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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
This is the list of known changes in version 1.0.6 of ''[[Super Smash Bros. 4]]''. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages.
This is the list of known changes in version 1.0.6 of ''[[Super Smash Bros. 4]]''. This update became available on April 15th, 2015.


==General==
==Universal==
*{{change|Pressing A + B together produces [[smash attack]]s. This can be disabled in the [[Controls]] menu.}}
{{UpdateList|ver=1.0.6|char=Universal}}
*{{change|Tilting the analog stick + smash stick together produces smash attacks instead of [[tilt attack]]s.}}
*{{change|It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.}}
*[[File:SSB4-U Icon.png|16px]]{{change|The player's selected [[name]] now persists between modes.}}
*[[File:SSB4-U Icon.png|16px]]{{bugfix|Fixed glitch where feeding an [[amiibo]] would affect CPU characters in [[Master Orders]].}}
*[[File:SSB4-3 Icon.png|16px]]{{change|In [[Team Battle|Team Battles]], CPUs use [[Share Stock]] a couple seconds after they lose their stocks, rather than instantly.}}


==Stages==
==Stages==
*[[File:SSB4-U Icon.png|16px]]{{change|[[Lylat Cruise]] edges changed for "slope" recoveries.}}
{{UpdateList|ver=1.0.6|char=Stages}}
*[[File:SSB4-U Icon.png|16px]]{{bugfix|The [[Nabbit|Nabbit glitch]] has been removed.}}
*[[File:SSB4-U Icon.png|16px]]{{bugfix|Fixed glitch where {{SSB4|Ness}}'s down throw could send opponents through the boat on [[Wuhu Island]] for an instant KO.}}


=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==
*{{buff|Bowser has more control over the trajectory of [[Flying Slam]].}}
{{UpdateList|ver=1.0.6|char=Bowser}}


=={{SSB4|Bowser Jr.}}==
=={{SSB4|Bowser Jr.}}==
*{{buff|Side smash can now hit at closer range.}}
{{UpdateList|ver=1.0.6|char=Bowser Jr.}}
*{{change|Rapid jab combo has less visual whiffs.}}


=={{SSB4|Captain Falcon}}==
=={{SSB4|Captain Falcon}}==
*{{nerf|Forward smash has noticeably less knockback when [[angling|angled]] downwards.}}
{{UpdateList|ver=1.0.6|char=Captain Falcon}}
*{{change|Rapid jab combo has less visual whiffs.}}


=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
*{{buff|Up throw damage|6%, 2%|8%, 3%}}
{{UpdateList|ver=1.0.6|char=Charizard}}
*{{buff|[[Fly]] deals more knockback.}}
*{{nerf|[[Flare Blitz]] startup [[recoil damage]]|4%|5%}}
*{{change|Sweetspot and sourspot of forward aerial have been switched.}}


=={{SSB4|Dark Pit}}==
=={{SSB4|Dark Pit}}==
*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}}
{{UpdateList|ver=1.0.6|char=Dark Pit}}
 
=={{SSB4|Diddy Kong}}==
{{UpdateList|ver=1.0.6|char=Diddy Kong}}


=={{SSB4|Donkey Kong}}==
=={{SSB4|Donkey Kong}}==
*{{buff|[[Giant Punch]] full charge time|172 frames|144 frames}}
{{UpdateList|ver=1.0.6|char=Donkey Kong}}
*{{change|First hit of jab no longer has the [[Sakurai angle]].}}
 
=={{SSB4|Diddy Kong}}==
*{{nerf|Up air damage|8%|6%}}
*{{nerf|Up air's knockback is also significantly weaker.}}
*{{nerf|Forward air damage|12/10%|10/8%}}
*{{change|Up throw deals less damage (from 10% to 8%), but it also has less knockback, which allows Diddy Kong to combo into up aerial more efficiently.}}
*{{nerf|Down throw damage|7%|6%}}
*{{buff|[[Monkey Flip]] (kick) now has an extra hitbox that deals 10% damage near the end of the kick.}}
*{{nerf|[[Monkey Flip]] (grab) damage|12%|10%}}
*{{nerf|[[Monkey Flip]] (jump) damage|10%|8%}}
*{{nerf|Forward smash's ending lag increased.}}


