User:Plague von Karma: Difference between revisions

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(→‎Candidacy: My understanding is that the Giant Kirby page is going to be deleted, so preparing so you don't have the link on your page.)
Tag: Mobile edit
(Undid edit by Unnamed anon: I am keeping it solely for demonstration purposes. I will remove the link, though.)
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* [[Ridley (SSBB)]] qualifies on account of being a boss with debug controls unused in the game's files, which are easily re-enabled with Gecko codes.  
* [[Ridley (SSBB)]] qualifies on account of being a boss with debug controls unused in the game's files, which are easily re-enabled with Gecko codes.  
* [[Dracula]] does not qualify due to an apparent lack of debug codes that would make him usable. Thus, he would require large-scale modifications to the game that place him outside the scope of the project.  
* [[Dracula]] does not qualify due to an apparent lack of debug codes that would make him usable. Thus, he would require large-scale modifications to the game that place him outside the scope of the project.  
* [[Giant Donkey Kong (SSB)]] qualifies, on account of having his own files and physics. The "Giant" association is merely coincidental - Super Mushrooms don't exist in 64. Likewise, the same applies to [[Metal Mario (SSB)]].  
* Giant Kirby does not qualify due to simply being Kirby with [[Super Mushroom]] power-ups.
** However, [[Giant Donkey Kong (SSB)]] does, on account of having his own files and physics. The "Giant" association is merely coincidental - Super Mushrooms don't exist in 64. Likewise, the same applies to [[Metal Mario (SSB)]].  


These standards are fairly straightforward and what most people looking into this would expect.
These standards are fairly straightforward and what most people looking into this would expect.  


===Character Slot-bearing Unplayables===
===Character Slot-bearing Unplayables===

Revision as of 17:08, August 11, 2023

Edit Count

This user has made 2,433 edits.

PlagueSigImage.pngPlague von KarmaPlagueSigImage.png
For userspace
Character info
Smash 64 mains Yoshi, Pikachu
Melee mains Bowser, Roy
Brawl mains Bowser, Wolf
Smash 4 mains Ryu, Bowser
Ultimate mains King K. Rool, Terry
Project M main Roy
Personal and other info
Location Llandrindod Wells, Powys Wales
Miscellaneous info
Skill Other Semi-Professional

Hey, I'm an Ex-Smash Labber! I used to hang around the SmashCords Discords; while there, I was an administrator in the Terry Discord and Community Organizer in the King K. Rool Discord. I also labbed a few other characters sometimes, such as Donkey Kong and Duck Hunt. I also used contribute to Smogon as a moderator, one of the largest competitive Pokemon Communities.

On SmashWiki, I'm basically the guardian of the King K. Rool page on this website because nobody else is gonna keep that thing up to standard. I also contributed heavily to his moveset pages, Command Input Special Moves, and Arcade controller. I spend time making Overviews on various moveset pages and providing technical/competitive information too. This game is very interesting from a mechanics standpoint and I like to share what I learned.

Mainspaced Articles

and an absolute ton of moveset pages!

Unplayable character documentation

In 2021, I published a proposal regarding documenting unplayable characters on SmashWiki. This was passed in early 2023, and I have since dedicated myself to making the pages for each of them. This list, with its redlinks, is basically my checklist. If you wish to help, by all means do, but contact me @plague_von_karma on Discord.

Candidacy

I personally hold the following standards for "unplayables".

  • They must exist in the vanilla game in some form.
  • They must require minimal tinkering to be playable (Brawl bosses are the most "out there" so far).
  • They must have their own files and not pull from another character's.

With these standards, the following would apply:

  • Giga Bowser (SSBM) qualifies on account of being a fully independent character in his own character slot.
  • Ridley (SSBB) qualifies on account of being a boss with debug controls unused in the game's files, which are easily re-enabled with Gecko codes.
  • Dracula does not qualify due to an apparent lack of debug codes that would make him usable. Thus, he would require large-scale modifications to the game that place him outside the scope of the project.
  • Giant Kirby does not qualify due to simply being Kirby with Super Mushroom power-ups.
    • However, Giant Donkey Kong (SSB) does, on account of having his own files and physics. The "Giant" association is merely coincidental - Super Mushrooms don't exist in 64. Likewise, the same applies to Metal Mario (SSB).

