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Angling

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Revision as of 18:45, June 8, 2015 by Serpent King (talk | contribs) (→‎Super Smash Bros. Brawl: Pit does not angle ftilt, apparently.)
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Angling is the term used to describe the ability for a character to alter the direction of a forward tilt or forward smash. For example, angling a punch attack up will generally cause the character to punch diagonally upwards instead of straight forward, while angling it down will tend to cause the character to punch diagonally downwards. Additionally, most attacks will deal slightly altered damage amounts when angled, with attacks typically dealing 1-2% more damage when angled up, and 1% less damage when angled down (though some attacks deviate from this). On the whole, attacks can only be angled if they are a straight punch, kick, or similar strike; attacks that cover vertical ground (such as an overhead sword slash) have no purpose for angling.

Angling attacks downwards can aid in striking short or crouching characters such as Pikachu or Kirby in cases where the regular attack would miss just overhead, but most attacks deal slightly less damage when angled down as mentioned previously. Angling upwards is useful for intercepting aerial characters and often comes with the aforementioned slight damage bonus, but the aforementioned short characters will be even more able to avoid it. Angling can also help with edgeguarding; Ganondorf's and Falco's forward tilts in Melee are prime examples of forward tilts that are more useful at guarding the area around the edge when angled down.

To angle a forward tilt, a player just has to hold the control stick diagonally up or down when inputting the tilt. Angling forward smashes however works differently, and depends on the game. In Melee, angling smash attacks is somewhat difficult; players have to hold the direction of the C-Stick or Control Stick at a precise angle between forward and diagonally while inputting the forward smash (which the GameCube Controller's control sticks have no indentation for, making it even more difficult). Holding the sticks diagonally up/diagonally down inputs an up smash/down smash instead of an angled forward smash (unlike with tilts). In Brawl, players can angle forward smashes by holding up/down immediately after initiating it (or while charging the smash), making it significantly easier and simpler to do; this mechanic of angling smashes is retained in Super Smash Bros. 4. Using the Wii Remote, it is impossible to angle a forward tilt upwards without an input earlier for the same reason as an up tilt (due to lack of a Control Stick); however, it is possible to execute a downwards forward tilt by crouching first and using a forward tilt while getting up.

Attacks that can be angled generally have three possible angles: up, side (or neutral), and down. In Smash 64, some attacks have up to 5 angles.

Characters that can angle their attacks

Super Smash Bros. N64

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Character FTilt FSmash
LuigiHeadSSB.png Luigi Yes Yes
MarioHeadSSB.png Mario Yes Yes
DonkeyKongHeadSSB.png Donkey Kong Yes Yes
SamusHeadSSB.png Samus Yes 5 Angles
CaptainFalconHeadSSB.png Captain Falcon Yes Yes
NessHeadSSB.png Ness Yes No
YoshiHeadSSB.png Yoshi Yes Yes
KirbyHeadSSB.png Kirby Yes No
FoxHeadSSB.png Fox Yes No
PikachuHeadSSB.png Pikachu Yes No
JigglypuffHeadSSB.png Jigglypuff Yes No

Super Smash Bros. Melee

Character FTilt FSmash
DrMarioHeadSSBM.png Dr. Mario Yes Yes
MarioHeadSSBM.png Mario Yes Yes
LuigiHeadSSBM.png Luigi Yes Yes
BowserHeadSSBM.png Bowser Yes No
YoshiHeadSSBM.png Yoshi Yes Yes
DonkeyKongHeadSSBM.png Donkey Kong Yes No
CaptainFalconHeadSSBM.png Captain Falcon Yes Yes
GanondorfHeadSSBM.png Ganondorf Yes Yes
FalcoHeadSSBM.png Falco Yes No
FoxHeadSSBM.png Fox Yes No
NessHeadSSBM.png Ness Yes No
IceClimbersHeadSSBM.png Ice Climbers Yes No
KirbyHeadSSBM.png Kirby Yes Yes
SamusHeadSSBM.png Samus Yes Yes
PikachuHeadSSBM.png Pikachu Yes No
JigglypuffHeadSSBM.png Jigglypuff Yes No
MewtwoHeadSSBM.png Mewtwo Yes No

