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Super Smash Bros.

Revision as of 20:03, February 4, 2016 by Miles of SmashWiki (talk | contribs) (Undid edit by Trevornator2002: that's not how this works)
Something's gone wrong in the happy-go-lucky world of Nintendo!
—North American commercial
For the articles about the series and universe respectively, see Super Smash Bros. (series) and Super Smash Bros. (universe).
Super Smash Bros.
Super Smash Bros. North American box
Developer(s) HAL Laboratory, Inc.
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Released Nintendo 64:
Japan January 21, 1999
North America April 26, 1999
Europe November 19, 1999

Virtual Console:
Japan January 20, 2009
Europe June 12, 2009
North America December 21, 2009
Mode(s) Single-player, multiplayer (2-4)
Ratings ESRB: E
PEGI: 7
OFLC: G8+
Platform(s) Nintendo 64
iQue Player
Virtual Console
Media 128 megabit cartridge

Flash Card (China)

Super Smash Bros. (ニンテンドウオールスター! 大乱闘スマッシュブラザーズ), Nintendo All-Star! Great Fray Smash Brothers), often shortened to "SSB", retronymously "Smash 64" or "SSB64", is the first game of the Super Smash Bros. series. As a relatively low-budget game with an unusual concept at the time, there were originally no plans to export the game outside Japan, with only its unexpected popularity leading to its worldwide release.

The game released in Japan on January 21st, 1999, in North America on April 26th, 1999, and in Europe on November 19th, 1999. The game is playable on Nintendo 64, and is available on the Wii's Virtual Console. The Virtual Console version released on January 20th, 2009 in Japan, a day before its 10-year anniversary, and later released on June 12th, 2009 and December 21st, 2009 in Europe and North America, respectively.

Opening movie

Every time the opening movie plays, the two characters Master Hand picks who appear fighting on a mountain-top at the beginning of the movie varies. If certain secret characters have not been unlocked yet, they appear as silhouettes.

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Characters

 
Official artwork of the default cast of Smash 64.
 
The character-selection screen of Super Smash Bros. (all characters unlocked).

There are twelve playable characters in Super Smash Bros., eight of which are available from the start, and four of which are unlockable.

Playable characters

Starter characters
 
Mario
 
 
Donkey Kong
 
 
Link
 
 
Samus
 
 
Yoshi
 
 
Kirby
 
 
Fox
 
 
Pikachu
 
Unlockable characters
 
Luigi
 
 
Captain Falcon
 
 
Ness
 
 
Jigglypuff
 

Non-playable characters

 
Giant Donkey Kong
 
 
Metal Mario
 
 
Fighting Polygon Team
 
 
Master Hand
 

Stages

File:Ssb stageselect.jpg
The stages of Super Smash Bros.

Stages

Stages
 
Peach's Castle
 
 
Congo Jungle
 
 
Hyrule Castle
 
 
Planet Zebes
 
 
Mushroom Kingdom
 
 
Yoshi's Island
 
 
Dream Land
 
 
Sector Z
 
 
Saffron City
 

Shown in bold, Mushroom Kingdom is the only unlockable stage in Super Smash Bros.

1P Game-only stages

1P Game-only stages
File:Mario Target Smash SSB.jpg
Break the Targets
 
 
Board the Platforms
 
 
Meta Crystal
  
 
Race to the Finish
 
 
Battlefield
 
 
Final Destination
 

These stages only appear in the 1P Game.

Non-playable stages

Non-playable stages
 
Small
  
 
New
  
File:TutorialStage.jpg
Tutorial Stage
  

These stages cannot be unlocked or played on in any way without hacking.

Modes

1-Player

Multi-player

Tournament play

Unlike its successors, Super Smash Bros. never enjoyed a large professional competitive scene in North America. However, interest in the game has been renewed in recent years with the popularity of Melee and Brawl. Players can play Super Smash Bros. online through Kaillera using the Project64k emulator. Recently, there have been more and more tournaments of Super Smash Bros. due to an influx of new players. Most Super Smash Bros. tournaments are paired up with Melee events and most (offline) SSB tournaments are located in California, Canada, New Jersey or Peru.

