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  • Lucina (SSB4) (category Lucina (SSB4)) (section Special moves)
    character like her ancestor, Lucina has been buffed significantly thanks to game updates. Updates 1.0.6, 1.0.8, 1.1.0 and 1.1.3 collectively improved her
    53 KB (5,868 words) - 02:10, May 2, 2024
  • Shield Breaker (category Lucina (SSB4)) (section Customization)
    edgeguarding. Main article: Marth (SSB4)/Neutral special/Custom 1 Main article: Lucina (SSB4)/Neutral special/Custom 1 Dashing Assault: Dashes forward, but
    11 KB (1,216 words) - 01:53, March 17, 2024
  • regular special moves as opposed to custom versions after transforming via their Final Smash, Lucario is still able to use its custom special moves, further
    9 KB (1,262 words) - 00:12, December 15, 2023
  • Marth (SSB4)/Neutral special/Custom 2 (category Neutral special moves (SSB4))
    Destination. He shares this move with Lucina. Shield Breaker Lucina Neutral special move
    782 bytes (86 words) - 20:52, July 9, 2020
  • Counter (redirect from Counter (Lucina)) (category Lucina (SSB4)) (section Lucina)
    deals less damage. Main article: Marth (SSB4)/Down special/Custom 1 Main article: Lucina (SSB4)/Down special/Custom 1 Iai Counter (known as Rush Counter in
    21 KB (2,318 words) - 01:24, March 16, 2024
  • Marth (SSB4)/Neutral special/Custom 1 (category Neutral special moves (SSB4))
    damage and negligible shield damage. Deals 4% uncharged and 11% uncharged. Shield Breaker Lucina Neutral special move
    747 bytes (78 words) - 20:52, July 9, 2020
  • Dancing Blade (category Lucina (SSB4)) (section In Super Smash Bros. 4)
    than 3 minutes. Main article: Marth (SSB4)/Side special/Custom 1 Main article: Lucina (SSB4)/Side special/Custom 1 Heavy Blade: Deals much more damage and
    14 KB (1,679 words) - 01:24, March 16, 2024
  • Robin (SSB4) (category Characters (SSB4)) (section Official Custom Moveset Project)
    by updates 1.1.0 and 1.1.1, with the high hitlag on his Levin Sword-based attacks becoming more useful and safer on shield. However, update 1.1.5 slightly
    52 KB (5,138 words) - 14:49, March 8, 2024
  • Palutena (SSB4) (category Characters (SSB4)) (section Official Custom Moveset Project)
    Lightweight on platforms. 1.1.5 Neutral infinite finisher deals more damage: 3% → 3.5%. Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)). Forward
    63 KB (5,941 words) - 16:50, April 18, 2024
  • Lucario (SSB4) (category Characters (SSB4)) (section Special moves)
    better. 1.1.1 Glancing Counter's angle altered: 58° → 65°. Glancing Counter's ending lag decreased. 1.1.3 Falling speed has been increased (1.56 → 1.68).
    58 KB (7,094 words) - 10:50, April 9, 2024
  • Villager (SSB4) (category Characters (SSB4)) (section Official Custom Moveset Project)
    distance. 1.1.1 Extreme Balloon Trip hitbox sizes decreased: 6.5/14.5 → 4/11.5. Consecutive uses of Balloon Trip further reduced in distance. 1.1.3 Pocketing
    41 KB (3,666 words) - 10:43, April 17, 2024
  • Mii Gunner (SSB4) (category Characters (SSB4)) (section Official Custom Moveset Project)
    also benefits slightly from the changes to shield mechanics in updates 1.1.0 and 1.1.1, as its attacks (most notably forward smash, down tilt and Charge Blast)
    30 KB (2,791 words) - 15:51, March 17, 2024
  • Side special move (category Side special moves) (section List of custom side special moves)
    not given custom special moves. Bowser’s side special in Brawl, Flying Slam. Pit’s side special in Brawl, Angel Ring. Villager’s side special, Lloid Rocket
    30 KB (433 words) - 07:38, January 14, 2024
  • Dark Pit (SSB4) (category Characters (SSB4)) (section Special attacks)
    changes to shielding mechanics in 1.1.0 and 1.1.1 are slightly beneficial to him due to his multi-hit moves and his side special, Electroshock Arm, having better
    40 KB (4,099 words) - 22:34, October 27, 2023
  • Kirby (SSB4) (category Characters (SSB4)) (section Special moves)
    updates 1.1.0 and 1.1.1, as they make down aerial's multiple hits and Stone's high damage output much more reliable at pressuring shields. Update 1.1.3 brought
    70 KB (7,640 words) - 23:55, April 6, 2024
  • Roy (SSB4) (category Characters (SSB4)) (section Special moves)
