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GoldenEye (universe): Difference between revisions

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(→‎Trivia: this page counts the 1995 Tiger Electronics game as the first GoldenEye game instead of the Rare one, which predates Pokémon Red and Green (which released on 1996, making it the actual newest IP represented in Smash 64))
 
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{{DISPLAYTITLE:''GoldenEye'' (universe)}}
{{Title|''GoldenEye'' (universe)}}
{{ArticleIcons|ssb=y|ssbm=y}}
{{ArticleIcons|ssb=y|ssbm=y}}
{{Infobox Series
{{Infobox Series
|title=GoldenEye (universe)
|title=GoldenEye (universe)
|image=[[File:GoldenEye logo.jpg|300px]]
|image=[[File:GoldenEye logo.png|300px]]
|caption=[[File:SpecialStagesSymbol.svg|50px]]
|caption=
|developer=[[Rare Ltd.]]<br>Eurocom<br>n-Space
|developer=Tiger Electronics<br>[[Rare Ltd.]]<br>Eurocom<br>n-Space<br>Code Mystics<br>EA Los Angeles
|publisher=[[Nintendo]]<br>Activision
|publisher=Tiger Electronics<br>[[Nintendo]]<br>Activision<br>[[Microsoft]]<br>Electronic Arts
|distributor=
|distributor=
|designer=
|designer=
|genres=First-person shooter
|genres=First-person shooter
|originconsole=Nintendo 64
|originconsole=Handheld LCD game
|firstinstallment=''{{iw|wikipedia|GoldenEye 007|1997 video game}}'' (N64) (1997)
|firstinstallment=''{{iw|wikipedia|GoldenEye|1995 video game}}'' (Tiger handheld game) (1995)
|latestinstallment=''[[wikipedia:GoldenEye 007 (2010 video game)#GoldenEye 007: Reloaded|GoldenEye 007: Reloaded]]'' (2011)
|latestinstallment=''{{h2|wikipedia:GoldenEye 007 (2010 video game)|GoldenEye 007: Reloaded}}'' (2011)
|interwiki=wikipedia
|interwiki=wikipedia
|interwikiname=Wikipedia
|interwikiname=Wikipedia
|interwikipage=James Bond in video games
|interwikipage=James Bond in video games
}}
}}
The '''''GoldenEye'' universe''' ({{ja|ゴールデンアイ|Gōruden'ai}}, ''GoldenEye'') refers to the ''Super Smash Bros.'' series' collection of properties that hail from the ''GoldenEye'' series of first-person shooter games which was first developed by [[Rare]]. The franchise is composed of adaptations of the {{s|wikipedia|James Bond}} film, ''{{s|wikipedia|GoldenEye}}'', making it technically the only universe to not debut as a video games series. Due to Rare's sale to Microsoft and resulting lack of presence on Nintendo platforms afterwards, combined with the video game series being based on a movie franchise and thus involving many other copyright holders, ''GoldenEye'' only received limited representation in ''Smash''.
The '''''GoldenEye'' universe''' ({{ja|ゴールデンアイ|Gōruden'ai}}, ''GoldenEye'') refers to the ''Super Smash Bros.'' series' collection of properties that hail from the ''GoldenEye'' series of first-person shooter games which was popularized by [[Rare]]'s 1997 N64 title. The franchise is composed of adaptations of the 1995 {{s|wikipedia|James Bond}} film, ''{{s|wikipedia|GoldenEye}}'', making it technically the only universe to not debut as a video games series. Due to it being based on a multimedia franchise and thus involving many other copyright holders (chief among them {{s|wikipedia|Eon Productions}}, {{s|wikipedia|MGM}}, and the estate of {{s|wikipedia|Ian Fleming}}), ''GoldenEye'' only received limited representation in ''Smash''.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
The [[Motion-Sensor Bomb]]'s design in this game is based on its appearance in ''GoldenEye 007'' for the [[Nintendo 64]].
The [[Motion-Sensor Bomb]]'s design in this game is based on its appearance in ''GoldenEye 007'' for the [[Nintendo 64]].
In an official poll held on ''[[Smabura-Ken]]'' regarding characters for a potential sequel, [[wikipedia:Portrayal of James Bond in film|James Bond]] placed sixth overall with 35 votes, tied with [[Mewtwo]] from {{uv|Pokémon}}; the website lists James Bond's appearance as ''GoldenEye 007'', making it clear that the poll refers to the character's video game incarnation.<ref>[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/PostResult2.html Super Smash Bros. questionnaire]</ref> James Bond was also the highest-voted character in the Rare category; the same category also includes fellow ''GoldenEye 007'' character agent 006 Alec Trevelyan, who was tied with a non-specified ''Blast Corps'' robot for fourth place with 2 votes.<ref>[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/PostResult3.html Super Smash Bros. questionnaire]</ref>


