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NOTE: Every claimed source needs a cross-reference link; claimed sources need to be plausible, not awfully obscure; default costumes usually don't need descriptions since they are not alternate costumes; returning costumes original to Smash do not need references to their appearances in previous Smash games.
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Byleth's male and female alternate costumes
A lineup of
Sora's alternate costumes
Each character in Super Smash Bros. Ultimate has a set of alternate costumes that feature different colors or designs. Due to the presence of 8-Player Smash, all characters have eight costumes except for the 3 Mii Fighters, which have a variety of costume options.
Some characters possess certain alternate costumes with more drastic design differences, and are not merely recolors of their standard outfits. Mario, Piranha Plant, Wario, Link, Zero Suit Samus, Ridley, Ike, Isabelle, Little Mac, Shulk, Cloud, Bayonetta, Joker, Sephiroth, Kazuya and Sora have different outfits available; Hero's costumes represent different protagonists across the Dragon Quest series; Pikachu, Pokémon Trainer, Villager, Wii Fit Trainer, Robin, Corrin, Inkling, and Byleth all have male and female variants; and Olimar, Bowser Jr., and Steve have model swaps that change them into different characters with different names, complete with corresponding voice and announcer clips, though like all other alternate costumes, they bear no gameplay differences.
In Ultimate, the game loads default costume character portraits on the character selection screen first, and then loads alternate costume portraits in fighter number order, with the exceptions of transformation characters, who are loaded first. This can result in characters' alternate costume portraits not being displayed for several seconds, as the game is still loading them. This issue is alleviated on Nintendo Switch 2 due to the game leveraging the more powerful GPU to load data faster.
| Brown
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Based on their appearances in Banjo-Kazooie and Banjo-Tooie.
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| Pink
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Banjo resembles Mumbo Jumbo, the helpful shaman. Kazooie resembles her color scheme from Banjo-Kazooie: Nuts & Bolts.
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| Black
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Banjo resembles Bottles, the move-teaching mole. Kazooie resembles one of her four possible colors in Banjo-Tooie's multiplayer Squawkmatch minigame as well as Heggy from Banjo-Tooie.
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| Red
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Banjo resembles his sister Tooty, with her blonde hair represented by his yellow backpack. The red fur and blue clothing also cause him to bear a resemblance to Conker from Conker's Pocket Tales, another Rare Ltd. character. Kazooie resembles one of her four possible colors in Banjo-Tooie's Squawkmatch. She also resembles a chained breegull from Banjo-Kazooie: Grunty's Revenge.
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| White
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Banjo resembles Boggy the polar bear, while Kazooie resembles a real-life gentoo penguin.
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| Yellow
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Banjo resembles one of his possible colors in Banjo-Tooie's Squawkmatch. Kazooie resembles Terry the pterodactyl, the boss of Terrydactyland in Banjo-Tooie.
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| Blue
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Resembles the respective colors of their names in the Banjo-Kazooie series logo, and by extension, Split-Up Pads from Banjo-Tooie. Banjo also resembles one of his four possible colors in Banjo-Tooie's Squawkmatch.
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| Green
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Resembles Gruntilda Winkybunion's green skin, black clothing, and purple scarf. This is the only skin that changes the color of Banjo and Kazooie's eyes and Banjo's necklace, as well as changing the color pattern of his shorts. They also bear a resemblance to Yooka & Laylee, the titular protagonists from Yooka-Laylee, a spiritual successor to Banjo-Kazooie developed by several former Rare Ltd. developers.
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Half of Bayonetta's costumes are based on her design from Bayonetta 2, while the other half are based on her design from Bayonetta. For the former half, she wields Love is Blue, which has blue attack trails. For the latter half, she wields Scarborough Fair, which has red attack trails, and speaks English even in the Japanese version (referencing how the original release of Bayonetta for the Xbox 360 and PlayStation 3 did not have a Japanese dub). Her Bullet Climax has slightly different sound effects for the two different costume types.[1]
Instead of alternate color schemes, Bowser Jr.'s alternate costumes consist of the Koopalings. Bowser Jr.'s Junior Clown Car is the only one with black eyes and horizontal orange "eye paint", while the Koopalings' mass-produced Clown Cars have yellow mechanical eyes with vertical black "eye paint". Aside from Roy and Morton, whose positions are swapped, the Koopalings are listed by the order they are fought in Super Mario Bros. 3.
