User:Nintendo101: Difference between revisions
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===Items=== | ===Items=== | ||
*'''{{b|Hammer|item}}''' (battering): a large mallet from the original ''[[mariowiki:Donkey Kong (game)|Donkey Kong]]''. The player who picks it up enters a state of constantly swinging it, inflicting damage to opponents who make contact with its head. However, the '''Hammerhead''' occassionally falls off, leaving the user vulnerable as they swing a useless stick. Other players can pick up the Hammerhead and throw it as a powerful projectile. The length of the attack is much shorter than it was in ''Melee'' and ''Brawl''. | *'''{{b|Hammer|item}}''' (battering): a large mallet from the original ''[[mariowiki:Donkey Kong (game)|Donkey Kong]]''. The player who picks it up enters a state of constantly swinging it, inflicting damage to opponents who make contact with its head. However, the '''Hammerhead''' occassionally falls off, leaving the user vulnerable as they swing a useless stick. Other players can pick up the Hammerhead and throw it as a powerful projectile. The length of the attack is much shorter than it was in ''Melee'' and ''Brawl''. | ||
*'''[[Spring]]''' (throwing): a purple spring in ''[[mariowiki:Donkey Kong (game)|Donkey Kong Jr.]]'' It is a bouncy projectile the fighters can hop on. If it falls on its side after being tossed, it will bounce opponents from the side, like the [[Bumper]] item. The base and top of the Spring is more stylized than before, with a yellow ring-like pattern on it. | *'''[[Spring]]''' (throwing): a purple spring in ''[[mariowiki:Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' It is a bouncy projectile the fighters can hop on. If it falls on its side after being tossed, it will bounce opponents from the side, like the [[Bumper]] item. The base and top of the Spring is more stylized than before, with a yellow ring-like pattern on it. | ||
====[[Smash Tour]] items==== | ====[[Smash Tour]] items==== | ||
*'''[[Hammer]]''' (<span style="color:#FF0000">Red</span>): a large mallet from the original ''Donkey Kong''. The user starts battle with a Hammer. | *'''[[Hammer]]''' (<span style="color:#FF0000">Red</span>): a large mallet from the original ''Donkey Kong''. The user starts battle with a Hammer. | ||
*'''[[DK Barrel]]''' (<span style="color:#FF0000">Red</span>): a wooden barrel with the "D.K." symbol on it. It allows the user to have one of their characters as a CPU ally. | *'''[[DK Barrel]]''' (<span style="color:#FF0000">Red</span>): a wooden barrel with the "D.K." symbol on it from ''{{s|mariowiki|Donkey Kong Country}}''. It allows the user to have one of their characters as a CPU ally. | ||
*'''[[Zinger]]''' (<span style="color:#0000FF">Blue</span>): an aggressive wasp from '' | *'''[[Zinger]]''' (<span style="color:#0000FF">Blue</span>): an aggressive wasp from ''Donkey Kong Country''. The user places a trap on the board that can launch an opponent. | ||
*'''[[Dixie Kong]]''' (<span style="color:#FF0000">Red</span>): a pony-tailed ape from ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}''. It adds | *'''[[Dixie Kong]]''' (<span style="color:#FF0000">Red</span>): a pony-tailed ape from ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}''. It adds an extra jump to the user's number of [[midair jump]]s. | ||
===Enemies=== | ===Enemies=== | ||
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**'''Green Kritter''': a run-of-the-mill Kritter with green scales. It bites three times, and can turn around between each snap. | **'''Green Kritter''': a run-of-the-mill Kritter with green scales. It bites three times, and can turn around between each snap. | ||
**'''Blue Kritter''': a Kritter with blue scales. It strikes opponents with a multi-hitting spinning tackle, which it can also perform while jumping. | **'''Blue Kritter''': a Kritter with blue scales. It strikes opponents with a multi-hitting spinning tackle, which it can also perform while jumping. | ||
*'''[[Tiki Buzz]]''': a flying tiki drum from ''{{s|mariowiki|Donkey Kong Country Returns}}'' | *'''[[Tiki Buzz]]''': a flying tiki drum from ''{{s|mariowiki|Donkey Kong Country Returns}}''. It drops down on opponents that walk underneath it. Like a [[Goomba]], it can be defeated by jumping on its head. Doing so launches the player skyward. | ||
