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List of updates (SSB4)/1.0.6 changelog: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{incomplete|Technical changelog needs to be completed}}
This is the list of known changes in version 1.0.6 of ''[[Super Smash Bros. 4]]''. This update became available on April 15th, 2015.
This is the list of known changes in version 1.0.6 of ''[[Super Smash Bros. 4]]''. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages.


==General==
==Universal==
*{{change|Pressing A + B together produces [[smash attack]]s. This can be disabled in the [[Controls]] menu.}}
{{UpdateList|ver=1.0.6|char=Universal}}
*{{change|Tilting the analog stick + smash stick together produces smash attacks instead of [[tilt attack]]s.}}
*{{change|It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.}}
*[[File:SSB4-U Icon.png|16px]]{{change|The player's selected [[name]] now persists between modes.}}
*[[File:SSB4-U Icon.png|16px]]{{bugfix|Fixed glitch where feeding an [[amiibo]] would affect CPU characters in [[Master Orders]].}}
*[[File:SSB4-3 Icon.png|16px]]{{change|In [[Team Battle|Team Battles]], CPUs use [[Share Stock]] a couple seconds after they lose their stocks, rather than instantly.}}


==Stages==
==Stages==
*[[File:SSB4-U Icon.png|16px]]{{change|[[Lylat Cruise]] edges changed for "slope" recoveries.}}
{{UpdateList|ver=1.0.6|char=Stages}}
*[[File:SSB4-U Icon.png|16px]]{{bugfix|The [[Nabbit|Nabbit glitch]] has been removed.}}
*[[File:SSB4-U Icon.png|16px]]{{bugfix|Fixed glitch where {{SSB4|Ness}}'s down throw could send opponents through the boat on [[Wuhu Island]] for an instant KO.}}


=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==
*{{buff|Bowser has more control over [[Flying Slam]]'s trajectory.}}
{{UpdateList|ver=1.0.6|char=Bowser}}


=={{SSB4|Bowser Jr.}}==
=={{SSB4|Bowser Jr.}}==
*{{buff|Forward smash can hit at a closer range.}}
{{UpdateList|ver=1.0.6|char=Bowser Jr.}}
*{{change|Neutral infinite has less visual whiffs.}}
 
===Technical changelist===
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
! Change!!Old value!!New value
|-
|Forward smash (repeating hit) hitboxes||1||2
|-
|Forward smash initial hitbox Y-offset||18||17
|-
|Forward smash final hitbox size||6||7
|-
|Forward smash final hitbox X/Y-offsets||20,10||18,8
|-
|Forward smash final hitbox (angled up) Y-offset||13||11
|-
|Forward smash final hitbox (angled down) X-offset||20||17
|}


=={{SSB4|Captain Falcon}}==
=={{SSB4|Captain Falcon}}==
*{{nerf|Down-angled forward smash's knockback has been noticeably reduced.}}
{{UpdateList|ver=1.0.6|char=Captain Falcon}}
*{{change|Neutral infinite has less visual whiffs.}}


=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
*{{buff|Up throw's damage increased: 6% (hit 1), 2% (throw) → 8% (hit 1), 3% (throw).}}
{{UpdateList|ver=1.0.6|char=Charizard}}
*{{nerf|[[Flare Blitz]] deals 1% more [[recoil damage]]: 4% (no collision), 9% (collision) → 5% (no collision), 10% (collision).}}
*{{change|Forward aerial's sweetspot and sourspot hitbox positions switched.}}
*{{buff|[[Fly]]'s knockback increased.}}
*{{buff|Down tilt's start-up and ending lag decreased.}}


=={{SSB4|Dark Pit}}==
=={{SSB4|Dark Pit}}==
*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}}
{{UpdateList|ver=1.0.6|char=Dark Pit}}