    potential. The changes to shield mechanics brought about by updates 1.1.0 and 1.1.1 have made Roy's sweetspotted attacks much safer at the cost of his sourspotted
    63 KB (7,271 words) - 09:11, March 23, 2024
  • Bowser Jr. (SSB4) (category Characters (SSB4)) (section Official Custom Moveset Project)
    updates 1.1.0 and 1.1.1 also slightly benefit him due to some of his moves possessing high damage outputs and/or hitting multiple times. 1.0.4 Down throw
    51 KB (4,604 words) - 13:23, March 5, 2024
  • combos. 1.1.0 CPU Mr. Game & Watch now combos his down throw into an up air or Judge. CPU Robin now combos his down throw into a jab or up tilt. 1.1.1 CPU
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  • Rosalina & Luma (SSB4) (category Characters (SSB4)) (section Official Custom Moveset Project)
    50). Luma's neutral infinite finisher has lower knockback scaling (170 → 150). 1.1.1 Rosalina's neutral infinite deals 0.3% less damage (2% → 1.7%). Floaty
    48 KB (4,816 words) - 21:56, April 16, 2024
  • Dolphin Slash (category Lucina (SSB4)) (section In Super Smash Bros. 4)
    article: Lucina (SSB4)/Up special/Custom 1 Dolphin Jump: Jumps higher but it cannot hit opponents. Main article: Marth (SSB4)/Up special/Custom 2 Main article:
    21 KB (3,147 words) - 01:24, March 16, 2024
  • Dr. Mario (SSB4) (category Characters (SSB4)) (section Special moves)
    Mario, the changes to shields and shieldstun brought about by updates 1.1.0 and 1.1.1 are a mixed bag for Dr. Mario, instead of an indirect nerf. Although
    81 KB (9,115 words) - 10:00, May 1, 2024
  • Duck Hunt (SSB4) (category Characters (SSB4)) (section Official Custom Moveset Project)
    updates. Update 1.0.8 made their neutral aerial safer by decreasing its landing lag. Update 1.1.0 improved the utility of their neutral attack's last hit
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  • variations: 1.2x (default, Decisive)/1.44x (Hyper) → 1.13x/1.356x. All variations of Air Slash deal 1% more damage on the first hit: 5%/4% → 6%/5% (Air
    3 KB (4,224 words) - 01:20, January 11, 2019
  • Marth (SSB4) (category Characters (SSB4)) (section Special moves)
    on all strikes from 1st to 3rd. Dolphin Slash landing lag reduced (23 → 20). Also affects customs. Technical changelist 1.1.0 1.1.1 Partially charged Shield
    82 KB (10,193 words) - 21:03, December 5, 2023
  • Pit (SSB4) (category Characters (SSB4)) (section Special moves)
    hindered by the changes to shield mechanics brought about by updates 1.1.0 and 1.1.1. Although these changes make his multiple hitting moves and Upperdash
    87 KB (11,114 words) - 09:56, April 23, 2024
  • Ness (SSB4) (category Characters (SSB4)) (section Special moves)
    frames → 6). 1.1.0 Down aerial's meteor smash hitbox size increased: 3.5u → 3.9u and duration increased. PK Fire's ending lag increased. 1.1.1 Rising PK Flash
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  • B-reversing (redirect from Reverse neutral special move) (category Techniques (SSB4)) (section Dashing up special)
    In Smash 64, while reverse neutral special moves do not exist, it is possible to turn around while performing a neutral special move by simply tilting the
    9 KB (1,252 words) - 06:14, December 29, 2023
  • Ganondorf (SSB4) (category Characters (SSB4)) (section Special moves)
    deals 1% more damage: 16%/17% → 17%/18%. Up throw deals 3% more damage: 7% → 10%. 1.1.1 Neutral aerial deals more damage: 7% (hit 1 late) /9% (hit 2 clean)/5%
    88 KB (10,762 words) - 04:00, April 18, 2024
  • Wii Fit Trainer (SSB4) (category Characters (SSB4)) (section Official Custom Moveset Project)
    However, the changes to the shield mechanics brought about in updates 1.1.0 and 1.1.1 slightly hinder her, as her moveset's low hitlag makes her attacks less
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  • unused as he cannot copy custom moves. He will, however, use Olimar/Alph's custom side special moves for copying their neutral special. A voice clip for PK
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  • Bowser (SSB4) (category Characters (SSB4)) (section Special moves)
    frame 51 → 41. 1.1.0 Down smash's angle altered: 60° → 48°. 1.1.1 Neutral aerial: Neutral aerial deals more damage: 5% (hits 1-4) → 6% Neutral aerial's landing
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  • Ike (SSB4) (category Characters (SSB4)) (section Special moves)