===Stages=== | ===Stages=== | ||
===={{for3ds}}==== | ===={{for3ds}}==== | ||
*[[File:JungleJapesIconSSB4-3.png|75px|right|link=Jungle Japes]]{{gameIcon|SSBM}} '''[[Jungle Japes]]''': staged before {{s|mariowiki|Cranky's Cabin}} in the [[mariowiki:Jungle Japes|eponymous forest]] from ''{{s|mariowiki|Donkey Kong 64}}''. The cabin is position above a rapidly-flowing river filled with [[Klaptrap]]s that snap at the players. Due to the limitations of the 3DS hardware, water is not swimmable, making the stage function the same way it did in ''Melee''.{{clr}} | *[[File:JungleJapesIconSSB4-3.png|75px|right|link=Jungle Japes]]{{gameIcon|SSBM}} '''[[Jungle Japes]]''': staged before {{s|mariowiki|Cranky's Cabin}} in the [[mariowiki:Jungle Japes|eponymous forest]] from ''{{s|mariowiki|Donkey Kong 64}}''. The cabin is position above a rapidly-flowing river filled with [[Klaptrap]]s that snap at the players. Due to the limitations of the 3DS hardware, water is not swimmable, making the stage function the same way it did in ''Melee''. This is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Donkey Kong. Its [[Ω form]] is a floating platform like [[Final Destination]].{{clr}} | ||
===={{forwiiu}}==== | ===={{forwiiu}}==== | ||
*[[File:JungleHijinxsIconSSB4-U.png|75px|right|link=Jungle Hijinxs]]'''[[Jungle Hijinxs]]''': | *[[File:JungleHijinxsIconSSB4-U.png|75px|right|link=Jungle Hijinxs]]'''[[Jungle Hijinxs]]''': staged in the [[mariowiki:Jungle Hijinxs (Donkey Kong Country Returns)|first level]] of ''{{s|mariowiki|Donkey Kong Country Returns}}''. The stage has two layers, allowing a player to travel between the foreground and background areas via [[Barrel Cannon]]s. After doing so, the player will be covered in non-damaging flames. Attempting to use a barrel while in flames will cause an explosion, preventing stalling. While in the background, attacks will cause more knockback to compensate for the further distance from the blast lines. Occasionally, the middle part of the foreground will crumble away. {{s|mariowiki|Screaming Pillar}}s occasionally appear on the right side of the stage between the foreground and background. Blasting into it from the one side will cause it to fall toward the other side and damage anyone it hits. Only its [[Ω form]] can accommodate [[8-Player Smash]], which is columnar.{{clr}} | ||
*[[File:KongoJungle64IconSSB4-U.png|75px|right|link=Kongo Jungle (SSB)]]{{gameIcon|SSB64}} '''[[Kongo Jungle 64]]''': a wooden complex in a [[mariowiki:Jungle Hijinxs (Donkey Kong Country)|jungle canopy]] from ''{{s|mariowiki|Donkey Kong Country}}'' at sunset. A Barrel Cannon hovers back-and-forth underneath the stage and will launch fighters that fall into it. A flock of [[mariowiki:Necky|Neckies]] flies in the background. This stage is large enough to accommodate [[8-Player Smash]] and is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Diddy Kong. Its [[Ω form]] is columnar. Its [[Ω form]] is a floating platform. It is one of four stages from the original ''Super Smash Bros.'' to be in ''SSB4'', with the other three being [[Peach's Castle]], [[Hyrule Castle]], and [[Dream Land (SSB)|Dream Land]]. Of the four, Kongo Jungle 64 is the only stage available in the base game.{{clr}} | |||
*[[File:75mIconSSB4-U.png|75px|right|link=75m]]{{gameIcon|SSBB}} '''[[75m]]''': a [[Past Stage|returning stage]] from ''Brawl''. Walk-offs on the right side of the screen have been removed. This stage is available in [[8-Player Smash]].{{clr}} | |||
===Music=== | ===Music=== |
Revision as of 09:50, September 16, 2018
Nintendo101 "the101" | |
---|---|
Character info | |
Melee mains | Peach, Yoshi |
Other Melee characters | Pikachu, Young Link |
Brawl mains | Pikachu, Kirby |
Other Brawl characters | Yoshi, Sonic |
Smash 4 mains | Robin, Yoshi |
Other Smash 4 characters | Zero Suit Samus, Pikachu, Sonic |
Project M mains | Samus, Peach |
Other Project M characters | Mario, Link |
Personal and other info | |
Location | USA |
Miscellaneous info | |
Skill | Eh... |
Hey there! I'm the101. I like games and such, and I remember a lot of unnecessary things about them. It uniquely only comes in handy for editing wikis... Go figure!