=={{SSB4|Diddy Kong}}==
=={{SSB4|Diddy Kong}}==
*{{nerf|Forward smash has increased ending lag.}}
{{UpdateList|ver=1.0.6|char=Diddy Kong}}
*{{nerf|Up air damage decreased|8%|6%.}}
*{{nerf|Up air's knockback is significantly weaker, no longer KOing until well beyond 150%.}}
*{{buff|The aforementioned changes allow it to combo better.}}
*{{nerf|Forward air damage decreased|12%/10%|10%/8%.}}
*{{change|Up throw deals less damage (10% → 8%), but it also has less knockback, which allows Diddy Kong to combo it into an up aerial more efficiently.}}
*{{change|Down throw deals less damage (7% → 6%), which reduces its hitstun but keep opponents closer for follow ups at higher percentages.}}
*{{buff|[[Monkey Flip]] (kick) now has an extra hitbox that deals 10% damage near the end of the kick.}}
*{{nerf|Monkey Flip (grab) damage decreased|12%|10%.}}
*{{nerf|Monkey Flip (jump) damage decreased|10%|8%.}}


=={{SSB4|Donkey Kong}}==
=={{SSB4|Donkey Kong}}==
*{{buff|[[Giant Punch]] charges significantly faster|172 frames|144.}}
{{UpdateList|ver=1.0.6|char=Donkey Kong}}
*{{nerf|[[Headbutt]] no longer stalls Donkey Kong in midair.}}
*{{change|Neutral attack's first hit no longer launches opponents at the [[Sakurai angle]].}}


=={{SSB4|Dr. Mario}}==
=={{SSB4|Dr. Mario}}==
*{{buff|Up smash's horizontal knockback increased, making it more effective at KOing while near an edge.}}
{{UpdateList|ver=1.0.6|char=Dr. Mario}}
*{{buff|Sweetspotted forward aerial deals 1.12% more damage|15.68%|16.8%.}}


=={{SSB4|Ganondorf}}==
=={{SSB4|Ganondorf}}==
*{{buff|Neutral attack deals 1% more damage on the arm and hand hitboxes respectively|6%/9%|7%/10%.}}
{{UpdateList|ver=1.0.6|char=Ganondorf}}
*{{change|Up, forward and down throws have less [[hitlag]].}}


=={{SSB4|Ike}}==
=={{SSB4|Ike}}==
*{{bugfix|Fixed a glitch where Aether Drive behaved erratically while performed in slow motion.}}
{{UpdateList|ver=1.0.6|char=Ike}}
*{{buff|[[Counter]]'s knockback growth increased|74|100.}}


=={{SSB4|Kirby}}==
=={{SSB4|Kirby}}==
*{{buff|Down throw deals 3.6% more damage|6.6%|10.2%.}}
{{UpdateList|ver=1.0.6|char=Kirby}}
*{{nerf|Sourspotted upward angled forward smash deals 1% less damage|13%|12%.}}
*{{nerf|Upward angled forward smash also KOs 11% later.}}
*{{buff|Up smash KOs 7% earlier.}}
*{{buff|Down smash KOs 4% earlier.}}
*{{buff|[[Inhale]] can be canceled earlier.}}
*{{change|Inhale's animation slightly changed. Fiery effects emit from Kirby after he Inhales explosive items.}}
*{{buff|[[Hammer Flip]]'s ending lag decreased.}}
*{{buff|Kirby moves faster on the ground while charging Hammer Flip.}}
*{{change|Final Cutter has improved visual effects.}}


=={{SSB4|Link}}==
=={{SSB4|Link}}==
*{{buff|Uncharged [[Spin Attack]] deals 2% more damage|12%|14% and KOs 17% earlier.}}
{{UpdateList|ver=1.0.6|char=Link}}
*{{nerf|Spin Attack's back half KOs 19% later.}}
*{{buff|Spin Attack comes out 3 frames faster and ends 4 frames sooner.}}
*{{change|Spin Attack and Shocking Spin Attack's second hitboxes' Z-offsets increased|6.6|7.}}
*{{nerf|Neutral attack's first hit ends sooner|27 frames|19. It also no longer has any [[interruptibility]] frames, removing Link's "jab cancel death combo".}}[https://www.youtube.com/watch?v=10sepuQSpds]
*{{nerf|Non-tippered dash attack deals 1% less damage|13%|12%.}}
*{{nerf|Nop-tippered dash attack's knockback growth decreased|78|72.}}
*{{buff|Dash attack's hitbox comes out 1 frame faster|frame 21|20.}}
*{{nerf|Down tilt's knockback growth decreased.}}
*{{nerf|Down tilt no longer [[meteor smash]]es characters hanging on a ledge except for {{SSB4|Charizard}}.}}
*{{change|Forward smash's sourspot's position has been altered.}}
*{{buff|Parts of forward smash have been made irreversible.}}
*{{buff|Down aerial's reach increased by 50%.}}