=={{SSB4|Dr. Mario}}==
=={{SSB4|Dr. Mario}}==
*{{buff|Forward aerial (clean) damage|15.68%|16.8%}}
{{UpdateList|ver=1.0.6|char=Dr. Mario}}
*{{change|Angle of up smash is more horizontal.}}


=={{SSB4|Ganondorf}}==
=={{SSB4|Ganondorf}}==
*{{buff|Jab damage|4%/6%/9%|4%/7%/10%}}
{{UpdateList|ver=1.0.6|char=Ganondorf}}
*{{change|Up, forward and down throws have less [[hitlag]].}}


=={{SSB4|Ike}}==
=={{SSB4|Ike}}==
*{{bugfix|[[Aether#Customization|Aether Drive]] now behaves normally when in slow motion.}}
{{UpdateList|ver=1.0.6|char=Ike}}


=={{SSB4|Kirby}}==
=={{SSB4|Kirby}}==
*{{buff|Down throw damage|6.6%|10.2%}}
{{UpdateList|ver=1.0.6|char=Kirby}}
*{{buff|[[Inhale]] can be canceled earlier.}}
*{{buff|Up smash K.O.s 7% earlier.}}
*{{buff|Down smash K.O.s 4% earlier.}}
*{{buff|[[Hammer Flip]] has less ending lag.}}


=={{SSB4|Link}}==
=={{SSB4|Link}}==
*{{buff|[[Spin Attack]] comes out 3 frames sooner, ends 4 frames sooner, KOs 17% earlier, and damage (uncharged).|12%|14%}}
{{UpdateList|ver=1.0.6|char=Link}}
*{{nerf|Back half of spin attack KOs 19% later.}}
*{{nerf|First hit of jab lasts 27 frames instead of 19, and no longer has any [[IASA]] frames.}}
**{{nerf|This change also removes his "Jab Cancel Death Combo."}}[https://www.youtube.com/watch?v=fWmtA1VCHWY]
*{{nerf|Dash attack damage (non-tip)|13%|12%}}
*{{buff|Dash attack's hitbox comes out one frame sooner.}}
*{{nerf|Down tilt's knockback growth drastically reduced, and no longer Meteor Smashes characters hanging on the ledge, save Charizard.}}
*{{buff|[[Shield (Link)|Hylian Shield]] now blocks [[Blaster]] shots.}}
*{{buff|Down air's reach increased by 50%.}}


=={{SSB4|Little Mac}}==
=={{SSB4|Little Mac}}==
*{{buff|[[Jolt Haymaker]] has increased knockback.}}
{{UpdateList|ver=1.0.6|char=Little Mac}}


=={{SSB4|Lucario}}==
=={{SSB4|Lucario}}==
*{{bugfix|[[ExtremeSpeed]]: [[Landing lag glitch]] has been fixed.}}
{{UpdateList|ver=1.0.6|char=Lucario}}


=={{SSB4|Lucina}}==
=={{SSB4|Lucina}}==
*{{buff|Forward aerial damage|8.075%|~8.575%}}
{{UpdateList|ver=1.0.6|char=Lucina}}
*{{buff|Down tilt damage|8.075%|~8.575%}}
*{{buff|Forward smash damage|14.725%|~15.275%}}
*{{buff|Down smash (second hit) damage|13.775%|~14.275%}}
*{{buff|Down aerial's meteor hitbox has been increased.}}
*{{buff|[[Shield Breaker]] damage|8.075%|~8.575%}}
*{{buff|Shield Breaker (full charge) damage|21.85%|~22.85%}}
*{{buff|Jab hit 1 [[IASA]]|Frame 29|Frame 26}}
*{{buff|Forward tilt IASA|Frame 39|Frame 35}}
*{{buff|[[Dancing Blade]] hit 1 IASA|Frame 45|Frame 42}}
*{{buff|Dancing Blade combos more consistently}}


=={{SSB4|Luigi}}==
=={{SSB4|Luigi}}==
*{{nerf|[[Fireball]] sourspot damage|6%|5%}}
{{UpdateList|ver=1.0.6|char=Luigi}}
 
