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List of updates (SSBU)/1.1.0 changelog: Difference between revisions

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(Undid edit by Cookies and Creme: Suspecting an IP of being a sock is not enough of a reason to remove valid information)
Tag: Undo
(Removed information from a suspected sockpuppet. And yes, Super Sheet has the same damage multiplier for reflected projectiles as Arsene Joker's Makarakarn, based on personal testing.)
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*{{bugfix|Fixed a glitch causing [[throw]]s in [[Training Mode]] to gradually reduce [[knockback]] taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.}}
*{{bugfix|Fixed a glitch causing [[throw]]s in [[Training Mode]] to gradually reduce [[knockback]] taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.}}
*{{change|AI parameters were adjusted for many characters.}}
*{{change|AI parameters were adjusted for many characters.}}
*{{change|The short hop attack power multiplier is now applied correctly to fighters with more than one mid air jump.}}
*{{change|The short hop attack power multiplier is now applied correctly to fighters with more than one midair jump.}}


=={{SSBU|Link}}==
=={{SSBU|Link}}==
*{{change|The animation for crouching when holding an item has been updated.}}
*{{change|The animation for crouching when holding an item has been adjusted.}}


=={{SSBU|Kirby}}==
=={{SSBU|Kirby}}==
*{{buff|Up aerial has less ending lag (FAF 40 → 38).}}
*{{buff|Up aerial has less ending lag (FAF 40 → 38).}}
*{{change|The animation for [[Final Cutter]] has been updated.}}
*{{change|The animation for [[Final Cutter]] has been adjusted.}}


=={{SSBU|Luigi}}==
=={{SSBU|Luigi}}==
*{{buff|Up aerial has less ending lag (FAF 30 → 27).}}
*{{buff|Up aerial has less ending lag (FAF 30 → 27).}}
=={{SSBU|Ness}}==
*{{buff|PK Flash's hitbox is slightly larger (0.9 -> 1.05 min) (1.43 -> 1.7 max)}}
*{{nerf|PK Flash takes slightly longer to charge (90 frames -> 92)}}
=={{SSBU|Jigglypuff}}==
*{{change|Jigglypuff takes a shorter time to deflate after using [[Puff Up]] (121 frames -> 60)}}


=={{SSBU|Peach}}==
=={{SSBU|Peach}}==
*{{nerf|Dash attack has less knockback growth (140 → 130).}}
*{{nerf|Dash attack has reduced knockback scaling (140 → 130).}}


=={{SSBU|Daisy}}==
=={{SSBU|Daisy}}==
*{{nerf|Dash attack has less knockback growth (140 → 130).}}
*{{nerf|Dash attack has reduced knockback scaling (140 → 130).}}
*{{change|The animation for {{b|Toad|move}} has been updated.}}
*{{change|The animation for {{b|Toad|move}} has been adjusted.}}


=={{SSBU|Dr. Mario}}==
=={{SSBU|Dr. Mario}}==
*[[Super Sheet]]
*{{buff|The reflection damage multiplier for [[Super Sheet]] has been increased (1.5x → 1.6x).}}
**{{buff|Super Sheet's reflection bubble is now larger (6.5u -> 7.7u)}}
**{{buff|Super Sheet has adjusted offsets (6.5u -> 8u Y axis.) (8 -> 6.5 Z axis)}}
**{{buff|Super Sheet reflects projectiles with a higher damage multiplier (1.5x → 1.6x).}}


=={{SSBU|Marth}}==
=={{SSBU|Marth}}==
*{{change|The animation for swinging with a battering weapon has been updated.}}
*{{change|The animation for swinging with a battering item has been adjusted.}}


=={{SSBU|Lucina}}==
=={{SSBU|Lucina}}==
*{{change|The animation for swinging with a battering weapon has been updated.}}
*{{change|The animation for swinging with a battering item has been adjusted.}}
 
