Tournament rulesets (SSBB): Difference between revisions

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:''This is the ruleset for ''SSBB''. For other rulesets and general info on tournament legal settings, see [[Tournament legal]].''
:''This is the ruleset for ''SSBB''. For other rulesets and general info on tournament legal settings, see [[Tournament legal]].''


'''Tournament legal''' describes the rules and settings that are accepted for use in competitive ''Smash'' [[tournaments]]. The following is the current [[SBR]] ruleset for ''[[Super Smash Bros. Brawl]]'', as written on the [[Smash World Forums]] on August 7, 2010.
'''Tournament legal''' describes the rules and settings that are accepted for use in competitive ''Smash'' [[tournaments]]. The following is the current [[SBR]] ruleset for ''[[Super Smash Bros. Brawl]]'' (called the Unity Ruleset), as written on the [[Smash World Forums]] on April 6, 2011. The BBR reserves the right to update this ruleset at any time, and said changes would go into effect immediately. Tournaments that do not use this ruleset are not eligible for stickies on [[SmashBoards]] or featured coverage on [[AllIsBrawl]].


==General Rules==
==General rules==
*3 stock.
*3 stock.
*8 minutes.
*8 minutes.
*Items are turned to off and none.
*Items are turned to off and none.
*All infinites are legal.
*The [[Infinite Dimensional Cape]] and Extended Cape are banned.
*There is an edge grab limit of 50 (or 35, for Meta Knight). If the time limit expires and one player has gone over their limit, they lose the game. If both players go over the limit this rule is ignored.
*If time runs out, the winner is determined by stock, and then by percentage.
*If time runs out, the winner is determined by stock, and then by percentage.
*If both stock and percentage are identical, or a game ends with both players being KO'd simultaneously (typically because of a [[Sacrificial KO]] via [[Bowser (SSBB)|Bowser]]'s [[Flying Slam]] or [[Ganondorf (SSBB)|Ganondorf]]'s [[Flame Choke]]), then a tiebreaker is played. A tiebreakers is a 1 stock, 3 minute match with the same characters and the same stage.
**If both stock and percentage are identical, or a game ends with both players being KO'd simultaneously (typically because of a [[Sacrificial KO]] via [[Bowser (SSBB)|Bowser]]'s [[Flying Slam]] or [[Ganondorf (SSBB)|Ganondorf]]'s [[Flame Choke]]), then a tiebreaker is played. A tiebreakers is a 1 stock, 3 minute match with the same characters and the same stage. The edge grab limit in the tiebreaker is 18 (or 13, for Meta Knight).
*All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches).
*Controller ports are determined by Rock-Paper-Scissors if there is a dispute.
*All people are responsible for their own control scheme/name tag and must make sure it is set ''before'' the match begins. Both players must agree to restart a match on account of a controller problem.
*Extending Meta Knight's [[Infinite Dimensional Cape|Dimensional Cape]] is banned.
*Stalling is banned. (Stalling is defined as any action that deliberately avoids all conflict as to make the game unplayable.  Running from an opponent to get to a better position is not considered stalling, but using chain grabs infinitely against a wall beyond 300% or using Sonic's Neutral B repeatedly underneath the stage is.)
*Any action that prevents the game from continuing results in a forfeiture of the match for the offender.
*Some interactions (for example, interrupting a throw with a wind attack) can cause one character to become frozen until being hit. If this happens, the free character is expected to capitalize on this in a timely manner; a failure to do so is considered stalling.


==Set Format==
==Doubles play==
#Both players choose their characters (as well as their sub-character and costume) for the first game. A double-blind pick may be requested by either player.
#Players start the stage-striking procedure in order to select the first stage. The optimal procedure for striking stages depends on how many starter stages are allowed. In the following list, "1" is player 1 and "2" is player 2.
#*3 Stages: 2-1
#*5 Stages: 1-2-2-1
#*7 Stages: 1-1-2-2-2-1
#*9 Stages: 1-1-1-2-2-2-2-1
#Each player may ban a stage from the counterpick list for the match.
#The first game is played using the stage chosen by step 2.
#The loser of the previous game chooses a stage from the starter or counterpick list. No player may choose a stage they have already won on unless the other player agrees.
#The winner of the previous game chooses their character.
#The loser of the previous game chooses their character.
#Steps 5-7 are repeated.
 
