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Star KO: Difference between revisions

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*In ''SSB4'', {{SSB4|King Dedede}} and {{SSB4|Cloud}}'s voice clips for being Star KO'd are actually longer than the time allotted for the Star KO animation.
*In ''SSB4'', {{SSB4|King Dedede}} and {{SSB4|Cloud}}'s voice clips for being Star KO'd are actually longer than the time allotted for the Star KO animation.
*In ''SSB4'', the Star KO is actually shorter than a Screen KO, but only by a few frames.
*In ''SSB4'', the Star KO is actually shorter than a Screen KO, but only by a few frames.
*Yoshi is the only character with the same voice clip for being Star KO'd in all four ''Smash'' games.
*Yoshi and Jigglypuff the only characters with the same voice clip for being Star KO'd in all four ''Smash'' games.
*If a character is Star KO'd diagonally on [[Mario Galaxy]], they will fly upwards instead of falling downwards.
*If a character is Star KO'd diagonally on [[Mario Galaxy]], they will fly upwards instead of falling downwards.



Revision as of 12:53, June 24, 2016

Not to be confused with KO Star.

Characters fly away from the main stage as they are turning into a star, demonstrated in Lylat Cruise.

A star knock-out or star finish (星になって, Become a star), abbreviated as star KO, is a type of KO. When characters are knocked beyond the upper blast line (save for a few exceptions, see below), they fly through the background and away from the stage while usually screaming or yelling, and eventually disappear as a star (there is a random chance of a Screen KO instead, where characters hit the camera). In the first three Smash games, this has the longest duration out of any KOs.

Most conditions on the characters, such as the invincibility of the Super Star or standby mode after breaking the Smash Ball, are still visible on the characters while they are Star KO'd. Exceptions include metal characters (unless while playing in Super Smash Bros. Melee's single player modes), characters in Super Smash Bros. Brawl who are giant or tiny due to Super or Poison Mushrooms, and frozen characters in Super Smash Bros. 4. In Flat Zone 2 and Hanenbow, conditions are not aligned with the character (i.e. the frozen block and character fly off separately).

In Super Smash Bros. 4, Star KOs are no longer a certainty; the upper blast line will cause a normal KO explosion or a Star/Screen KO at random when crossed. Players launched at extremely high speeds will also prevent Star KOs from occurring. In addition, presumably to solve balance issues, Star KOs no longer occur near the end of a timed match. In Smash 64 and Melee, all playable characters have a voice clip for being Star KO'd (including Samus), while Olimar lacks one in Brawl; SSB4 later introduces more characters that remain completely silent when Star KO'd, with these being Mega Man, the Mii Fighters, Pac-Man, Villager and the wireframe version of Little Mac.

Exceptions

Note that all of these exceptions also apply to Screen KOs.

Bonuses

In Smash 64

  • Comet Mystic (10000 points): Finished the match while in the middle of a Star KO.
  • Star Finish (10000 points): Cleared the stage via a Star KO.
  • Trickster (11000 points): Star KO'd every member of a team.

In Melee

  • Rocket KO (5000 points): Star KO'd every member of a team.
  • Shooting Star (1500 points): Finished the match while getting Star KO'd.
  • Solar Being (800 points): All KOs experienced were Star KOs.
  • Star KO (300 points per opponent): Star KO an opponent.

Trivia

See Also