=={{SSB4|Little Mac}}==
=={{SSB4|Little Mac}}==
*{{buff|Jolt Haymaker's knockback increased.}}
{{UpdateList|ver=1.0.6|char=Little Mac}}


=={{SSB4|Lucario}}==
=={{SSB4|Lucario}}==
*{{Bugfix|Fixed a [[landing lag glitch]] for Extreme Speed.}}
{{UpdateList|ver=1.0.6|char=Lucario}}


=={{SSB4|Lucina}}==
=={{SSB4|Lucina}}==
*{{Buff|Forward aerial deals 0.5% more damage|8.075%|8.575%.}}
{{UpdateList|ver=1.0.6|char=Lucina}}
*{{Buff|Down tilt deals 0.5% more damage|8.075%|8.575%.}}
*{{Buff|Forward smash deals 0.55% more damage|14.725%|15.275%.}}
*{{Buff|Down smash's second hit deals 0.5% more damage|13.775%|14.275%.}}
*{{Buff|Uncharged [[Shield Breaker]] deals 0.5% more damage|8.075%|8.575%.}}
*{{Buff|Fully charged Shield Breaker deals 1% more damage|21.85%|22.85%.}}
*{{Buff|Neutral attack's first hit can be [[Interruptibility|interrupted]] earlier|frame 29|26.}}
*{{Buff|Forward tilt can be interrupted earlier|frame 39|35.}}
*{{Buff|[[Dancing Blade]]'s first hit can be interrupted earlier|frame 45|42.}}
*{{Buff|Dancing Blade's hits connect together better.}}


=={{SSB4|Luigi}}==
=={{SSB4|Luigi}}==
*{{nerf|[[Fireball]] deals 1% less damage the farther it goes: 6% → 5% (late).}}
{{UpdateList|ver=1.0.6|char=Luigi}}


=={{SSB4|Mario}}==
=={{SSB4|Mario}}==
*{{buff|Part of forward smash made irreversible.}}
{{UpdateList|ver=1.0.6|char=Mario}}
*{{change|Part of forward smash's hitbox moved slightly higher.}}
 
===Technical changelist===
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
! Change!!Old value!!New value
|-
|Forward smash hitbox 0 Y-offset||0||0.7
|-
|Forward smash irreversible||{{n}}||{{y}}
|}


=={{SSB4|Marth}}==
=={{SSB4|Marth}}==
*{{buff|Jab 1 [[IASA]]|Frame 29|Frame 26}}
{{UpdateList|ver=1.0.6|char=Marth}}
*{{buff|Forward tilt IASA: Frame 39 → Frame 35.}}
*{{buff|Dancing Blade hit 1 IASA: Frame 45 → Frame 42.}}
*{{buff|Dancing Blade combos more consistently.}}


=={{SSB4|Mega Man}}==
=={{SSB4|Mega Man}}==
*{{Buff|Leaf Shield starts moving sooner when thrown (though the animation length is unchanged).}}
{{UpdateList|ver=1.0.6|char=Mega Man}}
*{{Bugfix|Landing lag glitch has been fixed.}}


=={{SSB4|Meta Knight}}==
=={{SSB4|Meta Knight}}==
*{{change|Down throw causes the screen to shake slightly more.}}
{{UpdateList|ver=1.0.6|char=Meta Knight}}
*{{bugfix|Fixed [[Dimensional Cape]]'s [[landing lag glitch]].}}


=={{SSB4|Mii Brawler}}==
=={{SSB4|Mii Brawler}}==
*{{nerf|Both hits of forward aerial deal 1% less damage: 4%/6% → 3%/5%.}}
{{UpdateList|ver=1.0.6|char=Mii Brawler}}
*{{nerf|Back aerial deals 2% less damage: 12% → 10%.}}
*{{nerf|[[Piston Punch]]'s first hit can no longer [[OHKO]] the lightest characters.}}