=={{SSB4|Mario}}==
{{UpdateList|ver=1.0.6|char=Mario}}


=={{SSB4|Marth}}==
=={{SSB4|Marth}}==
*{{buff|Jab hit 1 [[IASA]]|Frame 29|Frame 26}}
{{UpdateList|ver=1.0.6|char=Marth}}
*{{buff|Forward tilt IASA|Frame 39|Frame 35}}
*{{buff|[[Dancing Blade]] hit 1 IASA|Frame 45|Frame 42}}
*{{buff|Dancing Blade combos more consistently}}
*{{buff|Down aerial's meteor hitbox has been increased.}}


=={{SSB4|Mega Man}}==
=={{SSB4|Mega Man}}==
*{{buff|[[Leaf Shield]] starts moving sooner when thrown (though the animation length is unchanged).}}
{{UpdateList|ver=1.0.6|char=Mega Man}}
*{{bugfix|[[Landing lag glitch]] has been fixed.}}


=={{SSB4|Meta Knight}}==
=={{SSB4|Meta Knight}}==
*{{change|Screen shakes slightly more violently when using Down throw.}}
{{UpdateList|ver=1.0.6|char=Meta Knight}}
*{{bugfix|[[Dimensional Cape]]: [[Landing lag glitch]] has been fixed.}}


=={{SSB4|Mii Brawler}}==
=={{SSB4|Mii Brawler}}==
*{{nerf|Forward aerial damage|4%, 6%|3%, 5%}}
{{UpdateList|ver=1.0.6|char=Mii Brawler}}
*{{nerf|Back aerial damage|12%|~10%}}
*{{bugfix|The first hit of [[Piston Punch]] can no longer OHKO light characters.}}


=={{SSB4|Mii Swordfighter}}==
=={{SSB4|Mii Swordfighter}}==
*{{buff|Down tilt damage|6%|8%}}
{{UpdateList|ver=1.0.6|char=Mii Swordfighter}}
*{{buff|Neutral aerial damage|5%|8%}}
 
*{{buff|[[Hero's Spin]] (grounded) damage|12-16%|14-19%}}
=={{SSB4|Mr. Game & Watch}}==
{{UpdateList|ver=1.0.6|char=Mr. Game & Watch}}


=={{SSB4|Olimar}}==
=={{SSB4|Olimar}}==
*{{bugfix|A glitch where [[reflect]]ing [[Order Tackle]] would give the Pikmin a permanent power boost has been fixed.}}
{{UpdateList|ver=1.0.6|char=Olimar}}


=={{SSB4|Pac-Man}}==
=={{SSB4|Pac-Man}}==
*{{buff|Trampoline can no longer be affected by [[Pocket]].}}
{{UpdateList|ver=1.0.6|char=Pac-Man}}


=={{SSB4|Palutena}}==
=={{SSB4|Palutena}}==
*{{bugfix|Fixed glitch where using a jump-canceled attack during [[Super Speed]] would store Palutena's momentum and apply it to her next jump.}}
{{UpdateList|ver=1.0.6|char=Palutena}}


=={{SSB4|Pikachu}}==
=={{SSB4|Pikachu}}==
*{{nerf|Ledge grab animation's length has been standardized, becoming slower as a result.}}
{{UpdateList|ver=1.0.6|char=Pikachu}}


=={{SSB4|Pit}}==
=={{SSB4|Pit}}==
*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}}
{{UpdateList|ver=1.0.6|char=Pit}}


=={{SSB4|R.O.B.}}==
=={{SSB4|R.O.B.}}==
*{{nerf|Up throw does less knockback.}}
{{UpdateList|ver=1.0.6|char=R.O.B.}}


=={{SSB4|Robin}}==
=={{SSB4|Robin}}==
*{{buff|The wind repeating hits of jab do less knockback and thus link to each other better.}}
{{UpdateList|ver=1.0.6|char=Robin}}
*{{change|Tomes do not disappear when landing on platforms.}}


=={{SSB4|Rosalina & Luma}}==
=={{SSB4|Rosalina & Luma}}==
*{{nerf|Luma health|52 HP|47 HP}}
{{UpdateList|ver=1.0.6|char=Rosalina}}


