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List of semi-spikes (SSB4): Difference between revisions

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m (→‎List: Didn't have enough time today...)
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This is a list of '''[[semi-spike]]s in ''[[Super Smash Bros. 4]]'''''.
This is a list of '''[[semi-spike]]s in ''[[Super Smash Bros. 4]]'''''.


{{incomplete|I will update it every day. Any help would be appreciated.}}
{{incomplete|Missing Final Smashes and possibly custom moves.}}


==List==
==List==
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==={{SSB4|Lucas}}===
==={{SSB4|Lucas}}===
*Neutral attack - A small portion of the kicks has an angle of 30°.
*Neutral attack (1st and 2nd hits) - A small portion of the kicks has an angle of 30°.
*Down tilt - A small portion of the kick has an angle of 0° on grounded opponents.
*Down tilt - A small portion of the kick has an angle of 0° on grounded opponents.
*[[PSI Magnet]]
*[[PSI Magnet]]
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*Down smash
*Down smash
*[[Feint Jump]] - A small portion of the kick has an angle of 35°.
*[[Feint Jump]] - A small portion of the kick has an angle of 35°.
===={{SSB4|Mii Gunner}}====
*[[Gunner Missile]] (homing missile)


===={{SSB4|Mii Swordfighter}}====
===={{SSB4|Mii Swordfighter}}====
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*Down smash - The late hit is a semi-spike.
*Down smash - The late hit is a semi-spike.
*[[Reflect Barrier]]
*[[Reflect Barrier]]
==={{SSB4|Peach}}===
*Forward smash - Only when used with the tennis racket.
*Down smash (loop hits) - A small portion of the slashes has an angle of 15°.
*{{B|Toad|move}} (loop hits)
==={{SSB4|Pikachu}}===
*Neutral attack


==={{SSB4|Pit}}===
==={{SSB4|Pit}}===
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*Down smash (2nd hit)
*Down smash (2nd hit)
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
==={{SSB4|R.O.B.}}===
*Down smash (final hit)
*Back aerial
==={{SSB4|Robin}}===
*Down tilt
*Down smash - Only when used with the Bronze Sword.
*Neutral aerial
==={{SSB4|Rosalina & Luma}}===
*Down tilt
*Down smash
*Back aerial
==={{SSB4|Roy}}===
*Neutral attack - The hitboxes further away from Roy have an angle of 38°.
*Down tilt
*[[Double-Edge Dance]] - Angled downwards, the third hit is always a semi-spike.
==={{SSB4|Ryu}}===
*[[Hadoken]] - On grounded opponents, all hitboxes (excluding Shakunetsu Hadoken's final hit) have an angle of 0°.
==={{SSB4|Samus}}===
*Down smash
*Neutral aerial (1st hit)
*Forward aerial (2nd-4th hits) - A small portion of the blasts has an angle of 20°.
*[[Missile]] (homing missile)
==={{SSB4|Sheik}}===
*Up tilt (1st hit) - A small portion of the kick has an angle of 0°.
*Forward smash (1st hit) - A small portion of the kick has an angle of 26°.
==={{SSB4|Shulk}}===
*Forward smash (1st hit) - A small portion of the stab has an angle of 10°.
==={{SSB4|Sonic}}===
*Dash attack (loop hits)
*Down smash
*Down throw (final hit)
==={{SSB4|Toon Link}}===
*Forward tilt - The hitboxes further away from Toon Link have an angle of 20°.
==={{SSB4|Wario}}===
*Down smash
*[[Wario Waft]] (fully charged) - The clean hit is a semi-spike.
==={{SSB4|Wii Fit Trainer}}===
*Down smash
==={{SSB4|Yoshi}}===
*Down tilt - The hitboxes closer to Yoshi have an angle of 28°.
*Down smash
==={{SSB4|Zelda}}===
*Forward smash (loop hits) - A small portion of the sparks has an angle of 25°.
*Down smash - The hitboxes closer to Zelda have an angle of 20°.
==={{SSB4|Zero Suit Samus}}===
*Forward smash (2nd hit) - A small portion of the kick has an angle of 36°.


==See also==
==See also==

Revision as of 15:35, November 8, 2015

This is a list of semi-spikes in Super Smash Bros. 4.


An icon for denoting incomplete things.

List

Bowser

  • Neutral attack (1st hit) - A small portion of the punch has an angle of 30°.
  • Back aerial
  • Down aerial (landing hit)

Giga Bowser

  • Back aerial

Bowser Jr.

  • Dash attack (loop hits)

Captain Falcon

  • Down tilt
  • Forward smash - Only when angled downwards.
  • Up aerial - The late hit is a semi-spike.

Charizard

  • Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°.
  • Down tilt
  • Down smash
  • Forward aerial - The clean hit is a semi-spike.

Dark Pit

  • Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
  • Down smash (2nd hit)
  • Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.

