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  • Punishment (redirect from Punish)
    be punished if their attack is shielded, such as via shield grabbing or out of shield attacks. An attack that is difficult or impossible to punish is usually
    2 KB (316 words) - 15:47, October 26, 2023
  • vulnerability, meaning they can be punished very easily if read. Shield pressure is used to lure out one of the options to punish. An example of good shield pressure
    9 KB (1,298 words) - 10:52, April 14, 2024
  • rarely used as a result, only being useful as a risky hard punish or as a shield break punish in most situations. While not always true, characters with
    14 KB (2,289 words) - 10:04, April 12, 2023
  • allowing for harder punishes. Yet another change in Ultimate is that all characters have greatly increased traction, which makes OoS punishes easier to perform
    25 KB (4,239 words) - 09:50, April 12, 2023
  • Edge (redirect from 2 frame punish) (section 2 frame punish)
    players to be punished for going for a ledge grab, even though it is more difficult and less consistent than edge-hogging. The two frames of punish time don't
    19 KB (2,836 words) - 06:14, December 29, 2023
  • read (or, in some cases, react to) the direction of a player's tech and punish them. Characters with fast movement speed, like Captain Falcon, are very
    5 KB (797 words) - 11:46, April 5, 2024
  • are fast enough to punish any mistakes. However, Mewtwo can also use its great ground and air speed to mix up approaches and punish mistakes using these
    76 KB (10,106 words) - 14:19, May 3, 2024
  • make them highly committal, making them very easy for wary opponents to punish (particularly using a shield grab). Prior to Super Smash Bros. Ultimate
    13 KB (803 words) - 18:25, March 2, 2024
  • neutral. Overall, Falcon remains a high-risk high-reward fighter with a solid punish game overall. Falcon has seen respectable tournament results from players
    66 KB (9,325 words) - 11:25, May 9, 2024
  • makes it his best hard punish option considering its immense strength. Overall, his smash attacks are all formidable for hard punishes. Both up and down smash
    90 KB (9,000 words) - 18:57, April 23, 2024
  • in the top of A tier. One of Sheik's greatest strengths is her formidable punish game. Sheik's down throw is one of the best combo starters in Melee, as
    44 KB (5,566 words) - 00:09, February 16, 2024
  • startup of their down smashes, which allow them to dodge certain attacks and punish them heavily. This leads them to sometimes be humorously labeled "spot dodges
    21 KB (1,813 words) - 22:34, May 10, 2024
  • her to easily punish opponents that are quick to approach her on the ground. Should opponents reach Samus up closer, she can quickly punish and reset neutral
    56 KB (7,956 words) - 18:11, May 6, 2024
  • traction generally require more precise movement across the ground and cannot punish attacks as effectively out of shield since they will get pushed further
    14 KB (472 words) - 21:35, October 20, 2023
  • start his strong punish game and when he ends up offstage, he heavily struggles to get back on stage against a strong opponent. Ness' punish game unfortunately
    30 KB (3,751 words) - 23:15, February 20, 2024
  • game, as well as being able to dash away from shield grabs without getting punished, complementing his already-impressive range extremely well. Marth also
    47 KB (5,076 words) - 10:16, March 30, 2024
  • with almost any opponent while additionally making him very difficult to punish. In terms of attack speed, almost all of Fox's moves have less than 10 frames
    65 KB (8,191 words) - 23:40, March 24, 2024
  • because slow rolls are easier to react to and short rolls are easier to punish. Most characters use a rolling, somersaulting or spinning animation for
    44 KB (1,339 words) - 12:59, January 28, 2024
  • viable option out of shield; all other options can be punished or do not have the proper range to punish well-spaced moves. Moveover, his damage-based armor
    70 KB (9,060 words) - 19:59, May 8, 2024
  • to, while Dragon Fang Shot has two separate chargeable portions which can punish careless shielding up close. Dragon Lunge serves as the centerpiece of Corrin's
    59 KB (8,213 words) - 18:24, May 9, 2024
  • stock. A single Ice Climber, known as "Sopo", loses access to its grab punishes and has one of the lowest damage outputs and worst recoveries in Melee
    37 KB (3,846 words) - 12:13, March 9, 2024
  • through shielding, Shields can block attacks and leave opportunities to punish afterward, and regular attacks can outprioritize grabs due to their generally
    13 KB (2,152 words) - 22:24, October 27, 2023
  • dodge attacks and make a retreat or capitalize on a reckless opponent and punish them. Some attacks intentionally make certain body parts intangible in order
    39 KB (443 words) - 11:50, November 10, 2023
  • both of these changes improve his hard punish game. The changes to shieldstun make it easier for him to punish aerial approaches out of shield and make
    84 KB (10,218 words) - 18:27, April 21, 2024
  • result, some fighters have up smashes that serve as excellent out of shield punishes, while others function as precise, but powerful anti-airs. From Brawl onwards