=={{SSB4|Samus}}==
=={{SSB4|Samus}}==
*{{buff|Forward tilt (sweetspot) knockback and damage increased, can now kill middle weight characters around 180% at the edge. damage|7/8%|8/9%.}}
{{UpdateList|ver=1.0.6|char=Samus}}
*{{nerf|Forward tilt sourspot added mid part of the leg with low damage and minmal to no hitstun. damage|7/8%|4/5%.}}
*{{nerf|Forward tilt sourspot added point blanc with lower damage and trip capabilities. damage|7/8%|4/5%.}}
*{{nerf|Forward tilt can no longer lead into charge shot tech chases due to increased knockback on sweetspot and the added sourspots.}}
*{{buff|[[Missile]] travels faster as a Super Missile, but the speed increase is very negligible.}}


=={{SSB4|Sheik}}==
=={{SSB4|Sheik}}==
*{{nerf|Back aerial damage|11/10%|8/7%}}
{{UpdateList|ver=1.0.6|char=Sheik}}
*{{nerf|Down tilt damage|7.5%|5%}}


=={{SSB4|Sonic}}==
=={{SSB4|Sonic}}==
*{{nerf|Back throw does less knockback.}}
{{UpdateList|ver=1.0.6|char=Sonic}}
*{{nerf|[[Spin Dash]] (fully charged) damage|10%|7%}}
*{{nerf|Burning Spin Dash appears to have reduced [[invincibility]].}}
*{{buff|[[Spring]] can no longer be affected by [[Pocket]].}}
*{{change|[[Homing Attack]]'s applicable targets reduced to characters only (no longer targets Luma).}}
*{{Change|[[Spin Shot]] can now only be used when using the spin dash (or Spin Dash with C-stick when set to attack).}}


=={{SSB4|Toon Link}}==
=={{SSB4|Toon Link}}==
*{{buff|[[Shield (Link)|Hero's Shield]] now blocks [[Blaster]] shots.}}
{{UpdateList|ver=1.0.6|char=Toon Link}}
*{{nerf|First hit of Down Smash's knockback reduced.}}


=={{SSB4|Yoshi}}==
=={{SSB4|Yoshi}}==
*{{buff|Ledge attack has less ending lag.}}
{{UpdateList|ver=1.0.6|char=Yoshi}}


=={{SSB4|Zelda}}==
=={{SSB4|Zelda}}==
*{{buff|Forward smash looping hit angles have been lowered to make the move connect better.}}
{{UpdateList|ver=1.0.6|char=Zelda}}
*{{buff|[[Phantom Slash]] has slightly less ending lag.}}
*{{buff|Phantom stays out for roughly 1/4 of a second longer.}}
*{{nerf|Destroyed Phantom regeneration time|6 seconds|9 seconds}}


==References==
==References==
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[https://www.youtube.com/playlist?list=PLlIHVxA7UoL2me49_ivTfSPeXn0_7PSOC]
[https://www.youtube.com/playlist?list=PLlIHVxA7UoL2me49_ivTfSPeXn0_7PSOC]
{{SSB4 Updates}}


[[Category:Lists]]
[[Category:Lists]]
[[Category:Downloadable content]]
[[Category:Free downloadable content]]

Latest revision as of 01:21, January 11, 2019

This is the list of known changes in version 1.0.6 of Super Smash Bros. 4. This update became available on April 15th, 2015.

Universal[edit]

  • Change Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
  • Change Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
  • Change It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.
  • SSB4-U Icon.pngChange The player's selected name now persists between modes.
  • SSB4-U Icon.pngBug fix Fixed glitch where feeding an amiibo would affect CPU characters in Master Orders.
  • SSB4-3 Icon.pngChange In Team Battles, CPUs use Share Stock a couple seconds after they lose their stocks, rather than instantly.



Stages[edit]

Top: Lylat Cruise on the game's release. Bottom: Lylat Cruise after update 1.0.6.
  • SSB4-U Icon.pngChange The underside of Lylat Cruise has been completely redesigned, losing its visual accuracy in exchange for allowing characters to recover up the sides without hitting a ceiling.
  • SSB4-U Icon.pngBug fix The Nabbit glitch has been removed.
  • SSB4-U Icon.pngBug fix Fixed glitch where Ness's down throw could send opponents through the boat on Wuhu Island for an instant KO.



Bowser[edit]

  • Buff Bowser has more control over Flying Slam's trajectory.



Bowser Jr.[edit]

  • Buff Forward smash can hit at a closer range.
  • Change Neutral infinite has less visual whiffs.

