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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Flame Choke}}
[[File:GanondorfFlameChokeG.gif|thumb|270px|Hitbox visualization showing Ganondorf's grounded Flame Choke.]]
[[File:GanondorfFlameChokeG.gif|thumb|270px|Hitbox visualization showing Ganondorf's grounded Flame Choke.]]
[[File:GanondorfFlameChokeA.gif|thumb|270px|Hitbox visualization showing Ganondorf's aerial Flame Choke.]]
[[File:GanondorfFlameChokeA.gif|thumb|270px|Hitbox visualization showing Ganondorf's aerial Flame Choke.]]
[[File:GanondorfFlameChokeGHit.gif|thumb|270px|Hitbox visualization showing Ganondorf's grounded Flame Choke's hit. Note the super armor.]]
[[File:GanondorfFlameChokeGHit.gif|thumb|270px|Hitbox visualization showing Ganondorf's grounded Flame Choke's hit. Note the super armor.]]


{{competitive expertise}}
{{technical data}}
==Overview==
==Overview==
{{SSB4|Ganondorf}}'s side special in ''Smash 4'' is [[Flame Choke]]. Ganondorf boosts forward with one dark magic-infused hand outstretched and grabs an opponent by the neck before dropping them to the ground. As it is a command grab, Flame Choke cannot be shielded. It can potentially be used continuously to [[tech chase]] opponents; alternatively, depending on the opposing character and whether or not the opponent techs, Ganondorf may be able to follow up with several of his moves, making Flame Choke a combo starter.
{{SSB4|Ganondorf}}'s side special in ''Smash 4'' is [[Flame Choke]]. Ganondorf boosts forward with one dark magic-infused hand outstretched and grabs an opponent by the neck before dropping them to the ground. As it is a command grab, Flame Choke cannot be shielded. It can potentially be used continuously to [[tech chase]] opponents; alternatively, depending on the opposing character and whether or not the opponent techs, Ganondorf may be able to follow up with several of his moves, making Flame Choke a combo starter.


If used in the air, Ganondorf will forcefully slam the opponent down to the ground, dealing more damage than the grounded version but lacks any followups. If used offstage, this will result in an instant [[KO]], known as [[Ganoncide]]. If Ganondorf is leading by more than one stock or if he and his opponent both have one stock left, Ganoncide can be used to quickly end a match in victory for Ganondorf, making it crucial for opponents to avoid the ledges of stages if these circumstances are met.
If used in the air, Ganondorf will forcefully slam the opponent down to the ground, dealing more damage than the grounded version but lacks any followups. If used offstage, this will result in an instant [[KO]], known as [[Ganoncide]]. If Ganondorf is leading by more than one stock or if he and his opponent both have one stock left, Ganoncide can be used to quickly end a match in victory for Ganondorf, making it crucial for opponents to avoid the ledges of stages if these circumstances are met.
==Update history==
{{GameIcon|ssb4}} [[1.1.5]]
*{{buff|Flame Choke grab range increased.}}


==Hitboxes==
==Hitboxes==


===Ground===
===Ground===
{|class="wikitable"
{|class="wikitable"
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
Line 22: Line 24:


===Air===
===Air===
{|class="wikitable"
{|class="wikitable"
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
Line 30: Line 31:


==Timing==
==Timing==
Grounded Flame Choke has [[super armor]] on frames 17-40.
===Grounded===
===Grounded===
{|class="wikitable"
{|class="wikitable"
Line 36: Line 36:
!Grab
!Grab
|16-30
|16-30
|-
!Interruptible
|60
|-
|-
!Animation length
!Animation length
|60
|59
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Grab|c=15}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Grab|c=15}}{{FrameStrip|t=Lag|c=29}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|grab=y}}
{{FrameIconLegend|lag=y|grab=y}}
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!Grab
!Grab
|19-31
|19-31
|-
!Animation length
|59
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Grab|c=13}}{{FrameStrip|t=Lag|c=28}}
{{FrameStripEnd}}
===Ground (hit)===
{|class="wikitable"
|-
!Super armor
|17-40
|-
!Throw release
|31
|-
|-
!Animation length
!Animation length
|60
|60
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=30|e=LagThrowS}}{{FrameStrip|t=Lag|c=30|s=LagThrowE}}
|-
{{FrameStrip|t=Vulnerable|c=16}}{{FrameStrip|t=Armour|c=24}}{{FrameStrip|t=Vulnerable|c=20}}
{{FrameStripEnd}}


===Air (hit)===
{|class="wikitable"
!Throw release
|1
|-
!Animation length
|40
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Grab|c=13}}{{FrameStrip|t=Lag|c=29}}
{{FrameStrip|t=Lag|c=1|e=LagThrowS}}{{FrameStrip|t=Lag|c=39|s=LagThrowE}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|grab=y|interruptible=y}}
 
