Ganondorf (SSB4)/Side special/Default: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Flame Choke}} | |||
[[File:GanondorfFlameChokeG.gif|thumb|270px|Hitbox visualization showing Ganondorf's grounded Flame Choke.]] | [[File:GanondorfFlameChokeG.gif|thumb|270px|Hitbox visualization showing Ganondorf's grounded Flame Choke.]] | ||
[[File:GanondorfFlameChokeA.gif|thumb|270px|Hitbox visualization showing Ganondorf's aerial Flame Choke.]] | [[File:GanondorfFlameChokeA.gif|thumb|270px|Hitbox visualization showing Ganondorf's aerial Flame Choke.]] | ||
[[File:GanondorfFlameChokeGHit.gif|thumb|270px|Hitbox visualization showing Ganondorf's grounded Flame Choke's hit. Note the super armor.]] | [[File:GanondorfFlameChokeGHit.gif|thumb|270px|Hitbox visualization showing Ganondorf's grounded Flame Choke's hit. Note the super armor.]] | ||
==Overview== | ==Overview== | ||
{{SSB4|Ganondorf}}'s side special in ''Smash 4'' is [[Flame Choke]]. Ganondorf boosts forward with one dark magic-infused hand outstretched and grabs an opponent by the neck before dropping them to the ground. As it is a command grab, Flame Choke cannot be shielded. It can potentially be used continuously to [[tech chase]] opponents; alternatively, depending on the opposing character and whether or not the opponent techs, Ganondorf may be able to follow up with several of his moves, making Flame Choke a combo starter. | {{SSB4|Ganondorf}}'s side special in ''Smash 4'' is [[Flame Choke]]. Ganondorf boosts forward with one dark magic-infused hand outstretched and grabs an opponent by the neck before dropping them to the ground. As it is a command grab, Flame Choke cannot be shielded. It can potentially be used continuously to [[tech chase]] opponents; alternatively, depending on the opposing character and whether or not the opponent techs, Ganondorf may be able to follow up with several of his moves, making Flame Choke a combo starter. | ||
If used in the air, Ganondorf will forcefully slam the opponent down to the ground, dealing more damage than the grounded version but lacks any followups. If used offstage, this will result in an instant [[KO]], known as [[Ganoncide]]. If Ganondorf is leading by more than one stock or if he and his opponent both have one stock left, Ganoncide can be used to quickly end a match in victory for Ganondorf, making it crucial for opponents to avoid the ledges of stages if these circumstances are met. | If used in the air, Ganondorf will forcefully slam the opponent down to the ground, dealing more damage than the grounded version but lacks any followups. If used offstage, this will result in an instant [[KO]], known as [[Ganoncide]]. If Ganondorf is leading by more than one stock or if he and his opponent both have one stock left, Ganoncide can be used to quickly end a match in victory for Ganondorf, making it crucial for opponents to avoid the ledges of stages if these circumstances are met. | ||
==Update history== | |||
{{GameIcon|ssb4}} [[1.1.5]] | |||
*{{buff|Flame Choke grab range increased.}} | |||
==Hitboxes== | ==Hitboxes== | ||
===Ground=== | ===Ground=== | ||
{|class="wikitable" | {|class="wikitable" | ||
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent | ! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent | ||
Line 22: | Line 24: | ||
===Air=== | ===Air=== | ||
{|class="wikitable" | {|class="wikitable" | ||
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent | ! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent | ||
Line 30: | Line 31: | ||
==Timing== | ==Timing== | ||
