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Wrecking Crew (universe): Difference between revisions

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==Franchise description==
==Franchise description==
Before Mario had cemented his occupation or abilities, Mario and Luigi would have numerous jobs from game to game. In the ''Wrecking Crew'' sub-series, their role is that of demolition workers. ''Wrecking Crew'' was released in 1985 for the Famicom and NES. In this game Mario could not jump so he had to approach levels methodically, demolishing them in the right order all while avoiding enemies.
Before Mario had cemented his occupation or abilities, Mario and Luigi would have numerous jobs from game to game. In the ''Wrecking Crew'' sub-series, their role is that of demolition workers. ''Wrecking Crew'' was released in 1985 for the Famicom and NES. In this game Mario could not jump so he had to approach levels methodically, demolishing them in the right order all while avoiding enemies. It is notable for e being one of the first games with a custom level editor.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==

Revision as of 08:49, October 24, 2014

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The Wrecking Crew universe refers to elements in Super Smash Bros. from the puzzle platformer Mario sub-series.

The cover of Wrecking Crew for the NES (1985)

Franchise description

Before Mario had cemented his occupation or abilities, Mario and Luigi would have numerous jobs from game to game. In the Wrecking Crew sub-series, their role is that of demolition workers. Wrecking Crew was released in 1985 for the Famicom and NES. In this game Mario could not jump so he had to approach levels methodically, demolishing them in the right order all while avoiding enemies. It is notable for e being one of the first games with a custom level editor.

In Super Smash Bros.

Mario's palette swaps resembles Foreman Spike; this costume reappears in all future Smash titles.

In Super Smash Bros. Melee

Trophy

  • Eggplant Man

In Super Smash Bros. Brawl

Item

In Super Smash Bros. 4

Stage

Item


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