Technical changelist 1.0.6

Change Old value New value
Forward smash (repeating hit) hitboxes 1 2
Forward smash initial hitbox Y-offset 18 17
Forward smash final hitbox size 6 7
Forward smash final hitbox X/Y-offsets 20,10 18,8
Forward smash final hitbox (angled up) Y-offset 13 11
Forward smash final hitbox (angled down) X-offset 20 17



Captain Falcon[edit]

  • Nerf Down-angled forward smash's knockback has been noticeably reduced.
  • Change Neutral infinite has less visual whiffs.



Charizard[edit]

  • Buff Up throw's damage increased: 6% (hit 1), 2% (throw) → 8% (hit 1), 3% (throw).
  • Nerf Flare Blitz deals 1% more recoil damage: 4% (no collision), 9% (collision) → 5% (no collision), 10% (collision).
  • Change Forward aerial's sourspots deal less knockback (45 base/100 scaling → 35/92), but the sweetspot deals more knockback (25 base/80 scaling → 32/97).
  • Buff Fly's knockback increased.
  • Buff Down tilt's start-up and ending lag decreased.



Dark Pit[edit]

  • Bug fix No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.



Diddy Kong[edit]

  • Nerf Forward smash has more ending lag (FAF 48 → 51).
  • Nerf Forward smash's sweetspot launches opponents at a higher angle (40° → 46°).
  • Nerf Up aerial deals less damage (8% → 6%) without compensation on its knockback, significantly hindering its KO potential.
    • Buff However, this also improves its combo potential at higher percents.
  • Nerf Forward aerial deals less damage (12% (clean)/10% (late) → 10%/8%).
  • Change Up throw deals less damage (6% (throw)/10% (total) → 4%/8%) without compensation on its knockback. This hinders its KO potential but improves its followup potential at higher percents.
  • Nerf Down throw deals less damage (7% → 6%) and it has increased kncokback scaling (40 → 50). This gives the throw more knockback overall, hindering its combo potential at higher percents.
  • Buff Monkey Flip's kick now has an extra hitbox that deals 10% damage near the end of the kick.
  • Nerf Monkey Flip's grab deals less damage (12% → 10%).
  • Nerf Monkey Flip's jump deals less damage (10% → 8%).



Donkey Kong[edit]

  • Buff Giant Punch charges significantly faster: 172 frames → 144.
  • Nerf Headbutt no longer stalls Donkey Kong in midair.
  • Change Neutral attack's first hit no longer launches opponents at the Sakurai angle.



Dr. Mario[edit]

  • Change Up smash's angle has been altered (110º →130º)
  • Buff Up smash knockback growth increased (105 →117)
  • Buff Sweetspotted forward aerial deals 1.12% more damage: 15.68% → 16.8%.



Ganondorf[edit]

  • Buff Neutral attack deals 1% more damage on the arm and hand hitboxes respectively: 6%/9% → 7%/10%.
  • Change Up, forward and down throws have less hitlag.



Ike[edit]

  • Bug fix Fixed a glitch where Aether Drive behaved erratically while performed in slow motion.
  • Buff Counter's knockback growth increased: 74 → 100.



Kirby[edit]

  • Buff Down throw deals 3.6% more damage: 6.6% → 10.2%.
  • Nerf Sourspotted upward angled forward smash deals 1% less damage: 13% → 12%.
  • Nerf Upward angled forward smash also KOs 11% later.
  • Buff Up smash KOs 7% earlier.
  • Buff Down smash KOs 4% earlier.
  • Buff Inhale can be canceled earlier.
  • Change Inhale's animation slightly changed. Fiery effects emit from Kirby after he Inhales explosive items.
  • Buff Hammer Flip's ending lag decreased.
  • Buff Kirby moves faster on the ground while charging Hammer Flip.
  • Change Final Cutter has improved visual effects.



