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List of updates (SSBU)/1.1.0 changelog: Difference between revisions

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(Undid edit by Zakawer2: Once again, don't remove valid information)
Tag: Undo
(It was Memoryman3 who originally added the claim that Super Sheet has a 1.6x multiplier to begin with)
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==Universal==
==Universal==
*{{bugfix|Fixed a glitch causing [[throw]]s in [[Training Mode]] to gradually reduce [[knockback]] taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.}}
*{{bugfix|Fixed a glitch causing [[throw]]s in [[Training Mode]] to gradually reduce [[knockback]] taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.}}
*{{change|AI parameters were adjusted for many characters.}}
*{{change|AI parameters were adjusted for many characters}}
*{{change|The short hop attack power multiplier is now applied correctly to fighters with more than one mid air jump.}}
*{{change|The short hop attack power multiplier is now applied correctly to fighters with more than one mid air jump}}


=={{SSBU|Link}}==
=={{SSBU|Link}}==
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=={{SSBU|Peach}}==
=={{SSBU|Peach}}==
*{{nerf|Dash attack has less knockback growth (140 → 130).}}
*{{nerf|Dash attack has reduced knockback scaling (140 → 130).}}


=={{SSBU|Daisy}}==
=={{SSBU|Daisy}}==
*{{nerf|Dash attack has less knockback growth (140 → 130).}}
*{{nerf|Dash attack has reduced knockback scaling (140 → 130).}}
*{{change|The animation for {{b|Toad|move}} has been updated.}}
*{{change|The animation for {{b|Toad|move}} has been updated.}}
=={{SSBU|Dr. Mario}}==
*{{change|Super Sheet's reflection bubble was adjusted.}}
*{{buff|Super Sheet reflects projectiles with a higher damage multiplier (1.5x → 1.6x).}}


=={{SSBU|Marth}}==
=={{SSBU|Marth}}==
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=={{SSBU|Lucina}}==
=={{SSBU|Lucina}}==
*{{change|The animation for swinging with a battering weapon has been updated.}}
*{{change|The animation for swinging with a battering weapon has been updated.}}
=={{SSBU|Chrom}}==
*{{change|[[Awakening Aether]]'s camera was adjusted.}}


=={{SSBU|Mewtwo}}==
=={{SSBU|Mewtwo}}==
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*{{nerf|[[Witch Time]]'s duration scaling is lower (40 → 30).}}
*{{nerf|[[Witch Time]]'s duration scaling is lower (40 → 30).}}
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}}
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}}
*{{change|Infinite Witch Time glitch created.}}
*{{change|A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and [https://twitter.com/aeroezz/status/1072534908923494400/video/1 becoming extremely long] under certain circumstances.}}


=={{SSBU|Inkling}}==
=={{SSBU|Inkling}}==
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=={{SSBU|Incineroar}}==
=={{SSBU|Incineroar}}==
*{{change|Various animations have been adjusted.}}
*{{change|Various animations have been adjusted.}}
**Idle animations
**Idle animation
**Walking animations and running animations
**Walking and running animations
**Landing animations
**Landing animation
**Crouching whilst holding an item
**Crouching when holding an item
**Shielding
**Shielding
**Side and down taunts whilst facing right.
**Side and down taunts when facing the right


==References==
==References==

Revision as of 03:40, July 22, 2019

This is the list of known changes in version 1.1.0 of Super Smash Bros. Ultimate.

Universal

  • Bug fix Fixed a glitch causing throws in Training Mode to gradually reduce knockback taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.
  • Change AI parameters were adjusted for many characters
  • Change The short hop attack power multiplier is now applied correctly to fighters with more than one mid air jump

Link

  • Change The animation for crouching when holding an item has been updated.

Kirby

  • Buff Up aerial has less ending lag (FAF 40 → 38).
  • Change The animation for Final Cutter has been updated.

Luigi

  • Buff Up aerial has less ending lag (FAF 30 → 27).

Peach

  • Nerf Dash attack has reduced knockback scaling (140 → 130).

Daisy

  • Nerf Dash attack has reduced knockback scaling (140 → 130).
  • Change The animation for Toad has been updated.

Marth

  • Change The animation for swinging with a battering weapon has been updated.

Lucina

  • Change The animation for swinging with a battering weapon has been updated.

Mewtwo

  • Nerf Disable has more ending lag (FAF 47 → 52).

Dark Pit

  • Nerf Up throw has more ending lag (FAF 33 → 38), making it identical to Pit's.

Meta Knight

  • Nerf Dash attack has more ending lag (FAF 32 → 33).

Sonic

  • Change The animation for crouching when holding an item has been updated.
  • Change The animation for swinging with a battering weapon has been updated.

Wii Fit Trainer

  • Buff Dash attack has less ending lag (FAF 43 → 39).

Mii Swordfighter

Shulk

  • Change The second victory pose's animation has been updated.

Bowser Jr.

  • Buff Abandon Ship! has more super armor.
  • Nerf Bowser Jr. can no longer air dodge more than once after using Abandon Ship!.

Bayonetta

  • Nerf Witch Time's duration scaling is lower (40 → 30).
  • Nerf Witch Time's regeneration per frame is slower (0.04 → 0.03).
  • Change A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and becoming extremely long under certain circumstances.

Inkling

  • Buff Splat Bomb deals more damage (8%-14% → 9%-15%).
  • Buff Splat Bomb applies more ink (80/140 → 110/170).

Ridley

Incineroar

  • Change Various animations have been adjusted.
    • Idle animation
    • Walking and running animations
    • Landing animation
    • Crouching when holding an item
    • Shielding
    • Side and down taunts when facing the right

References