Workshop: D.K. in Super Smash Bros. 4
The Donkey Kong franchise continues to be well represented within Super Smash Bros. 4. While there are no new characters, other content within the games has been updated to reflect such recent titles like Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze. Both Donkey Kong and Diddy Kong return.
Characters
- Donkey Kong: Donkey Kong returns as a starter character, and has once again received a furrier appearance than his prior game appearance. While most of his moves are the same, many of them have been buffed, for example, his Spinning Kong now spins at an angle when used on the ground and Hand Slap can now be used in midair. His dash attack has also been changed to his roll attack, the Barrel Roll, from the Donkey Kong Country games. He now sports more exaggerated facial expressions while performing attacks. When Donkey Kong is launched, his eyes will even bulge out of his head.
- Diddy Kong: A returning starter character, revealed to promote the Western releases of Donkey Kong Country: Tropical Freeze. His proportions have been tweaked to match his recent appearances like his head being smaller. Due to his arms and legs stretching while performing attacks, several of his moves involving his limbs now have longer range in general. A significant nerf is that he can now only have one Banana Peel out at a time. Much like Donkey Kong, his general expressiveness has also been exaggerated.
Mii Fighter costumes
Costumes
- King K. Rool Outfit (Brawler): this outfit is based on King K. Rool, the reoccurring antagonist of the early Donkey Kong Country games and Donkey Kong's rival. He has been a highly requested fighter among fans since Melee, but a big collective push from the community resulted in him being a very popular candidate on the Smash Bros. Fighter Ballot. The outfit was released with a corresponding hat in K. Rool's likeness on July 31, 2015 as downloadable content. The costume is covered in crocodile scutes, has a tail, and features a gold-platted belly. These are characteristics that have not been part of K. Rool's design since Donkey Kong 64.
Hats
Items
- Hammer (battering): a large mallet from the original Donkey Kong. The player who picks it up enters a state of constantly swinging it, inflicting damage to opponents who make contact with its head. However, the Hammerhead occassionally falls off, leaving the user vulnerable as they swing a useless stick. Other players can pick up the Hammerhead and throw it as a powerful projectile. The length of the attack is much shorter than it was in Melee and Brawl.
- Spring (throwing): a purple spring in Donkey Kong Jr. It is a bouncy projectile the fighters can hop on. If it falls on its side after being tossed, it will bounce opponents from the side, like the Bumper item. The base and top of the Spring is more stylized than before, with a yellow ring-like pattern on it.
Smash Tour items
- Hammer (Red): a large mallet from the original Donkey Kong. The user starts battle with a Hammer.
- DK Barrel (Red): a wooden barrel with the "D.K." symbol on it from Donkey Kong Country. It allows the user to have one of their characters as a CPU ally.
- Zinger (Blue): an aggressive wasp from Donkey Kong Country. The user places a trap on the board that can launch an opponent.
- Dixie Kong (Red): a pony-tailed ape from Donkey Kong Country 2: Diddy's Kong Quest. It adds an extra jump to the user's number of midair jumps.
Enemies
- Kritter: one of King K. Rool's crocodile cronies from Donkey Kong Country. It lumbers around the stage and will attack nearby opponents. Its design derives from its more recent appearances in Donkey Kong Barrel Blast and Mario Super Sluggers. There are two varieties of Kritter:
- Green Kritter: a run-of-the-mill Kritter with green scales. It bites three times, and can turn around between each snap.
