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List of semi-spikes (SSB4): Difference between revisions

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==={{SSB4|Bowser}}===
==={{SSB4|Bowser}}===
*Neutral attack (1st hit) - A small portion of the punch has an angle of 30°.
*Neutral attack (1st hit) - A small portion of the punch has an angle of 30°.
*Back aerial
*Back aerial - Has an angle of 35°.
*Down aerial (landing hit)
*Down aerial (landing hit) - The landing hit has an angle of 20°.


===={{b|Giga Bowser|Final Smash}}====
===={{b|Giga Bowser|Final Smash}}====
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==={{SSB4|Bowser Jr.}}===
==={{SSB4|Bowser Jr.}}===
*Dash attack (loop hits)
*Dash attack (loop hits) - The loop hits have an angle of 25°.


==={{SSB4|Captain Falcon}}===
==={{SSB4|Captain Falcon}}===
*Down tilt
*Down tilt - Has an angle of 25°.
*Forward smash - Only when angled downwards.
*Forward smash - Only when angled downwards, which has an angle of 38°.
*[[Knee Smash|Forward aerial]] - The clean hit is a semi-spike.
*[[Knee Smash|Forward aerial]] - The clean hit is a semi-spike with an angle of 32°.
*Up aerial - The late hit is a semi-spike.
*Up aerial - The late hit is a semi-spike with an angle of 30°.


==={{SSB4|Charizard}}===
==={{SSB4|Charizard}}===
*Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°.
*Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°.
*Down tilt
*Down tilt - Has an angle of 30°.
*Down smash - The hitboxes closer to Charizard has an angle of 33°.
*Down smash - The hitboxes closer to Charizard has an angle of 33°.
*Forward aerial - The clean hit is a semi-spike.
*Forward aerial - The clean hit is a semi-spike.
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*Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°.
*Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°.
*Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°.
*Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°.
*Down smash (2nd hit)
*Down smash (2nd hit) - The second hit has an angle of 35°.


==={{SSB4|Dark Pit}}===
==={{SSB4|Dark Pit}}===
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==={{SSB4|Donkey Kong}}===
==={{SSB4|Donkey Kong}}===
*Cargo down throw
*Back throw - Has an angle of 40°.
*Cargo down throw - Has an angle of 45°.


==={{SSB4|Dr. Mario}}===
==={{SSB4|Dr. Mario}}===
*Down smash
*Down smash - The front and back hits have an angle of 32° and 30°, respectively.
*Up aerial
*Up aerial - Has an angle of 45°.


==={{SSB4|Duck Hunt}}===
==={{SSB4|Duck Hunt}}===
*Down tilt
*Down tilt - Has an angle of 30°.
*Forward smash (1st and 2nd hits)
*Forward smash (1st and 2nd hits) - Hits one and two have an angle of 5°.


==={{SSB4|Falco}}===
==={{SSB4|Falco}}===
*Down smash - The hitboxes further away from Falco have an angle of 25°.
*Down smash - The hitboxes further away from Falco have an angle of 25°.
*Back throw (1st hit)
*Back throw (1st hit) - The first hit has an angle of 35°.


==={{SSB4|Fox}}===
==={{SSB4|Fox}}===
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==={{SSB4|Ganondorf}}===
==={{SSB4|Ganondorf}}===
*Forward tilt
*Forward tilt - Has an angle of 22°.
*Up aerial - The late hit is a semi-spike.
*Up aerial - The late hit is a semi-spike with an angle of 0°.
*[[Warlock Punch]] - The aerial versions of this move are semi-spikes.
*[[Warlock Punch]] - The aerial versions of this move are semi-spikes with 30° angles.


==={{SSB4|Greninja}}===
==={{SSB4|Greninja}}===
*Down smash
*Down smash - Has an angle of 30°.
*Forward throw
*Forward throw - Has an angle of 5°.
*Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
*Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
*[[Water Shuriken]] (fully charged, loop hits)
*[[Water Shuriken]] (fully charged, loop hits) - The fully charged loop hits have an angle of 21°.
*[[Substitute]] - Only when angled diagonally downwards.
*[[Substitute]] - Only when angled diagonally downwards, which has an angle of 25°.