{{FrameIconLegend|lag=y|grab=y|interruptible=y|throw=y|vulnerable=y|armour=y}}


==Missed tech Flame Choke followup list==
==Missed tech Flame Choke followup list==
If a character fails to tech a grounded Flame Choke used against them, Ganondorf may be able to follow up with several different moves, making Flame Choke and effective combo starter or part of a KO.
If a character fails to tech a grounded Flame Choke used against them, Ganondorf may be able to follow up with several different moves, making Flame Choke an effective combo starter or setup for a finishing move.


{|class="wikitable"
{|class="wikitable"
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! style="width:120px" | Characters
! style="width:120px" | Characters
|-
|-
|Immune to Flame Choke followups||{{Head|Sheik|g=SSB4|s=24px}}{{Head|Ganondorf|g=SSB4|s=24px}}{{Head|Captain Falcon|g=SSB4|s=24px}}{{Head|Rosalina|g=SSB4|s=24px}}{{Head|Wii Fit Trainer|g=SSB4|s=24px}}{{Head|Greninja|g=SSB4|s=24px}}{{Head|Marth|g=SSB4|s=24px}}{{Head|Lucina|g=SSB4|s=24px}}{{Head|Roy|g=SSB4|s=24px}}{{Head|Ike|g=SSB4|s=24px}}{{Head|Corrin|g=SSB4|s=24px}}{{Head|Bayonetta|g=SSB4|s=24px}}{{Head|Palutena|g=SSB4|s=24px}}{{Head|Pit|g=SSB4|s=24px}}{{Head|Dark Pit|g=SSB4|s=24px}}{{Head|Ryu|g=SSB4|s=24px}}{{Head|Cloud|g=SSB4|s=24px}}
|Immune to Flame Choke followups||{{Head|Rosalina|g=SSB4|s=24px}}{{Head|Sheik|g=SSB4|s=24px}}{{Head|Ganondorf|g=SSB4|s=24px}}{{Head|Greninja|g=SSB4|s=24px}}{{Head|Captain Falcon|g=SSB4|s=24px}}{{Head|Marth|g=SSB4|s=24px}}{{Head|Lucina|g=SSB4|s=24px}}{{Head|Roy|g=SSB4|s=24px}}{{Head|Ike|g=SSB4|s=24px}}{{Head|Corrin|g=SSB4|s=24px}}{{Head|Pit|g=SSB4|s=24px}}{{Head|Palutena|g=SSB4|s=24px}}{{Head|Dark Pit|g=SSB4|s=24px}}{{Head|Wii Fit Trainer|g=SSB4|s=24px}}{{Head|Ryu|g=SSB4|s=24px}}{{Head|Cloud|g=SSB4|s=24px}}{{Head|Bayonetta|g=SSB4|s=24px}}
|-
|-
|Jab only||{{Head|Link|g=SSB4|s=24px}}{{Head|Samus|g=SSB4|s=24px}}{{Head|Donkey Kong|g=SSB4|s=24px}}{{Head|Mewtwo|g=SSB4|s=24px}}{{Head|Duck Hunt|g=SSB4|s=24px}}
|Jab only||{{Head|Donkey Kong|g=SSB4|s=24px}}{{Head|Link|g=SSB4|s=24px}}{{Head|Samus|g=SSB4|s=24px}}{{Head|Mewtwo|g=SSB4|s=24px}}{{Head|Duck Hunt|g=SSB4|s=24px}}
|-
|-
|Down tilt only||{{Head|Peach|g=SSB4|s=24px}}{{Head|Zelda|g=SSB4|s=24px}}{{Head|Zero Suit Samus|g=SSB4|s=24px}}{{Head|Sonic|g=SSB4|s=24px}}{{Head|Little Mac|g=SSB4|s=24px}}{{Head|Robin|g=SSB4|s=24px}}
