Star Rod: Difference between revisions

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*Fully charged rod hits for 13-24% damage.
*Fully charged rod hits for 13-24% damage.
*Tap A hits for 5-10% damage.
*Tap A hits for 5-10% damage.
*It shoots 16-18 shots.
*The rod holds 16-18 shots.
*The shots can be reflected by [[Fox]]/[[Falco]]'s [[shine]], [[Zelda]]'s reflector, [[Mario]]/[[Dr. Mario]]'s [[cape]], and [[Ness]]'s bat. It can also be reflected by [[Mewtwo]]'s confusion(forward+b), but dosn't hurt the opponent.
*The shots can be reflected by [[Fox]]/[[Falco]]'s [[Reflector]], [[Zelda]]'s [[Nayru's Love]], [[Mario]]/[[Dr. Mario]]'s [[Cape]], and [[Ness]]'s bat. It can also be reflected by [[Mewtwo]]'s [[Confusion]], but doesn't hurt the opponent.
*The shots can be absorbed in [[Ness]]'s PSI Magnet.
*The shots can be absorbed in [[Ness]]'s [[PSI Magnet]].


{{SSBItems}}
{{SSBItems}}

Revision as of 01:35, August 29, 2007

For the trophy, see Star Rod (trophy).
Star Rod.

The Star Rod is known for breaking many of the standard rules about reflecting items in SSBM. If it is thrown at Fox/Falco's shine, Zelda's reflector, Mario/Dr. Mario's cape, or Mewtwo's confusion(forward+b), it will not be reflected. It originates from the Kirby series.