==={{SSB4|Ike}}===
==={{SSB4|Ike}}===
*Forward throw
*Forward throw - Has an angle of 28°.
*Back throw
*Back throw - Has an angle of 28°.


==={{SSB4|Jigglypuff}}===
==={{SSB4|Jigglypuff}}===
*Down tilt
*Down tilt - Has an angle of 20°.
*Down smash
*Down smash - Has an angle of 0°.
*[[Rollout]] - The grounded version of this move is a semi-spike.
*[[Rollout]] - The grounded version of this move is a semi-spike with an angle of 30°.
*[[Sideways Pound]]
*[[Sideways Pound]]


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==={{SSB4|Kirby}}===
==={{SSB4|Kirby}}===
*[[Stone]] (landing hit)
*[[Stone]] (landing hit) - The landing hit has an angle of 0°.


==={{SSB4|Link}}===
==={{SSB4|Link}}===
*Neutral attack (3rd hit)
*Neutral attack (3rd hit) - The third hit has an angle of 30°.
*Down smash (2nd hit)
*Down smash (2nd hit) - The second hit has an angle of 30°.
*[[Grab aerial]] (1st hit)
*[[Grab aerial]] (1st hit) - The first hit has an angle of 35°.


==={{SSB4|Little Mac}}===
==={{SSB4|Little Mac}}===
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==={{SSB4|Mario}}===
==={{SSB4|Mario}}===
*Down smash
*Down smash - The front and back hits have an angle of 32° and 30°, respectively.


==={{SSB4|Marth}}===
==={{SSB4|Marth}}===
*Down tilt
*Down tilt - Hits at a 30° angle.
*[[Dancing Blade]] - Angled sideways, the hitboxes of the first and third hits further away from Marth have an angle of 20° and 35°, respectively.
*[[Dancing Blade]] - Angled sideways, the hitboxes of the first and third hits further away from Marth have an angle of 20° and 35°, respectively.


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*Down smash - The hitboxes closer to Mr. Game and Watch have an angle of 20°.
*Down smash - The hitboxes closer to Mr. Game and Watch have an angle of 20°.
*[[Chef]] (pan)
*[[Chef]] (pan)
*[[Judge]] (#6)
*[[Judge]] (#6) - #6 has an angle of 20°.


==={{SSB4|Ness}}===
==={{SSB4|Ness}}===
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==={{SSB4|Pac-Man}}===
==={{SSB4|Pac-Man}}===
*Dash attack (1st and 2nd hits)
*Dash attack (1st and 2nd hits)
*Down smash - The clean hit is a semi-spike.
*Down smash - The clean hit is a semi-spike with an angle of 29°.
*[[Bonus Fruit]] (orange)
*[[Bonus Fruit]] (orange) - The orange has an angle of 30°.


==={{SSB4|Palutena}}===
==={{SSB4|Palutena}}===
*Down smash - The late hit is a semi-spike.
*Down smash - The late hit is a semi-spike with an angle of 28°.
*[[Reflect Barrier]]
*[[Reflect Barrier]] - Hits at an angle of 25°.


==={{SSB4|Peach}}===
==={{SSB4|Peach}}===
*Forward smash - Only when used with the tennis racket. When sweetspotted and fully charged, it is the strongest semi-spike in the game.
*Forward smash - Only when used with the tennis racket. When sweetspotted and fully charged, it is the strongest semi-spike in the game and has an angle of 28°.
*Down smash (loop hits) - A small portion of the slashes has an angle of 15°.
*Down smash (loop hits) - A small portion of the slashes has an angle of 15°.
*{{B|Toad|move}} (loop hits)
*{{B|Toad|move}} (loop hits)


==={{SSB4|Pikachu}}===
==={{SSB4|Pikachu}}===
*Neutral attack
*Neutral attack - Hits at an angle of 0°.