===Grounded=== | ===Grounded=== | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 36: | Line 36: | ||
!Grab | !Grab | ||
|16-30 | |16-30 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |59 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Grab|c=15}}{{FrameStrip|t=Lag|c=29 | {{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Grab|c=15}}{{FrameStrip|t=Lag|c=29}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|grab=y}} | {{FrameIconLegend|lag=y|grab=y}} | ||
Line 54: | Line 51: | ||
!Grab | !Grab | ||
|19-31 | |19-31 | ||
|- | |||
!Animation length | |||
|59 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Grab|c=13}}{{FrameStrip|t=Lag|c=28}} | |||
{{FrameStripEnd}} | |||
===Ground (hit)=== | |||
{|class="wikitable" | |||
|- | |||
!Super armor | |||
|17-40 | |||
|- | |||
!Throw release | |||
|31 | |||
|- | |- | ||
!Animation length | !Animation length | ||
|60 | |60 | ||
|} | |} | ||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=30|e=LagThrowS}}{{FrameStrip|t=Lag|c=30|s=LagThrowE}} | |||
|- | |||
{{FrameStrip|t=Vulnerable|c=16}}{{FrameStrip|t=Armour|c=24}}{{FrameStrip|t=Vulnerable|c=20}} | |||
{{FrameStripEnd}} | |||
===Air (hit)=== | |||
{|class="wikitable" | |||
!Throw release | |||
|1 | |||
|- | |||
!Animation length | |||
|40 | |||
|} | |||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=1|e=LagThrowS}}{{FrameStrip|t=Lag|c=39|s=LagThrowE}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|grab=y|interruptible=y}} | |||
{{FrameIconLegend|lag=y|grab=y|interruptible=y|throw=y|vulnerable=y|armour=y}} | |||
==Missed tech Flame Choke followup list== | ==Missed tech Flame Choke followup list== | ||
If a character fails to tech a grounded Flame Choke used against them, Ganondorf may be able to follow up with several different moves, making Flame Choke | If a character fails to tech a grounded Flame Choke used against them, Ganondorf may be able to follow up with several different moves, making Flame Choke an effective combo starter or setup for a finishing move. | ||
{|class="wikitable" | {|class="wikitable" | ||
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! style="width:120px" | Characters | ! style="width:120px" | Characters | ||
|- | |- | ||
|Immune to Flame Choke followups||{{Head| | |Immune to Flame Choke followups||{{Head|Rosalina|g=SSB4|s=24px}}{{Head|Sheik|g=SSB4|s=24px}}{{Head|Ganondorf|g=SSB4|s=24px}}{{Head|Greninja|g=SSB4|s=24px}}{{Head|Captain Falcon|g=SSB4|s=24px}}{{Head|Marth|g=SSB4|s=24px}}{{Head|Lucina|g=SSB4|s=24px}}{{Head|Roy|g=SSB4|s=24px}}{{Head|Ike|g=SSB4|s=24px}}{{Head|Corrin|g=SSB4|s=24px}}{{Head|Pit|g=SSB4|s=24px}}{{Head|Palutena|g=SSB4|s=24px}}{{Head|Dark Pit|g=SSB4|s=24px}}{{Head|Wii Fit Trainer|g=SSB4|s=24px}}{{Head|Ryu|g=SSB4|s=24px}}{{Head|Cloud|g=SSB4|s=24px}}{{Head|Bayonetta|g=SSB4|s=24px}} | ||
|- | |- | ||
|Jab only||{{Head| | |Jab only||{{Head|Donkey Kong|g=SSB4|s=24px}}{{Head|Link|g=SSB4|s=24px}}{{Head|Samus|g=SSB4|s=24px}}{{Head|Mewtwo|g=SSB4|s=24px}}{{Head|Duck Hunt|g=SSB4|s=24px}} | ||
|- | |- | ||
|Down tilt only||{{Head|Peach|g=SSB4|s=24px}}{{Head|Zelda|g=SSB4|s=24px}}{{Head|Zero Suit Samus|g=SSB4|s=24px}}{{Head| | |Down tilt only||{{Head|Peach|g=SSB4|s=24px}}{{Head|Zelda|g=SSB4|s=24px}}{{Head|Zero Suit Samus|g=SSB4|s=24px}}{{Head|Robin|g=SSB4|s=24px}}{{Head|Little Mac|g=SSB4|s=24px}}{{Head|Sonic|g=SSB4|s=24px}} | ||
|- | |- | ||
