SmashWiki:Notability

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Policy.png This page documents an official SmashWiki policy, a widely accepted standard that all users should follow. When editing this page, please ensure that your revision reflects consensus. If in doubt, consider discussing changes on the talk page.

Notability is a quality defined, for the purposes of this Wiki, as any article pertaining to the competitive community of the Super Smash Bros. series in a significant way. This includes but is not limited to community members, crews, teams, organizations, tournaments, power rankings and circuits.

Notable community members[edit]

Community members include people such as players, tournament organizers, modders, and content creators. They may be considered "notable" if they fall under any of the following criteria:

  • Have participated in or run offline tournaments that use standard tournament rules, and have achieved at least regional recognition. What qualifies as "regional recognition" is subjective, but as a rule of thumb, being ranked on a regional-level power ranking is usually a surefire indicator of having achieved significant regional recognition, as well as participating in the organization of a long-running tournament series that is a region's staple. If a player has never been PR'd, they can still be considered regionally recognized if they have a proven history of tournament participation with adequate-enough success, with greater leeway given the stronger their region is.
    • Online players may still be considered notable if they consistently place high in notable online tournaments.
  • Have contributed high-level content to the Smash community or has contributed significantly in other ways. For example, being involved in a highly regarded tournament-streaming team, discovering and reporting information about the inner workings of Smash including specific characters or mechanics, being a high level commentator, creating and uploading popular tutorial videos, being a highly regarded Smash modder, contributing to the growth of the community, etc.
  • Can prove legitimate regional or greater fame within the competitive community otherwise not covered by these guidelines.

As per SmashWiki:Ownership, players may request to remove any personal information from their article pages including but not limited to real names, birth dates, locations, and pictures.

"Most historically significant players" guidelines[edit]

The "most historically significant players" section of character articles are for, as the name directly states, the players who have made the most significant historical impact on the character's competitive metagame. Smashers listed in these sections must be accompanied by a brief description detailing the smasher's most notable feats with the character and/or their contributions to the character's metagame, to explain why they're one of the most historically notable players for that character. Edits adding a smasher to these sections with no or an insufficient explanation may be removed immediately.

The following criteria and guidelines apply to these sections:

  • No more than ten players can be listed in a character's section, unless the character in question has been approved to have a higher limit due to having an especially large playerbase and many top-level players, in which case that limit should be adhered to. If an editor believes a character should have their limit increased, or decreased in the case one believes a character's limit is too lenient, it should be brought up for discussion on the character's talk page.
    • On a related note, the player limit is not a mandatory minimum either, and it is discouraged to add more players to a character's section just to fill the limit out.
    • The following characters share their sections due to being nearly identical gameplay-wise: Daisy and Peach, Richter and Simon, Dark Samus and Samus, and Dark Pit and Pit (in both Smash 4 and Ultimate). Additionally, Pyra and Mythra share their sections due to being a two-in-one character.
    • When a new character is released, they should not be allowed a section until six months after their release. After the six months point has been reached, a section will be allowed to be made for the character, but only with a five player limit until a year after the character's release, where they'll then be allowed the standard ten player limit. In the event of a new Smash game, this rule must be adhered to for the game's entire base roster, starting from the game's official worldwide release.
  • Players in these sections should have placed highly in several high-caliber tournaments with many especially noteworthy wins using the character in question, and their overall placements/wins should be among the greatest on a historical scale relative to other players of the character. Some leniency is expected for the less represented/lower tiered characters, but it should be within reason.
  • Players in these sections should have national recognition for their usage of the character outside of sandbagging and/or must have made significant contributions to the character's meta.
  • Online results should naturally be given considerably less weight than offline results, though in absence of significant offline results for the character and/or when online play has made up the bulk of the character's competitive life, online results shouldn't be dismissed for vastly inferior offline results.
  • While more recent results might generally be given greater weight in competitively active games due to the generally continually advancing metagame, editors should try to be aware of recency bias and avoid it within reason (e.g. a player shouldn't be automatically included in a character's section immediately after one big result, especially not at the expense of a more established player). Any player included in one of these sections should have already accomplished enough with the character that their inclusion would have considerable lasting power even if they never played the character in any tournament again.
    • On a related note, keep in mind that these sections are not a list of the character's current best players, and any edits trying to treat them as such should be reverted.
  • Editors should also be aware of top player bias, and not just automatically include established top players in the sections of lesser represented characters with which they got one good result or occasionally touch based on the player's name value alone.
  • The summaries should be well-written and not just a regurgitation of results and contextless wins, while also not being too long; anything more than a few lines should be trimmed down. Additionally, claiming a player to be the best in the world with a character should be avoided unless there's a strong consensus for it.
  • In the event where wiki users cannot come to a consensus on which player(s) to include and/or exclude in these sections, input should be sought from an outside authority, such as the relevant character's Smashcord.