Diddy Kong

  • Forward smash (1st hit) - A small portion of the punch has an angle of 30°.
  • Down smash

Donkey Kong

  • Cargo down throw

Dr. Mario

  • Down smash
  • Up aerial

Duck Hunt

  • Down tilt
  • Forward smash (1st and 2nd hits)

Falco

  • Dash attack - The late hit is a semi-spike.
  • Down smash - The hitboxes further away from Falco have an angle of 25°.
  • Back throw (1st hit)
  • Down throw

Fox

  • Neutral attack (1st hit) - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°.
  • Down smash - The hitboxes further away from Fox have an angle of 25°.
  • Back aerial
  • Reflector - On grounded opponents, the hitbox has an angle of 10°.

Ganondorf

  • Forward tilt
  • Up aerial - The late hit is a semi-spike.
  • Warlock Punch - The aerial versions of this move are semi-spikes.

Greninja

  • Down smash
  • Forward throw
  • Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
  • Water Shuriken (fully charged, loop hits)
  • Substitute - Only when angled diagonally downwards.

Ike

  • Forward throw
  • Back throw

Jigglypuff

King Dedede

  • Neutral attack (loop hits) - A small portion of the spinning hammer has an angle of 20°.
  • Down smash - The hitboxes further away from King Dedede have an angle of 30°.

Kirby

Link

  • Neutral attack (3rd hit)
  • Down smash (2nd hit)
  • Grab aerial (1st hit)

Little Mac

  • Down smash
  • Forward aerial
  • Back aerial

Lucario

Lucas

  • Neutral attack (1st and 2nd hits) - A small portion of the kicks has an angle of 30°.
  • Down tilt - A small portion of the kick has an angle of 0° on grounded opponents.
  • PSI Magnet

Lucina

  • Down tilt
  • Dancing Blade - Angled sideways, the hitboxes of the first and third hits further away from Lucina have an angle of 20° and 35°, respectively. Angled downwards, the third hit is always a semi-spike.

Mario

  • Down smash

Marth

  • Down tilt
  • Dancing Blade - Angled sideways, the hitboxes of the first and third hits further away from Marth have an angle of 20° and 35°, respectively. Angled downwards, the third hit is always a semi-spike.

Mega Man

  • Dash attack (loop hits)

Meta Knight

  • Down smash
  • Down aerial - A small portion of the slash has an angle of 35°.

Mii Fighters

Mii Brawler

  • Down smash
  • Feint Jump - A small portion of the kick has an angle of 35°.

Mii Gunner

Mii Swordfighter

  • Down smash
  • Gale Strike - A small portion of the wind has an angle of 20°.
  • Power Thrust - The grounded version's clean hit is a semi-spike.

Mr. Game and Watch

  • Down tilt
  • Down smash - The hitboxes closer to Mr. Game and Watch have an angle of 20°.
  • Chef (pan)
  • Judge (#6)

Ness

  • Dash attack (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°.
  • Down tilt
  • Down smash (final hit)
  • Forward PSI Magnet

Olimar

  • Down smash

Pac-Man

  • Dash attack (1st and 2nd hits)
  • Down smash - The clean hit is a semi-spike.

Palutena

Peach

  • Forward smash - Only when used with the tennis racket.
  • Down smash (loop hits) - A small portion of the slashes has an angle of 15°.
  • Toad (loop hits)

Pikachu

  • Neutral attack

Pit

  • Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
  • Down smash (2nd hit)
  • Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.

R.O.B.

  • Down smash (final hit)
  • Back aerial

Robin

  • Down tilt
  • Down smash - Only when used with the Bronze Sword.
  • Neutral aerial

Rosalina & Luma

  • Down tilt
  • Down smash
  • Back aerial

Roy

  • Neutral attack - The hitboxes further away from Roy have an angle of 38°.
  • Down tilt
  • Double-Edge Dance - Angled downwards, the third hit is always a semi-spike.

Ryu

  • Hadoken - On grounded opponents, all hitboxes (excluding Shakunetsu Hadoken's final hit) have an angle of 0°.

Samus

  • Down smash
  • Neutral aerial (1st hit)
  • Forward aerial (2nd-4th hits) - A small portion of the blasts has an angle of 20°.
  • Missile (homing missile)

Sheik

  • Up tilt (1st hit) - A small portion of the kick has an angle of 0°.
  • Forward smash (1st hit) - A small portion of the kick has an angle of 26°.

Shulk

  • Forward smash (1st hit) - A small portion of the stab has an angle of 10°.

Sonic

  • Dash attack (loop hits)
  • Down smash
  • Down throw (final hit)

Toon Link

  • Forward tilt - The hitboxes further away from Toon Link have an angle of 20°.

Wario

  • Down smash
  • Wario Waft (fully charged) - The clean hit is a semi-spike.

Wii Fit Trainer

  • Down smash

Yoshi

  • Down tilt - The hitboxes closer to Yoshi have an angle of 28°.
  • Down smash

Zelda

  • Forward smash (loop hits) - A small portion of the sparks has an angle of 25°.
  • Down smash - The hitboxes closer to Zelda have an angle of 20°.

Zero Suit Samus

  • Forward smash (2nd hit) - A small portion of the kick has an angle of 36°.

See also