==={{SSB4|Pit}}===
==={{SSB4|Pit}}===
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==={{SSB4|Sonic}}===
==={{SSB4|Sonic}}===
*Dash attack (loop hits)
*Dash attack (loop hits) - The loops have an angle of 0°.
*Down smash
*Down smash - Both hits have an angle of 30°.
*Down throw (final hit)
*Down throw (final hit) - The final hit has an angle of 20°.


==={{SSB4|Toon Link}}===
==={{SSB4|Toon Link}}===

Revision as of 19:32, December 10, 2016

This is a list of semi-spikes in Super Smash Bros. 4.


An icon for denoting incomplete things.

List

Bowser

  • Neutral attack (1st hit) - A small portion of the punch has an angle of 30°.
  • Back aerial - Has an angle of 35°.
  • Down aerial (landing hit) - The landing hit has an angle of 20°.

Giga Bowser

  • Back aerial

Bowser Jr.

  • Dash attack (loop hits) - The loop hits have an angle of 25°.

Captain Falcon

  • Down tilt - Has an angle of 25°.
  • Forward smash - Only when angled downwards, which has an angle of 38°.
  • Forward aerial - The clean hit is a semi-spike with an angle of 32°.
  • Up aerial - The late hit is a semi-spike with an angle of 30°.

Charizard

  • Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°.
  • Down tilt - Has an angle of 30°.
  • Down smash - The hitboxes closer to Charizard has an angle of 33°.
  • Forward aerial - The clean hit is a semi-spike.

Cloud

  • Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°.
  • Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°.
  • Down smash (2nd hit) - The second hit has an angle of 35°.

Dark Pit

  • Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
  • Down smash (2nd hit)
  • Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.

Diddy Kong

  • Forward smash (1st hit) - A small portion of the punch has an angle of 30°.
  • Down smash

Donkey Kong

  • Back throw - Has an angle of 40°.
  • Cargo down throw - Has an angle of 45°.

Dr. Mario

  • Down smash - The front and back hits have an angle of 32° and 30°, respectively.
  • Up aerial - Has an angle of 45°.

Duck Hunt

  • Down tilt - Has an angle of 30°.
  • Forward smash (1st and 2nd hits) - Hits one and two have an angle of 5°.

Falco

  • Down smash - The hitboxes further away from Falco have an angle of 25°.
  • Back throw (1st hit) - The first hit has an angle of 35°.

Fox

  • Neutral attack (1st hit) - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°.
  • Down smash - The hitboxes further away from Fox have an angle of 25°.
  • Back aerial
  • Reflector - On grounded opponents, the hitbox has an angle of 10°.

Ganondorf

  • Forward tilt - Has an angle of 22°.
  • Up aerial - The late hit is a semi-spike with an angle of 0°.
  • Warlock Punch - The aerial versions of this move are semi-spikes with 30° angles.

Greninja

  • Down smash - Has an angle of 30°.
  • Forward throw - Has an angle of 5°.
  • Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
  • Water Shuriken (fully charged, loop hits) - The fully charged loop hits have an angle of 21°.
  • Substitute - Only when angled diagonally downwards, which has an angle of 25°.

Ike

  • Forward throw - Has an angle of 28°.
  • Back throw - Has an angle of 28°.

Jigglypuff

  • Down tilt - Has an angle of 20°.
  • Down smash - Has an angle of 0°.
  • Rollout - The grounded version of this move is a semi-spike with an angle of 30°.
  • Sideways Pound

King Dedede

  • Neutral attack (loop hits) - A small portion of the spinning hammer has an angle of 20°.
  • Down smash - The hitboxes further away from King Dedede have an angle of 30°.

Kirby

  • Stone (landing hit) - The landing hit has an angle of 0°.

Link

  • Neutral attack (3rd hit) - The third hit has an angle of 30°.
  • Down smash (2nd hit) - The second hit has an angle of 30°.
  • Grab aerial (1st hit) - The first hit has an angle of 35°.