=={{SSB4|Mii Swordfighter}}==
=={{SSB4|Mii Swordfighter}}==
*{{buff|Down tilt damage increased by 2%|6%|8%}}
{{UpdateList|ver=1.0.6|char=Mii Swordfighter}}
*{{buff|Neutral aerial damage increased by 3%|5%|8%}}
*{{buff|[[Hero's Spin]] (grounded) damage increased|12-16%|14-19%}}


=={{SSB4|Mr. Game & Watch}}==
=={{SSB4|Mr. Game & Watch}}==
*{{buff|Forward tilt base knockback increased|20|30.}}
{{UpdateList|ver=1.0.6|char=Mr. Game & Watch}}
*{{buff|Chef (all variations) pan size increased|5.76|6.76.}}


=={{SSB4|Olimar}}==
=={{SSB4|Olimar}}==
*{{bugfix|Fixed a glitch where [[Reflection|reflecting]] Order Tackle would give the Pikmin a permanent power boost.}}
{{UpdateList|ver=1.0.6|char=Olimar}}


=={{SSB4|Pac-Man}}==
=={{SSB4|Pac-Man}}==
*{{buff|[[Pac-Jump]] can no longer be [[Pocket]]ed.}}
{{UpdateList|ver=1.0.6|char=Pac-Man}}


=={{SSB4|Palutena}}==
=={{SSB4|Palutena}}==
*{{change|Due to concerns raised by {{s|wikipedia|CERO}}, Palutena's shorts and skirt were darkened and lengthened to be less revealing in the Japanese version.}}
{{UpdateList|ver=1.0.6|char=Palutena}}
*{{bugfix|Fixed a glitch where [[Super Speed]]'s momentum could be maintained after jump-canceled attacks.}}


=={{SSB4|Pikachu}}==
=={{SSB4|Pikachu}}==
*{{nerf|Ledge grab animation's length has been standardized, becoming slower as a result.}}
{{UpdateList|ver=1.0.6|char=Pikachu}}


=={{SSB4|Pit}}==
=={{SSB4|Pit}}==
*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}}
{{UpdateList|ver=1.0.6|char=Pit}}


=={{SSB4|R.O.B.}}==
=={{SSB4|R.O.B.}}==
*{{nerf|Up throw's knockback decreased.}}
{{UpdateList|ver=1.0.6|char=R.O.B.}}


=={{SSB4|Robin}}==
=={{SSB4|Robin}}==
*{{buff|Neutral infinite's knockback decreased and its hits connect together better.}}
{{UpdateList|ver=1.0.6|char=Robin}}
*{{buff|Forward tilt's "deadspot" has been partially fixed.}}
*{{change|Tomes no longer disappear when landing on platforms.}}
*{{bugfix|Fixed a glitch where female Robin's Levin Sword would not repeatedly flash to indicate that it was about to break.}}


=={{SSB4|Rosalina & Luma}}==
=={{SSB4|Rosalina & Luma}}==
*{{nerf|Luma's health points decreased|52 HP|47.}}
{{UpdateList|ver=1.0.6|char=Rosalina}}


=={{SSB4|Samus}}==
=={{SSB4|Samus}}==
*{{Buff|Sweetspotted forward tilt deals 1% more damage|7%/8%|8%/9% and its knockback increased. This makes it capable of KOing middleweight characters around 180% at the edge.}}
{{UpdateList|ver=1.0.6|char=Samus}}
*{{Nerf|Forward tilt has received a sourspot on the middle part of Samus' leg. This results in it dealing little to no hitstun and 1% less damage|6%/7%|5%/6%.}}
*{{Nerf|Forward tilt can no longer lead into [[Charge Shot]] [[Tech-chasing|tech-chases]] due to the aforementioned sweetspot's increased knockback and added sourspot.}}
*{{buff|Super Missile's speed increased (however, the increase is rather negligible).}}


=={{SSB4|Sheik}}==
=={{SSB4|Sheik}}==
*{{nerf|Back aerial's damage and knockback significantly decreased: 11/10% → 8/7%}}
{{UpdateList|ver=1.0.6|char=Sheik}}
*{{nerf|Down tilt damage: 7.5% → 5%}}


