Mute City

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Mute City
Mute City
FZeroSymbol.svg
Universe F-Zero
Appears in SSBM
Availability Starter
Tournament legality
Melee Singles: Banned
Doubles: Banned

Mute City is a stage in Super Smash Bros. Melee and is available from the start. It is Captain Falcon's home stage and you face him and his teammates here in All-Star mode.

The stage begins on the track at the starting point of the race. A sign will appear and say "GO!!!". Then a platform will come out from under your character. It will hover over the track. If you touch the track while the platform is hovering, you will take damage. You can tech on the track, but at the end of the tech, you will receive damage as usual. The platform will stop for a moment, then you can fight on the track again. This is a set pattern and will occur in the same way each time. The exception to this rule is the loop at the end of the track, where the platform will take off from the track altogether and fly through the air. Any player falling off the platform and unable to recover here will be KOd. The stage then touches back down on the track for the last time and reveals its last variation before going back to the finish line, where the stage loop is restarted.

The race cars are another level hazard, they drive around the track and will damage any player upon contact and send them upwards. The race cars can be damaged and even destroyed by hitting them with explosives, powerful attacks/items and immovable Pokémon.

The process will keep repeating itself, where the platform will rise up and take you to another part of the track to battle on. Towards the end of the track, the platform will hover over open space around the aforementioned loop, and any character falling into the space will be KOd. The platform will then arrive at the finish line again and the stage will start over.


Origin

Mute City as it appeared in F-Zero X.

Mute City is the first track in F-Zero and F-Zero X. In this stage the layout and overall design of the track is very similar to Mute City in F-Zero X. Also, the buildings in the background are retained from F-Zero X along with the stuff on the track (such as the "X's", the speed boosts, the pink pit area's, etc). In F-Zero there are areas where the track gets slippery. These slippery areas are also in F-Zero X. In this stage, the pink pit area's area slippery and could be a reference to the slippery areas in both F-Zeros. In F-Zero X there are spinning signs that say "Nintex". In this stage there are spinning signs, but the signs say "Smash 2". In F-Zero X a sound is played every time the player crosses the finish line. In this stage the sound is played when the "GO" notification is up and the platform starts to move. The F-Zero machines seen on this stage are based off the ones in F-Zero X. In F-Zero X when the player crashes and "retires" the vehicle is left on the track. In Melee, if the player gets an F-Zero machine damaged enough it would explode ,retire and be left on the track. [1]

The music that is used in this stage comes from F-Zero's Mute City. The song also plays in F-Zero X which sounds closer to the remixed track in Melee [2]

Trivia

  • In the "Special Video" during Pikachu's scene (when it uses its Down B), one of the "stops" of the stage is shown with two spinning platforms, when in every mode there is only one platform, and it moves laterally. These two platforms do appear in the trophy of Mute City (under the main platform, inside the track).
  • Players can actually stand on top of the "GO!" sign at the beginning of the track; because the first area is ahead of the sign, though, the player only spends a fraction of a second on it.