Little Mac

  • Down smash
  • Forward aerial
  • Back aerial

Lucario

Lucas

  • Neutral attack (1st and 2nd hits) - A small portion of the kicks has an angle of 30°.
  • Down tilt - A small portion of the kick has an angle of 0° on grounded opponents.
  • PSI Magnet

Lucina

  • Down tilt
  • Dancing Blade - Angled sideways, the hitboxes of the first and third hits further away from Lucina have an angle of 20° and 35°, respectively.

Mario

  • Down smash - The front and back hits have an angle of 32° and 30°, respectively.

Marth

  • Down tilt - Hits at a 30° angle.
  • Dancing Blade - Angled sideways, the hitboxes of the first and third hits further away from Marth have an angle of 20° and 35°, respectively.

Mega Man

  • Dash attack (loop hits)

Meta Knight

  • Down smash
  • Down aerial - The hitboxes closer to Meta Knight have an angle of 35°.

* Both Meta Knight's down smash and down aerial are tied for the fastest semi-spike in the game (frame 4).

Mii Fighters

Mii Brawler

  • Down smash
  • Feint Jump - A small portion of the kick has an angle of 35°.

Mii Gunner

Mii Swordfighter

  • Down smash
  • Gale Strike - A small portion of the wind has an angle of 20°.
  • Power Thrust - The grounded version's clean hit is a semi-spike.

Mr. Game and Watch

  • Down tilt
  • Down smash - The hitboxes closer to Mr. Game and Watch have an angle of 20°.
  • Chef (pan)
  • Judge (#6) - #6 has an angle of 20°.

Ness

  • Dash attack (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°.
  • Down tilt
  • Down smash (final hit)
  • Forward PSI Magnet

Olimar

  • Down smash

Pac-Man

  • Dash attack (1st and 2nd hits)
  • Down smash - The clean hit is a semi-spike with an angle of 29°.
  • Bonus Fruit (orange) - The orange has an angle of 30°.

Palutena

  • Down smash - The late hit is a semi-spike with an angle of 28°.
  • Reflect Barrier - Hits at an angle of 25°.

Peach

  • Forward smash - Only when used with the tennis racket. When sweetspotted and fully charged, it is the strongest semi-spike in the game and has an angle of 28°.
  • Down smash (loop hits) - A small portion of the slashes has an angle of 15°.
  • Toad (loop hits)

Pikachu

  • Neutral attack - Hits at an angle of 0°.

Pit

  • Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
  • Down smash (2nd hit)
  • Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.

R.O.B.

  • Down smash (final hit)
  • Back aerial

Robin

  • Down tilt
  • Down smash - Only when used with the Bronze Sword.
  • Neutral aerial

Rosalina & Luma

  • Down tilt
  • Down smash
  • Back aerial

Roy

  • Down tilt
  • Double-Edge Dance - Angled downwards, the third hit is always a semi-spike.

Ryu

  • Hadoken - On grounded opponents, all hitboxes (excluding Shakunetsu Hadoken's final hit) have an angle of 0°.

Samus

  • Down smash
  • Neutral aerial (1st hit)
  • Forward aerial (2nd-4th hits) - A small portion of the blasts has an angle of 20°.
  • Missile (homing missile)

Sheik

  • Up tilt (1st hit) - A small portion of the kick has an angle of 0°.
  • Forward smash (1st hit) - A small portion of the kick has an angle of 26°.
  • Light Arrow

Shulk

  • Forward smash (1st hit) - A small portion of the stab has an angle of 10°.

Sonic

  • Dash attack (loop hits) - The loops have an angle of 0°.
  • Down smash - Both hits have an angle of 30°.
  • Down throw (final hit) - The final hit has an angle of 20°.

Toon Link

  • Forward tilt - The hitboxes further away from Toon Link have an angle of 20°.

Wario

  • Down smash
  • Wario Waft (fully charged) - The clean hit is a semi-spike.

Wii Fit Trainer

  • Down smash

Yoshi

  • Down tilt - The hitboxes closer to Yoshi have an angle of 28°.
  • Down smash

Zelda

  • Forward smash (loop hits) - A small portion of the sparks has an angle of 25°.
  • Down smash - The hitboxes closer to Zelda have an angle of 20°.

See also