- Blue Kritter: a Kritter with blue scales. It strikes opponents with a multi-hitting spinning tackle, which it can also perform while jumping.
- Tiki Buzz: a flying tiki drum from Donkey Kong Country Returns. It drops down on opponents that walk underneath it. Like a Goomba, it can be defeated by jumping on its head. Doing so launches the player skyward.
Stages
Super Smash Bros. for Nintendo 3DS
- Jungle Japes: staged before Cranky's Cabin in the eponymous forest from Donkey Kong 64. The cabin is position above a rapidly-flowing river filled with Klaptraps that snap at the players. Due to the limitations of the 3DS hardware, water is not swimmable, making the stage function the same way it did in Melee. This is one of the possible stages to appear in Level 1 of All-Star Mode as a home stage for Donkey Kong. Its Ω form is a floating platform like Final Destination.
Super Smash Bros. for Wii U
- Jungle Hijinxs: staged in the first level of Donkey Kong Country Returns. The stage has two layers, allowing a player to travel between the foreground and background areas via Barrel Cannons. After doing so, the player will be covered in non-damaging flames. Attempting to use a barrel while in flames will cause an explosion, preventing stalling. While in the background, attacks will cause more knockback to compensate for the further distance from the blast lines. Occasionally, the middle part of the foreground will crumble away. Screaming Pillars occasionally appear on the right side of the stage between the foreground and background. Blasting into it from the one side will cause it to fall toward the other side and damage anyone it hits. Only its Ω form can accommodate 8-Player Smash, which is columnar.
- Kongo Jungle 64: a wooden complex in a jungle canopy from Donkey Kong Country at sunset. A Barrel Cannon hovers back-and-forth underneath the stage and will launch fighters that fall into it. A flock of Neckies flies in the background. This stage is large enough to accommodate 8-Player Smash and is one of the possible stages to appear in Level 3 of All-Star Mode as a home stage for Diddy Kong. Its Ω form is columnar. Its Ω form is a floating platform. It is one of four stages from the original Super Smash Bros. to be in SSB4, with the other three being Peach's Castle, Hyrule Castle, and Dream Land. Of the four, Kongo Jungle 64 is the only stage available in the base game.
- 75m: a returning stage from Brawl. Walk-offs on the right side of the screen have been removed. This stage is available in 8-Player Smash.
Music
Original tracks
- Jungle Level Jazz Style: A jazzy reorchestrated version of "DK Island Swing", the reoccurring Jungle Level music that debuted in Donkey Kong Country. It plays on Jungle Hijinxs.
- Jungle Level Tribal Style: Another take on "DK Island Swing", this time in an exotic, tribal interpretation. It plays on Kongo Jungle (64).
- Gear Getaway: Played during the item portion of the Smash Bros Direct, a remix of the Rocket Barrel theme from Donkey Kong Country Returns. This remix plays on Jungles Japes and Jungle Hijinxs.
- Donkey Kong Country Returns (Vocals): A rearrangement of the title theme from Donkey Kong Country Returns, with a chorus of singing simians. It plays on Kongo Jungle (64).
Returning tracks
- Kongo Jungle: A theme from the original Super Smash Bros., this calm remix of "DK Island Swing" from the SNES title Donkey Kong Country makes its return after not appearing in Brawl. This version of the song plays on Jungle Japes and Kongo Jungle (64).
- DK Rap: The "Kongo Jungle" track from Melee correctly retitled "DK Rap". For unspecified reasons, the track has been shortened with Lanky and Chunky's verses removed. This piece plays on Jungle Hijinxs.
- Donkey Kong: A returning piece based on the music from the original Donkey Kong. It plays on 75m.
- Opening (Donkey Kong): Another returning piece based on the opening title music from Donkey Kong. It plays on 75m.
- Jungle Level: A faithful reorchestrated take on "DK Island Swing". It plays on Jungle Hijinx.
- Jungle Level Ver. 2: A different, faster paced take on "DK Island Swing" that includes minor vocals. It plays on Kongo Jungle (64).