    16 KB (1,235 words) - 22:33, May 10, 2024
  • finishers, allowing them to quickly and effectively punish opponents close to him, while being difficult to punish themselves on shield. Forward smash can be angled
    93 KB (11,305 words) - 11:02, April 17, 2024
  • opponent's to make risky approaches, providing opportunities for Isabelle to punish. Notably, Isabelle's unique jab gives her the ability to perform the "Wobbelle"
    61 KB (4,967 words) - 02:19, May 5, 2024
  • more on reads and baits, and the punishes that come with them. However, Ganondorf is also very susceptible to punishes himself, as he is easily comboed
    53 KB (5,534 words) - 21:02, May 8, 2024
  • Its incredibly large hitbox makes it an excellent 2-frame punish tool, can be used to punish rolls or techs, and can also be used as a deadly stage spike
    57 KB (8,115 words) - 03:30, May 9, 2024
  • into his specials, while his auto-turnaround ability also allows him to punish rolls and create deadly ledgetraps. In addition, Terry's combo and KO ability
    57 KB (4,219 words) - 18:22, March 1, 2024
  • Falco's Blaster shots are very fast, hard to punish, very long-ranged, transcendent, and allow him to camp and punish approaches easily. At low percents, Falco
    58 KB (6,812 words) - 11:25, April 25, 2024
  • long ranged, fast and auto-cancels from a short hop, making it difficult to punish. In Ultimate, it is much harder to use due to having noticeably less range
    14 KB (914 words) - 10:34, April 12, 2023
  • opponent, as they can capitalize on the opponent still being in hitlag and punish them or bait a certain reaction by using an attack with invincibility. Invincibility
    9 KB (526 words) - 21:45, December 30, 2023
  • during the peak of the Golden Age. Pioneered Falco's punish game further, particularly by extending punishes using platforms and aerial Shine combos. By 2007
    51 KB (6,010 words) - 18:27, March 7, 2024
  • him apart from them. Ridley's most defining trait is his potent and varied punish game and aerial pressure. With remarkably long range, high power, and decent
    70 KB (5,612 words) - 19:02, May 6, 2024
  • might be able to bait and punish with his up special to start combos, but it can become predictable over time, and it can be punished by characters with quick
    78 KB (10,673 words) - 13:47, May 8, 2024
  • relatively low end lag. This results in Mario being fairly difficult to punish relative to most of the cast. His combo game is quite flexible, as Mario
    77 KB (9,650 words) - 10:00, May 1, 2024
  • previous game and still possesses devastating punishes, her watered down combo game makes her early punish game and advantage less oppressive than before
    63 KB (8,339 words) - 09:59, April 20, 2024
  • Sephiroth forward and significantly lowers his hurtbox, giving him a way to punish more ranged attacks. Dash attack, despite being fairly punishable due to
    69 KB (5,880 words) - 19:48, April 24, 2024
  • allow Luigi to quickly and effectively punish opponents close to him while also rendering him being difficult to punish on shield. Forward smash deals extra
    79 KB (9,784 words) - 14:36, May 1, 2024
  • hard to punish on a blocked pin-down version, even with a successful powershield. The followups from the grounded hop can also be used to punish tech options
    9 KB (1,300 words) - 20:15, August 13, 2023
  • very few attacks come out as equally fast, and many attacks can be easily punished after being shielded. Due to this characteristic, simply approaching an
    33 KB (4,542 words) - 18:44, February 4, 2024
  • of this move to catch landings and punish whiffed moves is essential, although overuse and misuse is easily punished as it is unsafe on shield. Her forward
    77 KB (10,149 words) - 23:39, April 23, 2024
  • B tier. His placing on the tier list comes from having one of the best punishes in the game, as well as a solid neutral. However, he is held back due to
    29 KB (3,264 words) - 12:30, March 12, 2024
  • out the opponent quite easily, stuff out opposing approaches and adeptly punish most careless attacks. A prime example of this trait is Cloud's aerial attacks:
    57 KB (6,058 words) - 08:09, April 26, 2024
  • impossible to punish in some situations. Shuttle Loop has high knockback (especially at low percents), quick start-up, and is difficult to punish, as he can
    55 KB (5,522 words) - 23:41, April 12, 2024
  • mainly centered on the fundamentals of platform fighting: neutral game, punish game, and finishing (including raw KO power and edgeguarding). In Brawl
    8 KB (1,282 words) - 03:41, June 5, 2023
  • while being difficult for an opponent to punish due to its staying power, relative safety on shield and heavy punish abilities, making Incineroar very formidable
    72 KB (6,221 words) - 19:22, April 28, 2024
  • it easy for him to heavily punish mistakes, his sluggish frame data also makes counterattacks an excellent option to punish his many KO options if they
    55 KB (4,872 words) - 11:22, May 9, 2024
  • matchups than Melee or Brawl despite the Ice Climbers' expanded neutral and punish options. In the Project+ tier list, they are ranked 13th in the A tier,
    14 KB (1,056 words) - 12:07, March 12, 2024
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