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GoldenEye (universe): Difference between revisions

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(Changed "N64" in Console of Origin to "Nintendo 64" to make it more consistent with other pages.)
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|designer          =  
|designer          =  
|genres            = First-person shooter
|genres            = First-person shooter
|originconsole    = N64
|originconsole    = Nintendo 64
|firstinstallment  = ''{{iw|wikipedia|GoldenEye 007|1997 video game}}'' (N64) (1997)
|firstinstallment  = ''{{iw|wikipedia|GoldenEye 007|1997 video game}}'' (N64) (1997)
|latestinstallment = ''[[wikipedia:GoldenEye 007 (2010 video game)#GoldenEye 007: Reloaded|GoldenEye 007: Reloaded]]'' (2011)
|latestinstallment = ''[[wikipedia:GoldenEye 007 (2010 video game)#GoldenEye 007: Reloaded|GoldenEye 007: Reloaded]]'' (2011)

Revision as of 18:23, August 30, 2018

GoldenEye (universe)
GoldenEye logo.jpg
Developer(s) Rare Ltd.
Eurocom
n-Space
Publisher(s) Nintendo
Activision
Genre(s) First-person shooter
Console/platform of origin Nintendo 64
First installment GoldenEye 007 (N64) (1997)
Latest installment GoldenEye 007: Reloaded (2011)
Article on Wikipedia GoldenEye (universe)

The GoldenEye universe (ゴールデンアイ, GoldenEye) refers to the Super Smash Bros. series' collection of properties that hail from the GoldenEye series of first-person shooter games which was first developed by Rare. The franchise is composed of adaptations of the James Bond film, GoldenEye, making it technically the only universe to not be debut as video games series. Due to Rare's sale to Microsoft and resulting lack of presence on Nintendo platforms afterwards, combined with the video game series being based on a movie franchise and thus involving many other copyright holders, GoldenEye only received limited representation in Smash.

In Super Smash Bros.

The Motion-Sensor Bomb's design in this game is based on its appearance in GoldenEye 007 for the Nintendo 64.

In Super Smash Bros. Melee

The Motion-Sensor Bomb in all non-Japanese releases of Melee retains its appearance from GoldenEye 007 for the N64, with the PAL version referring to it by its original name, the Proximity Mine. The Japanese release of Melee, however, redesigned the item to resemble its appearance from a later Rare game on the same engine, Perfect Dark. The item's references to GoldenEye are minimized, with its game of origin listed as "TOP SECRET" in the Western releases.

Later Smash games redesigned the Motion-Sensor Bomb and treat it as an original Super Smash Bros. series property.