=={{SSB4|Sonic}}==
=={{SSB4|Sonic}}==
*{{nerf|[[Back throw]]'s knockback growth decreased|90|79. This noticeably weakens one of Sonic's most potent KOing options.}}
{{UpdateList|ver=1.0.6|char=Sonic}}
*{{nerf|[[Spin Dash]]'s rolling and jumping hitboxes deal 3% less damage: 10% → 7% (rolling), 6% → 3% (jumping). This results in a full Spin Dash combo dealing 6% less damage overall.}}
*{{nerf|Burning Spin Dash's [[invincibility]] decreased.}}
*{{buff|[[Spring Jump]] can no longer be [[Pocket]]ed.}}
*{{change|[[Homing Attack]] will only target characters. Previously, it could target [[Rosalina & Luma (SSB4)|Luma]] or the can used in {{SSB4|Duck Hunt}}'s [[Trick Shot]].}}


=={{SSB4|Toon Link}}==
=={{SSB4|Toon Link}}==
*{{buff|Hero's Shield now reliably blocks the lasers from {{SSB4|Fox}} and {{SSB4|Falco}}'s [[Blaster]]s.}}
{{UpdateList|ver=1.0.6|char=Toon Link}}
*{{change|Down smash's first hit's knockback decreased. While this removes its KO potential against aerial opponents, it allows it to connect together better with the second hit.}}


=={{SSB4|Yoshi}}==
=={{SSB4|Yoshi}}==
*{{buff|Ledge attack's ending lag decreased.}}
{{UpdateList|ver=1.0.6|char=Yoshi}}
*{{buff|Part of forward smash has been made irreversible.}}
*{{nerf|Forward smash's range decreased.}}
*{{buff|Upward angled forward tilt's start-up lag decreased.}}


=={{SSB4|Zelda}}==
=={{SSB4|Zelda}}==
*{{buff|Forward smash's SDI multipliers decreased, enabling opponents to be kept in place better.}}
{{UpdateList|ver=1.0.6|char=Zelda}}
*{{buff|Forward smash's loop hits' angles altered, enabling the move's hits to connect better.}}
*{{buff|Phantom Slash's ending lag decreased.}}
*{{buff|Phantom stays out for roughly a quarter of a second longer.}}
*{{nerf|Phantom's respawn time increased|6 seconds|9.}}
*{{change|Back [[Lightning Kick]] has improved visual effects.}}


==References==
==References==
Line 245: Line 129:


[[Category:Lists]]
[[Category:Lists]]
[[Category:Downloadable content]]
[[Category:Free downloadable content]]

Latest revision as of 01:21, January 11, 2019

This is the list of known changes in version 1.0.6 of Super Smash Bros. 4. This update became available on April 15th, 2015.

Universal[edit]

  • Change Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
  • Change Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
  • Change It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.
  • SSB4-U Icon.pngChange The player's selected name now persists between modes.
  • SSB4-U Icon.pngBug fix Fixed glitch where feeding an amiibo would affect CPU characters in Master Orders.
  • SSB4-3 Icon.pngChange In Team Battles, CPUs use Share Stock a couple seconds after they lose their stocks, rather than instantly.



Stages[edit]

Top: Lylat Cruise on the game's release. Bottom: Lylat Cruise after update 1.0.6.
  • SSB4-U Icon.pngChange The underside of Lylat Cruise has been completely redesigned, losing its visual accuracy in exchange for allowing characters to recover up the sides without hitting a ceiling.
  • SSB4-U Icon.pngBug fix The Nabbit glitch has been removed.
  • SSB4-U Icon.pngBug fix Fixed glitch where Ness's down throw could send opponents through the boat on Wuhu Island for an instant KO.



Bowser[edit]

  • Buff Bowser has more control over Flying Slam's trajectory.



Bowser Jr.[edit]

  • Buff Forward smash can hit at a closer range.
  • Change Neutral infinite has less visual whiffs.