|Down tilt only||{{Head|Peach|g=SSB4|s=24px}}{{Head|Zelda|g=SSB4|s=24px}}{{Head|Zero Suit Samus|g=SSB4|s=24px}}{{Head|Robin|g=SSB4|s=24px}}{{Head|Little Mac|g=SSB4|s=24px}}{{Head|Sonic|g=SSB4|s=24px}}
|-
|-
|Down tilt and forward tilt||{{Head|Ness|g=SSB4|s=24px}}{{Head|Lucas|g=SSB4|s=24px}}{{Head|Mario|g=SSB4|s=24px}}{{Head|Dr. Mario|g=SSB4|s=24px}}{{Head|Luigi|g=SSB4|s=24px}}{{Head|Fox|g=SSB4|s=24px}}{{Head|Toon Link|g=SSB4|s=24px}}{{Head|Diddy Kong|g=SSB4|s=24px}}{{Head|Villager|g=SSB4|s=24px}}{{Head|Shulk|g=SSB4|s=24px}}{{Head|Mega Man|g=SSB4|s=24px}}
|Down tilt and forward tilt||{{Head|Mario|g=SSB4|s=24px}}{{Head|Luigi|g=SSB4|s=24px}}{{Head|Dr. Mario|g=SSB4|s=24px}}{{Head|Diddy Kong|g=SSB4|s=24px}}{{Head|Toon Link|g=SSB4|s=24px}}{{Head|Fox|g=SSB4|s=24px}}{{Head|Ness|g=SSB4|s=24px}}{{Head|Lucas|g=SSB4|s=24px}}{{Head|Villager|g=SSB4|s=24px}}{{Head|Shulk|g=SSB4|s=24px}}{{Head|Mega Man|g=SSB4|s=24px}}
|-
|-
|Down tilt, forward tilt and jab||{{Head|Bowser|g=SSB4|s=24px}}{{Head|Bowser Jr.|g=SSB4|s=24px}}{{Head|Yoshi|g=SSB4|s=24px}}{{Head|Wario|g=SSB4|s=24px}}{{Head|Kirby|g=SSB4|s=24px}}{{Head|King Dedede|g=SSB4|s=24px}}{{Head|Meta Knight|g=SSB4|s=24px}}{{Head|Falco|g=SSB4|s=24px}}{{Head|Lucario|g=SSB4|s=24px}}{{Head|Charizard|g=SSB4|s=24px}}{{Head|Pikachu|g=SSB4|s=24px}}{{Head|Jigglypuff|g=SSB4|s=24px}}{{Head|Mr. Game & Watch|g=SSB4|s=24px}}{{Head|R.O.B.|g=SSB4|s=24px}}{{Head|Pac-Man|g=SSB4|s=24px}}
|Down tilt, forward tilt and jab||{{Head|Bowser|g=SSB4|s=24px}}{{Head|Bowser Jr.|g=SSB4|s=24px}}{{Head|Yoshi|g=SSB4|s=24px}}{{Head|Kirby|g=SSB4|s=24px}}{{Head|Meta Knight|g=SSB4|s=24px}}{{Head|King Dedede|g=SSB4|s=24px}}{{Head|Falco|g=SSB4|s=24px}}{{Head|Pikachu|g=SSB4|s=24px}}{{Head|Jigglypuff|g=SSB4|s=24px}}{{Head|Charizard|g=SSB4|s=24px}}{{Head|Lucario|g=SSB4|s=24px}}{{Head|Mr. Game & Watch|g=SSB4|s=24px}}{{Head|Wario|g=SSB4|s=24px}}{{Head|R.O.B.|g=SSB4|s=24px}}{{Head|Pac-Man|g=SSB4|s=24px}}
|-
|-
|Down tilt, forward tilt, jab and down smash||{{Head|Olimar|g=SSB4|s=24px}}
|Down tilt, forward tilt, jab and down smash||{{Head|Olimar|g=SSB4|s=24px}}
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{{MvSubNavGanondorf|g=SSB4}}
{{MvSubNavGanondorf|g=SSB4}}
[[Category:Ganondorf (SSB4)]]
[[Category:Ganondorf (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]

