Neutral aerial

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The neutral aerial (abbreviated as "nair", "Nair", "n-air" or "ANA") is an aerial attack that is performed in midair by pressing the A Button, and no direction on the control stick. Its official term varies between titles, where it is known as a "Standard Midair Attack" in Super Smash Bros. Melee, and a "Standard Air Attack" in Brawl. Most characters' neutral aerials are fast, high-range moves useful for bettering other air attacks. Many neutral aerials are also sex kicks. With T-Sticking, one is able to do neutral aerials without losing any horizontal momentum. Most Nairs have no landing lag if the player lands whilst the Nair is still being performed.

File:Na.jpg
Yoshi's neutral aerial.

Notable characters' neutral aerials

  • Captain Falcon's neutral aerial is very useful in comboing because its two kicks and its knockback give Falcon the spacing and timing needed to continue with another aerial attack.
  • Samus' sex kick lasts a long time, combos efficiently and is generally considered one of the best aerial attacks in the game.
  • Link's sex kick has high range, combos effectively and can be interrupted before its hitbox finishes, making it a completely lagless attack.
  • Luigi's neutral aerial is a sex kick that sends enemies at an upward trajectory.
  • Marth's neutral aerial makes Marth spin twice hitting any enemy and throwing him horizontally with some upward knockback.

List of neutral aerials in SSBB

Mario: A Sex Kick, with varying directional knockback.

Luigi: A Sex Kick with powerful upward knockback.

Peach: Spins around in midair. Good priority, similar to Ness's.

Bowser: Spins in his shell. Low knockback and priority.

Donkey Kong: Spins with both arms extended.

Diddy Kong: A midair cartwheel, strong kick-like properties.

Yoshi: A Sex Kick. His foot expands, which gives large range.

Wario: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback and reflects some projectiles.

Link: A very fast and hard Sex Kick.

Zelda: Spins with magic at the end of her arms. Massive priority.

Sheik: A somewhat weak Sex Kick.

Ganondorf: 2 kicks, one after the other, of about the same power.

Toon Link: Slices his sword in the direction he is facing and then in the opposite direction. Looks a lot like his Down smash.

Samus: A Sex Kick

Zero Suit Samus: Swishes her whip around herself.

Pit: Spins his bow around. Multiple hits available.

Ice Climbers: Spin around with their hammers.

R.O.B.: Pauses for a second, then fires his boosters as he spins vertically. Massive priority.

Kirby: Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal.

Meta Knight: Spins with his sword jutting out. High knockback, can hit twice for 19% damage (12% for 1 hit).

King Dedede: Moves into a belly flop position. Exactly the same as Wario's, without a spin.

Captain Olimar: Spins with his arms sticking out. Multiple hits, similar to Utilt.

Fox: A Sex Kick.

Falco: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks.

Wolf: Similar to Sonic's. Curls up and spins around. Has Sex Kick atributes, but the hits after the first few frames do really weak multi-hit damage instead of just being weaker. Long duration, useful for damage racking. A good filler move in combos.

Captain Falcon: 2 kicks, one after the other. First kick usually leads into second, very strong kick.

Pikachu: Spins around in a ball in midair. Similar in effect to Meta Knight's.

Squirtle: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a Sex Kick.

Ivysaur: Spins facing diagonally downwards.

Charizard: Spins with tail slightly jutting out. Gives a fire effect.

Lucario: Spins with aura at the end of his hands.

Jigglypuff: A normal kick. Can be used in the WOP for blocking, not for knockback.

Marth: Spins twice with sword. Very useful.

Ike: A simple spin.

Ness: Similar to Peach's, spins around in place. Huge priority.

Lucas: Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game.

Mr. Game & Watch: Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage.

Snake: 4 kicks. Last kick has powerful knockback. Easily DI'd out of, but does good damage if the opponent does not DI.

Sonic: Curls up into a ball like in the Sonic games. Has Sex Kick properties. Similar to Wolf's.