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Tourney (disambiguation): Difference between revisions

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(Almost never sounds better than never. You never know if some obscure league might use it.)
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==Competitive play==
==Competitive play==
Tournament Mode is never used in actual competitive play, due to a variety of limitations in the mode in comparison to the rather complex structures that serious tournaments require:
Tournament Mode is almost never used in actual competitive play, due to a variety of limitations in the mode in comparison to the rather complex structures that serious tournaments require:
*Tournament matches consist of a set of 3 or 5 games, while Tournament Mode only allows single-game sets.
*Tournament matches consist of a set of 3 or 5 games, while Tournament Mode only allows single-game sets.
*Tournament matches allow players to use any character for any game in any match, while Tournament Mode forces players to remain a single character for the entire tournament.
*Tournament matches allow players to use any character for any game in any match, while Tournament Mode forces players to remain a single character for the entire tournament.

Revision as of 21:43, January 28, 2014

A preview of a bracket with 32 participants in Brawl
This article is about the game mode. For information on competitive tournaments, see here.

Tournament Mode is a feature in Super Smash Bros. Melee and Super Smash Bros. Brawl which features three modes:

Tournament

An example of a bracket in Melee's Tournament Mode. Here, the tournament is set up to have 64 different participants, the most that Melee supports.

In the tournament mode, players battle against each other in turns. Several options can be chosen for tournaments, including:

  • The number of competitors in a tournament (ranging from 4-64, 32 in Brawl, in two or four player tournaments and 6-27 in three player tournaments)
  • The number of computers and humans in a tournament
  • How many players fight in each tournament match (In Melee, the number of players only go up when you insert the certain number of controllers. When there are four controllers inserted, two to four players fight in each match, when there are three controllers inserted, two to three players fight in each match, and when there are one or two controllers inserted, two players fight in each match.)
  • How stages are selected
  • The CPU level of computer players (Levels 1-9 as well as a random option)
  • Individual custom rules for matches

In Brawl, there is some more options such as:

  • Handicap for individual players and computers
  • Set a player to "Drop out" computers that will automatically drop out when their match comes so that people can play with uneven amounts of players.
  • One can switch between Samus-Zero Suit Samus, Zelda-Sheik and the Pokémon Trainer's various Pokémon by pressing - on a Wii Remote, the Right Control Sitck on a Classic Controller, the C button on a Wii Remote + Nunchuk, and the C stick on a Gamecube Controller.

Loser out

This mode is also played in turns, but unlike Tournament, where the game ends when a final winner is proclaimed, this lasts forever (or at least until the player decides to stop playing). The loser of each match "drops out" and has to wait until it is his or her turn again.

Winner in

This mode is an extension of Loser Out. It is used for Free for All matches containing 3 or 4 players. When a match is complete, all players except the winner swap out. If four players are in each match, the three losers will swap out. Similarly, in 4-player Free for All matches, players may choose to keep the best two players in, while the other two swap out.

Winner out

This mode is exactly the same as the aforementioned loser out mode, except that the winner of each match drops out instead of the loser.

Competitive play

Tournament Mode is almost never used in actual competitive play, due to a variety of limitations in the mode in comparison to the rather complex structures that serious tournaments require:

  • Tournament matches consist of a set of 3 or 5 games, while Tournament Mode only allows single-game sets.
  • Tournament matches allow players to use any character for any game in any match, while Tournament Mode forces players to remain a single character for the entire tournament.
  • Tournaments almost never use a single-elimination bracket, which is the only bracket type available in Tournament Mode.
  • Tournaments require their brackets to be properly seeded for reasonable results, while Tournament Mode gives no control over seeding and forces a randomized bracket.
  • Tournaments rarely enforce a limit to the maximum number of players and can contain hundreds of participants, while Tournament Mode cannot handle more than a limited 64 in Melee and a paltry 32 in Brawl.
  • Tournaments require multiple setups to be run efficiently, while Tournament Mode can only exist on a single setup.

For the prospect of using Tournament Mode to keep track of a tournament, rather than actually playing a tournament with it, there exists tournament organizing programs such as tio, which are much more efficient in aiding tournament organisation than Tournament Mode could ever be. Additionally, using Tournament Mode in such a way uses up setups that could be used to progress the tournament.