These standards are fairly straightforward and what most people looking into this would expect.

Character Slot-bearing Unplayables

These characters can be controlled through simple character codes;

Brawl Bosses

These characters can be controlled through a special debug code that enables P4's boss control;

To be revised

These pages are from before the new policy was established and need revamping to work akin to the above completed pages.

Characters of dubious playability

All of these characters are programmed as items and don't appear to have debug codes that make them playable (a la Brawl bosses). Thus, more research is required. It is likely that this could involve large-scale modding of the game beyond the scope of a simple CSS mod, which resultantly falls outside the scope of the project. Possible, but just needs more than any of the above characters. If they lack any debug codes that would make them playable, then it's dead in the water to me.

Indistinguishables

These characters appear to not necessarily be "unplayables," and thus need further research to vet them;

  • Fighting Polygon Team - Same physics, hitboxes, and everything, but may need further checks to see if they are like the Japanese versions of the characters. But from what I can tell, they pull from the same data. Naming convention would likely be how the 64 community does it (eg. "Polygon Mario").
  • Fighting Mii Team - Seemingly just Mii Fighters and I don't see them being worth investigating regardless.

Resources

I used to spend a lot of time looking at scripts, using Ruben's KO Calculator and stuff like that. I find it fun labbing outside of Smash to theorycraft more effectively. Obviously tests in-game are done as well though! Here's my main resource hub. I keep absolutely everything I do on there, although there are links to more lab repos for specific characters among other things, so it can get a bit messy...

I do similar things for Pokemon, especially RBY!

Tournament placings

I sometimes play in tournaments; often WiFi ones, but sometimes offline. They're nothing extravagant and the tours are often small-ish scale. I'm considering participating in more. I only really go to tourneys if a friend is there. My most notable win would be Nabster at Smash Quarter, I guess, but he's not like, ridiculously high level. There are definitely more tourneys than just these, especially in regards to Brawl, but I can't find any records.

Super Smash Bros. Melee

Tournament Date 1v1 Placement
Smash @ Staffs c.2017 Unknown

Very unsure on the date for this, all I know is it was the first one and I went 0-2 with Pichu lol

Super Smash Bros. for Nintendo 3DS

Tournament Date 1v1 Placement
NWC 3DS Ranking TournamentOnline August 11, 2015 5th
NWC No-Item Fox Only EventOnline c.2015 Unknown
Shads Stream Tourney 2 playahOnline c.Jan 2016 Unknown
Nino Magical Smashing Jerk #7Online c.Jan 2018 3rd
Nino's Magical Smashing Jerk! Orb Battles!Online c.2018 Unknown

Super Smash Bros. for Wii U

A lot of this is missing due to going to irl events and the like.

Tournament Date 1v1 Placement
NWC Wii U Ranking TournamentOnline c.2015 Unknown
The Risen Rankings Tournament (Smash Singles WiiU)Online c.2016 7th

Super Smash Bros. Ultimate

Tournament Date 1v1 Placement
IG Presents Smash Circuit #1 @Cyberzone We're Back Baby!Online 20th Jan 2019 9th
Manchester Conquest 5: MiniMo's Mega Adventure 5th Oct 2019 65th
Smash Quarter 141 10th Oct 2019 17th
Mass Mutiny: The Road to Smash GamesOnline 16th Nov 2019 5th
Lockdown #8Online 15th Apr 2020 13th
DollHouse Diorama #1Online 15th Apr 2020 9th
Mist Valley CupOnline 18th Apr 2020 17th
No Problem #7Online 29th Apr 2020 4th
The Great Garlic Showdown #4 (2.0)Online 21st May 2020 3rd
DollHouse Diorama #23Online 27th May 2020 33rd
The Line #11 UnlockedOnline 12th June 2020 49th
Nexus Fight Club #15 w/ £35 PRIZE POOL (EU ONLY)Online 20th July 2021 13th