Peach (SSBU)/Down special: Difference between revisions
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Revision as of 23:02, June 17, 2022
Overview
Update History
Vegetable deals less shield damage.
Vegetable has more ending lag (FAF 37 → 40).
Hitboxes
Each turnip type has a unique base damage defined in their parameters. Per the item throw damage formula, the effective damage of each item is equal to the following:
- Turnips:
base damage - 0.5 + throw speed * 2.5
- Bob-omb:
25 - 0.4 + throw speed * 3
- Mr. Saturn:
5 - 0.4 + throw speed * 1.5
Turnip
Bob-omb
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Searchbox | |||||||||||||||||||||||
0 | 3.0 | top | 0.0 | 0.0 | 0.0 | ![]() |
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Mr. Saturn
Timing
The move can only be used on the ground and if Peach is not already holding an item.
Turnip generated | 1 |
---|---|
Interruptible | 40 |
Animation length | 61 |
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![]() Lag time |
![]() ![]() Prop event |
![]() Interruptible |
Parameters
Move
Active turnip limit | 10 |
---|---|
Chance of getting an item | 1% |
Relative odds of getting a Bob-omb | 2 (0.4%) |
Relative odds of getting a Mr. Saturn | 3 (0.6%) |
Item
These parameters only apply to turnips.
Lifetime | 180 frames |
---|---|
Throw speed multiplier | 0.805 |
Size multiplier | 1.3 |
Base damage modifier for item throw damage | -0.5 |
Multiplier to item throw speed for additional damage | 2.5 |
Gravity | 0.085 |
Falling speed | 2.8 |
Friction | 0.0025 (aerial) 0.03 (grounded) |
Horizontal speed multiplier when bouncing off | 0.2 (floor) 0.3 (wall) 0.5 (ceiling) 0.11 (target) |
Vertical speed multiplier when bouncing off | 0.55 (floor) -0.1 (wall) 0.3 (ceiling) 0.11 (target) |
Added vertical speed when bouncing off | 1.3 (wall) 1.1 (target) |
Minimum speed to bounce off terrain | 0.2 |
Collision detection box half-lengths | 3 (width) 2.5 (height) |
Pickup detection box lengths | 6 (width) 5 (height) |
Effect when shielded | Vanishes |
Turnip differences
Parameter | Turnip type | |||||||
---|---|---|---|---|---|---|---|---|
Grin | Stare | Closed eyes | Surprised | Happy | Wink | Dot-eyes | Stitch-face | |
Base damage | 5% | 5% | 5% | 5% | 5% | 10% | 16% | 24% |
Relative odds of appearing | 35 | 6 | 5 | 3 | 3 | 4 | 1 | 1 |
Effective chance of appearing | 60.35% | 10.35% | 8.62% | 5.17% | 5.17% | 6.9% | 1.72% | 1.72% |
Trivia
- The move still contains code for pulling a Beam Sword, like it could in Melee and Brawl; however, its odds are set to 0 in the parameters, so it can never be pulled in-game. This was also the case in Smash 4.
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Categories:
- Typeless attacks (SSBU)
- Normal attacks (SSBU)
- Indirect attacks
- Attacks with penalized shield damage
- Semi-spikes (SSBU)
- Reflectable attacks
- Grabs (SSBU)
- Explosive attacks (SSBU)
- Flame attacks (SSBU)
- Attacks with hitboxes that cannot clang
- Attacks with extra shield damage
- Absorbable attacks
- Weapon attacks (SSBU)
- Meteor smashes (SSBU)
- Peach (SSBU)
- Down special moves (SSBU)