SSBM Icon.png
SSBB Icon.png
SSB4 Icon.png
SSBU Icon.png

Spot dodge: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Serpent King moved page Sidestep to Spotdodge: Per consensus)
No edit summary
Line 1: Line 1:
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{move|Spotdodge}}
[[File:Mario Sidestep SSBM.gif|right|thumb|120px|Mario's sidestep animation in ''Melee''.]]
[[File:Mario Sidestep SSBM.gif|right|thumb|120px|Mario's sidestep animation in ''Melee''.]]


A '''sidestep''' (commonly called a '''spotdodge''' or a '''spot dodge''', officially known as a '''sidestep dodge''', and named '''EscapeN''' by [[Debug menu (SSBM)|''Melee''{{'}}s Debug Menu]] and ''Brawl'' and ''Smash 4''{{'}}s internal character files) is a maneuver in ''[[Melee]]'', ''[[Brawl]]'', ''[[Smash 4]]'', and ''[[Ultimate]]'' that renders the character [[intangible]] for a few frames, with the duration varying based on the game and character. Functionally similar to an [[air dodge]], it is performed by pressing down while [[shield]]ing, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging [[projectiles]] and [[items]] along with quickly counter-attacking foes during the ending lag of their missed attack.
A '''spotdodge''' (commonly called a '''spot dodge''' or a '''sidestep''', officially known as a '''sidestep dodge''', and named '''EscapeN''' by [[Debug menu (SSBM)|''Melee''{{'}}s Debug Menu]] and ''Brawl'' and ''Smash 4''{{'}}s internal character files) is a maneuver in ''[[Melee]]'', ''[[Brawl]]'', ''[[Smash 4]]'', and ''[[Ultimate]]'' that renders the character [[intangible]] for a few frames, with the duration varying based on the game and character. Functionally similar to an [[air dodge]], it is performed by pressing down while [[shield]]ing, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging [[projectiles]] and [[items]] along with quickly counter-attacking foes during the ending lag of their missed attack.


The sidestep is the shortest and fastest of the three dodges ([[roll]], sidestep, and [[air dodge]]), and the only one where the player effectively remains stationary.
The spotdodge is the shortest and fastest of the three dodges ([[roll]], sidestep, and [[air dodge]]), and the only one where the player effectively remains stationary.


Though the sidestep animation shows the character leaning into the back or foreground, the intangibile state gained allows the character to dodge all attacks, including those that come from the foreground or background, such as the lava wave in [[Norfair]]. The character's leaning position after the intangibility ends can also result in evading attacks due to the three-dimensional nature of hitboxes, most notably {{SSBB|King Dedede}} being significantly outside the playing plane for most of his sidestep's ending lag.
Though the spotdodge animation shows the character leaning into the back or foreground, the intangibile state gained allows the character to dodge all attacks, including those that come from the foreground or background, such as the lava wave in [[Norfair]]. The character's leaning position after the intangibility ends can also result in evading attacks due to the three-dimensional nature of hitboxes, most notably {{SSBB|King Dedede}} being significantly outside the playing plane for most of his spotdodge's ending lag.


==Sidestep frame list in ''Melee''==
==Spotdodge frame list in ''Melee''==
[[File:Sidestep.jpg|thumb|right|[[Link]] sidestepping [[Fox]]'s [[Blaster]] in ''Melee''.]]
[[File:Sidestep.jpg|thumb|right|[[Link]] sidestepping [[Fox]]'s [[Blaster]] in ''Melee''.]]
{| class="wikitable sortable" style="text-align:center;"
{| class="wikitable sortable" style="text-align:center;"
Line 367: Line 366:
<small><nowiki>*</nowiki> Moves back slightly.</small>
<small><nowiki>*</nowiki> Moves back slightly.</small>