==Doubles Play==
*[[Team attack]] is on.
*[[Team attack]] is on.
*[[Share Stock|Sharing stocks]] is allowed.
*[[Share Stock|Sharing stocks]] is allowed.
*Controller ports are determined in a 1221 fashion, with 1 being the team that won the Rock-Paper-Scissors.
*If time runs out and either player on a team breaks their edge grab limit, their team loses. If players on both teams exceed the limit this rule is ignored.
*If the clock expires and the total number of stocks of each team is equal, use the sum of the final percentage of players on each team as the tiebreaker; whichever team has a lower sum wins. (A player who has been eliminated has 0 stocks and 0%).
*If the clock expires and the total number of stocks of each team is equal, use the sum of the final percentage of players on each team as the tiebreaker; whichever team has a lower sum wins. (A player who has been eliminated has 0 stocks and 0%).
*Causing both characters of a team to become frozen (i.e. by interrupting a throw with a wind attack) is to be treated the same way as freezing the opponent in singles. Leaving only one of the opponents' characters frozen is legal since the teammate can work to undo the freeze.
*It may be requested by either team to change team colours in order to prevent any unnecessary confusion, if one of the players is Pokémon Trainer, Lucario, or Sonic.
 
==Set format==
#Player priority is agreed on (or determined).
#Each team selects players' controller ports. In doubles, the teammate of the player that picks first must pick last (i.e. selection is in the order 1-2-2-1).
#Each team selects a character. Any player may request a double-blind pick.
#The first stage is selected from the list of starter stages, either through mutual agremeent, or by state striking. The stage-striking order is 1-2-2-1 (where 1 is one team and 2 is the other team).
#The first game is played.
#The winner of the game may ban a stage if they have not already done so in the set.
#The loser of the game chooses a stage from the list of starter and counterpick stages. A stage cannot be chosen if the other side has banned it or the chooser has already won on the stage in this match.
#The winner selects their character.
#The loser selects their character.
#The next game is played.
#Repeat from step 6.


==Optional Rules==
===Player priority===
*Port slob picks: On a player's counterpick, that player may choose to redo the port selection process, with that player/team picking their port first.
The team that initiates the stage-striking procedure is always the team that did not initiate the controller port selection. If there is a dispute over who does which, then either rock-paper-scissors or a coin flip will determine it - the winner gets to choose whether they wish to pick ports or start the stage striking.
*The Mages DQ rule: After a match has been called, if a player is 2 minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After 6 minutes, he will be given a loss of the entire set.
*Colorblind Rule: In team games, it may be requested that certain characters be assigned a specific team color in order to prevent any unnecessary confusion. For instance, Sonic, Lucario, or Falco may be requested to be assigned the blue team.


==Stages==
==Stages==
''For an explanation as to why stages are counter-picked or banned, see [[Banned stage]]''
''For an explanation as to why stages are counter-picked or banned, see [[Banned stage]]''


Stages are divided up into starter, counterpick, and banned. Starter stages are the only stages that are used in the first game of a match. After that, the loser may pick any stage, starter or counterpick, that is not banned. Additionally, each player announces a single stage each match that s/he wants banned from the counterpick list.
Stages are divided up into starter, counterpick, and banned. Starter stages are the only stages that are used in the first game of a match. After that, the loser may pick any stage, starter or counterpick, that is not banned. Players may also ban stages as explained in the set procedure.
 
The Counter pick list is split into three "tiers" of stages. All counter picks listed should be considered and are preferably universally used. However stages of a higher tier (i.e. Frigate Orpheon / all unused starters) should be more prioritised in a tournament's rule set. The higher tier stages are more commonly seen in tournaments, each individual tier is explained further below.
 
