Ganondorf (SSB4)/Side special/Default: Difference between revisions
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[[File:GanondorfFlameChokeG.gif|thumb|270px|Hitbox visualization showing Ganondorf's grounded Flame Choke.]] | |||
[[File:GanondorfFlameChokeGHit.gif|thumb|270px|Hitbox visualization showing Ganondorf's grounded Flame Choke's hit. Note the super armor.]] | |||
[[File:GanondorfFlameChokeA.gif|thumb|270px|Hitbox visualization showing Ganondorf's aerial Flame Choke.]] | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{technical data}} | {{technical data}} | ||
==Overview== | ==Overview== | ||
{{SSB4|Ganondorf}}'s side special in ''Smash 4'' is [[Flame Choke]]. Ganondorf boosts forward with one dark magic-infused hand outstretched and grabs an opponent by the neck before dropping them to the ground. As it is a command grab, Flame Choke cannot be shielded. It can potentially be used continuously to [[tech chase]] opponents; alternatively, depending on the opposing character and whether or not the opponent techs, Ganondorf may be able to follow up with several of his moves, making Flame Choke a combo starter. | {{SSB4|Ganondorf}}'s side special in ''Smash 4'' is [[Flame Choke]]. Ganondorf boosts forward with one dark magic-infused hand outstretched and grabs an opponent by the neck before dropping them to the ground. As it is a command grab, Flame Choke cannot be shielded. It can potentially be used continuously to [[tech chase]] opponents; alternatively, depending on the opposing character and whether or not the opponent techs, Ganondorf may be able to follow up with several of his moves, making Flame Choke a combo starter. | ||
Revision as of 22:48, December 9, 2017
Overview
Ganondorf's side special in Smash 4 is Flame Choke. Ganondorf boosts forward with one dark magic-infused hand outstretched and grabs an opponent by the neck before dropping them to the ground. As it is a command grab, Flame Choke cannot be shielded. It can potentially be used continuously to tech chase opponents; alternatively, depending on the opposing character and whether or not the opponent techs, Ganondorf may be able to follow up with several of his moves, making Flame Choke a combo starter.
If used in the air, Ganondorf will forcefully slam the opponent down to the ground. If used offstage, this will result in an instant KO, known as Ganoncide. If Ganondorf is leading by more than one stock or if he and his opponent both have one stock left, Ganoncide can be used to quickly end a match in victory for Ganondorf, making it crucial for opponents to avoid the ledges of stages if these circumstances are met.
Hitboxes
Ground
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent |
---|---|---|---|---|---|---|
Throw | 12% | 361 | 60 | 90 | 0 | No |
Air
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent |
---|---|---|---|---|---|---|
Throw | 15% | 361 | 40 | 82 | 0 | No |
Timing
Grounded Flame Choke has super armor on frames 17-40.
Grounded
Grab | 16-30 |
---|---|
Animation length | 60 |
Lag time |
Grab |
Aerial
Grab | 19-31 |
---|---|
Animation length | 60 |
Lag time |
Grab |
Missed tech Flame Choke followup list
If a character fails to tech a grounded Flame Choke used against them, Ganondorf may be able to follow up with several different moves, making Flame Choke and effective combo starter or part of a KO.
Able to follow up with: | Characters |
---|---|
Immune to Flame Choke followups | |
Jab only | |
Down tilt only | |
Down tilt and forward tilt | |
Down tilt, forward tilt and jab | |
Down tilt, forward tilt, jab and down smash |
External links
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