Link[edit]

  • Buff Uncharged Spin Attack deals 2% more damage: 12% → 14% and KOs 17% earlier.
  • Nerf Spin Attack's back half KOs 19% later.
  • Buff Spin Attack comes out 3 frames faster and ends 4 frames sooner.
  • Change Spin Attack and Shocking Spin Attack's second hitboxes' Z-offsets increased: 6.6 → 7.
  • Nerf Neutral attack's first hit ends sooner: 27 frames → 19. It also no longer has any interruptibility frames, removing Link's "jab cancel death combo".[1]
  • Nerf Non-tippered dash attack deals 1% less damage: 13% → 12%.
  • Nerf Nop-tippered dash attack's knockback growth decreased: 78 → 72.
  • Buff Dash attack's hitbox comes out 1 frame faster: frame 21 → 20.
  • Nerf Down tilt's knockback growth decreased.
  • Nerf Down tilt no longer meteor smashes characters hanging on a ledge except for Charizard.
  • Change Forward smash's sourspot's position has been altered.
  • Buff Parts of forward smash have been made irreversible.
  • Buff Down aerial's reach increased by 50%.



Little Mac[edit]

  • Buff Jolt Haymaker's knockback increased.



Lucario[edit]



Lucina[edit]

  • Buff Forward aerial deals 0.5% more damage: 8.075% → 8.575%.
  • Buff Down tilt deals 0.5% more damage: 8.075% → 8.575%.
  • Buff Forward smash deals 0.55% more damage: 14.725% → 15.275%.
  • Buff Down smash's second hit deals 0.5% more damage: 13.775% → 14.275%.
  • Buff Uncharged Shield Breaker deals 0.5% more damage: 8.075% → 8.575%.
  • Buff Fully charged Shield Breaker deals 1% more damage: 21.85% → 22.85%.
  • Buff The first hit of neutral attack has less ending lag (FAF 30 → 27).
  • Buff Forward tilt has less ending lag (FAF 40 → 36).
  • Buff The first hit of Dancing Blade has less ending lag on the ground (FAF 47 → 43).
  • Buff The third hit of Dancing Blade launches opponents at a lower angle (60°/70°/35° → 50°/55°/40°) and has more base knockback (30 → 40) allowing it to connect into the fourth hit more reliably.



Luigi[edit]

  • Nerf Fireball deals 1% less damage the farther it goes: 6% → 5% (late).



Mario[edit]

  • Buff Forward smash's sourspot covers more of Mario's arm, reducing its point-blank blind spot.
  • Change Forward smash's sourspot can no longer send opponents behind Mario.

Technical changelist 1.0.6

Change Old value New value
Forward smash hitbox 0 position Position: [-1.0, 0.0, 0.0] Position: [-1.0, 0.7, 0.0]
Stretch: [-3.0, 1.0, 0.0]
Forward smash hitbox 0 angle flipper Standard (0, default) Forwards only (3)



Marth[edit]

  • Buff The first hit of neutral attack has less ending lag (FAF 30 → 27).
  • Buff Forward tilt has less ending lag (FAF 40 → 36).
  • Buff The first hit of Dancing Blade has less ending lag on the ground (FAF 47 → 43).
  • Buff The third hit of Dancing Blade launches opponents at a lower angle (60°/70°/35° → 50°/55°/40°) and has more base knockback (30 → 40) allowing it to connect into the fourth hit more reliably.



Mega Man[edit]

  • Buff Leaf Shield starts moving sooner when thrown (though the animation length is unchanged).
  • Bug fix Landing lag glitch has been fixed.



Meta Knight[edit]



Mii Brawler[edit]

  • Nerf Both hits of forward aerial deal 1% less damage: 4%/6% → 3%/5%.
  • Nerf Back aerial deals 2% less damage: 12% → 10%.
  • Nerf Piston Punch's first hit can no longer OHKO the lightest characters.



Mii Swordfighter[edit]

  • Buff Down tilt damage increased by 2%: 6% → 8%
  • Buff Neutral aerial damage increased by 3%: 5% → 8%
  • Buff Hero's Spin (grounded) damage increased: 12-16% → 14-19%



Mr. Game & Watch[edit]

  • Buff Forward tilt base knockback increased: 20 → 30.
  • Buff Chef (all variations) pan size increased: 5.76 → 6.76.