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
The [[Motion-Sensor Bomb]] in all non-Japanese releases of ''Melee'' retains its appearance from ''GoldenEye 007'' for the N64, with the PAL version referring to it by its original name, the Proximity Mine. The Japanese release of ''Melee'', however, redesigned the item to resemble its appearance from a later Rare game on the same engine, ''{{uv|Perfect Dark}}''. The item's references to ''GoldenEye'' are minimized, with its game of origin listed as "TOP SECRET" in the Western releases.
The [[Motion-Sensor Bomb]] in all non-Japanese releases of ''Melee'' retains its appearance from ''GoldenEye 007'' for the N64, with the PAL version referring to it by its original name, the Proximity Mine. The Japanese release of ''Melee'', however, redesigned the item to resemble its appearance from a later Rare game on the same engine, {{uv|Perfect Dark}}. The item's references to ''GoldenEye'' are minimized, with its game of origin listed as "TOP SECRET" in the Western releases.


Later ''Smash'' games redesigned the Motion-Sensor Bomb and treat it as an original {{uv|Super Smash Bros.}} series property.
==In ''[[Super Smash Bros. Brawl]]''==
''GoldenEye 007'' is mentioned among the titles listed in the [[Chronicle]] in Japanese and PAL versions of ''Super Smash Bros. Brawl'' (although it is not listed in the German version, having been replaced with ''F-1 World Grand Prix''). However, no other content from the series is seen anywhere else in the game.


==In ''[[Super Smash Bros. Brawl]]''==
Starting in this game, the Motion-Sensor Bomb is fully redesigned to be completely distinct from its property of origin, and is now treated as an original item made for the {{uv|Super Smash Bros.}} series.
''GoldenEye 007'' is mentioned among the titles listed in the [[Chronicle]] in Japanese and European versions of ''Super Smash Bros. Brawl''. However, no other content from the series is seen anywhere else in the game.


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*''GoldenEye'' is the newest universe to be represented in the original ''Super Smash Bros.'', with an initial date of August 1997.
*As ''GoldenEye'' was based on the ''James Bond'' franchise which debuted in 1953, it could technically be considered the oldest universe represented in the ''Super Smash Bros.'' series.
**As ''GoldenEye'' was based on the ''James Bond'' franchise which debuted in 1953, it could technically also be considered the oldest universe represented in the ''Super Smash Bros.'' series.
*''GoldenEye'' is the only universe represented in the original ''Super Smash Bros.'' game to not have a playable character, as well as the only universe from said game to be cut entirely.
*''GoldenEye'' is the only universe represented in the original ''Super Smash Bros.'' game to not have a playable character, as well as the only universe from said game to be cut entirely.
**''GoldenEye'' is also the only universe in the entire series to be based on a licensed property, as it is based on the film of the same name, which in turn is an installment of the ''James Bond'' film franchise, itself being based on a book series by Ian Fleming.
*''GoldenEye'' is the only universe in the entire series to be directly based on a licensed property, as it is based on the film of the same name, which in turn is an installment of the ''James Bond'' film franchise, itself being based on a book series by Ian Fleming.
**It is not, however, the only franchise to have debuted in a medium other than video games, as the minor universe ''[[Mappy]]'' was a tie-in with a line of micromouse robots designed for use in competitions - though the ''Mappy'' games were developed by the same company that manufactured the robots, [[Namco]], and therefore don't count as licensed titles.
*Due to only being represented through content owned by Nintendo at the time, ''GoldenEye'' and {{uv|SimCity}} are the only universes to be featured in Smash without the known consent of their rights holders.
 