The Banned list is a list of stages that should be universally banned from tournament play.
===Starter/Counterpick===
This list is divided into four groups. The first group is always used as starter stages. The tournament organizer may add subsequent groups to the list of starter stages, the rest being placed in the counterpick category. However, the groups must be added in order: one cannot choose for group 1 and group 3 to be starter stages without including group 2 as well.


*Group 1
===Starter===
**[[Battlefield (SSBB)|Battlefield]]
*[[Battlefield (SSBB)|Battlefield]]
**[[Yoshi's Island (SSBB)|Yoshi's Island]]
*[[Final Destination (SSBB)|Final Destination]]
**[[Smashville]]
*[[Lylat Cruise]]
*Group 2
*[[Smashville]]
**[[Lylat Cruise]]
*[[Yoshi's Island (SSBB)|Yoshi's Island]]
**[[Kanto: Pokémon Stadium|Pokémon Stadium (Melee)]]
*Group 3
**[[Final Destination (SSBB)|Final Destination]]
**[[Castle Siege]]
*Group 4
**[[Delfino Plaza]]
**[[Halberd]]


===Counterpick===
===Counterpick===
====Group One====
*[[Halberd]]
These stages are typically used as counter picks, alongside any starters that might not have been in the starter list. TOs looking for a reliable set of counter picks are recommended to at least include these.
*[[Brinstar]]
 
*[[Castle Siege]]
*[[Delfino Plaza]]
*[[Frigate Orpheon]]
*[[Frigate Orpheon]]
*[[Brinstar]]
====Group Two====
These counter picks are less of a standard, but still relatively commonly used. They are considered to be perfectly playable in a competitive environment in the sense that they provide consistent results when used properly. However, they typically require extensive stage knowledge more so than the stages not in this category and have interfering or perhaps over-centralizing hazards which some consider unsuitable for competitive play. Note that they have been ordered in terms of overall acceptance in the BBR, which also holds true for tier three.
*[[Pictochat]]
*[[Pictochat]]
*[[Kanto: Pokémon Stadium|Pokémon Stadium (Melee)]]
*[[Pokémon Stadium 2]]
*[[Rainbow Cruise]]
*[[Rainbow Cruise]]
*[[Pokémon Stadium 2]]
*[[Jungle Japes]]
*[[Norfair]]
====Group Three====
These stages vary in the amount they're used in the competitive scene today. While some are adopted by MLG and the Midwest, others are rarely seen, if at all. The BBR is split on their competitive viability as the scene at large. Otherwise, the same applies as with tier two stages.
*[[Green Greens]]
*[[Distant Planet]]
*[[Luigi's Mansion]]
*[[Pirate Ship]]
*[[Port Town Aero Dive]]
*[[Yoshi's Island: Yoshi's Island|Yoshi's Island (Melee)]]


===Banned===
===Banned===
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*[[Bridge of Eldin]]
*[[Bridge of Eldin]]
*[[Lylat System: Corneria|Corneria (Melee)]]
*[[Lylat System: Corneria|Corneria (Melee)]]
*[[Distant Planet]]
*[[Flat Zone 2]]
*[[Flat Zone 2]]
*[[Green Greens]]
*[[Green Hill Zone]]
*[[Green Hill Zone]]
*[[Hanenbow]]
*[[Hanenbow]]
*[[Jungle Japes]]
*[[Luigi's Mansion]]
*[[Mario Bros. (stage)|Mario Bros.]]
*[[Mario Bros. (stage)|Mario Bros.]]
*[[Mario Circuit]]
*[[Mario Circuit]]
*[[Mushroomy Kingdom]] (1-1 and 1-2)
*[[Mushroomy Kingdom]] (1-1 and 1-2)
*[[New Pork City]]
*[[New Pork City]]
*[[Norfair]]
*[[Eagleland: Onett|Onett (Melee)]]
*[[Eagleland: Onett|Onett (Melee)]]
*[[Pirate Ship]]
*[[Port Town Aero Dive]]
*[[Rumble Falls]]
*[[Rumble Falls]]
*[[Shadow Moses Island]]
*[[Shadow Moses Island]]
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*[[Hyrule: Temple|Temple (Melee)]]
*[[Hyrule: Temple|Temple (Melee)]]
*[[WarioWare, Inc.]]
*[[WarioWare, Inc.]]
Also, the [[Sample Stages]] included with Brawl to demonstrate the [[Stage Builder]] are not rated, and as a result, they're banned from tournaments.
*[[Yoshi's Island: Yoshi's Island|Yoshi's Island (Melee)]]
 
