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===Music=== | ===Music=== | ||
*'''Main Theme (Pikmin)''': | ===Music=== | ||
''See [[List of SSB4 Music (Pikmin series)]]'' | |||
====Original tracks==== | |||
Arrangements and remixes unique to ''SSB4''. | |||
*'''Stage Select (Pikmin 2)''': an arrangement of "World Map Theme" from ''Pikmin 2''. It plays on Distant Planet and Garden of Hope. | |||
*'''Mission Mode (Pikmin 3)''': an arrangement of "Mission Mode" from ''Pikmin 3'', itself an arrangement of "Pikmin" from the original ''Pikmin''. It features singing Pikmin. It plays on Garden of Hope. | |||
====Returning tracks==== | |||
Arrangements and remixes from ''Brawl''. | |||
*{{GameIcon|SSBB}} '''Stage Clear / Title (Pikmin)''': an arrangement of "Night Comes" and "Pikmin" from ''Pikmin''. It plays on Garden of Hope. | |||
*{{GameIcon|SSBB}} '''Environmental Noises''': an environmental-inspired interpretation of the wildlife audio samples used to establish the atmosphere of ''Pikmin''. It plays on Garden of Hope. | |||
*{{GameIcon|SSBB}} '''World Map (Pikmin 2)''': an arrangement of "World Map Theme" from ''Pikmin 2''. It plays on Garden of Hope. | |||
====Source tracks==== | |||
Compositions and arrangements directly sourced from ''Pikmin'' games with no alterations. | |||
*'''Main Theme (Pikmin)''': plays on Distant Planet and Garden of Hope. | |||
*'''Forest of Hope''': from ''Pikmin''. It plays on Garden of Hope. | |||
*'''Garden of Hope''' from ''Pikmin 3''. It plays on Garden of Hope. | |||
====Victory fanfares==== | |||
*'''Victory! Pikmin''': an arrangement of the first few notes of the "Pikmin motif", a derivative of the eponymous title theme from ''Pikmin''. It is sourced from ''Brawl''. | |||
===Trophies=== | ===Trophies=== | ||
{{main|List of SSB4 trophies (Pikmin series)}} | {{main|List of SSB4 trophies (Pikmin series)}} |
Revision as of 22:25, October 4, 2018
Nintendo101 "the101" | |
---|---|
Character info | |
Melee mains | Peach, Yoshi |
Other Melee characters | Pikachu, Young Link |
Brawl mains | Pikachu, Kirby |
Other Brawl characters | Yoshi, Sonic |
Smash 4 mains | Robin, Yoshi |
Other Smash 4 characters | Zero Suit Samus, Pikachu, Sonic |
Project M mains | Samus, Peach |
Other Project M characters | Mario, Link |
Personal and other info | |
Location | USA |
Miscellaneous info | |
Skill | Eh... |
Hey there! I'm the101. I like games and such, and I remember a lot of unnecessary things about them. It uniquely only comes in handy for editing wikis... Go figure!
Workshop: Pikmin in Super Smash Bros. 4
The Pikmin series also offers a stage for Super Smash Bros. for Wii U, as well as the return of Olimar as a playable character.
Characters
- Olimar: Olimar returns as a playable character for Super Smash Bros. 4, using all five Pikmin he used in Super Smash Bros. Brawl. Though, this time he can only have three Pikmin follow him at once rather than six, and instead of plucking Pikmin at random, pluck them in a fixed order of Red, Yellow, Blue, White, Purple, Red, etc. Olimar also has a new recovery move that uses Winged Pikmin to carry him. Four of Olimar's alternate costumes switch him with Alph, one of the three playable characters in Pikmin 3.
Items
- Hocotate Bomb (throwing): an explosive rocket that resembles the Hocotate ship from Pikmin 2. Similar to End of Day, the bomb launches skyward and comes back crashing down, creating a large explosion that damages nearby opponents on impact. Being tossed or attacked trigger its launch. If it was tossed, it will not harm the wielder. It can also take fighters up with it as it ascends, similar to Mega Man's up aerial. If struck enough times, it will explode immediately. This bomb is not in any of the Pikmin games.
Smash Tour items
- Plasm Wraith (Red): a gelatinous beast from Pikmin 3. It heals the user when they block attacks with their shield in battle.
Enemies
- Iridescent Glint Beetle: a subterranean variety of beetle from Pikmin 2. In Smash Run, it is usually only found in bonus rooms. It does not present any harm. When struck, it drops gold. It can be hit about 4-5 times before it scuttles back underground. In Smash Tour, any player that bumps into one on the board is awarded extra fighters.
Smash Run enemies
- Bulborb: a large, red species of grub-dog from the original Pikmin. Like other large enemies, it takes many hits to take down. Its main attack consists of running toward the fighter, snapping its mandibles towards the fighter, and jumping up and hitting the fighter with its head.