Latest revision as of 22:17, April 12, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Flame Choke.
Hitbox visualization showing Ganondorf's grounded Flame Choke.
Hitbox visualization showing Ganondorf's aerial Flame Choke.
Hitbox visualization showing Ganondorf's grounded Flame Choke's hit. Note the super armor.

Overview[edit]

Ganondorf's side special in Smash 4 is Flame Choke. Ganondorf boosts forward with one dark magic-infused hand outstretched and grabs an opponent by the neck before dropping them to the ground. As it is a command grab, Flame Choke cannot be shielded. It can potentially be used continuously to tech chase opponents; alternatively, depending on the opposing character and whether or not the opponent techs, Ganondorf may be able to follow up with several of his moves, making Flame Choke a combo starter.

If used in the air, Ganondorf will forcefully slam the opponent down to the ground, dealing more damage than the grounded version but lacks any followups. If used offstage, this will result in an instant KO, known as Ganoncide. If Ganondorf is leading by more than one stock or if he and his opponent both have one stock left, Ganoncide can be used to quickly end a match in victory for Ganondorf, making it crucial for opponents to avoid the ledges of stages if these circumstances are met.

Update history[edit]

Super Smash Bros. 4 1.1.5

  • Buff Flame Choke grab range increased.

Hitboxes[edit]

Ground[edit]

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 12% 361 60 90 0 No

Air[edit]

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 15% 361 40 82 0 No

Timing[edit]

Grounded[edit]

Grab 16-30
Animation length 59
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Grab).png
Grab

Aerial[edit]

Grab 19-31
Animation length 59
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png

Ground (hit)[edit]

Super armor 17-40
Throw release 31
Animation length 60
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png

Air (hit)[edit]

Throw release 1
Animation length 40
FrameIcon(LagThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Armour).png
Armour
FrameIcon(Grab).png
Grab
FrameIcon(BlankThrowS).pngFrameIcon(BlankThrowE).png
Throw point
FrameIcon(Interruptible).png
Interruptible

Missed tech Flame Choke followup list[edit]

If a character fails to tech a grounded Flame Choke used against them, Ganondorf may be able to follow up with several different moves, making Flame Choke an effective combo starter or setup for a finishing move.

Able to follow up with: Characters
Immune to Flame Choke followups RosalinaHeadSSB4-U.pngSheik's stock icon in Super Smash Bros. for Wii U.Ganondorf's stock icon in Super Smash Bros. for Wii U.Greninja's stock icon in Super Smash Bros. for Wii U.Captain Falcon's stock icon in Super Smash Bros. for Wii U.Marth's stock icon in Super Smash Bros. for Wii U.Lucina's stock icon in Super Smash Bros. for Wii U.RoyHeadSSB4-U.pngIke's stock icon in Super Smash Bros. for Wii U.CorrinHeadSSB4-U.pngPit's stock icon in Super Smash Bros. for Wii U.Palutena's stock icon in Super Smash Bros. for Wii U.Dark Pit's stock icon in Super Smash Bros. for Wii U.Wii Fit Trainer's stock icon in Super Smash Bros. for Wii U.RyuHeadSSB4-U.pngCloudHeadSSB4-U.pngBayonettaHeadSSB4-U.png
Jab only Donkey Kong's stock icon in Super Smash Bros. for Wii U.Link's stock icon in Super Smash Bros. for Wii U.SamusHeadSSB4-U.pngMewtwo's stock icon in Super Smash Bros. for Wii U.Duck Hunt's stock icon in Super Smash Bros. for Wii U.
Down tilt only Peach's stock icon in Super Smash Bros. for Wii U.Zelda's stock icon in Super Smash Bros. for Wii U.Zero Suit Samus's stock icon in Super Smash Bros. for Wii U.Robin's stock icon in Super Smash Bros. for Wii U.Little Mac's stock icon in Super Smash Bros. for Wii U.Sonic's stock icon in Super Smash Bros. for Wii U.
Down tilt and forward tilt Mario's stock icon in Super Smash Bros. for Wii U.Luigi's stock icon in Super Smash Bros. for Wii U.Dr. Mario's stock icon in Super Smash Bros. for Wii U.Diddy Kong's stock icon in Super Smash Bros. for Wii U.Toon Link's stock icon in Super Smash Bros. for Wii U.Fox's stock icon in Super Smash Bros. for Wii U.Ness's stock icon in Super Smash Bros. for Wii U.LucasHeadSSB4-U.pngVillager's stock icon in Super Smash Bros. for Wii U.Shulk's stock icon in Super Smash Bros. for Wii U.Mega Man's stock icon in Super Smash Bros. for Wii U.
Down tilt, forward tilt and jab Bowser's stock icon in Super Smash Bros. for Wii U.Bowser Jr.'s stock icon in Super Smash Bros. for Wii U.Yoshi's stock icon in Super Smash Bros. for Wii U.Kirby's stock icon in Super Smash Bros. for Wii U.Meta Knight's stock icon in Super Smash Bros. for Wii U.King Dedede's stock icon in Super Smash Bros. for Wii U.Falco's stock icon in Super Smash Bros. for Wii U.Pikachu's stock icon in Super Smash Bros. for Wii U.Jigglypuff's stock icon in Super Smash Bros. for Wii U.Charizard's stock icon in Super Smash Bros. for Wii U.Lucario's stock icon in Super Smash Bros. for Wii U.Mr. Game & Watch's stock icon in Super Smash Bros. for Wii U.Wario's stock icon in Super Smash Bros. for Wii U.R.O.B.'s stock icon in Super Smash Bros. for Wii U.Pac-Man's stock icon in Super Smash Bros. for Wii U.
Down tilt, forward tilt, jab and down smash Olimar's stock icon in Super Smash Bros. for Wii U.

External links[edit]