Technical changelist 1.0.6

Change Old value New value
Forward smash (repeating hit) hitboxes 1 2
Forward smash initial hitbox Y-offset 18 17
Forward smash final hitbox size 6 7
Forward smash final hitbox X/Y-offsets 20,10 18,8
Forward smash final hitbox (angled up) Y-offset 13 11
Forward smash final hitbox (angled down) X-offset 20 17



Captain Falcon[edit]

  • Nerf Down-angled forward smash's knockback has been noticeably reduced.
  • Change Neutral infinite has less visual whiffs.



Charizard[edit]

  • Buff Up throw's damage increased: 6% (hit 1), 2% (throw) → 8% (hit 1), 3% (throw).
  • Nerf Flare Blitz deals 1% more recoil damage: 4% (no collision), 9% (collision) → 5% (no collision), 10% (collision).
  • Change Forward aerial's sourspots deal less knockback (45 base/100 scaling → 35/92), but the sweetspot deals more knockback (25 base/80 scaling → 32/97).
  • Buff Fly's knockback increased.
  • Buff Down tilt's start-up and ending lag decreased.



Dark Pit[edit]

  • Bug fix No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.



Diddy Kong[edit]

  • Nerf Forward smash has more ending lag (FAF 48 → 51).
  • Nerf Forward smash's sweetspot launches opponents at a higher angle (40° → 46°).
  • Nerf Up aerial deals less damage (8% → 6%) without compensation on its knockback, significantly hindering its KO potential.
    • Buff However, this also improves its combo potential at higher percents.
  • Nerf Forward aerial deals less damage (12% (clean)/10% (late) → 10%/8%).
  • Change Up throw deals less damage (6% (throw)/10% (total) → 4%/8%) without compensation on its knockback. This hinders its KO potential but improves its followup potential at higher percents.
  • Nerf Down throw deals less damage (7% → 6%) and it has increased kncokback scaling (40 → 50). This gives the throw more knockback overall, hindering its combo potential at higher percents.
  • Buff Monkey Flip's kick now has an extra hitbox that deals 10% damage near the end of the kick.
  • Nerf Monkey Flip's grab deals less damage (12% → 10%).
  • Nerf Monkey Flip's jump deals less damage (10% → 8%).



Donkey Kong[edit]

  • Buff Giant Punch charges significantly faster: 172 frames → 144.
  • Nerf Headbutt no longer stalls Donkey Kong in midair.
  • Change Neutral attack's first hit no longer launches opponents at the Sakurai angle.



Dr. Mario[edit]

  • Change Up smash's angle has been altered (110º →130º)
  • Buff Up smash knockback growth increased (105 →117)
  • Buff Sweetspotted forward aerial deals 1.12% more damage: 15.68% → 16.8%.



Ganondorf[edit]

  • Buff Neutral attack deals 1% more damage on the arm and hand hitboxes respectively: 6%/9% → 7%/10%.
  • Change Up, forward and down throws have less hitlag.



Ike[edit]

  • Bug fix Fixed a glitch where Aether Drive behaved erratically while performed in slow motion.
  • Buff Counter's knockback growth increased: 74 → 100.



Kirby[edit]

  • Buff Down throw deals 3.6% more damage: 6.6% → 10.2%.
  • Nerf Sourspotted upward angled forward smash deals 1% less damage: 13% → 12%.
  • Nerf Upward angled forward smash also KOs 11% later.
  • Buff Up smash KOs 7% earlier.
  • Buff Down smash KOs 4% earlier.
  • Buff Inhale can be canceled earlier.
  • Change Inhale's animation slightly changed. Fiery effects emit from Kirby after he Inhales explosive items.
  • Buff Hammer Flip's ending lag decreased.
  • Buff Kirby moves faster on the ground while charging Hammer Flip.
  • Change Final Cutter has improved visual effects.



Link[edit]

  • Buff Uncharged Spin Attack deals 2% more damage: 12% → 14% and KOs 17% earlier.
  • Nerf Spin Attack's back half KOs 19% later.
  • Buff Spin Attack comes out 3 frames faster and ends 4 frames sooner.
  • Change Spin Attack and Shocking Spin Attack's second hitboxes' Z-offsets increased: 6.6 → 7.
  • Nerf Neutral attack's first hit ends sooner: 27 frames → 19. It also no longer has any interruptibility frames, removing Link's "jab cancel death combo".[1]
  • Nerf Non-tippered dash attack deals 1% less damage: 13% → 12%.
  • Nerf Nop-tippered dash attack's knockback growth decreased: 78 → 72.
  • Buff Dash attack's hitbox comes out 1 frame faster: frame 21 → 20.
  • Nerf Down tilt's knockback growth decreased.
  • Nerf Down tilt no longer meteor smashes characters hanging on a ledge except for Charizard.
  • Change Forward smash's sourspot's position has been altered.
  • Buff Parts of forward smash have been made irreversible.
  • Buff Down aerial's reach increased by 50%.



