Boss Battles: Difference between revisions

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==Differences between Easy and Hard Difficulties==
==Differences between Easy and Hard Difficulties==
*Bosses are harder to deal a big fraction of HP at once.
*Bosses are harder to deal a big fraction of HP at once.
*The attacks that have super speed go faster. (such as [[Rayquaza]]'s moves where he moves across the stage quickly]]
*The bosses move faster with their attacks. (such as [[Rayquaza]]'s moves where he moves across the stage quickly]]
*The pauses between attacks are quicker.
*The pauses between attacks are quicker.



Revision as of 23:45, February 13, 2010

Boss Battles Mode is a Unlockable Stadium mode introduced in Super Smash Bros. Brawl, which is very similar to All-Star Mode, except you fight all bosses rather than all characters. Boss Battles Mode is unlocked after the player completes both Classic Mode and 'The Subspace Emissary' for the first time, or in other words, has faced each boss other than Crazy Hand or Master Hand at least once.

Gameplay

The goal of Boss Battles Mode is to defeat every boss in the game with a single stock, or two characters in its co-op mode. When a player begins Boss Battles mode, they are immediately dropped into combat against one of the ten bosses. Once a boss is defeated, the player is brought to the rest area. The rest area displays all defeated bosses as trophies, a screen that displays the face of next boss to be fought, and has three heart containers, or five in co-op mode, which, like in All-Star, do not reappear even upon later visits to the rest area. This format continues until all bosses are defeated. This format is the same as All-Star Mode. However, the player is not allowed to continue after losing their stock, as it is a stadium mode. The battles occur in random order, except for the battle with Tabuu which always occurs last. Each boss has their own Stamina Bar as one would normally fight them in the Subspace Emissary, including both of the Hands. The player is treated with a picture of one of the bosses upon completing Boss Battles: this picture varies depending on the difficulty level chosen. You may not use stickers in Boss Battles.

The battles in this mode include:

Tips

  • Play Conservative.

You're facing 10 bosses instead of one, and have 1 life instead of 4, so you can't give a frenzy of attacks at once. Wait for the gaps between attacks, then strike briefly, then prepare to evade the next attack. Strike a single multiple hit quick attack, then retreat to shoot projectiles if possible while evading the bosses' moves.

You are given ten bosses to fight, and only 3 Heart Containers. Logically, it is best to use each one after every third Boss, when you are given a Trophy. But some bosses are hard to face with high damage, such as Duon or Porky Minch, so use them when you feel you will be unable to beat the Boss otherwise.

  • Abuse Powerful Moves.

Moves like Rock Smash, Hammer, Yoshi and Toon Link's Dairs and Bowser's Forward smash, and Ganondorf's Dark Dive inflict tons of damage. Use them, as long as they don't make you vulnerable. Kill moves like Rest and Warlock Punch work well, but use them only if you know they will defeat the boss in that hit. Kill move lag will almost surely leave you open to an attack. The less time it takes to defeat a boss, the less chance there is you'll receive damage. The best moves to use are usually those that can score multiple hits.

  • Use a Character that is Effective Against or Counters at least One Boss.

Fox, Ness, and Lucas are effective against Duon and Meta Ridley in that they have reflectors or absorbers. Pikachu is effective against any boss that takes to the air, as he can use Thunder to attack from the sky AND detonate attacks like Duon's Missiles/Mines safely. Marth is effective against many bosses in that his Counter inflicts massive damage, as does Ike's.

  • Take Advantage of the Boss's Size

Some attacks like Knee Smash have very limited range and are hard to use in normal brawls. For bosses, though, it is very easy, in that you can simply be touching any part of the boss, which easily take up a quarter of the stage, to inflict damage.

  • Always Dodge

Even if it's on Easy mode, dodge as many attacks of bosses as possible.Use moves like Farore's Wind to dodge. Some attacks of the bosses give you hints of what kind of attack it will be, and others come very quick. So dodge your way to attack without being wide open to be attacked at.

  • Easy ways to beat it on Intense
  • Play it on Co-op with another skilled player, and both use Charizard. Then use Rock Smash constantly on bosses, avoiding Tabuu's Off Waves with Pokémon Change or, if skilled enough, by rolling or sidestepping.
  • Play as Meta Knight and continuously spam Nair.
  • Play as Lucario and use Heart Containers only when reaching 250%+
  • Play as Ness or Lucas in order to heal with Master Hand's Gun or Duon's Pink Energy blasts.
  • Play as a character with great evasion, speed, and jumping, and having some kind of ranged attack, therefore being able to deal moderate damage, while taking NONE. A Tether-grab ability helps for hanging UNDER the range of certain attacks, like Duon's Rapid Spin (When behind him) or Tabuu's Explosive Clones. Example characters: Zero-Suit Samus & Sonic.

