Spot dodge: Difference between revisions
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[[{{ns:6}}:Sidestep.jpg|thumb|right|[[Link]] sidestepping [[Fox]]'s [[Blaster]] in ''Melee'']] | [[{{ns:6}}:Sidestep.jpg|thumb|right|[[Link]] sidestepping [[Fox]]'s [[Blaster]] in ''Melee'']] | ||
[[{{ns:6}}:Sidestepbrawl.jpg|thumb|right|[[Zero Suit Samus]] sidestepping [[Snake]]'s [[Remote Missile]] in ''Brawl'']] | [[{{ns:6}}:Sidestepbrawl.jpg|thumb|right|[[Zero Suit Samus]] sidestepping [[Snake]]'s [[Remote Missile]] in ''Brawl'']] | ||
{{move|Sidestep|[[SW:MoS#Articles titles|Page naming policy]]}} | |||
'''Sidestepping''' (officially called '''spot dodging''', also known as '''sidestep dodging''', '''ground dodging''' or simply '''dodging''', and named '''EscapeN''' by [[Debug menu (SSBM)|''Melee''{{'}}s Debug Menu]] and ''Brawl''{{'}}s internal character files) is a maneuver in ''[[Melee]]'', ''[[Brawl]]'' and ''[[Smash 4]]'' that renders the character [[Invincibility frame|invincible]] for a split-second. Functionally similar to an [[air dodge]], it is performed by pressing down while [[shield]]ing, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging [[projectiles]] and [[items]] along with quickly counter-attacking foes during the ending lag of their missed attack. | '''Sidestepping''' (officially called '''spot dodging''', also known as '''sidestep dodging''', '''ground dodging''' or simply '''dodging''', and named '''EscapeN''' by [[Debug menu (SSBM)|''Melee''{{'}}s Debug Menu]] and ''Brawl''{{'}}s internal character files) is a maneuver in ''[[Melee]]'', ''[[Brawl]]'' and ''[[Smash 4]]'' that renders the character [[Invincibility frame|invincible]] for a split-second. Functionally similar to an [[air dodge]], it is performed by pressing down while [[shield]]ing, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging [[projectiles]] and [[items]] along with quickly counter-attacking foes during the ending lag of their missed attack. | ||
Revision as of 17:56, September 11, 2015
Sidestepping (officially called spot dodging, also known as sidestep dodging, ground dodging or simply dodging, and named EscapeN by Melee's Debug Menu and Brawl's internal character files) is a maneuver in Melee, Brawl and Smash 4 that renders the character invincible for a split-second. Functionally similar to an air dodge, it is performed by pressing down while shielding, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging projectiles and items along with quickly counter-attacking foes during the ending lag of their missed attack.
Sidestepping is the shortest and fastest of the three dodges (roll, sidestep, and air dodge), and the only one where the player effectively remains stationary.
Though the sidestep animation shows the character leaning into the back or foreground, the invincibility frames gained allows the character to dodge all attacks, including those that come from the foreground or background, such as the lava wave in Norfair. The character's leaning position after the intangibility ends can also result in evading attacks due to the three-dimensional nature of hitboxes, most notably King Dedede being significantly outside the playing plane for most of his sidestep's ending lag.
Spot dodge frame list in Melee
The numbers before the "/" are the invincibility frames of the spot dodge, and the number after the "/" is the total number of frames taken to perform the spot dodge.
2-15 / 22
2-15 / 27
2-18 / 27
2-12 / 32
2-20 / 32
3-20 / 32
2-21 / 37
2-23 / 37
4-24 / 42
Spot dodge frame list in Brawl
2-20 / 22
2-20 / 24
2-20 / 25
- Mario
- Samus
- Zero Suit Samus
- Kirby
- Fox
- Mr. Game & Watch
- Luigi
- Diddy Kong
- Zelda
- Sheik
- Pit
- Meta Knight
- Squirtle
- Ivysaur
- Charizard
- Ike
- Snake
- Peach
- Ganondorf (moves back slightly)
- Ice Climbers
- Wolf
- Lucario
- Ness
- Sonic
- Wario
- R.O.B.
- Captain Falcon
- Lucas
3-20 / 25
3-16 / 25
2-20 / 27
- King Dedede (Moves significantly back on the Z-axis, to where he's intangible to most attacks for all but 1 frame in his sidestep. Attacks need to have wide hitboxes that reach far into the Z-axis, or hit low enough to hit Dedede's foot that sticks out, to hit him during his vulnerable frames in his sidestep).
2-23 / 30
3-24 / 32
Spot dodge frame list in Smash 4
This is the frame data of spot dodges as of version 1.1.0 of both Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Note that before this version, all sidesteps had 1 more invincibility frame.
2-15 / 24
2-14 / 24
2-16 / 25
2-15 / 26
3-17 / 26
- Dr. Mario
- Kirby
- Lucina
- Luigi
- Mario
- Marth
- Mii Brawler
- Mii Gunner
- Olimar
- Pac-Man
- R.O.B.
- Rosalina
- Roy
- Samus
- Wario
3-18 / 27
- Bowser Jr.
- Captain Falcon
- Charizard
- Ike
- Link
- Lucas
- Mega Man
- Mii Swordfighter
- Ness
- Palutena
- Peach
- Robin
- Shulk
- Villager
- Yoshi
- Zelda
4-19 / 28
3-19 / 29