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Klaptrap: Difference between revisions

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The orange Klaptraps appear in Kongo Jungle. They jump out from the waterfall near the edges of the stone ledge and near the [[Barrel Cannon]]s. If a character makes contact with a Klaptrap, they will take damage. The Klaptraps can also sometimes get stuck in the Barrel Cannon. If a character attempted to use a Barrel Cannon with a Klaptrap stuck in it, they would be unable to do so, and will also take damage from making contact with the Klaptrap.
The orange Klaptraps appear in Kongo Jungle. They jump out from the waterfall near the edges of the stone ledge and near the [[Barrel Cannon]]s. If a character makes contact with a Klaptrap, they will take damage. The Klaptraps can also sometimes get stuck in the Barrel Cannon. If a character attempted to use a Barrel Cannon with a Klaptrap stuck in it, they would be unable to do so, and will also take damage from making contact with the Klaptrap.


The blue Klaptraps appear in Jungle Japes. They jump between the opening on either side of the middle section of the stage. If a character makes contact with a Klaptrap, they will be [[Spike|spiked]] (or recieve a [[meteor smash]] in ''Brawl''), sending characters straight into Jungle Japes' torrential waters. They essentially serve as  [[One-hit-KO]]'s in ''Melee'', and likely KO's in ''Brawl'' with enough damage. Characters holding a ledge are still vulnerable to a Klaptrap's attack.
The blue Klaptraps appear in Jungle Japes. They jump between the opening on either side of the middle section of the stage. If a character makes contact with a Klaptrap, they will be [[Spike|spiked]] (or recieve a [[meteor smash]] in ''Brawl''), sending characters straight into Jungle Japes' torrential waters. They essentially serve as  [[One-hit KO]]'s in ''Melee'', and likely KO's in ''Brawl'' with enough damage. Characters holding a ledge are still vulnerable to a Klaptrap's attack.


Klaptraps do not come out of [[container]]s like other enemies do. The Klaptraps can however be used as regular [[items]] in the [[Test]] stage using an [[Action Replay]], or other hacking device. Klaptraps are also invulnerable, and cannot be damaged, unlike other enemies.
Klaptraps do not come out of [[container]]s like other enemies do. The Klaptraps can however be used as regular [[items]] in the [[Test]] stage using an [[Action Replay]], or other hacking device. Klaptraps are also invulnerable, and cannot be damaged, unlike other enemies.

Revision as of 05:13, November 25, 2011

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Klaptraps are enemies from the Donkey Kong universe that appear in the stages Kongo Jungle and Jungle Japes in Super Smash Bros. Melee and by extension, Super Smash Bros. Brawl. Klaptraps appear in two different colors: orange and blue. They are crocodile-like enemies that have a large mouth with large teeth.

The orange Klaptraps appear in Kongo Jungle. They jump out from the waterfall near the edges of the stone ledge and near the Barrel Cannons. If a character makes contact with a Klaptrap, they will take damage. The Klaptraps can also sometimes get stuck in the Barrel Cannon. If a character attempted to use a Barrel Cannon with a Klaptrap stuck in it, they would be unable to do so, and will also take damage from making contact with the Klaptrap.

The blue Klaptraps appear in Jungle Japes. They jump between the opening on either side of the middle section of the stage. If a character makes contact with a Klaptrap, they will be spiked (or recieve a meteor smash in Brawl), sending characters straight into Jungle Japes' torrential waters. They essentially serve as One-hit KO's in Melee, and likely KO's in Brawl with enough damage. Characters holding a ledge are still vulnerable to a Klaptrap's attack.

Klaptraps do not come out of containers like other enemies do. The Klaptraps can however be used as regular items in the Test stage using an Action Replay, or other hacking device. Klaptraps are also invulnerable, and cannot be damaged, unlike other enemies.