Also, the [[Sample Stages]] included with Brawl to demonstrate the [[Stage Builder]] are not rated, and as a result, they are banned from tournaments.
==Notes==
*Except as noted in the definition of stalling, the BBR is opposed to the banning or restriction of any character's infinites.
*The Bowser suicide klaw rule present in the SBR Ruleset 2.0 has been removed. The BBR now recommends that the game's verdict should always be honored; a victory screen should decide the winner. Any Sudden Death (excluding time-outs) should be treated as a tie; which are resolved with a 1 stock, 3 minute, same characters, same stage rematch.
*The BBR is opposed to the institution of a Ledge Grab Limit of any number (for any character) for use in determining the winner of a match by time out.
*Although the BBR disapproves of players "coaching" other players during a tournament match, the universal and fair enforcement of a rule to prevent it appears to the BBR to be improbable.
==Different areas and stages==
The two US coasts are known for the different selection of stages chosen by the tournament organizers in those areas. The East Coast, specifically the Northeast, normally runs using rules laid down by smashers Inui and Atomsk, and they usually only allow a few stages - Final Destination, Battlefield, Yohsi's Island, and Smashville (possibly also Pokemon Stadium 1 or Lylat Cruise if stage striking is used) as neutrals while Brinstar, Rainbow Cruise, Halberd, Frigate Orpheon, Delfino Plaza, Castle Siege and Pokemon Stadium 1 are the permitted counterpicks.
 
On the contrary, Texas, usually run by smasher Xyro, and areas of the South are known to include other stages for use as neutral, such as Norfair, Green Greens, and possibly Pokemon Stadium 2. There was also a debate between the coasts over whether Luigi's Mansion, usually allowed on the West Coast, but banned on the East Coast, should be a legal stage.


Stage legality is often affected by the popularity of certain characters within an area. The Northeast is dominated by Meta Knight and Falco players, but has very few Wario and only a moderate number of Snake players. This is likely the reason that Green Greens, considered a difficult stage for Meta Knight and Falco, and a good stage for Wario and Snake, is not allowed. Texas, where Green Greens is legal, has more Wario and Snake players.
==Player conduct==
*Players are expected to bring their own controller and be prepared for every tournament set.
*Pausing may be turned off by request and the request cannot be denied. In the event pause is on and is pressed, whether by accident or on purpose, the result will be a loss of the current stock for the perpetrating player.
*Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing; lingering Wiimotes may disrupt a match. If problems persist, the offender may be disqualified.
*Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation is not allowed and punishable by the TO.
*No substitutions are allowed for singles or doubles.
*Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the coach's removal from the venue.
*DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
*The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
*Regarding textures and other game hacks:
**Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
**The BBR-RC recommends players to not use intrusive texture and stage hacks.
**Players are not allowed to use any game-altering hacks, such as no-tripping or model hacks. Someone caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.


==Related Articles==
==Related Articles==
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==External links==
==External links==
*[http://www.smashboards.com/showthread.php?t=283142 Official BBR Recommended Rule List 3.1 (official thread)]
*[http://www.smashboards.com/showthread.php?t=301032 Unity Rule Set 1.0]
[[Category:Tournaments]]
[[Category:Tournaments]]

Revision as of 18:12, April 6, 2011

This is the ruleset for SSBB. For other rulesets and general info on tournament legal settings, see Tournament legal.

