Tournament rulesets (SSB4)
Tournament legal describes the rules and settings that are accepted for use in competitive Smash tournaments. In SSB4, while many elements of tournament rulesets are generally consistent across major tournaments, some details vary from tournament to tournament.
*This rule isn't strictly enforced, and as such, a rule regarding accidental pausing is enacted.
The following are miscellaneous gameplay rules that see usage at tournaments.
Custom special moves and Mii Fighters
The tournament legality of custom special moves varies across tournaments. Approaches include:
Tournament rulesets vary significantly on the subject of the implementation of Mii Fighters. Approaches include:
Equipment is universally banned in competitive play.
Tournament sets typically progress in the following manner.
*Stage striking either proceeds in a 1-2-1-2-etc. order, or a 1-2-2-1 order, with the players each getting one more initial strike for every 2 stage increase in the starter list.
**Tournaments will occasionally implement two stage bans, especially if a larger stage list is being used and/or Dave's Stupid Rule isn't being implemented.
***Known as Dave's Stupid Rule, a player cannot choose a stage they won on prior. While often used, sometimes an additional stage ban is used instead of enforcing Dave's Stupid Rule.
The team that initiates the stage-striking procedure is always the team that did not initiate the controller port selection. If there is a dispute over who does which, then either rock-paper-scissors, a coin flip, or seeing which player gets the higher number from Judge in-game, will determine it - the winner gets to choose whether they wish to pick ports or start the stage striking.
Stage lists vary by tournament due to a variety of factors, such as how many counterpick stages are available or what downloadable content stages are allowed (or released). This section covers stages used in competitive Super Smash Bros. for Wii U play; for Super Smash Bros. for Nintendo 3DS stages, see below.
Stages are divided up in tournaments into starter, counterpick, and banned. Starter stages are the only stages that are used in the first game of a match. After that, the loser may pick any stage, starter or counterpick, that is not banned. Each player also gets to ban the opponent from choosing a stage throughout the whole set, as explained prior in the set procedure.
Some tournaments eliminate the distinction between starters and counterpicks, and instead just have players strike from the entire legal stagelist for game 1, though this is much less common than standard stage striking.
The following stages are on the starter lists of virtually all tournaments.
Common starter/Universal counterpick
Universal counterpicks/Uncommon starter
The following stages are universally tournament legal, usually as a counterpick. Some liberal stagelists may have them as a starter.
The following stages were once tournament legal as counterpicks, but are now universally banned in tournaments. Due to their former legality and the banning of certain stages being controversial decisions, they may still see some tournament play via the gentleman's rule.
The following stages are almost never seen in tournaments.
Triples or Squads
When 5 or more characters are fighting in 8-Player Smash mode, some usually banned stages have their hazards or some feature that caused the ban removed completely, or its size, which is considered too big, becomes acceptable for 3 vs 3 or 4 vs 4 competitive matches.
These banned stages in Singles and Doubles are usually allowed in competitive Triples or Squads battles.
Since the release of its Wii U counterpart, Super Smash Bros. for Nintendo 3DS has had minimal tournament presence. The following stages are used by Anther's Ladder for 3DS netplay and most online 3DS tournaments:
General universal player conduct rules
The following are general rules tournaments have regarding player conduct. How strictly they're enforced depends on the TO however.
Other player conduct rules
The following rules are commonly seen in tournaments, though TOs may opt against implementing one or some of them however.
General handling of pool ties
In the event two or more players are tied at the conclusion of a round of pools at a tournament, the following is the typical procedure TOs follow:
amiibo Tournament Rules
No official ruleset exists for amiibo tournaments, though this is the most commonly used ruleset:
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