<small><nowiki>**</nowiki> Moves significantly back on the Z-axis, to where he's intangible to most attacks for all but 1 frame in his sidestep. Attacks need to have wide hitboxes that reach far into the Z-axis, or hit low enough to hit Dedede's foot that sticks out, to hit him during his vulnerable frames in his sidestep.</small>
<small><nowiki>**</nowiki> Moves significantly back on the Z-axis, to where he's intangible to most attacks for all but 1 frame in his spotdodge. Attacks need to have wide hitboxes that reach far into the Z-axis, or hit low enough to hit Dedede's foot that sticks out, to hit him during his vulnerable frames in his spotdodge.</small>


==Sidestep frame list in ''Smash 4''==
==Spotdodge frame list in ''Smash 4''==
[[File:Sidestep SSB4.JPG|thumb|right|[[Villager]] sidestepping [[Shulk]]'s [[forward smash]] in ''SSB4''.]]
[[File:Sidestep SSB4.JPG|thumb|right|[[Villager]] sidestepping [[Shulk]]'s [[forward smash]] in ''SSB4''.]]
This is the frame data of sidestep dodges as of version [[1.1.5]] of both {{for3ds}} and {{forwiiu}}. Note that, prior to version [[1.1.0]], all sidesteps had 1 more frame of intangibility.
This is the frame data of spotdodges as of version [[1.1.5]] of both {{for3ds}} and {{forwiiu}}. Note that, prior to version [[1.1.0]], all spotdoges had 1 more frame of intangibility.


{| class="wikitable sortable" style="text-align:center;"
{| class="wikitable sortable" style="text-align:center;"

Revision as of 15:21, November 28, 2018

Mario's sidestep animation in Melee.

A spotdodge (commonly called a spot dodge or a sidestep, officially known as a sidestep dodge, and named EscapeN by Melee's Debug Menu and Brawl and Smash 4's internal character files) is a maneuver in Melee, Brawl, Smash 4, and Ultimate that renders the character intangible for a few frames, with the duration varying based on the game and character. Functionally similar to an air dodge, it is performed by pressing down while shielding, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging projectiles and items along with quickly counter-attacking foes during the ending lag of their missed attack.

The spotdodge is the shortest and fastest of the three dodges (roll, sidestep, and air dodge), and the only one where the player effectively remains stationary.

Though the spotdodge animation shows the character leaning into the back or foreground, the intangibile state gained allows the character to dodge all attacks, including those that come from the foreground or background, such as the lava wave in Norfair. The character's leaning position after the intangibility ends can also result in evading attacks due to the three-dimensional nature of hitboxes, most notably King Dedede being significantly outside the playing plane for most of his spotdodge's ending lag.

Spotdodge frame list in Melee

Link sidestepping Fox's Blaster in Melee.
Characters Intangibility Frames Total Frames Total Intangibility Frames Ending Vulnerability Frames % Vulnerability vs Intangibility
Dr. Mario 2-15 22 14 7 50%
Falco 2-15 22 14 7 50%
Fox 2-15 22 14 7 50%
Kirby 2-15 22 14 7 50%
Link 2-15 22 14 7 50%
Luigi 2-15 22 14 7 50%
Mario 2-15 22 14 7 50%
Pichu 2-15 22 14 7 50%
Pikachu 2-15 22 14 7 50%
Samus 2-15 22 14 7 50%
Sheik 2-15 22 14 7 50%
Yoshi 2-15 22 14 7 50%
Young Link 2-15 22 14 7 50%
Jigglypuff 2-15 27 14 12 85.7%
Ice Climbers 2-18 27 17 9 52.9%
Marth 2-18 27 17 9 52.9%
Ness 2-18 27 17 9 52.9%
Peach 2-18 27 17 9 52.9%
Roy 2-18 27 17 9 52.9%
Mr. Game & Watch 2-12 32 11 20 181.81%
Ganondorf 2-20 32 19 12 63.1%
Captain Falcon 3-20 32 19 12 63.1%
Zelda 3-20 32 19 12 63.1%
Mewtwo 2-21 37 20 16 80%
Donkey Kong 2-23 37 22 14 63.63%
Bowser 4-24 42 21 18 85.7%

