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Smash attack

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Revision as of 03:32, December 14, 2014 by Dinodomain (talk | contribs)
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The editor who added this tag elaborates: Additional knockback while charging needs Melee verification
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Taken from Smash Bros. DOJO!!
Smash attack inputs with the four different control schemes in Super Smash Bros. Brawl.
Mario's forward smash, in which he sends out a powerful fireball from his hand, doing heavy damage and knockback.

A smash attack is an ground attack performed by "tapping" the control stick and pressing the attack button at the same time. It can also be done by tapping the C-stick in the multi-player modes of Melee, or any mode in Brawl. The three types of smashes are the forward smash, up smash and down smash. Despite the name, smash attacks are not related to final smashes. Smash attacks generally have very high knockback compared to other attacks in a character's arsenal; however, they tend to be very laggy (with a few notable exceptions). In every game since Melee, they can be charged by holding the A button down, giving them more damage and knockback. Uncharged, smash attacks typically do around 14% to 20% varying on the character used and where on the hitbox the attack connects. A smash attack may be charged for up to 60 frames, or 1 second. A fully-charged smash attack does 1.3671× damage in Melee and 1.4× damage in Brawl and Smash 4. For example a smash attack that normally does 16% damage will do 21.8736% damage when fully charged in Melee, while it will do 22.4% fully charged in Brawl and Smash 4. A character receives 20% additional knockback when hit while charging a smash attack.

In Melee's Versus mode, smashes can also be performed by pressing the C-stick in any direction (in single-player mode the C-stick controls the camera). Holding the Z button or A button while pressing the C-stick results in charging the smash. Some forward smashes can be angled in the same way forward tilts can - depending on the angle and the attack, a different amount of damage may be dealt. Usually, smash attacks deal extra damage when angled up and less when angled down (usually a 1% or 2% difference), which the trade-off being the difficulty in hitting shorter targets when angled up. Angled smash attacks can have other properties as well, such as Luigi's forward smash gaining extra IASA frames when angled up.

In Super Smash Bros. Brawl, one can play the game with 4 different controller setups. While the Wii Remote, the Wii Remote and the Nunchuk, GameCube Controller, and the Classic Controller all have control sticks to perform Smash attacks the standard way, when using the Wii Controller on its side, one can also press the direction they are attacking and press both the 1 and 2 buttons at the same time. However, though it is stated in the photo, the 1 button is not required to perform a smash attack. When attacks are charged in Brawl, characters now move while flashing as opposed to just freezing then unleashing the attack. Like in Melee, a small sound can be heard when charging a smash attack. For most characters, it's the same cracking sound from Melee except much less dull, but Yoshi, Diddy Kong, Kirby, Pikachu, Ness, the Ice Climbers, Jigglypuff, Lucas, Olimar, Squirtle, and Wario-Man all make a squeaking noise instead. These characters are all cartoonish in appearance and all of them are lightweight (except for Yoshi and Wario-Man), but it is unknown exactly why these characters were given a special charge sound effect. Mr. Game & Watch adds echoing sound effects to his cracking sound when charging, and is the only character to compliment that sound effect.

In Super Smash Bros. 4, the squeaking charge sound effect has been replaced by a twittering sound. The clicking sound effect has also been replaced. Some characters, like Mega Man, have unique sound effects for charging one or more of their smash attacks (in Mega Man's case, a unique charging sound plays when he charges his forward smash).

Smash attacks are often powerful finishing moves or simply reaching attacks, but they usually come out slower than neutral A or tilted A attacks, and have longer lag, though their cooldown is generally good. A character who overuses smash attacks is easy to counter. As with any attack, the smash attack's power will also be affected with stale-move negation when it is overused.

Battering items such as the Fan, Lip's Stick, or the Beam Sword have their own forward smash, and can also be charged (except for the Home-Run Bat). Using a smash attack to throw an item often deals more damage than simply tilt-throwing it.