One-hit KO: Difference between revisions
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== Examples == | == Examples == | ||
*[[Roy]]'s almost fully or fully charged Standard Special Move, [[Flare Blade]]. | *[[Roy]]'s almost fully or fully charged Standard Special Move, [[Flare Blade]]. | ||
*A forward [[Smash Attack]] done by a [[Home-Run Bat]]. | *A forward [[Smash Attack]] done by a [[Home-Run Bat]]. | ||
*Getting eaten by the [[Fish]] on [[Summit]] or a [[Bulborb]] on [[Distant Planet]], or getting attacked by a [[Klaptrap]] on [[Jungle Japes]] (This is not technically a "hit"; rather, the victim is trapped and dragged off-screen.) | *Getting eaten by the [[Fish]] on [[Summit]] or a [[Bulborb]] on [[Distant Planet]], or getting attacked by a [[Klaptrap]] on [[Jungle Japes]] (This is not technically a "hit"; rather, the victim is trapped and dragged off-screen.) | ||
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*A [[Pitfall]] against a [[Wario]] using the [[Wario Bike]]. | *A [[Pitfall]] against a [[Wario]] using the [[Wario Bike]]. | ||
*The [[Dragoon]]. | *The [[Dragoon]]. | ||
*[[Beast Ganon]] | *[[Beast Ganon]] | ||
*[[Marth]]'s [[Critical Hit]] [[Final Smash]]. | *[[Marth]]'s [[Critical Hit]] [[Final Smash]]. | ||
*[[Wario-Man]]'s fully charged [[Wario Waft]]. | *[[Wario-Man]]'s fully charged [[Wario Waft]]. | ||
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*Getting hit by the bow/front of the [[Pirate Ship]]. | *Getting hit by the bow/front of the [[Pirate Ship]]. | ||
*[[Mr. Game & Watch]] hitting a 9 with his [[Judge]] attack. | *[[Mr. Game & Watch]] hitting a 9 with his [[Judge]] attack. | ||
==Variables== | ==Variables== | ||
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]'s fully charged [[Oil Panic]] absorbing [[Ness (SSBB)|Ness]]'s [[PK Flash]], or another strong projectile. | *[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]'s fully charged [[Oil Panic]] absorbing [[Ness (SSBB)|Ness]]'s [[PK Flash]], or another strong projectile. |
Revision as of 17:00, February 28, 2009
A One-Hit KO (or abbv. OHKO) is a very strong hit that can KO the enemy at 0% damage. However, almost all of the so-called OHKOs are highly conditional; they all share the following restrictions:
- The opponent does not tech, DI, or crouch cancel.
- There is not a wall to block the knockback.
- Knockback may be insufficient on very large stages (e.g. Hyrule Temple, New Pork City, 75m.)
- Knockback may be insufficient if the attack had been used previously. (Stale-Move Negation.)
- The opponent is not giant and/or metal.
- The damage ratio on 1.0 and no handicaps.
- The opponent does not Shield or Perfect Shield.
The rule of Final Smashes as One-Hit KO's is if they can kill opponent's at 0% from one side of Final Destination to the other and resulting in a KO.
Examples
- Roy's almost fully or fully charged Standard Special Move, Flare Blade.
- A forward Smash Attack done by a Home-Run Bat.
- Getting eaten by the Fish on Summit or a Bulborb on Distant Planet, or getting attacked by a Klaptrap on Jungle Japes (This is not technically a "hit"; rather, the victim is trapped and dragged off-screen.)
- The Ultimate Chimera's bite. (In Stamina Mode, it's not always a One-hit KO.)
- Corneria's cannon laser shots. (Multiple Hits and it's possible to survive if rarely)
- A Pitfall against a Wario using the Wario Bike.
- The Dragoon.
- Beast Ganon
- Marth's Critical Hit Final Smash.
- Wario-Man's fully charged Wario Waft.
- Jigglypuff's Puff Up when Jigglypuff shrinks.
- Getting crushed in the Subspace Emissary.
- Tabuu's Off Waves (on Normal or higher difficulties in SSE). (Intense in Boss Battle mode)
- Tabuu's Golden Bracket move (Intense difficulty)
- Getting hit by a walking Bob-omb while using Fox's reflector. (only in SSB)
- Breaking Jigglypuff's shield. (counts as SD)
- Getting hit by the bow/front of the Pirate Ship.
- Mr. Game & Watch hitting a 9 with his Judge attack.
Variables
- Mr. Game & Watch's fully charged Oil Panic absorbing Ness's PK Flash, or another strong projectile.
- A Counter against a OHKO attack or every attack in 2.0 knockback ratio.
- Light Arrow, or Blue Falcon (depending on the field size, obstacles, or number of targets hit (more targets equals less knockback).
- Luigi's Fire Jump Punch inside the Negative Zone (depends on the weight of the character).
- Suicune's Aurora Beam.
- Deoxys' Hyper Beam.
- Getting hit by a huge or constantly reflected Hothead.
- Getting hit by the first spike on Rumble Falls.