    windows (frames 1-7 → 1-5 (neutral), frames 1-4 (forward/back) → 1 (forward)/1-2 (back), frames 1-8 → 1-5 (up)). Neutral aerial: Neutral aerial has less
    74 KB (8,566 words) - 03:36, April 22, 2024
  • Cloud (SSB4) (category Characters (SSB4))
    nerfs to fellow top tiers Meta Knight, Sheik and Bayonetta in updates 1.1.5 and 1.1.6. As a result, while Cloud is slightly worse individually than he was
    57 KB (6,058 words) - 08:09, April 26, 2024
  • Shulk (SSB4) (category Characters (SSB4)) (section Official Custom Moveset Project)
    of SSB4. 1.0.4 Neutral attack deals more damage: 3% → 3.5% (hit 1, hit 2), 4.3%/3.2% → 5.3%/4.2% (clean hit 3/late hit 3). All tilt attacks deal 1% more
    64 KB (6,628 words) - 22:46, April 10, 2024
  • Mario (SSB4) (category Characters (SSB4)) (section Special moves)
    dashes faster (1.5 → 1.6). His initial dash speed was also equally increased (1.5 → 1.6). Mario‘s air speed is significantly faster (0.94 → 1.15), going from
    77 KB (9,650 words) - 10:00, May 1, 2024
  • Yoshi (SSB4) (category Characters (SSB4)) (section Special moves)
    tilted upward or toward the stage. 1.1.1 Edge attack deals more shield damage: 0 → 1. High Jump's ending lag decreased. 1.1.4 Trip invincibility and all trip
    78 KB (9,508 words) - 17:04, April 9, 2024
  • Samus (SSB4) (category Characters (SSB4)) (section Special moves)
    walks very slightly faster (1.05 → 1.0615). Samus dashes slightly faster (1.445 → 1.504). Samus's air speed is faster (0.987 → 1.03). Samus's falling speed
    70 KB (7,932 words) - 01:14, April 5, 2024
  • Little Mac (SSB4) (category Characters (SSB4)) (section Official Custom Moveset Project)
    However, the changes to shield mechanics brought about in updates 1.1.0 and 1.1.1 have also affected Little Mac for the better, as they improve his ability
    69 KB (6,887 words) - 13:13, January 29, 2024
  • List of Copy Abilities (redirect from Copy ability (SSB4)) (category Kirby (SSB4))
    Kirby has the ability to copy another character's neutral special move with his own neutral special move, Inhale. If Kirby swallows another Kirby, only
    42 KB (1,041 words) - 14:27, March 31, 2024
  • Mr. Game & Watch (SSB4) (category Characters (SSB4)) (section Special moves)
    potential. Mr. Game & Watch walks faster (1.11.1242). Mr. Game & Watch dashes slightly slower (1.553 → 1.5264), unlike almost all of the returning veterans
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  • Inhale (Kirby) (category Neutral special moves) (section Customization)
    mouth. List of Copy Abilities Kirby (SSB)/Neutral special Kirby (SSB4)/Neutral special Kirby (SSBU)/Neutral special
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  • Captain Falcon (SSB4) (category Characters (SSB4)) (section Special moves)
    (z offset/stretch: 14/19 → 10/15). 1.1.1 Wind-Up Raptor Boost deals more damage (8% (ground)/7% (air) → 9%/8%). 1.1.4 Blue Falcon's visual effects modified
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  • it and custom neutral special Thunder Wave. This removes Thunder Wave's ability to lock. Neutral infinite deals less damage (1% → 0.8%). Neutral infinite
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  • Olimar (SSB4) (category Characters (SSB4)) (section Special moves)
    Olimar: Olimar dashes faster (1.41.47). Olimar's initial dash is significantly faster (1.41.6). Olimar falls faster (1.3 → 1.35). This slightly improves
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  • (grounded: 1.2% loop hits/1.2% hit 4/4% final hit/8.8% total → 2% hit 1/1.5% hits 2-6/5% hit 7/14.5% total, aerial: 1% loop hits/1% hit 4/4% final hit/8%
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  • However, its damage values have been redistributed (1.7% (hits 1-5) → 1.4% (hits 1-6), 5% → 5.1% (last hit)), leaving its total damage unchanged. The
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  • Blazer (category Roy (SSB4)) (section In Super Smash Bros. 4)
    stage with a low ceiling. Main article: Roy (SSB4)/Up special Blazer returns as Roy's up special move in SSB4. It is mechanically the same, with Roy sending
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  • The changes to shields in 1.1.0 and 1.1.1 would remove the shield safety disadvantage caused by the higher hitlag. Neutral aerial's final hit has startup