Little Mac[edit]

  • Buff Jolt Haymaker's knockback increased.



Lucario[edit]



Lucina[edit]

  • Buff Forward aerial deals 0.5% more damage: 8.075% → 8.575%.
  • Buff Down tilt deals 0.5% more damage: 8.075% → 8.575%.
  • Buff Forward smash deals 0.55% more damage: 14.725% → 15.275%.
  • Buff Down smash's second hit deals 0.5% more damage: 13.775% → 14.275%.
  • Buff Uncharged Shield Breaker deals 0.5% more damage: 8.075% → 8.575%.
  • Buff Fully charged Shield Breaker deals 1% more damage: 21.85% → 22.85%.
  • Buff The first hit of neutral attack has less ending lag (FAF 30 → 27).
  • Buff Forward tilt has less ending lag (FAF 40 → 36).
  • Buff The first hit of Dancing Blade has less ending lag on the ground (FAF 47 → 43).
  • Buff The third hit of Dancing Blade launches opponents at a lower angle (60°/70°/35° → 50°/55°/40°) and has more base knockback (30 → 40) allowing it to connect into the fourth hit more reliably.



Luigi[edit]

  • Nerf Fireball deals 1% less damage the farther it goes: 6% → 5% (late).



Mario[edit]

  • Buff Forward smash's sourspot covers more of Mario's arm, reducing its point-blank blind spot.
  • Change Forward smash's sourspot can no longer send opponents behind Mario.

Technical changelist 1.0.6

Change Old value New value
Forward smash hitbox 0 position Position: [-1.0, 0.0, 0.0] Position: [-1.0, 0.7, 0.0]
Stretch: [-3.0, 1.0, 0.0]
Forward smash hitbox 0 angle flipper Standard (0, default) Forwards only (3)



Marth[edit]

  • Buff The first hit of neutral attack has less ending lag (FAF 30 → 27).
  • Buff Forward tilt has less ending lag (FAF 40 → 36).
  • Buff The first hit of Dancing Blade has less ending lag on the ground (FAF 47 → 43).
  • Buff The third hit of Dancing Blade launches opponents at a lower angle (60°/70°/35° → 50°/55°/40°) and has more base knockback (30 → 40) allowing it to connect into the fourth hit more reliably.



Mega Man[edit]

  • Buff Leaf Shield starts moving sooner when thrown (though the animation length is unchanged).
  • Bug fix Landing lag glitch has been fixed.



Meta Knight[edit]



Mii Brawler[edit]

  • Nerf Both hits of forward aerial deal 1% less damage: 4%/6% → 3%/5%.
  • Nerf Back aerial deals 2% less damage: 12% → 10%.
  • Nerf Piston Punch's first hit can no longer OHKO the lightest characters.



Mii Swordfighter[edit]

  • Buff Down tilt damage increased by 2%: 6% → 8%
  • Buff Neutral aerial damage increased by 3%: 5% → 8%
  • Buff Hero's Spin (grounded) damage increased: 12-16% → 14-19%



Mr. Game & Watch[edit]

  • Buff Forward tilt base knockback increased: 20 → 30.
  • Buff Chef (all variations) pan size increased: 5.76 → 6.76.



