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Controls: Difference between revisions

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Under the Options menu, one can find a menu named "Controls". Upon entering this menu, you will be prompted to select one of your custom names or enter a new name. Once you've selected a name, you'll have the option to edit the controls for any of the four control schemes (Wii Remote, Wii Remote and Nunchuk, Nintendo Gamecube controller, Virtual Console controller). For example, if you wanted to set Y to be a shield button rather than a jump button, all you would have to do is select the Y button and set it to "shield". If the control scheme you are editing is the same type of controller you are using during the edit, you may press the START/PAUSE (or +) button, which cannot be altered, to bring up a test area where you control [[Mario (SSBB)|Mario]] on a completely flat stage to test out new controls. Once you have completed editing your controls to your liking, you can save those controls to the custom name you have selected. Then, whenever you select that name in a match, your controls will become customized to what you set them to.
Under the Options menu, there is a menu named "Controls". Upon entering this menu, it's possible to select one of the custom names or enter a new name. Once a name is selected,there is the option to edit the controls for any of the four control schemes ([[Wii Remote]], Wii Remote and [[Nunchuk]], [[GameCube controller]] and a Virtual Console controller). For example, if the player wants to set Y to be a [[shield]] button rather than a [[jump]] button, all that the player will have to do is select the Y button and set it to "shield". If the control scheme that is edited is the same type of controller used during the edit, the START/PAUSE (or +) can be pressed, which cannot be altered, to bring up a test area where [[Mario (SSBB)|Mario]] can be controlled on a completely flat stage to test out new controls. Once the control editing is complete, the controls can be saved to the custom name that is selected. Then, whenever that name is selected in a match, the controls will become customized to how they're set.
*Note: when brawling online in a [[With Anyone]] match, your name will not appear onscreen, but selecting a custom name on the character selection screen will still upload the custom controls.
*Note: when brawling online in a [[With Anyone]] match, no name will not appear onscreen, but selecting a custom name on the character selection screen will still load the custom controls.


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Revision as of 11:59, June 28, 2011

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Under the Options menu, there is a menu named "Controls". Upon entering this menu, it's possible to select one of the custom names or enter a new name. Once a name is selected,there is the option to edit the controls for any of the four control schemes (Wii Remote, Wii Remote and Nunchuk, GameCube controller and a Virtual Console controller). For example, if the player wants to set Y to be a shield button rather than a jump button, all that the player will have to do is select the Y button and set it to "shield". If the control scheme that is edited is the same type of controller used during the edit, the START/PAUSE (or +) can be pressed, which cannot be altered, to bring up a test area where Mario can be controlled on a completely flat stage to test out new controls. Once the control editing is complete, the controls can be saved to the custom name that is selected. Then, whenever that name is selected in a match, the controls will become customized to how they're set.

  • Note: when brawling online in a With Anyone match, no name will not appear onscreen, but selecting a custom name on the character selection screen will still load the custom controls.
File:DefaultWiiRemote.jpg File:DefaultNunchuk.jpg
Wii Remote (turned on its side) Wii Remote + Nunchuk
File:DefaultClassic.jpg File:DefaultGameCube.jpg
Classic Controller Nintendo GameCube Controller


Custom controls are used to perform many different techniques that would be more difficult or impossible to do otherwise. For example, B-Sticking is required to perform Lucas's Wavebounce and his Magnet Pull.