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Bayonetta (SSB4): Difference between revisions

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*Bayonetta's in-game model's standard outfit has the diamond-shaped holes in the back of her leggings filled in with partially see-through fabric, rather than just exposing her skin. Her appearance while doing Wicked Weaves is less revealing than in the ''Bayonetta'' games, with her outfit covering her thighs rather than forming the swim suit-esque form from her main games.
*Bayonetta's in-game model's standard outfit has the diamond-shaped holes in the back of her leggings filled in with partially see-through fabric, rather than just exposing her skin. Her appearance while doing Wicked Weaves is less revealing than in the ''Bayonetta'' games, with her outfit covering her thighs rather than forming the swim suit-esque form from her main games.
*Bayonetta and [[Cloud]] are the only characters with [[alternate costume]]s that change their weapon in those alternate costumes as well - in Bayonetta's case, she goes from wielding [http://bayonetta.wikia.com/wiki/Love_Is_Blue Love is Blue] in her default ''Bayonetta 2'' outfit to [http://bayonetta.wikia.com/wiki/Scarborough_Fair Scarborough Fair] in her original ''Bayonetta'' costume.
*Bayonetta and [[Cloud]] are the only characters with [[alternate costume]]s that change their weapon in those alternate costumes as well - in Bayonetta's case, she goes from wielding [http://bayonetta.wikia.com/wiki/Love_Is_Blue Love is Blue] in her default ''Bayonetta 2'' outfit to [http://bayonetta.wikia.com/wiki/Scarborough_Fair Scarborough Fair] in her original ''Bayonetta'' costume.
**Bayonetta is the only character whos attack effects change color based on costume as well. Her standard attack effects are blue and black in her default costume, however they are made red and black in her original ''Bayonetta'' costume
**Bayonetta is the only character whos attack effects change color based on costume as well. Her standard attack effects are blue and black in her default costume, however they are made red and black in her original ''Bayonetta'' costume.


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Revision as of 11:50, December 19, 2015

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This article is about Bayonetta's appearance in Super Smash Bros. 4. For the character in other contexts, see Bayonetta.
Bayonetta
in Super Smash Bros. 4
Bayonetta
BayonettaSymbol.svg
Universe Bayonetta
Availability Downloadable
Final Smash Infernal Climax
BayonettaHeadSSB4-U.png
Bayonetta Gets Wicked!
—Introduction Tagline

Bayonetta is an upcoming character and newcomer in Super Smash Bros. 4, as the seventh and final downloadable character. She and Corrin were announced during the Super Smash Bros. - Final Video Presentation on December 15th, 2015 and will both be released sometime in February 2016. She is the sixth third party character to be introduced, following fellow SEGA character Sonic, Capcom's Mega Man and Ryu, Bandai Namco's Pac-Man and Square Enix's Cloud. Bayonetta was added to the game as the winner of the Smash Bros. Fighter Ballot, being the highest-voted character in Europe and among the top 5 in North America, making her the overall #1 worldwide among realizable characters. Her appearance is based off of her redesign for Bayonetta 2.

Moveset

  • Neutral attack: A three-hit punch combo, followed by a barrage of punches, referencing the standard punch combo in Bayonetta.
  • Forward tilt: A forward kick, which can be pressed again for up to three hits total. The last hit sends the opponent upwards.
  • Neutral aerial: A spinning kick that hits both sides. Referencing the three kick combo in Bayonetta.
  • Forward aerial: A pistol thrust, that can be pressed again for another thrust and an arcing kick.
  • Up aerial: An arcing kick similar to Captain Falcon's.
  • Bullet Arts, a mechanic where holding the attack button during combos fire bullets from her guns during the attack. These bullets deal no hitstun, a mechanic also seen in Bayonetta.
  • An upward pistol whip, most likely her up tilt.

Smash attacks

All of these attacks involve the use of Wicked Weaves, which are a common gameplay mechanic from Bayonetta's home franchise, in which she used her hair to summon the arms and legs of Madama Butterfly to inflict massive damage on foes. Compared to the moves' appearances in the original games however, they have been censored considerably, as Bayonetta now retains more of her clothing while executing these moves.

  • Forward smash: Bayonetta summons Madama Butterfly for an enormous punch.
  • Up smash: Bayonetta summons Madama Butterfly for an uppercut.
  • Down smash: Inspired by the Heel Stomp maneuver from her home series, in which Madama Butterfly's foot comes from above and stomps on the ground. This move can meteor smash opponents on the ledge and in the air.

