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:''Not to be confused with the [[Sakurai angle]].''
:''Not to be confused with the [[Sakurai angle]].''



Revision as of 13:49, December 30, 2018

Not to be confused with the Sakurai angle.

The Sakurai numbers are a method of identifying and sorting characters that appear in Super Smash Bros. Ultimate (which happens to be every character that had appeared in the series up to that point).

Definition

As explained by Masahiro Sakurai, the numbers order characters based on "the order in which they joined" the series. This results in the order being somewhat unintuitive, especially given that its logic differs wildly in the earlier games. Here is the list of how newcomers from each game are ordered.

  • SSB: The starter characters are ordered by their placement on the character selection screen. The unlockable characters are similar, though they are sorted column-first rather than row-first as the starters are.
  • Melee: The starter characters are ordered by their first appearance in Melee's E3 2001 reveal, not counting Zelda's hand during the Triforce sequence. The unlockable characters are ordered by how many Vs. Mode matches are required to unlock them.
  • Brawl: The characters first revealed in Brawl's original trailer are ordered first, followed by the remaining newcomers in the order revealed on the official website.
  • SSB4 and Ultimate: The order is equal to that in which the newcomers were revealed.

Echo Fighters share number with their "parent" in addition to a superscript epsilon (ε), regardless of which game they joined in.

Order

Sakurai Number Character
01 Mario
02 Donkey Kong
03 Link
04 Samus
4.504ε Dark Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
10 Ness
11 Captain Falcon
12 Jigglypuff
13 Peach
13.513ε Daisy
14 Bowser
15 Ice Climbers
16 Sheik
17 Zelda
18 Dr. Mario
19 Pichu
20 Falco
21 Marth
21.521ε Lucina
22 Young Link
23 Ganondorf
24 Mewtwo
25 Roy
25.525ε Chrom
26 Mr. Game & Watch
27 Meta Knight
28 Pit
28.528ε Dark Pit
29 Zero Suit Samus
30 Wario
31 Snake
32 Ike
32.933-35 Pokémon Trainer
33 Squirtle
34 Ivysaur
35 Charizard
36 Diddy Kong
37 Lucas
38 Sonic
39 King Dedede
40 Olimar
41 Lucario
42 R.O.B.
43 Toon Link
44 Wolf
45 Villager
46 Mega Man
47 Wii Fit Trainer
48 Rosalina
49 Little Mac
50 Greninja
50.951-53 Mii Fighter
51 Mii Brawler
52 Mii Swordfighter
53 Mii Gunner
54 Palutena
55 Pac-Man
56 Robin
57 Shulk
58 Bowser Jr.
59 Duck Hunt
60 Ryu
60.560ε Ken
61 Cloud
62 Corrin
63 Bayonetta
64 Inkling
65 Ridley
66 Simon
66.566ε Richter
67 King K. Rool
68 Isabelle
69 Incineroar
70 Piranha Plant

Usage

The Sakurai numbers are used to order characters on Ultimate's selection screen and promotional material. Otherwise, they have no practical application; they aren't used for any other in-game purpose, and their relatively arbitrary nature makes them unsuitable for ordering characters for informational purposes (such as on the SmashWiki). Indeed, many players agree that using this order makes it more difficult to find any particular character for selection, compared to the previous games' series-based sorting.

A similar system is used for ordering stages on Ultimate's selection screen.

It is possible to use similar rules to construct Sakurai numbers for other games in the series. However, because Echo Fighters (a.k.a. clones) must share number with their parent by these rules, and the clone status of some characters has changed between games (for example, Dr. Mario in Melee would be 01ε), many characters would not keep the same number across the series as a whole. As a result, the system is generally not portable across games.