- King K. Rool / Ship Deck 2: A remix of "Gang-Plank Galleon", the theme played during the fight against King K. Rool in the SNES game Donkey Kong Country. This plays on Kongo Jungle (64).
- Stickerbush Symphony: Formerly known as "Bramble Blast", this is a remix of "Stickerbush Symphony", a theme played on all the bramble-based levels in the SNES game Donkey Kong Country 2: Diddy's Kong Quest. This track is available to use in Smash Run and also plays on Jungle Hijinxs.
Source tracks
- 25m Theme: The original BGM that would play on the 25m stage of Donkey Kong. It plays on 75m.
- Battle for Storm Hill: A piece from Donkey Kong: Jungle Beat. It previously appeared in Brawl as a track on Rumble Falls, a stage from Jungle Beat that did not return in SSB4. The track now plays on Jungle Hijinx.
- Donkey Kong Country Returns: The title theme music from Donkey Kong Country Returns, taken directly from said game. This plays on Kongo Jungle (64).
- Jungle Hijinx: The Jungle Level music from Donkey Kong Country Returns.
- Mole Patrol: Another barrel theme from Donkey Kong Country Returns, that initially plays in the minecart-based level "Mole Patrol".
- Mangrove Cove: The first level music of Donkey Kong Country: Tropical Freeze. It has vague similarities to "DK Island Swing".
- Swinger Flinger: The interpretation of "DK Island Swing" arranged for Donkey Kong Country: Tropical Freeze. Curiously, it is mistitled, as the music that plays on the "Swinger Flinger" level in Tropical Freeze is a completely different piece.
Victory fanfares
- Victory! Donkey Kong Series: From Brawl, a remix of the victory fanfare played in Donkey Kong Country after defeating a boss or successfully completing a bonus level.
Trophies
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Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Trophy Box
- Donkey Kong and His Friends
- Animal Friends and Items
- Donkey Kong Country Returns
- Tropical Freeze
References within Smash
Testing a potential new layout for the bottom of the universe pages, which are currently, well, a mess. Some information is specified multiple times and their is no cohesion. I think standardization would make these sections much easier to read, so I propose the following.
Referential Organization Scheme
- Elements are categorized into Fighter elements or Game elements. The latter are any elements from the applicable universe not apparent in the the fighters themselves and exist independently of them.
- Smash game: Elements within these categorizes are organized by their appearances in Smash titles. Smash titles are arranged in succession by their release dates (i.e. Smash 64, Melee, Brawl...)
- Fighter elements organization is yet to be finalized.
- Game elements rely on a similar organization scheme to the trophy collections.
- Items
- Assist trophy and Poké Ball characters
- Enemy characters (Adventure Mode, Subspace Emissary, Smash Run, and Smash Tour - not stage hazards)
- Bosses
- Stages (including elements specific to the stages, such as hazards, background objects)
- Music
- Masterpieces
- Challenges
Below is an example of how the above scheme would be implemented. I compiled all of the information specified on the Mario (universe) page concerning elements from Mario Bros.
Mario Bros.
Fighter elements
- Mario’s blue-and-red costume is based on his appearance on the Japanese arcade cabinet.[1]
- Mario’s cyan-and-pink costume resembles his appearance on the Famicom boxart.
- Luigi debuted in this title.
- Luigi’s cyan costume resembles Mario's appearance on the American N.E.S. boxart.
- Luigi's crawling animation is accompanied with this title's running sound effect.
- Wario's cyan-and-pink costume resembles Mario's appearance on the Famicom boxart.
Game elements
- The revival platform characters respawn on is similar to how characters respawn in this title after losing a life.
- The POW Block is in interactive object on Mushroom Kingdom and Mario Bros. in Smash 64 and Brawl, respectively. It is a throwing item in SSB4.
- The Freezie appears as a throwing item.
- Mario Bros. appears as a stage.
- Shellcreepers are hazards on Mario Bros. in Brawl. They appear as a trophy in SSB4.
- Sidesteppers are hazards on Mario Bros. and a sticker in Brawl. They each appear as a trophy in SSB4.
- "Mario Bros." is an arrangement of the title theme.
- Fighter Flies appear as a trophy.