Olimar[edit]

  • Nerf Forward smash deals less knockback (30 (base)/92/101/90 (scaling red/(yellow/blue/white)/purple) → 33/(86/94/84).
  • Nerf Up smash has less knockback scaling (86/79/82 (red clean near/clean far/late)/94/86/90 (yellow/blue/white clean near/clean far/late)/84/77/81(purple clean near/clean far/late) → 83/74/78 (R)/91/81/85 (YBW)/81/72/76 (P)).
  • Nerf Down smash deals less knockback (30/22/0 (base/late (red/yellow/blue/white/late (purple))/89/97/78 (scaling red/(yellow/blue/white)/purple) → (32/25 (RBYW)/32/0 (P)/(81/89/72).
  • Change Pummel now has transcendent priority.
  • Change Pikmin can no longer be seen immediately when plucked out of the ground (frame 1 → 2).
  • Change Order tackle can no longer be reflected when the Pikmin return to Olimar.
    • Bug fix As a result, this fixed a glitch where reflecting Order Tackle would give the Pikmin a permanent power boost.
      • Nerf This hinders Order Tackle's utility in doubles, as Olimar can no longer attach Pikmin to a Fox holding out a Reflector, return the Pikmin and have the Pikmin deal over 999% damage and OHKO opponents when used as an attack.



Pac-Man[edit]



Palutena[edit]

  • Change Due to concerns raised by CERO, Palutena's shorts and skirt were darkened and lengthened to be less revealing in the Japanese version.
  • Bug fix Fixed a glitch where Super Speed's momentum could be maintained after jump-canceled attacks.



Pikachu[edit]

  • Nerf Ledge grab animation's length has been standardized, becoming slower as a result.



Pit[edit]

  • Bug fix No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.



R.O.B.[edit]

  • Nerf Up throw's knockback decreased.



Robin[edit]

  • Buff Neutral infinite's knockback decreased and its hits connect together better.
  • Buff Forward tilt's "deadspot" has been partially fixed.
  • Change Tomes no longer disappear when landing on platforms.
  • Bug fix Fixed a glitch where female Robin's Levin Sword would not repeatedly flash to indicate that it was about to break.



Rosalina & Luma[edit]

  • Nerf Luma's health points decreased: 52 HP → 47.



Samus[edit]

  • Buff Sweetspotted forward tilt deals 1% more damage: 7%/8% → 8%/9% and its knockback increased. This makes it capable of KOing middleweight characters around 180% at the edge.
  • Nerf Forward tilt has received a sourspot on the middle part of Samus' leg. This results in it dealing little to no hitstun and 1% less damage: 6%/7% → 5%/6%.
  • Nerf Forward tilt can no longer lead into Charge Shot tech-chases due to the aforementioned sweetspot's increased knockback and added sourspot.
  • Buff Super Missile's speed increased (however, the increase is rather negligible).



Sheik[edit]

  • Nerf Back aerial's damage and knockback significantly decreased: 11/10% → 8/7%
  • Nerf Down tilt damage: 7.5% → 5%



Sonic[edit]

  • Nerf Back throw's knockback growth decreased: 90 → 79. This noticeably weakens one of Sonic's most potent KOing options.
  • Nerf Spin Dash's rolling and jumping hitboxes deal 3% less damage: 10% → 7% (rolling), 6% → 3% (jumping). This results in a full Spin Dash combo dealing 6% less damage overall.
  • Nerf Burning Spin Dash's invincibility decreased.
  • Buff Spring Jump can no longer be Pocketed.
  • Change Homing Attack will only target characters. Previously, it could target Luma or the can used in Duck Hunt's Trick Shot.



Toon Link[edit]

  • Buff Hero's Shield now reliably blocks the lasers from Fox and Falco's Blasters.
  • Change Down smash's first hit's knockback decreased. While this removes its KO potential against aerial opponents, it allows it to connect together better with the second hit.



Yoshi[edit]

  • Buff Ledge attack's ending lag decreased.
  • Buff Part of forward smash has been made irreversible.
  • Nerf Forward smash's range decreased.
  • Buff Upward angled forward tilt's start-up lag decreased.



Zelda[edit]

  • Buff Forward smash's SDI multipliers decreased, enabling opponents to be kept in place better.
  • Buff Forward smash's loop hits' angles altered, enabling the move's hits to connect better.
  • Buff Phantom Slash's ending lag decreased.
  • Buff Phantom stays out for roughly a quarter of a second longer.
  • Nerf Phantom's respawn time increased: 6 seconds → 9.
  • Change Back Lightning Kick has improved visual effects.



References[edit]

SmashBoards Thread

Reddit Thread

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