The standard tournament rules differ little from that of Melee. The most common standard tournament rules are as follows:

  • The required number of victories to win are generally the best of 3 matches; the only exceptions are finals, in which the number of matches is 5 or 7.
  • Double eliminations are in place.
  • 5 stock with a 10 minute time limit, if it is possible; most emulators don't have time limits.
  • Items are turned off.
  • Handicaps are off.
  • The first match is played on Dream Land.
  • Counterpick stages are Congo Jungle and Peach's Castle.
  • The loser of each match picks the stage for the next match from the list of counterpick stages or Dream Land
  • In some more restrictive rulesets, such as the Japanese ruleset, only Dream Land is legal and every other stage is banned.
  • For the first match, characters are chosen double-blind - at the same time, so that neither player knows their opponent's character beforehand.
  • Players may re-pick characters after each match. However, the loser of each match gets to pick last (known as slob picks).

Development

Masahiro Sakurai was interested in making a fighting game for four players. His initial design for the game was called Kakuto-Geemu Ryuoh (Dragon King: The Fighting Game)[1], which featured simple base characters. After presenting the game to co-worker Satoru Iwata, he helped Sakurai continue on with the project. Sakurai understood that many fighting games did not sell well, so he tried to make his game original.[1] His first idea was to include famous Nintendo characters and put them into the fray.[1] Knowing he would not get permission to do so, Sakurai created a prototype of the game without sanction from Nintendo and did not inform them until he was sure the game was well-balanced.[1] The prototype he presented featured Mario, Donkey Kong, Samus Aran, and Fox McCloud as playable characters.[2] The idea was later approved.[1][3]

Super Smash Bros. features music from some of Nintendo's most popular gaming franchises. While many tracks are new arrangements for the game, some songs are taken directly from their sources. The music for Super Smash Bros. was composed by Hirokazu Ando, who later returned as sound and music director for Super Smash Bros. Melee. A complete soundtrack released on CD in Japan through Teichiku Records in 2000.[4]

Reception

Template:VG Reviews

Super Smash Bros. was a commercial success, selling 5 million copies worldwide with 2.93 million sold in the United States and 1.97 million copies sold in Japan. It was the 5th best selling game for the Nintendo 64. Reviews were mostly positive, with many critics praising the game's addictive and fun multiplayer gameplay and simple controls, but it was criticized as well, mainly due to the game's lack of content and somewhat limited single player mode.

Gallery

Commercials

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Trivia

  • The starting eight characters are placed in the order of when they first appeared in their respective debut titles on the character selection screen, starting with the oldest, Mario and ending with the most recent, Pikachu. This same order is used when listing the cast of the original Super Smash Bros. in later games, such as when organizing trophies. This chronological ordering also applies to the four unlockable characters on the character selection screen, though this is only relative to each other and not the other characters.
  • Super Smash Bros. marks Samus and Ness's first appearance in 3D and their only appearance on the Nintendo 64.
  • Super Smash Bros. is the only game to use the phrases "Game Set" and "Time Up" in matches in both English and Japanese versions. Melee, Brawl, and SSB4 use the phrases "Game!" and "Time!" in the English version, while each one still uses "Game Set" and "Time Up" in the Japanese version.
  • Samus is the only definite female character in the game, as Pokémon (like Pikachu and Jigglypuff) were not considered gendered prior to this game.
  • This is the only Super Smash Bros. game to lack stages from the F-Zero and EarthBound universes.
  • This is the only Super Smash Bros. game to introduce new characters from the Yoshi and F-Zero universes.
  • This is the only Super Smash Bros. game where the heaviest character is not Bowser, as he did not make his first playable appearance until Melee.
  • This is the only Super Smash Bros. game to feature only playable protagonists. However, two characters had previously appeared as antagonists -- Donkey Kong in Donkey Kong and Donkey Kong 3 and Mario in Donkey Kong Jr. and Donkey Kong Circus.
  • This is the only Super Smash Bros. game to have two-dimensional cartoon illustrations for official character artwork rather than 3D renders.
  • This is the only Super Smash Bros. game to be rated "E" by the ESRB.
  • Although Super Smash Bros. does not feature online play, emulators have the ability to do so. Project64k and Mupen64k are the most used emulators of playing online.

External links

References

  1. ^ a b c d e Iwata Asks: Super Smash Bros. Brawl. Nintendo. Retrieved on 2008-01-31.
  2. ^ Template:Cite journal
  3. ^ 社長が訊く『大乱闘スマッシュブラザーズX』 (Japanese). Nintendo. Retrieved on 2008-01-31.
  4. ^ Nintendo All-Star! Dairanto Smash Brothers Original Soundtrack. Soundtrack Central (2002-01-17). Retrieved on 2008-04-16.