Stages
for Wii U
- Garden of Hope: staged in an alien garden from Pikmin 3. It is a large stage that is made up of two large columnar platforms, a climbing stick, a pot, and a set of elevator platforms on the side, which function as scales. A small bridge appears to connect the two large platforms. Fighters can destroy the pot and the Climbing Stick, and can stand on top of both. Wild Pikmin will come onto the stage to fix any damage done, such as rebuilding the bridge and the pot. Fighters can get stuck in the pot if they stand in the middle while Pikmin are rebuilding it. An enormous creature called the Peckish Aristocrab will occasionally lumber across the stage, destroying structures and damaging fighters in its wake. If fighters have ≥80% damage, making contact with the Aristocrab can result in an instant KO. A Bulborb and the S.S. Drake appear in the background.
for Nintendo 3DS
- Distant Planet: staged in the Forest of Hope from the original Pikmin.
Music
Music
See List of SSB4 Music (Pikmin series)
Original tracks
Arrangements and remixes unique to SSB4.
- Stage Select (Pikmin 2): an arrangement of "World Map Theme" from Pikmin 2. It plays on Distant Planet and Garden of Hope.
- Mission Mode (Pikmin 3): an arrangement of "Mission Mode" from Pikmin 3, itself an arrangement of "Pikmin" from the original Pikmin. It features singing Pikmin. It plays on Garden of Hope.
Returning tracks
Arrangements and remixes from Brawl.
- Stage Clear / Title (Pikmin): an arrangement of "Night Comes" and "Pikmin" from Pikmin. It plays on Garden of Hope.
- Environmental Noises: an environmental-inspired interpretation of the wildlife audio samples used to establish the atmosphere of Pikmin. It plays on Garden of Hope.
- World Map (Pikmin 2): an arrangement of "World Map Theme" from Pikmin 2. It plays on Garden of Hope.
Source tracks
Compositions and arrangements directly sourced from Pikmin games with no alterations.
- Main Theme (Pikmin): plays on Distant Planet and Garden of Hope.
- Forest of Hope: from Pikmin. It plays on Garden of Hope.
- Garden of Hope from Pikmin 3. It plays on Garden of Hope.
Victory fanfares
- Victory! Pikmin: an arrangement of the first few notes of the "Pikmin motif", a derivative of the eponymous title theme from Pikmin. It is sourced from Brawl.
Trophies
This is a list of trophies from the Pikmin series.
Both Versions
- Olimar
- Olimar (Alt.)
- Alph
- Red Pikmin
- Blue Pikmin
- Yellow Pikmin
- White Pikmin
- Purple Pikmin
- Rock Pikmin
- Winged Pikmin
- Hocotate Bomb
- Iridescent Glint Beetle
- Bulborb
- Pellets
- Louie
Super Smash Bros. for Wii U
In addition to the ones above, there are many more trophies in this version.
- End of Day
- Charlie
- S.S. Drake
- Brittany
- Peckish Aristocrab
- Yellow Wollywog[1]
- Iridescent Flint Beetle
- Swooping Snitchbug
- Burrowing Snagret
- Quaggled Mireclops
- Plasm Wraith
- ^ Known as "Yellow Wollyhop" in PAL versions.
References within Smash
Testing a potential new layout for the bottom of the universe pages, which are currently, well, a mess. Some information is specified multiple times and their is no cohesion. I think standardization would make these sections much easier to read, so I propose the following.
Referential Organization Scheme
- Elements are categorized into Fighter elements or Game elements. The latter are any elements from the applicable universe not apparent in the the fighters themselves and exist independently of them.
- Smash game: Elements within these categorizes are organized by their appearances in Smash titles. Smash titles are arranged in succession by their release dates (i.e. Smash 64, Melee, Brawl...)
- Fighter elements organization is yet to be finalized.
- Game elements rely on a similar organization scheme to the trophy collections.
- Items
- Assist trophy and Poké Ball characters
- Enemy characters (Adventure Mode, Subspace Emissary, Smash Run, and Smash Tour - not stage hazards)
- Bosses
- Stages (including elements specific to the stages, such as hazards, background objects)
- Music
- Masterpieces
- Challenges
Below is an example of how the above scheme would be implemented. I compiled all of the information specified on the Mario (universe) page concerning elements from Mario Bros.
Mario Bros.
Fighter elements
- Mario’s blue-and-red costume is based on his appearance on the Japanese arcade cabinet.[1]
- Mario’s cyan-and-pink costume resembles his appearance on the Famicom boxart.
- Luigi debuted in this title.
- Luigi’s cyan costume resembles Mario's appearance on the American N.E.S. boxart.
- Luigi's crawling animation is accompanied with this title's running sound effect.
- Wario's cyan-and-pink costume resembles Mario's appearance on the Famicom boxart.
Game elements
- The revival platform characters respawn on is similar to how characters respawn in this title after losing a life.
- The POW Block is in interactive object on Mushroom Kingdom and Mario Bros. in Smash 64 and Brawl, respectively. It is a throwing item in SSB4.
- The Freezie appears as a throwing item.
- Mario Bros. appears as a stage.
- Shellcreepers are hazards on Mario Bros. in Brawl. They appear as a trophy in SSB4.
- Sidesteppers are hazards on Mario Bros. and a sticker in Brawl. They each appear as a trophy in SSB4.
- "Mario Bros." is an arrangement of the title theme.
- Fighter Flies appear as a trophy.