Triple jump: Difference between revisions

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*[[Ice Climbers]]: [[Squall Hammer]]*
*[[Ice Climbers]]: [[Squall Hammer]]*
*[[Ike]]: [[Quick Draw]]*
*[[Ike]]: [[Quick Draw]]*
*[[Jigglypuff]]: [[Rollout]]* and [[Pound]]
*[[Jigglypuff]]: [[Rollout]]* (only puts helpless in SSBM) and [[Pound]]
*[[Luigi]]: [[Green Missile]] and [[Luigi Cyclone]]
*[[Luigi]]: [[Green Missile]] and [[Luigi Cyclone]]
*[[Mario]]: [[Cape]]
*[[Mario]]: [[Cape]]

Revision as of 06:28, April 26, 2009

Merge.png It has been suggested that this article or section be merged with Recovery. (Discuss)

A triple jump is a special attack, usually up B, used as a jump. Some characters may use their alternative secondary triple jumps.

List of triple jumps

Secondary triple jumps

Secondary Triple Jumps are alternate recovery options from the Up+B for characters, usually used for mind games to prevent your opponent from easily edguarding recoveries. Many of these put the character in to helpless, replacing the second jump, but some do not, allowing them to contribute to a character's recovery.

Every character in Melee can also use their air dodging as a secondary triple jump. In Brawl, Tether Recovery, Wall clings, and Gliding can be used additionally to aid recovery.

Here are the Secondary Triple Jumps:

*Puts the user into a Helpless State