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Nintendo Wi-Fi Connection: Difference between revisions

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m (Omega Tyrant moved page Wi-Fi Connection to Nintendo Wi-Fi Connection)
(Yeah, I know that there's still a day left. Just doing this now as to avoid an edit conflict clusterfuck in the future.)
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'''Nintendo Wi-Fi Connection''', or '''WFC''', is a service from [[Nintendo]] that allows Nintendo [[Wii]] and [[Nintendo DS]] games and applications to connect to the Internet. ''[[Super Smash Bros. Brawl]]'' is one of the many games that can use the WFC to brawl online [[With Friends|with friends]] or [[With Anyone|with anyone]], as well as send some data to other players.  
'''Nintendo Wi-Fi Connection''', or '''WFC''', was a service from [[Nintendo]] that allowed Nintendo [[Wii]] and [[Nintendo DS]] games and applications to connect to the Internet. ''[[Super Smash Bros. Brawl]]'' was one of the many games that had compatibility with the service, using it to allow for online brawls [[With Friends|with friends]] or [[With Anyone|with anyone]]; in addition, players could also exchange some data with each other with the service.  


While the network currently exists and functions, it is now a legacy connection; it has since been superseded by the [[Nintendo Network]] for the [[Wii U]] and [[3DS]], and both consoles have only limited compatibility with the service.
The service was later superseded by the [[Nintendo Network]] for the [[Wii U]] and [[3DS]], though the Nintendo Wi-Fi Connection continued to act as a legacy connection for the Wii and DS consoles; both the Wii U and 3DS had only limited compatibility with the service.


Due to the service's network provider [[wikipedia:GameSpy|GameSpy]] being set to shut down at the end of May 2014, the Wi-Fi Connection [http://www.nintendo.com/whatsnew/detail/vyWpoM6CBIe6FjW8NIY7bvzOrgBURhzw is set] to be terminated on May 20th 2014. As a result, it will no longer be possible to play ''Brawl'' online.
With the shutdown of the service's network provider of [[wikipedia:GameSpy|GameSpy]] in May 2014, the service was taken offline on 20 May 2014.


==In ''Brawl'' ==
==In ''Brawl'' ==
[[File:Wi-Fi Menu.jpg|right|thumb|The Wi-Fi Multiplayer Menu.]]
[[File:Wi-Fi Menu.jpg|right|thumb|The Wi-Fi Multiplayer Menu.]]
The Nintendo Wi-Fi Connection allows players to play against each other online for the first time in the series. A primary point of this is that it allows players to either play with anyone in the world or with registered friends. The former, [[With Anyone]], allows players to either take part in standard free-for-all battles via [[Basic Brawl]] and [[Team Battle]], while the latter allows for slightly more customisation
The Nintendo Wi-Fi Connection allowed players to play against each other online for the first time in the series. A primary point of this was that it allowed players to either play with anyone in the world or with registered friends. The former, [[With Anyone]], allowed players to either take part in standard free-for-all battles via [[Basic Brawl]], or to play as a part of a team in [[Team Battle]].


In addition to allowing for online gaming, ''Brawl'' also allows players to send [[replays]], [[custom stages]], and [[snapshots]] to other players whom they have registered. An applied use of this was the [[Smash Service]], a free service that sent players a replay, a custom stage, and a snapshot each day; these pieces of data came from submissions of players, and were deleted at the end of the day.
In addition to allowing for online gaming, ''Brawl'' also allowed players to send [[replays]], [[custom stages]], and [[snapshots]] to other players with whom they had registered. An applied use of this was the [[Smash Service]], a free service that sent players a replay, a custom stage, and a snapshot each day; these pieces of data came from submissions of players, and were deleted at the end of the day.
 
==Error codes==
{|class="wikitable sortable"
 
!Error Code!!Error Text!!Cause
|-
|10201||Unable to connect to the server. Please try again later.||Generally caused when traffic on the servers is high.
|-
|20100||Cannot connect to Internet, but connecting to access point.||Generally caused when router itself is unable to access the internet.
|-
|50299||Cannot connect to Internet or to access point.||Generally caused when router cannot connect with the Wii itself.
|-
|61010||Cannot connect to access point.||Generally caused when Wii cannot detect router itself.
|-
|86420||Disconnected from network during transmission.||Generally caused when router doesn't allow Wii to connect to the internet via a firewall or similar method.
|-
|81010||Internet connection has timed out.||Generally caused by unstable network connections or by high traffic on the servers.
|}


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Revision as of 12:28, May 18, 2014

Nintendo Wi-Fi Connection, or WFC, was a service from Nintendo that allowed Nintendo Wii and Nintendo DS games and applications to connect to the Internet. Super Smash Bros. Brawl was one of the many games that had compatibility with the service, using it to allow for online brawls with friends or with anyone; in addition, players could also exchange some data with each other with the service.

The service was later superseded by the Nintendo Network for the Wii U and 3DS, though the Nintendo Wi-Fi Connection continued to act as a legacy connection for the Wii and DS consoles; both the Wii U and 3DS had only limited compatibility with the service.

With the shutdown of the service's network provider of GameSpy in May 2014, the service was taken offline on 20 May 2014.

In Brawl

The Wi-Fi Multiplayer Menu.

The Nintendo Wi-Fi Connection allowed players to play against each other online for the first time in the series. A primary point of this was that it allowed players to either play with anyone in the world or with registered friends. The former, With Anyone, allowed players to either take part in standard free-for-all battles via Basic Brawl, or to play as a part of a team in Team Battle.

In addition to allowing for online gaming, Brawl also allowed players to send replays, custom stages, and snapshots to other players with whom they had registered. An applied use of this was the Smash Service, a free service that sent players a replay, a custom stage, and a snapshot each day; these pieces of data came from submissions of players, and were deleted at the end of the day.