=={{SSBU|Chrom}}==
*{{change|[[Awakening Aether]]'s camera was adjusted.}}


=={{SSBU|Mewtwo}}==
=={{SSBU|Mewtwo}}==
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=={{SSBU|Meta Knight}}==
=={{SSBU|Meta Knight}}==
*{{nerf|Dash attack has more ending lag (FAF 32 → 33).}}
*{{nerf|Dash attack has more ending lag (FAF 32 → 33).}}
=={{SSBU|Snake}}==
*{{nerf|The chance of being damaged when a [[C4]] drops has been increased (64% -> 96%)}}


=={{SSBU|Sonic}}==
=={{SSBU|Sonic}}==
*{{change|The animation for crouching when holding an item has been updated.}}
*{{change|The animation for crouching when holding an item has been adjusted.}}
*{{change|The animation for swinging with a battering weapon has been updated.}}
*{{change|The animation for swinging with a battering weapon has been adjusted.}}


=={{SSBU|Wii Fit Trainer}}==
=={{SSBU|Wii Fit Trainer}}==
*{{buff|Dash attack has less ending lag (FAF 43 → 39).}}
*{{buff|Dash attack has less ending lag (FAF 43 → 39).}}
*{{buff|The speed of the soccer ball when perfectly timing [[Header]] has been increased (2.8 -> 3.5 air speed) (1.5 -> 1.6 fall speed)}}


=={{SSBU|Mii Swordfighter}}==
=={{SSBU|Mii Swordfighter}}==
*{{change|[[Gale Strike]] travels slightly faster (0.55 -> 0.65).}}
*{{nerf|[[Chakram]] and [[Gale Strike]] have significantly less range. Previously, they traveled the full length of [[Final Destination]], but they now travel half its length.}}
*{{nerf|[[Gale Strike]] travels significantly less distance due to it's shorter lifespan (100 frames -> 52)}}
*{{nerf|[[Chakram]] has a significantly shorter life span when smash inputted (45 frames -> 23)}}
*{{buff|Shuriken of Light has a  longer lifespan (30 frames -> 38)}}


=={{SSBU|Shulk}}==
=={{SSBU|Shulk}}==
*{{change|The second victory pose's animation has been updated.}}
*{{change|The second victory pose's animation has been adjusted.}}


=={{SSBU|Bowser Jr.}}==
=={{SSBU|Bowser Jr.}}==
*{{buff|[[Abandon Ship!]] has more super armor.}}
*{{buff|[[Abandon Ship!]] has more super armor.}}
*{{nerf|Bowser Jr. can no longer [[air dodge]] more than once after using Abandon Ship!.}}
*{{nerf|Bowser Jr. can no longer [[air dodge]] more than once after using Abandon Ship!.}}
*{{buff|Bowser Jr can act much quicker after starting [[Clown Kart Dash]] (40 frames -> 32)}}
*{{change|Bowser Jr. travels slightly less horizontal distance after colliding with a wall using Clown Kart Dash (0.7 -> 0.62)}}


=={{SSBU|Bayonetta}}==
=={{SSBU|Bayonetta}}==
*{{buff|Witch Time's base duration is higher (5 frames -> 22)}}
*{{nerf|[[Witch Time]]'s duration scaling is lower (40 30).}}
*{{nerf|[[Witch Time]]'s duration scaling is lower (0.4 0.3).}}
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}}
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}}
*{{change|Infinite Witch Time glitch created.}}
*{{change|A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and [https://twitter.com/aeroezz/status/1072534908923494400/video/1 becoming extremely long] under certain circumstances.}}


=={{SSBU|Inkling}}==
=={{SSBU|Inkling}}==
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=={{SSBU|Ridley}}==
=={{SSBU|Ridley}}==
*Space Pirate Rush
*{{change|[[Space Pirate Rush]] has three additional animations.}}
**{{change|[[Space Pirate Rush]] has three additional animations.}}
**{{change|Ridley jumps a further horizontal distance when starting the move (3.7 -> 4)}}
**{{change|The move has a shorter autocancel window (19 frames -> 17)}}
**{{change|Ridley travels a shorter horizontal distance when failing the move (0.7 -> 0.6)}}
 