|Down tilt and forward tilt||{{Head| | |Down tilt and forward tilt||{{Head|Mario|g=SSB4|s=24px}}{{Head|Luigi|g=SSB4|s=24px}}{{Head|Dr. Mario|g=SSB4|s=24px}}{{Head|Diddy Kong|g=SSB4|s=24px}}{{Head|Toon Link|g=SSB4|s=24px}}{{Head|Fox|g=SSB4|s=24px}}{{Head|Ness|g=SSB4|s=24px}}{{Head|Lucas|g=SSB4|s=24px}}{{Head|Villager|g=SSB4|s=24px}}{{Head|Shulk|g=SSB4|s=24px}}{{Head|Mega Man|g=SSB4|s=24px}} | ||
|- | |- | ||
|Down tilt, forward tilt and jab||{{Head|Bowser|g=SSB4|s=24px}}{{Head|Bowser Jr.|g=SSB4|s=24px}}{{Head|Yoshi|g=SSB4|s=24px}}{{Head| | |Down tilt, forward tilt and jab||{{Head|Bowser|g=SSB4|s=24px}}{{Head|Bowser Jr.|g=SSB4|s=24px}}{{Head|Yoshi|g=SSB4|s=24px}}{{Head|Kirby|g=SSB4|s=24px}}{{Head|Meta Knight|g=SSB4|s=24px}}{{Head|King Dedede|g=SSB4|s=24px}}{{Head|Falco|g=SSB4|s=24px}}{{Head|Pikachu|g=SSB4|s=24px}}{{Head|Jigglypuff|g=SSB4|s=24px}}{{Head|Charizard|g=SSB4|s=24px}}{{Head|Lucario|g=SSB4|s=24px}}{{Head|Mr. Game & Watch|g=SSB4|s=24px}}{{Head|Wario|g=SSB4|s=24px}}{{Head|R.O.B.|g=SSB4|s=24px}}{{Head|Pac-Man|g=SSB4|s=24px}} | ||
|- | |- | ||
|Down tilt, forward tilt, jab and down smash||{{Head|Olimar|g=SSB4|s=24px}} | |Down tilt, forward tilt, jab and down smash||{{Head|Olimar|g=SSB4|s=24px}} | ||
Line 89: | Line 117: | ||
{{MvSubNavGanondorf|g=SSB4}} | {{MvSubNavGanondorf|g=SSB4}} | ||
[[Category:Ganondorf (SSB4)]] | [[Category:Ganondorf (SSB4)]] | ||
[[Category:Special | [[Category:Special moves (SSB4)]] |
Latest revision as of 22:17, April 12, 2022
Overview[edit]
Ganondorf's side special in Smash 4 is Flame Choke. Ganondorf boosts forward with one dark magic-infused hand outstretched and grabs an opponent by the neck before dropping them to the ground. As it is a command grab, Flame Choke cannot be shielded. It can potentially be used continuously to tech chase opponents; alternatively, depending on the opposing character and whether or not the opponent techs, Ganondorf may be able to follow up with several of his moves, making Flame Choke a combo starter.
If used in the air, Ganondorf will forcefully slam the opponent down to the ground, dealing more damage than the grounded version but lacks any followups. If used offstage, this will result in an instant KO, known as Ganoncide. If Ganondorf is leading by more than one stock or if he and his opponent both have one stock left, Ganoncide can be used to quickly end a match in victory for Ganondorf, making it crucial for opponents to avoid the ledges of stages if these circumstances are met.
Update history[edit]
- Flame Choke grab range increased.
Hitboxes[edit]
Ground[edit]
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent |
---|---|---|---|---|---|---|
Throw | 12% | 361 | 60 | 90 | 0 | No |
Air[edit]
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent |
---|---|---|---|---|---|---|
Throw | 15% | 361 | 40 | 82 | 0 | No |
Timing[edit]
Grounded[edit]
Grab | 16-30 |
---|---|
Animation length | 59 |
Lag time |
Grab |
Aerial[edit]
Grab | 19-31 |
---|---|
Animation length | 59 |
Ground (hit)[edit]
Super armor | 17-40 |
---|---|
Throw release | 31 |
Animation length | 60 |
Air (hit)[edit]
Throw release | 1 |
---|---|
Animation length | 40 |
Lag time |
Vulnerable |
Armour |
Grab |
Throw point |
Interruptible |
Missed tech Flame Choke followup list[edit]
If a character fails to tech a grounded Flame Choke used against them, Ganondorf may be able to follow up with several different moves, making Flame Choke an effective combo starter or setup for a finishing move.
Able to follow up with: | Characters |
---|---|
Immune to Flame Choke followups | |
Jab only | |
Down tilt only | |
Down tilt and forward tilt | |
Down tilt, forward tilt and jab | |
Down tilt, forward tilt, jab and down smash |
External links[edit]
|