==References==
{{reflist}}
 
{{universe}}
{{universe}}
[[Category:GoldenEye universe]]
[[Category:Third-party universes]]
[[es:GoldenEye 007]]

Latest revision as of 12:14, March 30, 2024

GoldenEye (universe)
GoldenEye logo.png
Developer(s) Tiger Electronics
Rare Ltd.
Eurocom
n-Space
Code Mystics
EA Los Angeles
Publisher(s) Tiger Electronics
Nintendo
Activision
Microsoft
Electronic Arts
Genre(s) First-person shooter
Console/platform of origin Handheld LCD game
First installment GoldenEye (Tiger handheld game) (1995)
Latest installment GoldenEye 007: Reloaded (2011)
Article on Wikipedia GoldenEye (universe)

The GoldenEye universe (ゴールデンアイ, GoldenEye) refers to the Super Smash Bros. series' collection of properties that hail from the GoldenEye series of first-person shooter games which was popularized by Rare's 1997 N64 title. The franchise is composed of adaptations of the 1995 James Bond film, GoldenEye, making it technically the only universe to not debut as a video games series. Due to it being based on a multimedia franchise and thus involving many other copyright holders (chief among them Eon Productions, MGM, and the estate of Ian Fleming), GoldenEye only received limited representation in Smash.

In Super Smash Bros.[edit]

The Motion-Sensor Bomb's design in this game is based on its appearance in GoldenEye 007 for the Nintendo 64.

In an official poll held on Smabura-Ken regarding characters for a potential sequel, James Bond placed sixth overall with 35 votes, tied with Mewtwo from Pokémon; the website lists James Bond's appearance as GoldenEye 007, making it clear that the poll refers to the character's video game incarnation.[1] James Bond was also the highest-voted character in the Rare category; the same category also includes fellow GoldenEye 007 character agent 006 Alec Trevelyan, who was tied with a non-specified Blast Corps robot for fourth place with 2 votes.[2]

In Super Smash Bros. Melee[edit]

The Motion-Sensor Bomb in all non-Japanese releases of Melee retains its appearance from GoldenEye 007 for the N64, with the PAL version referring to it by its original name, the Proximity Mine. The Japanese release of Melee, however, redesigned the item to resemble its appearance from a later Rare game on the same engine, Perfect Dark. The item's references to GoldenEye are minimized, with its game of origin listed as "TOP SECRET" in the Western releases.

In Super Smash Bros. Brawl[edit]

GoldenEye 007 is mentioned among the titles listed in the Chronicle in Japanese and PAL versions of Super Smash Bros. Brawl (although it is not listed in the German version, having been replaced with F-1 World Grand Prix). However, no other content from the series is seen anywhere else in the game.

Starting in this game, the Motion-Sensor Bomb is fully redesigned to be completely distinct from its property of origin, and is now treated as an original item made for the Super Smash Bros. series.

Gallery[edit]

Trivia[edit]

  • As GoldenEye was based on the James Bond franchise which debuted in 1953, it could technically be considered the oldest universe represented in the Super Smash Bros. series.
  • GoldenEye is the only universe represented in the original Super Smash Bros. game to not have a playable character, as well as the only universe from said game to be cut entirely.
  • GoldenEye is the only universe in the entire series to be directly based on a licensed property, as it is based on the film of the same name, which in turn is an installment of the James Bond film franchise, itself being based on a book series by Ian Fleming.
    • It is not, however, the only franchise to have debuted in a medium other than video games, as the minor universe Mappy was a tie-in with a line of micromouse robots designed for use in competitions - though the Mappy games were developed by the same company that manufactured the robots, Namco, and therefore don't count as licensed titles.
  • Due to only being represented through content owned by Nintendo at the time, GoldenEye and SimCity are the only universes to be featured in Smash without the known consent of their rights holders.

References[edit]