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Screen: Difference between revisions

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:''This article is about the widescreen Options menu. For the unofficial name for a KO in which a character is launched toward the camera, see Screen KO. For the menu option in ''Super Smash Bros.'', see [[Screen Adjust]].''
:''This article is about the widescreen Options menu. For the unofficial name for a KO in which a character is launched toward the camera, see [[Screen KO]]. For the menu option in ''Super Smash Bros.'', see [[Screen Adjust]].''
[[File:SSBB Screen Matte Comparison.png|thumb|200px|An example of a screen comparison between 4:3 and 16:9 matte. In [[Flat Zone 2]], the "Super Smash Bros." text is shown on the console in 4:3 ratio. On widescreen, the text is not visible on the Game and Watch console.]]
[[File:SSBB Screen Matte Comparison.png|thumb|200px|An example of a screen comparison between 4:3 and 16:9 matte. In [[Flat Zone 2]], the "Super Smash Bros." text is shown on the console in 4:3 ratio. On widescreen, the text is not visible on the Game and Watch console.]]
The '''Screen''' menu in ''[[Super Smash Bros. Brawl]]'' gives an in-game means of changing the widescreen settings of the [[Wii]] console to match the television being used. It is accessed via the Options menu from the main menu. By default, it inherits the setting enabled in the main Wii console options, though players can choose to override this setting.
The '''Screen''' menu in ''[[Super Smash Bros. Brawl]]'' gives an in-game means of changing the widescreen settings of the [[Wii]] console to match the television being used. It is accessed via the Options menu from the main menu. By default, it inherits the setting enabled in the main Wii console options, though players can choose to override this setting.

Revision as of 21:56, June 26, 2017

This article is about the widescreen Options menu. For the unofficial name for a KO in which a character is launched toward the camera, see Screen KO. For the menu option in Super Smash Bros., see Screen Adjust.
An example of a screen comparison between 4:3 and 16:9 matte. In Flat Zone 2, the "Super Smash Bros." text is shown on the console in 4:3 ratio. On widescreen, the text is not visible on the Game and Watch console.

The Screen menu in Super Smash Bros. Brawl gives an in-game means of changing the widescreen settings of the Wii console to match the television being used. It is accessed via the Options menu from the main menu. By default, it inherits the setting enabled in the main Wii console options, though players can choose to override this setting.

The two options are:

  • 4:3 Standard - Causes the game to render the output with a narrower "full screen" camera view.
  • 16:9 Widescreen - Causes the game to render the output with a wider camera view, allowing more of the playing field to be shown.

A circle appears in the background on this menu to help the player see which screen size is more suited to their TV.

Taken on a Wii itself, then the image decrypted on my computer.
As the Wii was set to 16:9 ratio, this image of Peach appears "stretched" due to the game still outputting at 4:3.

Changing the screen ratio does not change the Wii's output resolution, which remains at 640×480 (even on the default PAL setting of 576i 50Hz); only the way the picture is rendered within that resolution is changed. As a result, snapshots captured on a widescreen-set console will have their dimensions changed if decrypted and viewed on a PC unless resized.

A method to switch between 4:3 and 16:9 ratios did not return in the Wii U version of Smash 4, and instead, the selection between 4:3 and 16:9 is done by modifying the settings of the Wii U. Smash 4 itself does not support 4:3 ratio; if the Wii U is set to output at 4:3, the game will be letterboxed as to keep it at a 16:9 ratio.

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