Throws

  • Pummel: A move based off of the Slap Punishment Attack that can be performed on downed opponents in Bayonetta.
  • Down Throw: Bayonetta stomps on the opponent. Based off of the Stomp Punishment attack.
  • Back Throw: Bayonetta jumps behind the opponent and kicks them away.

Special Moves

  • Bullet Climax: Her neutral special move. Fires bullets forward at a slight angle. When held, the attack charges up and fires stronger bullets, similar to the Charge Bullet upgrade from Bayonetta 2.
  • Heel Slide/After Burner Kick: Her side special move; she will perform Heel Slide if used on the ground, and After Burner Kick if used in the air. Heel Slide has her slide forward. If the button is held, Bayonetta will perform a launching kick that sends the opponent upward. After Burner Kick is a flying kick that can be performed twice in a row, and can also be angled downwards by holding down before attacking.
  • Witch Twist: Bayonetta's up special, and primary recovery move. It sends her spiraling through the air attacking multiple times, similar to Rising Uppercut. Though the distance traveled upwards is short, the move does not leave her helpless, and can be used again following a double jump. Holding the button lets her fire bullets as well.
  • Witch Time: Bayonetta's down special. It is a counterattack that slows the opponent down when activated. Its duration increases with the damage of the opponent and decreases with how frequently it is used (the latter similarly to Vision). One of the main mechanics from her home series.
    • Bat Within: A counter technique that reduces damage taken and teleports Bayonetta in any direction if Witch Time is activated too late. Based off of the technique of the same name, but without the original's damage nullification and extended Witch Time.

Taunts

  • Taunt 1: Gracefully spins around, then points both guns directly infront of her
  • Taunt 2: Twirls around like a ballet dancer, moves both arms around her in a graceful manner, then strikes a pose with both arms over her head.
  • Taunt 3: Poses with her guns around her head in multiple ways, framing her head and torso with her guns, performs a broad back step, looking away from her opponent one moment, then looking back.
Note
Due to the length of her taunts, players are capable of canceling out of them at any time.

Reveal trailer

<youtube>3Tv3w1V5_Mg</youtube>

  • Bayonetta's interactions with Pit references the fact she kills Angels for a living.
  • Bayonetta referring to Palutena as part of an "Endangered Species" references how she, in both of her games, kills off a God as the game's final boss.
  • Bayonetta's posing with the Chain Chomp references the creature's utility as a weapon in Bayonetta 2.
  • Bayonetta's line "If you need to learn how to talk to a lady, ask your mum", is a reference to Bayonetta director, Hideki Kamiya, who regularly uses the phrase "Ask your mom" to respond to questions he doesn't like on social media. It is also a taunt said by Bayonetta in Bayonetta 2.
  • Bayonetta's line at the end of the trailer, "Don't mess with a witch", is a euphemized reference to a particularly popular and particularly vulgar quote from her first game.

Alternate costumes

Bayonetta's default outfit is based on her appearance in Bayonetta 2. She has an alternate outfit based off of her appearance in the first Bayonetta, which is known as "A Witch With No Memories". One of Bayonetta's alternate outfit color schemes is based on Jeanne, her childhood friend and friendly rival.

In the Japanese version of the game, Bayonetta is voiced in Japanese while wearing her Bayonetta 2 outfit and in English while wearing her original outfit, making her the the only character whose language changes depending on the costume. This references the fact that Bayonetta did not have Japanese voice acting in its initial release; Japanese dubbing was introduced to the games after Hideki Kamiya was impressed with the Japanese voice-acting done for the animated movie: Bayonetta: Bloody Fate.

Gallery

Trivia

  • Prior to her unveiling, Masahiro Sakurai referred to the final fighter as the "climax", in reference to Bayonetta's climax abilities. He also wore Bayonetta's glasses during his next on-screen appearance.
  • Bayonetta is the only female third party character in the Smash Bros. series. She is also the only female DLC character (not including Corrin's female alternate costume).
  • Bayonetta's crouch is a reference to the Break Dance technique, where she strikes a similar pose at the end of the attack.
  • Bayonetta's in-game model's standard outfit has the diamond-shaped holes in the back of her leggings filled in with partially see-through fabric, rather than just exposing her skin. Her appearance while doing Wicked Weaves is less revealing than in the Bayonetta games, with her outfit covering her thighs rather than forming the swim suit-esque form from her main games.
  • Bayonetta and Cloud are the only characters with alternate costumes that change their weapon in those alternate costumes as well - in Bayonetta's case, she goes from wielding Love is Blue in her default Bayonetta 2 outfit to Scarborough Fair in her original Bayonetta costume.
    • Bayonetta is the only character whos attack effects change color based on costume as well. Her standard attack effects are blue and black in her default costume, however they are made red and black in her original Bayonetta costume.