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Knockback: Difference between revisions

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*Mario's down aerial, when used on grounded opponents
*Mario's down aerial, when used on grounded opponents
*[[Luigi (SSB)|Luigi's]] sourspotted Super Jump Punch
*[[Luigi (SSB)|Luigi's]] sourspotted Super Jump Punch
*[[Yoshi (SSB) | Yoshi's]] [[up tilt|up]] and [[down tilt]].


===''[[Super Smash Bros. Melee]]''===
===''[[Super Smash Bros. Melee]]''===

Revision as of 14:54, January 10, 2012

File:Knockback.jpg
As the damage meter goes up, so does the knockback of most moves. When a character is at low damage, the character won't fly far and can return to the stage. However, if the character has higher damage and gets hit with a powerful attack, they will go farther, usually for a K.O.

Knockback is a measure of how far an attack sends its target. For example, Bowser's forward smash is an attack of high knockback; it launches opponents very far, so far that at high damages it's more powerful than a Home-Run Bat's smash attack. Pikachu's neutral attack, on the other hand, has very low knockback - it hardly sends opponents anywhere, even at ludicrous damages.

Basic physics

The knockback of most attacks increases as the target's damage increases. Knockback is also affected by the target's weight, gravity, and a few other conditions (such as type effectiveness). The damage dealt by an attack is a significant factor in how much knockback it deals, but it is not the primary factor.

Each hitbox of a move has two knockback values: a base knockback and a knockback scaling. Moves with high base knockback deal high knockback under any circumstances, such as the swing of a Home-Run Bat. On the other hand, moves with high knockback scaling take less damage to reach KO potential, such as Luigi's forward smash.

In Melee, the highest knockback delivered and received by each character is given in match results, though the number lacks meaning. In Brawl, the velocity applied (in units per frame times 1000) is provided instead of the knockback value (though it's simply knockback divided by 0.03). The unit is given as "mph"; while this would presumably mean "miles per hour", this is obviously not the case, as a 1,000 mph hit barely sends characters anywhere. The following table gives an idea of various knockback strengths:

Knockback values in Brawl
Knockback Velocity Example
15 500 One stage builder block per second
33.6 1120 Jigglypuff's short hop
43.2 1440 Jigglypuff's first jump
63 2100 Fox dashing (without running)
102.6 3420 Falco's first jump
131.43 4381 Sheik's footstool jump
165-195 5500-6500 Average KO range
300 10000 Jigglypuff's Shield Jump

Other physics of knockback

  • If a meteor smash is landed on a grounded opponent, they will be sent upwards with reduced knockback (20% less in Brawl).
  • If a character is hit while charging a smash attack, they will take more knockback (20% more in Brawl).
  • Based on type effectiveness, Pokémon Trainer's Pokémon will take more or less knockback from certain moves.

Set Knockback

Set Knockback, sometimes referred to Fixed Knockback, is a property of some attacks in the games where the attack will deliver the same knockback, regardless of outside elements, such as damage percentages, Stale Moves Negation and similar factors.

List of set knockback moves

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Super Smash Bros.

Super Smash Bros. Melee

Super Smash Bros. Brawl

Knockback chart

The following is a chart demonstrating how much knockback each character sustains in Brawl. While weight is the primary attribute for determining how much knockback a character sustains, there are other attributes that factor in, such as a character's gravity. This results in some characters sustaining more knockback than lighter characters.

The knockback value shown is how much knockback a character sustains when hit with Marth's Critical Hit at 0%, arranged from least knockback sustained to most knockback sustained.

Rank Character Knockback sustained
1 Bowser 14724
2 Donkey Kong 14840
3 Snake 14981
4 King Dedede 15042
5 Charizard 15140
6 Samus 15160
7 Ganondorf 15254
8 Yoshi 15261
9 R.O.B. 15286
10 Wario 15296
11 Ike 15399
12 Link 15469
13 Captain Falcon 15514
14 Lucario 15601
15 Ivysaur 15625
16 Mario 15753
17 Wolf 15771
18 Luigi 15777
19 Sonic 15957
20 Ness 15971
21 Pit 15984
22 Lucas 16032
23 Toon Link 16086
24 Diddy Kong 16098
25 Ice Climbers 16109
26 Peach 16186
27 Marth 16380
28 Zelda 16514
29 Olimar 16688
30 Sheik 16755
31 Zero Suit Samus 16847
32 Falco 16857
33 Kirby 16965
34 Pikachu 16980
35 Meta Knight 17008
36 Fox 17201
37 Mr. Game & Watch 17224
38 Squirtle 17327
39 Jigglypuff 17673