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  • R.O.B. (SSB4) (category Characters (SSB4)) (section Special moves)
    moveset possessing smaller hitboxes. R.O.B. walks faster (1.11.122). R.O.B. dashes faster (1.5 → 1.568), although he dashes slower relative to the cast.
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  • List of unlockables (SSB4-Wii U) (category Super Smash Bros. 4) (section Special moves)
    unlock criteria (SSB4-Wii U) List of unlockables (SSB) List of unlockables (SSBM) List of unlockables (SSBB) List of unlockables (SSB4-3DS) List of unlockables
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  • however, such as the Bob-omb. Prior to SSB4, counterattacks lacked any special aesthetics upon activating. In SSB4, most counterattacks, upon activating
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  • runs faster (1.15 → 1.265) going from the slowest in SSB4 to the second-slowest in Ultimate. Robin's initial dash is much faster (1.5 → 1.815). Robin's
    76 KB (8,152 words) - 21:19, May 8, 2024
  • Specific slides shown are the following: White-Knuckle 1-on-1: In 1-on-1 matches, characters deal 1.2x damage. this will keep matches from feeling too long
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  • Double-Edge Dance (category Roy (SSB4)) (section In Super Smash Bros. 4)
    Double-Edge Dance returns in SSB4, where it has been updated to use Marth's Dancing Blade animations from Brawl and SSB4, making it one of Roy's only attacks
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  • falling speed (1.6 → 1.55). Neutral attack: Like almost all characters, the first two hits of neutral attack can now lock. Third hit of neutral attack launches
    69 KB (6,708 words) - 23:45, April 9, 2024
  • Lucina (SSB4)/Down special/Custom 1 (category Lucina (SSB4))
    visualization in Super Smash Bros. 4. For the move itself, see Easy Counter. In between the received attack connecting and Lucina's attack animation starting
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  • The following is lists of all custom moves in Super Smash Bros. 4. All fighters (excluding downloadable fighters) have custom moves, one default and two variations
    81 KB (46 words) - 18:36, May 18, 2023
  • Recovery (category Techniques (SSB4)) (section List of recoveries in Super Smash Bros. 4)
    exception of the Mii Fighters, character customization does not return from Smash 4, so characters who had custom special moves that improved their recovery
    103 KB (429 words) - 19:32, October 8, 2023
  • Training Mode (category Modes (SSB4)) (section Minor bugs (Smash 4))
    In Smash 4, CPUs will use approaching attacks and projectiles more often than usual. Neutral Special : Repeatedly performs neutral specials. Side Smash
    26 KB (3,750 words) - 11:47, March 2, 2024
  • Kirby, part 1 Kirby, part 2 Link Lucario Lucas Luigi Mario Marth Meta Knight, part 1 Meta Knight, part 2 Mr. Game & Watch Ness Olimar, part 1 Olimar, part
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  • wields the Ultra Sword in SSB4. Pit splits the Palutena Bow in SSB4. Dark Pit's split Silver Bow SSB4. The Phantom's sword in SSB4. Sheik using Sheikah Dance
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  • phrase in taunts, being used by seven characters: Pit (from SSB4 onwards), Sonic (from SSB4 onwards), Captain Falcon, Fox (prior to Ultimate), Falco (in
    20 KB (3,091 words) - 09:04, April 6, 2024
  • regular special moves as opposed to any custom versions after transforming via their Final Smash, Lucario is still able to use its custom special moves,
    33 KB (3,409 words) - 22:40, April 11, 2024
  • for the most part, one of these projectiles serves as the character's neutral special attack. It is considered a disadvantage to lack a projectile (with there
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  • Aether (category Ike (SSB4)) (section Customization)
    third custom variation in Smash 4, Aether Wave, references Ragnell's ability to attack at a longer range. Like many legendary or otherwise special weapons
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  • Blurring Blade (category Neutral special moves) (section Customization)