Olimar[edit]

  • Nerf Forward smash deals less knockback (30 (base)/92/101/90 (scaling red/(yellow/blue/white)/purple) → 33/(86/94/84).
  • Nerf Up smash has less knockback scaling (86/79/82 (red clean near/clean far/late)/94/86/90 (yellow/blue/white clean near/clean far/late)/84/77/81(purple clean near/clean far/late) → 83/74/78 (R)/91/81/85 (YBW)/81/72/76 (P)).
  • Nerf Down smash deals less knockback (30/22/0 (base/late (red/yellow/blue/white/late (purple))/89/97/78 (scaling red/(yellow/blue/white)/purple) → (32/25 (RBYW)/32/0 (P)/(81/89/72).
  • Change Pummel now has transcendent priority.
  • Change Pikmin can no longer be seen immediately when plucked out of the ground (frame 1 → 2).
  • Change Order tackle can no longer be reflected when the Pikmin return to Olimar.
    • Bug fix As a result, this fixed a glitch where reflecting Order Tackle would give the Pikmin a permanent power boost.
      • Nerf This hinders Order Tackle's utility in doubles, as Olimar can no longer attach Pikmin to a Fox holding out a Reflector, return the Pikmin and have the Pikmin deal over 999% damage and OHKO opponents when used as an attack.



Pac-Man[edit]



Palutena[edit]

  • Change Due to concerns raised by CERO, Palutena's shorts and skirt were darkened and lengthened to be less revealing in the Japanese version.
  • Bug fix Fixed a glitch where Super Speed's momentum could be maintained after jump-canceled attacks.



Pikachu[edit]

  • Nerf Ledge grab animation's length has been standardized, becoming slower as a result.



Pit[edit]

  • Bug fix No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.



R.O.B.[edit]

  • Nerf Up throw's knockback decreased.



Robin[edit]

  • Buff Neutral infinite's knockback decreased and its hits connect together better.
  • Buff Forward tilt's "deadspot" has been partially fixed.
  • Change Tomes no longer disappear when landing on platforms.
  • Bug fix Fixed a glitch where female Robin's Levin Sword would not repeatedly flash to indicate that it was about to break.



Rosalina & Luma[edit]

  • Nerf Luma's health points decreased: 52 HP → 47.



Samus[edit]

  • Buff Sweetspotted forward tilt deals 1% more damage: 7%/8% → 8%/9% and its knockback increased. This makes it capable of KOing middleweight characters around 180% at the edge.
  • Nerf Forward tilt has received a sourspot on the middle part of Samus' leg. This results in it dealing little to no hitstun and 1% less damage: 6%/7% → 5%/6%.
  • Nerf Forward tilt can no longer lead into Charge Shot tech-chases due to the aforementioned sweetspot's increased knockback and added sourspot.
  • Buff Super Missile's speed increased (however, the increase is rather negligible).



Sheik[edit]

  • Nerf Back aerial's damage and knockback significantly decreased: 11/10% → 8/7%
  • Nerf Down tilt damage: 7.5% → 5%



Sonic[edit]

  • Nerf Back throw's knockback growth decreased: 90 → 79. This noticeably weakens one of Sonic's most potent KOing options.
  • Nerf Spin Dash's rolling and jumping hitboxes deal 3% less damage: 10% → 7% (rolling), 6% → 3% (jumping). This results in a full Spin Dash combo dealing 6% less damage overall.
  • Nerf Burning Spin Dash's invincibility decreased.
  • Buff Spring Jump can no longer be Pocketed.
  • Change Homing Attack will only target characters. Previously, it could target Luma or the can used in Duck Hunt's Trick Shot.



Toon Link[edit]

  • Buff Hero's Shield now reliably blocks the lasers from Fox and Falco's Blasters.
  • Change Down smash's first hit's knockback decreased. While this removes its KO potential against aerial opponents, it allows it to connect together better with the second hit.



Yoshi[edit]

  • Buff Ledge attack's ending lag decreased.
  • Buff Part of forward smash has been made irreversible.
  • Nerf Forward smash's range decreased.
  • Buff Upward angled forward tilt's start-up lag decreased.



Zelda[edit]

  • Buff Forward smash's SDI multipliers decreased, enabling opponents to be kept in place better.
  • Buff Forward smash's loop hits' angles altered, enabling the move's hits to connect better.
  • Buff Phantom Slash's ending lag decreased.
  • Buff Phantom stays out for roughly a quarter of a second longer.
  • Nerf Phantom's respawn time increased: 6 seconds → 9.
  • Change Back Lightning Kick has improved visual effects.



References[edit]

SmashBoards Thread

Reddit Thread

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