Half of Byleth's costumes are male, while the other half are female.
| Male
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The male design for Byleth.
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| Female
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The female design for Byleth.
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| Blue
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Based on the color scheme of Dimitri.[4] The dagger's color scheme is changed to match the one he gave Edelgard.
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| Red
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Based on the color scheme of Edelgard.[4] She wears white gloves, and the tights are made opaque red rather than patterned lace.
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| Yellow
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Based on the color scheme of Claude.[4]
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| Green
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Based on the color scheme of Sothis.[4] The tights are colored to appear bare. Also resembles the Sothis Regalia, a DLC outfit from the Three Houses Expansion Pass.
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| Black
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Male Byleth after fusing with Sothis.
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| Grey
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Female Byleth after fusing with Sothis.
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Half of Cloud's costumes are based on his appearance in Final Fantasy VII, while the other half are based on his "Cloudy Wolf" design from Final Fantasy VII: Advent Children.[6] In two of his Advent Childen costumes, his Geostigma-infected arm is covered by a sleeve, while it is exposed in the other two, revealing the red ribbon he wrapped around it in memory of Aerith Gainsborough.
As of Sephiroth's official release, Advent Children Cloud uses Omnislash Ver. 5 as his Final Smash rather than the standard Omnislash, which is mostly a cosmetic difference; however, the explosion resulting from the move's final hit has slightly different properties regarding the direction in which it launches enemies who were not caught by the rest of the move, thus technically making Cloud the only character in the game with a gameplay difference between his costumes.
Half of Corrin's costumes are male, while the other half are female.
| Male
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Based on the default customization settings for the Nohr Prince in Fire Emblem Fates.
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| Female
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Based on the default customization settings for the Nohr Princess in Fates.
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| Red
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Resembles Saizo, the elder twin of their retainer Kaze from Fates and the overworld sprites of enemy units in the Fire Emblem games.
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| Orange
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| Blue
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| Pink
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Resembles the overworld sprites of Valla-aligned units from Fates as well as the flames emitted by Omega Yato.
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| Green
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Resembles the overworld sprites of allied units in the Fire Emblem games.
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| Black
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Resembles her appearance as a Nohr Noble in Fates.
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| Orange
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Based on her current appearance in Mario Party 4 onwards.
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| Green
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Resembles Peach's appearance on the title screen of NES Open Tournament Golf.
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| Pink
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Resembles Peach's appearance in Super Mario Bros. 2 and Super Mario Bros. 3, where her sprite had brunette hair.
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| Blue
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Resembles her appearance on the title screen of NES Open Tournament Golf.
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| Red
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| Purple
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Resembles her appearance in the Short Game mode from Mario Tennis.
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| White
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Resembles a wedding gown. It is complementary to Princess Peach's wedding costume. The artwork for this alternate costume displays Daisy's crown colored gold while it's actually colored white in-game.
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| Black
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| Black
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| Green
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Resembles Thanatos as he appears in Kid Icarus: Uprising.
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| Brown
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Resembles Magnus from Kid Icarus: Uprising.
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| Yellow
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| Red
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Resembles Twinbellows as it appears in Kid Icarus: Uprising. The wings are a much lighter shade of gray to represent its exposed spine.
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| Blue
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| White
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Resembles Pit. Dark Pit retains his black wings and gains a red scarf, likely to better differentiate the two. It is complementary to Pit's "fallen angel" costume.
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| Purple
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Bears a slight resemblance to the Eggplant Wizard enemies from the Kid Icarus games.
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