See also: List of stickers
Template:FA-articleSticker
Stickers.jpg
Some stickers
Universe Super Smash Bros.
Appears in SSBB
Item class Collectible
Requirements Jirachi, Challenges, Randomly (in 1 or multiplayer mode)

Stickers are collectible items in Super Smash Bros. Brawl, similar to Super Smash Bros. Melee's trophies. They can be added to a background and made into a collage. They are found much more commonly than trophies. Stickers will sometimes randomly appear in normal Brawls, unless items are turned off in Item Switch. They can also be won through Spectator Mode over Wi-Fi, obtained by defeating minor enemies in the Subspace Emissary, won in Coin Launcher, or beaten out of Sandbag.

The main purpose of these stickers is to give characters certain advantages in the Subspace Emissary, such as increased attack power. They cannot be used in other modes such as Brawls or the Stadium.

There are 700 Stickers. Although primarily intended for the collection of CDs, use of a CD Factory can also result in the collection of several stickers.

Power-Ups

File:Sticker base.jpg
Stickers being placed on a trophy base.

On Friday, Jan 18th, Dojo!! announced that stickers can be used as power-ups. To do so, the stickers must be placed on the undersides of character trophies. Different stickers give different boosts, as well as some that are character-specific. Larger stickers give higher boosts, but take up more space on the trophy base. Stickers with the same effects do not stack; e.g. if an Arm +13 and an Arm +20 are placed on the base of a trophy, that character will only receive the larger +20 boost to arm attacks, not +33, although an Arm/Leg sticker will stack with individual Arm and Leg stickers, an Arm/Leg + 10, an Arm +10 and a Leg+10 sticker will all combine to boost Arm and Leg attacks by 20. It is also possible for a single attack to fall under several categories, like Captain Falcon's Falcon Punch, which deals Arm, Specials: Direct, and Fire damage. Applied stickers can be moved around, but removing one discards it permanently (though they can be regained through playing). Losing during the Subspace Emissary causes half of the stickers found on that level to be lost.

The statistical boost is only for the Subspace Emissary (also, not to mention Boss Battles Mode) and not for ordinary brawls.

Power-Up Effects

 
A sticker as an in-game item.

Each sticker has a single effect which may be any of the following. The number listed with the effect indicates how much the aspect is improved; for example, an Arm + 10 sticker will cause Arm attacks to do 10% more damage.

Attack-Based Effects

[Arm] Attack - Increases the damage done by punches, slaps, and elbows.

[Leg] Attack - Increases the damage done by kicks and knees.

[Head] Attack - Increases the damage done by headbutts.

[Body] Attack - Increases the damage done by full-body attacks such as Dedede's dash attack.

[Spin] Attack - Increases the damage done by attacks which involve spinning.

[Tail] Attack - Increases the damage done by tail attacks.

[Bite] Attack - Increases the damage done by attacks which involve mouths.

[Slash] Attack - Increases the damage done by sharp objects, such as swords and claws.

[Weapon] Attack - Increases the damage done by non-sword weapons, such as hammers.

[Throwing] Attack - Increases the damage done by throwing an enemy.

[Flame] Attack - Increases the damage done by fire-based attacks.

[Electric] Attack - Increases the damage done by electric attacks.

[Freezing] Attack - Increases the damage done by ice-based attacks.

[Water] Attack - Increases the damage done by water-based attacks.

[Grass] Attack - Increases the damage done by plant-based attacks.

[Energy] Attack - Increases the damage done by energy-based attacks such as Fox's Blaster.

[Magic] Attack - Increases the damage done by magical attacks.

[PK] Attack - Increases the damage done by psychic attacks.

[Aura] Attack - Increases the damage done by aura-based attacks.

[Pikmin] Attack - Increases the damage done by Pikmin-based attacks.

[Darkness] Attack - Increases the damage done by dark-based attacks.

[Explosives] Attack - Increases the damage done by explosion-based attacks.

[Specials: Direct] Attack - Increases the damage done by physical special moves.

[Specials: Indirect] Attack - Increases the damage done by ranged special moves.

Defense-Based Effects

[Battering] Resistance - Decreases damage taken from battering-type attacks (such as punches, kicks, hammers, etc).

[Slash] Resistance - Decreases damage taken from claws and sword attacks, as well as spikes.

[Flame] Resistance - Decreases damage taken from fire-based attacks.

[Electric] Resistance - Decreases damage taken from electric attacks.

Special Effects

Launch Power - Increases the distance a character's attacks can send enemies.

Launch Resistance - Decreases the distance a character flies when hit.

Flinch Resistance - Makes it more difficult for a character to flinch.

Swim Time - Increases the duration a character can swim.

Food Effect - Increases the healing effect of food items by the number indicated.

Maxim Tomato Effect - Increases the healing effect of a Maxim Tomato by the number indicated.

Heart Container Effect - Increases the healing effect of a Heart Container by the number indicated.

Trophy Stand Drops - Increases the frequency of trophy stands (called "smash plates" in Japan).

Sticker Drops - Increases the frequency of stickers.

Trophy Drops' - Increases the frequency of trophies.

Carry _____ - Every new step (i.e., every time a character goes through a door) a character will start off holding the listed item.

Trophy info

File:Stickers Trophy.png
About the trophy

In The Subspace Emissary, you can place stickers on trophy stands to augment the offensive and defensive abilities of your characters. But stickers must be applied neatly-- they must be fully on the stand and must not overlap. Sticker power generally corresponds to sticker size--bigger is better. But big stickers take up more room, so you must strike a balance.

External links