Super Smash Bros. Brawl

Character FTilt FSmash
MarioHeadSSBB.png Mario Yes Yes
LuigiHeadSSBB.png Luigi Yes Yes
BowserHeadSSBB.png Bowser Yes No
DonkeyKongHeadSSBB.png Donkey Kong Yes No
DiddyKongHeadSSBB.png Diddy Kong Yes No
YoshiHeadSSBB.png Yoshi Yes Yes
WarioHeadSSBB.png Wario Yes No
ZeldaHeadSSBB.png Zelda Yes No
GanondorfHeadSSBB.png Ganondorf No Yes
SamusHeadSSBB.png Samus Yes Yes
ZeroSuitSamusHeadSSBB.png Zero Suit Samus Yes No
IceClimbersHeadSSBB.png Ice Climbers Yes No
ROBHeadSSBB.png ROB Yes Yes
KirbyHeadSSBB.png Kirby Yes Yes
FoxHeadSSBB.png Fox Yes No
FalcoHeadSSBB.png Falco Yes No
WolfHeadSSBB.png Wolf Yes No
CaptainFalconHeadSSBB.png Captain Falcon Yes Yes
PikachuHeadSSBB.png Pikachu Yes No
SquirtleHeadSSBB.png Squirtle No Yes
IvysaurHeadSSBB.png Ivysaur No Yes
LucarioHeadSSBB.png Lucario Yes No
JigglypuffHeadSSBB.png Jigglypuff Yes No
IkeHeadSSBB.png Ike Yes No
NessHeadSSBB.png Ness Yes No
LucasHeadSSBB.png Lucas Yes No
SonicHeadSSBB.png Sonic No Yes

Super Smash Bros. 4

Character FTilt FSmash
MarioHeadSSB4-U.png Mario Yes Yes
LuigiHeadSSB4-U.png Luigi Yes Yes
BowserHeadSSB4-U.png Bowser Yes No
YoshiHeadSSB4-U.png Yoshi Yes Yes
RosalinaHeadSSB4-U.png Rosalina No Yes
BowserJrHeadSSB4-U.png Bowser Jr. Yes Yes
WarioHeadSSB4-U.png Wario Yes No
DonkeyKongHeadSSB4-U.png Donkey Kong Yes No
DiddyKongHeadSSB4-U.png Diddy Kong Yes No
LittleMacHeadSSB4-U.png Little Mac No Yes
ZeldaHeadSSB4-U.png Zelda Yes No
GanondorfHeadSSB4-U.png Ganondorf No Yes
SamusHeadSSB4-U.png Samus Yes Yes
ZeroSuitSamusHeadSSB4-U.png Zero Suit Samus Yes No
IkeHeadSSB4-U.png Ike Yes No
DuckHuntHeadSSB4-U.png Duck Hunt Yes No
KirbyHeadSSB4-U.png Kirby Yes Yes
FoxHeadSSB4-U.png Fox Yes No
FalcoHeadSSB4-U.png Falco Yes No
PikachuHeadSSB4-U.png Pikachu Yes No
LucarioHeadSSB4-U.png Lucario Yes No
JigglypuffHeadSSB4-U.png Jigglypuff Yes No
GreninjaHeadSSB4-U.png Greninja Yes No
ROBHeadSSB4-U.png ROB Yes Yes
NessHeadSSB4-U.png Ness Yes No
CaptainFalconHeadSSB4-U.png Captain Falcon Yes Yes
ShulkHeadSSB4-U.png Shulk No Yes
DrMarioHeadSSB4-U.png Dr. Mario Yes Yes
Pac-ManHeadSSB4-U.png Pac-Man Yes No
SonicHeadSSB4-U.png Sonic No Yes
MewtwoHeadSSB4-U.png Mewtwo Yes No
MiiBrawlerHeadSSB4-U.png Mii Brawler Yes Yes

Examples of moves with notable angling properties

  • In Brawl, if Luigi angles his forward smash upwards, it has additional IASA frames, making it more difficult to punish. The move also does higher damage (and therefore knockback), making the move's already very strong knockback scaling especially immense.
  • In Brawl, when Luigi's forward tilt is angled downward, it deals no knockback at all.
  • In SSB4, Little Mac's forward smash becomes different types of attacks when angled; no angle is a straight punch, up angled is an uppercut, and down angled is a body hook.