    known as Blade Flurry in the PAL version of Super Smash Bros. 4, is one of three neutral special moves for the Mii Swordfighter. When used, it begins charging
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  • Lucina (SSB4)/Down special/Custom 2 (category Lucina (SSB4))
    visualization in Super Smash Bros. 4. For the move itself, see Iai Counter. In between the received attack connecting and Lucina's attack animation starting there
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  • Lucina (SSB4)/Up special/Custom 1 (category Lucina (SSB4))
    performed on the ground versus when performed in the air. 1.0.8 Early hit hitlag multiplier (0.5x → 0.7x). 1.1.0 Landing lag (37 frames → 34).
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  • internally referred to as "palutena". Notably, Olimar's first custom up special (Winged Pikmin Jump) in SSB4 is Sacred-type. This is presumably an error, possibly
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  • walks faster (1.11.155). Shulk runs faster (1.52 → 1.672). His initial dash is much faster (1.5 → 1.87). Shulk's air speed is faster (1.06 → 1.113). Shulk
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  • thinner (size: 2.4u/2.2u/2u → 1.7u/1.7u/1.7u, Y offset: 0 → -1.7—1.7), better matching the shape of a capsule. It deals more hitlag (0.6× → 1×) improving its
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  • Gameplay modification (redirect from 4XM) (section In Smash 4)
    including NTSC/NTSC-J 1.00, 1.01, 1.02, and PAL, and even though it is named version 3.2, it still contains all fixes of SD Remix Full 3.2.1. Main article: 20XX
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  • Viridi Wig (DLC) Main article: List of SSB4 Music (Kid Icarus series) Arrangements and remixes unique to SSB4. In the Space-Pirate Ship: an arrangement
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  • Inhale (King Dedede) (category Neutral special moves) (section Customization)
    frame, and releasing when below 0.1 (Kirby's releases sooner at 0.4)—due to the higher speed, the star never reaches the 0.1 threshold as it would take 63
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  • Lucina (SSB4)/Up special/Custom 2 (category Special moves (SSB4))
    about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Dolphin Jump. 1.1.0 Landing lag (43 frames → 40).
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  • Air Slash (category Shulk (SSB4)) (section Customization)
    attempt grabbing a ledge in the opposite direction. Special Move customization was added in Super Smash Bros. 4. These are the variations: Air Slash: Default
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  • Mario (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    different attributes. Mario's neutral special move is Fire Ball, which is moderately fast but deals minor damage. His up special move is Super Jump Punch,
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  • few moves in the original SSB, but removed for all except the Home-Run Bat in Melee, and no known attacks use it in Brawl or SSB4. Ultimate reintroduces the
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  • The unused down special animation for Min Min. Aerial version of the unused down special animation for Min Min. The unused up special animation for Mythra
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  • Passive armor (category Bowser (SSB4))
    affect Tough Guy. For a character-specific example, Hero's Psyche Up applies a 1.2× knockback multiplier directly onto his moves which, as a result, significantly
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  • character to have their number of costumes decrease from SSB4, going from 16 in SSB4 to 8 in Ultimate. Lucina's alternate costumes are based on female characters
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  • Double Team (category Lucario (SSB4)) (section Customization)
    counterattack portion missing the opponent.. Special Move customization was added in Super Smash Bros. 4. These are the variations: Double Team: Default
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  • instance, Nikki appears in this battle, and can draw a Smash Ball. Prior to the 1.1.0 update, all Shovel Knight spirits were ordered between Rayman and Clip &
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