It can be much more difficult to assess the notability of players from smaller, less-developed Smash regions (outside of North America, Western Europe, and Japan). In general, these players should have achieved exceptional tournament results with their character in their region, and have attained notability for their usage of the character in larger Smash regions.

Notable tournaments[edit]

Tournaments and tournament series are considered "notable" if they fall under one of the following criteria:

  • Have a considerable amount of notable or ranked players in attendance. Power rankings in this case may only be considered notable if they fall under the criteria listed in the "Notable power rankings" section.
  • Have a large prize pot. This is different for every region.
  • Have a large attendance. This criteria may vary for each game, as a 100 person Smash 64 or Project M tournament would be considered fairly notable within the community, while an event of similar size for Melee or Ultimate would not be considered on the same level.

Any one of these criteria may be mixed in order to increase the "notability" of a tournament.

Specific tournament types[edit]

  • Invitationals: Invitationals are typically always considered notable due to the fact that invited players are almost always ranked on either a global or a regional ranking.
  • Arcadians: Arcadians should only be considered if a large attendance is present or if players that entered are considered to be notable outside of rankings.
  • Locals/Weeklies: Locals or weeklies that occur on any basis that do not quite fall under these criteria may receive pages encompassing the entire series if they are deemed notable enough within the region.
  • Circuits: Circuits and any other point-based series are permitted so long as they fall under any of the same criteria. If the tournaments in question qualify for pages, then the circuit does too by default.
  • Online events: Online events fall under the same criteria. Due to the simplicity involved with hosting and attending online events in Melee, Smash 4, and Ultimate, attendance numbers in those games are only to be considered notable if they go above a certain threshold. For Ultimate specifically, 600 is typically considered a large attendance number.

Notable power rankings[edit]

Power rankings are only considered notable if they encompass a game's community on a global or regional scale. Specifically, regional power rankings are only considered notable if they encompass a particularly large part of a region such as a country, state, or territory. Regions that have city rankings may be listed independently if they are deemed to have enough notable players. A good example of this is the New York City Power Rankings. Lesser-scale power rankings that form a part of a greater ranked region should be listed on that page instead. If any region in question doesn't have a centralized power ranking, then any smaller-scale rankings, such as city rankings, should be added to a page encompassing the entire region. Additionally, global rankings may only be deemed notable if a significant portion of the community behind them acknowledges and supports them.

Online power rankings are forbidden except for the Wi-Fi Warrior Rank or any rankings that encompass a region that is notable offline as well, such as the Smash 64 European Online Power Rankings.

If any given section in a page, whether it be a sub-region or a specific game, becomes too large, then a subpage should be created to replace it. The most recent ranking should still be left up on the main page with a link to the subpage.

Notable teams[edit]

"Teams" under this context refers to any crews, esports teams, or other community organizations that have gained a significant presence within the competitive Super Smash Bros. community.

Crews can generally be defined as any group of players that tend to play or enter tournaments together, but do not support its members financially. Crew members tend to make their crew known through the use of "tags" that are placed before the their player names and through the in-game name entry feature. Crews may be considered notable if they are made up of notable players and have established themselves within their respective community.

Esports teams can generally be defined as any organization that officially sponsors a player financially. As with crews, players who are sponsored almost always bear their team's tag prior to their name. Esports teams may be considered notable if they sponsor any notable player(s), though this does not mean every team deserves an article. Articles should only be created if the team in question either sponsors any amount of top players or a group of lower-ranked yet still notable players. The amount of lower-ranked yet still notable players needed before an esports team can be considered notable should be defined on a case-by-case basis. Teams that do not fall under this category should instead only be added to the List of esports teams page.

Other community organizations, such as tournament organizing groups, streaming groups, or modder/developer groups, may be considered notable if their contributions to the community are deemed significant.