Tournament legal describes the rules and settings that are accepted for use in competitive Smash tournaments. The following is the current SBR ruleset for Super Smash Bros. Brawl (called the Unity Ruleset), as written on the Smash World Forums on April 6, 2011. The BBR reserves the right to update this ruleset at any time, and said changes would go into effect immediately. Tournaments that do not use this ruleset are not eligible for stickies on SmashBoards or featured coverage on AllIsBrawl.

General rules

  • 3 stock.
  • 8 minutes.
  • Items are turned to off and none.
  • All infinites are legal.
  • The Infinite Dimensional Cape and Extended Cape are banned.
  • There is an edge grab limit of 50 (or 35, for Meta Knight). If the time limit expires and one player has gone over their limit, they lose the game. If both players go over the limit this rule is ignored.
  • If time runs out, the winner is determined by stock, and then by percentage.
    • If both stock and percentage are identical, or a game ends with both players being KO'd simultaneously (typically because of a Sacrificial KO via Bowser's Flying Slam or Ganondorf's Flame Choke), then a tiebreaker is played. A tiebreakers is a 1 stock, 3 minute match with the same characters and the same stage. The edge grab limit in the tiebreaker is 18 (or 13, for Meta Knight).

Doubles play

  • Team attack is on.
  • Sharing stocks is allowed.
  • If time runs out and either player on a team breaks their edge grab limit, their team loses. If players on both teams exceed the limit this rule is ignored.
  • If the clock expires and the total number of stocks of each team is equal, use the sum of the final percentage of players on each team as the tiebreaker; whichever team has a lower sum wins. (A player who has been eliminated has 0 stocks and 0%).
  • It may be requested by either team to change team colours in order to prevent any unnecessary confusion, if one of the players is Pokémon Trainer, Lucario, or Sonic.

Set format

  1. Player priority is agreed on (or determined).
  2. Each team selects players' controller ports. In doubles, the teammate of the player that picks first must pick last (i.e. selection is in the order 1-2-2-1).
  3. Each team selects a character. Any player may request a double-blind pick.
  4. The first stage is selected from the list of starter stages, either through mutual agremeent, or by state striking. The stage-striking order is 1-2-2-1 (where 1 is one team and 2 is the other team).
  5. The first game is played.
  6. The winner of the game may ban a stage if they have not already done so in the set.
  7. The loser of the game chooses a stage from the list of starter and counterpick stages. A stage cannot be chosen if the other side has banned it or the chooser has already won on the stage in this match.
  8. The winner selects their character.
  9. The loser selects their character.
  10. The next game is played.
  11. Repeat from step 6.

Player priority

The team that initiates the stage-striking procedure is always the team that did not initiate the controller port selection. If there is a dispute over who does which, then either rock-paper-scissors or a coin flip will determine it - the winner gets to choose whether they wish to pick ports or start the stage striking.

Stages

For an explanation as to why stages are counter-picked or banned, see Banned stage

Stages are divided up into starter, counterpick, and banned. Starter stages are the only stages that are used in the first game of a match. After that, the loser may pick any stage, starter or counterpick, that is not banned. Players may also ban stages as explained in the set procedure.

Starter

Counterpick

Banned

Also, the Sample Stages included with Brawl to demonstrate the Stage Builder are not rated, and as a result, they are banned from tournaments.

Player conduct

  • Players are expected to bring their own controller and be prepared for every tournament set.
  • Pausing may be turned off by request and the request cannot be denied. In the event pause is on and is pressed, whether by accident or on purpose, the result will be a loss of the current stock for the perpetrating player.
  • Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing; lingering Wiimotes may disrupt a match. If problems persist, the offender may be disqualified.
  • Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation is not allowed and punishable by the TO.
  • No substitutions are allowed for singles or doubles.
  • Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the coach's removal from the venue.
  • DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
  • The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
  • Regarding textures and other game hacks:
    • Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
    • The BBR-RC recommends players to not use intrusive texture and stage hacks.
    • Players are not allowed to use any game-altering hacks, such as no-tripping or model hacks. Someone caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.

Related Articles

External links