Sidestep frame list in Brawl

Zero Suit Samus sidestepping Snake's Remote Missile
Zero Suit Samus sidestepping Snake's Remote Missile in Brawl.
Characters Intangibility Frames Total Frames
Falco 2-20 22
Link 2-20 22
Pikachu 2-20 22
Toon Link 2-20 22
Yoshi 2-20 22
Marth 2-20 24
Captain Falcon 2-20 25
Charizard 2-20 25
Diddy Kong 2-20 25
Fox 2-20 25
Ganondorf* 2-20 25
Ice Climbers 2-20 25
Ike 2-20 25
Ivysaur 2-20 25
Kirby 2-20 25
Lucario 2-20 25
Lucas 2-20 25
Luigi 2-20 25
Mario 2-20 25
Meta Knight 2-20 25
Mr. Game & Watch 2-20 25
Ness 2-20 25
Peach 2-20 25
Pit 2-20 25
R.O.B. 2-20 25
Samus 2-20 25
Sheik 2-20 25
Snake 2-20 25
Sonic 2-20 25
Squirtle 2-20 25
Wario 2-20 25
Wolf 2-20 25
Zelda 2-20 25
Zero Suit Samus 2-20 25
Jigglypuff 3-16 25
Olimar 3-20 25
King Dedede** 2-20 27
Donkey Kong 2-23 30
Bowser 3-24 32

* Moves back slightly.

** Moves significantly back on the Z-axis, to where he's intangible to most attacks for all but 1 frame in his spotdodge. Attacks need to have wide hitboxes that reach far into the Z-axis, or hit low enough to hit Dedede's foot that sticks out, to hit him during his vulnerable frames in his spotdodge.

Spotdodge frame list in Smash 4

Villager sidestepping Shulk's forward smash.
Villager sidestepping Shulk's forward smash in SSB4.

This is the frame data of spotdodges as of version 1.1.5 of both Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Note that, prior to version 1.1.0, all spotdoges had 1 more frame of intangibility.

Characters Intangibility Frames Total Frames
Duck Hunt 2-16 24
Fox 2-15 24
Little Mac 2-15 24
Meta Knight 2-15 24
Pikachu 2-15 24
Sheik 2-15 24
Sonic 2-15 24
Toon Link 2-15 24
Zero Suit Samus 2-15 24
Mewtwo 2-14 24
Dark Pit 2-16 25
Diddy Kong 2-16 25
Falco 2-16 25
Greninja 2-16 25
Mr. Game & Watch 2-16 25
Pit 2-16 25
Wii Fit Trainer 2-16 25
Dr. Mario 2-17 26
Kirby 2-17 26
Lucina 2-17 26
Luigi 2-17 26
Mario 2-17 26
Marth 3-17 26
Mii Brawler 2-17 26
Mii Gunner 2-17 26
Olimar 2-17 26
Pac-Man 2-17 26
R.O.B. 2-17 26
Rosalina 2-17 26
Roy 2-17 26
Samus 2-17 26
Wario 3-17 26
Lucario 2-15 26
Corrin 3-17 26
Bowser Jr. 3-18 27
Captain Falcon 3-18 27
Charizard 3-18 27
Cloud 3-18 27
Ike 3-18 27
Link 3-18 27
Lucas 3-18 27
Mega Man 3-18 27
Mii Swordfighter 3-18 27
Ness 3-18 27
Palutena 3-18 27
Peach 3-18 27
Robin 3-18 27
Shulk 3-18 27
Villager 3-18 27
Yoshi 3-18 27
Zelda 3-18 27
Ryu 3-17 27
Bowser 4-19 28
Donkey Kong 4-19 28
Ganondorf 4-19 28
Jigglypuff 4-19 28
King Dedede 4-19 28
Bayonetta* 5-19 29

*Activates Bat Within if hit on frames 1-4.