Recommended character attacks

  • Lucario: Jump above the target and constantly use Down Aerial, Reverse Double Team, All Specials
  • Jigglypuff: Forward Aerial, Back Aerial, Down Aerial
  • Marth: Forward Smash, Up Smash, Forward Aerial, Down Aerial, Dancing Blade, Counter
  • Ike: Up Smash, Forward Smash, Aether, Counter
  • Ness: Forward Smash, Back Aerial, All Specials
  • Lucas: Same as Ness, All Smashes, Neutral Aerial, Down Aerial. PK Thunder is very useful for flying bosses.
  • Mr. Game & Watch: All Aerials, especially Side Aerials, Oil Panic
  • Sonic: Up Tilt, Forward Smash, Up Smash, Neutral Aerial, Forward Aerial, Back Aerial, Up Aerial
  • Snake: Forward Tilt, Forward Smash, Down Smash, Neutral Aerial, Down Aerial, All Specials

Challenges

There are eight trophies obtained by completing Challenges in Super Smash Bros. Brawl involving Boss Battles Mode. Golden Hammers cannot be used to break them, except in PAL.

  • Clearing Boss Battles with 10 characters gives you the Subspace Gunship trophy
  • Clearing Boss Battles with 20 characters gives you the Jyk trophy
  • Clearing Boss Battles with every character gives you the Winged Tabuu trophy
  • Clearing Boss Battles on Easy difficulty gives you the Subspace Bomb trophy
  • Clearing Boss Battles on Medium difficulty gives you the Shadow Bugs trophy
  • Clearing Boss Battles on hard difficulty gives you the Dark Cannon trophy
  • Clearing Boss Battles on Very Hard difficulty gives you the Porky Statue trophy
  • Boss Battles on Intense difficulty gives you the Galleom Tank trophy

Differences between Easy and Hard Difficulties

  • Bosses are harder to deal a big fraction of HP at once.
  • The bosses move faster with their attacks. (such as Rayquaza's moves where he moves across the stage quickly]]
  • The pauses between attacks are quicker.

Boss changes from other modes

Several of the bosses are slightly altered from their appearances in other modes.

  • Crazy Hand is a boss itself, rather than together with Master Hand.
  • Master Hand and Crazy Hand have Stamina Bars like other bosses, rather than the usual HP shown at the bottom.
  • Galleom will be fought randomly in one of his two stages.
  • There is no time limit to fight Meta Ridley.
  • On Easy, Normal and Hard modes, Tabuu's Off Waves do not instantly kill a player who comes in contact with them.
  • In lower difficulties, all the bosses' speed, attack power and health are greatly decreased.
  • Petey Piranha's cages are empty, as when he is faced in The Great Maze stage of The Subspace Emissary.
  • The sky is clear when fighting Petey in Boss Battles, rather than covered in dark clouds.
  • The individual boss themes are replaced with generic music, Boss Battle, except for Master Hand, Crazy Hand and Tabuu. They use the music Final Destination (Melee), Giga Bowser (Melee), and Boss Battle Song 2, respectively.
  • Items do not appear.
  • Each time you defeat three bosses you earn a rare trophy.
  • The camera behaves as it does in normal Brawls rather than as it behaves in the SSE.

Trivia

  • After you beat a boss, if you jump off the edge and go below the lower or side blast line, you will not be KO'ed.
  • This mode resembles Kirby Super Star's "The Arena" in many ways:
    • Between boss battles, there is a rest area where you can occasionally heal yourself. When you get a Maxim Tomato/Heart Container, it disappears for the rest of the mode.
    • This rest area is also not present before fighting the first boss.
    • To go to the next boss, you must go to a specific place in the rest area; the warp star in The Arena and the beam of light in Boss Battles.
    • The bosses are fought in a random order, except the final one, which is the final boss of the game.
    • There were some changes in the boss fights, to fit them in this mode/sub-game.
    • After every fight, you'll see which boss is next.
    • Every boss that has the normal boss fight music has their music changed with music exclusively made for that mode/sub-game.
    • When you lose, you have to start all over again.
  • When you defeat a boss, you do not get it as a trophy. but for some reason, it appears as a trophy in the backround of the resting area.
  • You can already start when the countdown bar isn't empty yet.

External Links

Boss Battles Mode in action