Super Smash Bros. Ultimate

King K. Rool (SSBU)/Up aerial: Difference between revisions

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Hitting with up aerial before cancelling the lag on a platform is a popular technique used by K. Rool players, due to the good situations it provides. Up aerial is a premier platform movement option due to the protection from Belly Super Armor, with a short hop up aerial taking K. Rool to most platforms on legal stages, and a slight delay allows it to take K. Rool to any. Full hop up aerial also takes K. Rool to higher platforms such as the middle one on [[Battlefield]]. This is commonly abused by Japanese players. If attempting to steal a platform with it, players can swerve away from opponents if it hits shield to potentially escape a [[punish]]. While up aerial can also be [[drop cancel]]ed, the utility is little to none.  
Hitting with up aerial before cancelling the lag on a platform is a popular technique used by K. Rool players, due to the good situations it provides. Up aerial is a premier platform movement option due to the protection from Belly Super Armor, with a short hop up aerial taking K. Rool to most platforms on legal stages, and a slight delay allows it to take K. Rool to any. Full hop up aerial also takes K. Rool to higher platforms such as the middle one on [[Battlefield]]. This is commonly abused by Japanese players. If attempting to steal a platform with it, players can swerve away from opponents if it hits shield to potentially escape a [[punish]]. While up aerial can also be [[drop cancel]]ed, the utility is little to none.  


Up aerial is one of the only aerials in the game that provide [[recovery]] utility, with one notable other example being {{SSBU|Corrin}}'s [[Corrin (SSBU)/Back aerial|back aerial]]. King K. Rool's provides a small amount of vertical drift, which can be influenced with the control stick. While there is high lag, [[Propellerpack]] allows K. Rool to recover from just above the blast zone on any legal stage in the game, so long as he doesn't swerve. As a result, K. Rool does not need to burn his [[double jump]] unless he is forced into a difficult situation (such as being hit to the "dead zone"). However, unlike stall and fall aerials, up aerial does not give the upward drift directly out of [[hitstun]], requiring delay beforehand. Given the power and difficulty to challenge on startup, this recovery method has received substantial success, with smashers such as {{Sm|Ben Gold}} actively using the technique. Given the length of time it takes to recover, this also assists with adding ledge intangibility<ref>https://www.youtube.com/watch?v=svBnWqWy8ww Ledge Intangibility Deterioration</ref>, helping K. Rool with ledge camping. However, the lag can easily be punished if used wrongly.  
Up aerial is one of the only aerials in the game that provide [[recovery]] utility, with the only other notable example being {{SSBU|Corrin}}'s [[Corrin (SSBU)/Back aerial|back aerial]]. King K. Rool's provides a small amount of vertical drift, which can be influenced with the control stick. While there is high lag, [[Propellerpack]] allows K. Rool to recover from just above the blast zone on any legal stage in the game, so long as he doesn't swerve. As a result, K. Rool does not need to burn his [[double jump]] unless he is forced into a difficult situation (such as being hit to the "dead zone"). However, unlike stall and fall aerials, up aerial does not give the upward drift directly out of [[hitstun]], requiring delay beforehand. Given the power and difficulty to challenge on startup, this recovery method has received substantial success, with smashers such as {{Sm|Ben Gold}} actively using the technique. Given the length of time it takes to recover, this also assists with adding ledge intangibility<ref>https://www.youtube.com/watch?v=svBnWqWy8ww Ledge Intangibility Deterioration</ref>, helping K. Rool with ledge camping. However, the lag can easily be punished if used wrongly.  


Up aerial is a niche disadvantage tool due to the Frame 7 Belly Super Armor and head [[intangibility]], making it useful for breaking poor combos. This is compounded by the fact that unlike "stall and fall" aerials, up aerial did not receive the change causing them to fall slowly if used out of [[hitstun]]. This means up aerial won't move if used out of hitstun, making it a defensive tool if used in such a way that can even combo in niche situations. Due to this, opponents can hit the armor or even get hit by up aerial itself, flipping disadvantage on its head and possibly even landing a surprise KO. It is very committal due to the endlag however, and [[King K. Rool (SSBU)/Neutral aerial|neutral aerial]] is usually a better option. It can also be used off the ledge after a ledge release to hit opponents aiming to hit K. Rool's ledgehang, and some tight swerving can land K. Rool on-stage. This is commonly abused by {{Sm|808}}.
Up aerial is a niche disadvantage tool due to the Frame 7 Belly Super Armor and head [[intangibility]], making it useful for breaking poor combos. This is compounded by the fact that unlike "stall and fall" aerials, up aerial did not receive the change causing them to fall slowly if used out of [[hitstun]]. This means up aerial won't move if used out of hitstun, making it a defensive tool if used in such a way that can even combo in niche situations. Due to this, opponents can hit the armor or even get hit by up aerial itself, flipping disadvantage on its head and possibly even landing a surprise KO. It is very committal due to the endlag however, and [[King K. Rool (SSBU)/Neutral aerial|neutral aerial]] is usually a better option. It can also be used off the ledge after a ledge release to hit opponents aiming to hit K. Rool's ledgehang, and some tight swerving can land K. Rool on-stage. This is commonly abused by {{Sm|808}}.