=={{SSBU|Isabelle}}==
*{{buff|Up and down aerials have reduced landing lag, no longer matching Villager's (12 frames -> 8)}}
 
*[[Fishing Rod]]
**{{nerf|The timing for smash inputting the move has been made stricter (6 frames -> 4)}}
**{{nerf|The speed when casting the rod has been reduced (2.2 -> 2 normal) (3.8 -> 3.6 smash)}}
**{{nerf|The fishing rod's normal cast length has been reduced. (42u -> 38u)}}
**{{buff| The fishing rod's maximum cast length has been extended (52u -> 58u)}}


=={{SSBU|Incineroar}}==
=={{SSBU|Incineroar}}==
*{{change|Various animations have been adjusted.}}
*{{change|Various animations have been adjusted.}}
**Idle animations
**Idle animation
**Walking animations and running animations
**Walking and running animations
**Landing animations
**Landing animation
**Crouching whilst holding an item
**Crouching when holding an item
**Shielding
**Shielding
**Side and down taunts whilst facing right.
**Side and down taunts when facing the right


==References==
==References==

Revision as of 08:23, July 27, 2019

This is the list of known changes in version 1.1.0 of Super Smash Bros. Ultimate.

Universal

  • Bug fix Fixed a glitch causing throws in Training Mode to gradually reduce knockback taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.
  • Change AI parameters were adjusted for many characters.
  • Change The short hop attack power multiplier is now applied correctly to fighters with more than one midair jump.

Link

  • Change The animation for crouching when holding an item has been adjusted.

Kirby

  • Buff Up aerial has less ending lag (FAF 40 → 38).
  • Change The animation for Final Cutter has been adjusted.

Luigi

  • Buff Up aerial has less ending lag (FAF 30 → 27).

Peach

  • Nerf Dash attack has reduced knockback scaling (140 → 130).

Daisy

  • Nerf Dash attack has reduced knockback scaling (140 → 130).
  • Change The animation for Toad has been adjusted.

Dr. Mario

  • Buff The reflection damage multiplier for Super Sheet has been increased (1.5x → 1.6x).

Marth

  • Change The animation for swinging with a battering item has been adjusted.

Lucina

  • Change The animation for swinging with a battering item has been adjusted.

Mewtwo

  • Nerf Disable has more ending lag (FAF 47 → 52).

Dark Pit

  • Nerf Up throw has more ending lag (FAF 33 → 38), making it identical to Pit's.

Meta Knight

  • Nerf Dash attack has more ending lag (FAF 32 → 33).

Sonic

  • Change The animation for crouching when holding an item has been adjusted.
  • Change The animation for swinging with a battering weapon has been adjusted.

Wii Fit Trainer

  • Buff Dash attack has less ending lag (FAF 43 → 39).

Mii Swordfighter

Shulk

  • Change The second victory pose's animation has been adjusted.

Bowser Jr.

  • Buff Abandon Ship! has more super armor.
  • Nerf Bowser Jr. can no longer air dodge more than once after using Abandon Ship!.

Bayonetta

  • Nerf Witch Time's duration scaling is lower (40 → 30).
  • Nerf Witch Time's regeneration per frame is slower (0.04 → 0.03).
  • Change A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and becoming extremely long under certain circumstances.

Inkling

  • Buff Splat Bomb deals more damage (8%-14% → 9%-15%).
  • Buff Splat Bomb applies more ink (80/140 → 110/170).

Ridley

Incineroar

  • Change Various animations have been adjusted.
    • Idle animation
    • Walking and running animations
    • Landing animation
    • Crouching when holding an item
    • Shielding
    • Side and down taunts when facing the right

References