Revision as of 16:22, November 16, 2020

King K. Rool up aerial hitbox visualization
KingKRoolUAirSSBU.gif

Overview

A rising headbutt, before K. Rool begins laughing as he falls. Originally considered to be among the worst moves in the game, updates have made the move substantially better. This move is one of the most difficult to challenge up aerials in the game, with intangibility on the head and Belly Super Armor during the initial hit. In addition to this, the move is exceedingly strong, being able to KO as low as 60% with poor DI from a top Battlefield platform.

Hitting with up aerial before cancelling the lag on a platform is a popular technique used by K. Rool players, due to the good situations it provides. Up aerial is a premier platform movement option due to the protection from Belly Super Armor, with a short hop up aerial taking K. Rool to most platforms on legal stages, and a slight delay allows it to take K. Rool to any. Full hop up aerial also takes K. Rool to higher platforms such as the middle one on Battlefield. This is commonly abused by Japanese players. If attempting to steal a platform with it, players can swerve away from opponents if it hits shield to potentially escape a punish. While up aerial can also be drop canceled, the utility is little to none.

Up aerial is one of the only aerials in the game that provide recovery utility, with the only other notable example being Corrin's back aerial. King K. Rool's provides a small amount of vertical drift, which can be influenced with the control stick. While there is high lag, Propellerpack allows K. Rool to recover from just above the blast zone on any legal stage in the game, so long as he doesn't swerve. As a result, K. Rool does not need to burn his double jump unless he is forced into a difficult situation (such as being hit to the "dead zone"). However, unlike stall and fall aerials, up aerial does not give the upward drift directly out of hitstun, requiring delay beforehand. Given the power and difficulty to challenge on startup, this recovery method has received substantial success, with smashers such as Ben Gold actively using the technique. Given the length of time it takes to recover, this also assists with adding ledge intangibility[1], helping K. Rool with ledge camping. However, the lag can easily be punished if used wrongly.

Up aerial is a niche disadvantage tool due to the Frame 7 Belly Super Armor and head intangibility, making it useful for breaking poor combos. This is compounded by the fact that unlike "stall and fall" aerials, up aerial did not receive the change causing them to fall slowly if used out of hitstun. This means up aerial won't move if used out of hitstun, making it a defensive tool if used in such a way that can even combo in niche situations. Due to this, opponents can hit the armor or even get hit by up aerial itself, flipping disadvantage on its head and possibly even landing a surprise KO. It is very committal due to the endlag however, and neutral aerial is usually a better option. It can also be used off the ledge after a ledge release to hit opponents aiming to hit K. Rool's ledgehang, and some tight swerving can land K. Rool on-stage. This is commonly abused by 808.

However, despite its power and incredible protection, up aerial has a glaring weakness: it is extremely laggy. The high endlag makes a whiffed up aerial one of the easiest moves to punish in the game, even with K. Rool's amazing fall speed mitigating it. This also makes it very difficult to shark or juggle with, due to K. Rool having to cancel the endlag on a platform, wait for the landing lag to finish, and jump up again to try again. This gives opponents ample time to try and get down, worsening his air game significantly. As a recovery tool, it is extremely easy for opponents to punish if they plan correctly, which can wind up leaving K. Rool in a worse situation than when he started. Essentially forfeiting a juggle game for a massively powerful kill move with niche recovery potential, up aerial is a mixed bag of a move that requires a lot of consideration to use properly.

Update History

Super Smash Bros. Ultimate 3.0.0

  • Buff Up aerial has less ending lag (FAF 82 → 72). This makes it less likely to self-destruct after using it offstage, allowing it to be used as an option to stall recoveries.

Super Smash Bros. Ultimate 3.1.0

  • Buff Up aerial grabs the ledge more quickly when using the move (Ledge lockout: 102 → 96). As an example of the change, full hop double jump up aerial will now cancel on the ledge during the endlag.

Super Smash Bros. Ultimate 6.0.0

  • Buff Up aerial has a longer hitbox duration (frames 7-8 (clean)/9-16 (late) → 7-13/14-19), with the clean hit now lasting until the head intangibility ends.
  • Buff The clean hit also deals more knockback (85 base/56 scaling → 84/60), KOing at around 135% from ground level.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 14.0% 0 AngleIcon85.png Standard 84 60 0 HitboxTableIcon(False).png 8.6 top 0.0 22.0 0.0 1.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Head (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late
0 0 0 10.0% 0 AngleIcon85.png Standard 85 52 0 HitboxTableIcon(False).png 6.2 top 0.0 22.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Head (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Attack

Initial autocancel 1-2
Belly Super Armor 7-20
Intangibility 7-13
Early Hit 7-13
Late Hit 14-19
Ending autocancel 70-
Interruptible 72
Animation length 100
Hitboxes  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Belly Super Armor  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Armour).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Intangibility  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Autocancel  FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 36
Interruptible 13
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Vulnerable).png
Vulnerable
Auto-canceling
Autocancel
Intangibility
Intangible
Armor
Armour
Interruptibility
Interruptible


  1. ^ https://www.youtube.com/watch?v=svBnWqWy8ww Ledge Intangibility Deterioration