Neutral aerial: Difference between revisions

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* [[Donkey Kong (SSBB)|Donkey Kong]]: Spins with both arms extended.
* [[Donkey Kong (SSBB)|Donkey Kong]]: Spins with both arms extended.
* [[Diddy Kong (SSBB)|Diddy Kong]]: A midair cartwheel, strong kick-like properties.  
* [[Diddy Kong (SSBB)|Diddy Kong]]: A midair cartwheel, strong kick-like properties.  
* [[Yoshi (SSBB)|Yoshi]]: A [[sex kick]]. His foot expands, which gives large range.
* [[Yoshi (SSBB)|Yoshi]]: A sex kick. His foot expands, which gives large range.
* [[Wario (SSBB)|Wario]]: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback and reflects some projectiles.
* [[Wario (SSBB)|Wario]]: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback and reflects some projectiles.
* [[Link (SSBB)|Link]]: A very fast and hard [[Sex Kick]].
* [[Link (SSBB)|Link]]: A very fast and hard sex kick.
* [[Zelda (SSBB)|Zelda]]: Spins with magic at the end of her arms. Massive priority.
* [[Zelda (SSBB)|Zelda]]: Spins with magic at the end of her arms. Massive priority.
* [[Sheik (SSBB)|Sheik]]: A somewhat weak [[Sex Kick]].
* [[Sheik (SSBB)|Sheik]]: A somewhat weak sex kick.
* [[Ganondorf (SSBB)|Ganondorf]]: 2 kicks, one after the other, of about the same power.
* [[Ganondorf (SSBB)|Ganondorf]]: 2 kicks, one after the other, of about the same power.
* [[Toon Link (SSBB)|Toon Link]]: Slices his sword in the direction he is facing and then in the opposite direction. Looks a lot like his [[Down smash]].
* [[Toon Link (SSBB)|Toon Link]]: Slices his sword in the direction he is facing and then in the opposite direction. Looks a lot like his [[Down smash]].
* [[Samus (SSBB)|Samus]]: A [[sex kick]]
* [[Samus (SSBB)|Samus]]: A sex kick
* [[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Swishes her whip around herself.
* [[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Swishes her whip around herself.
* [[Pit (SSBB)|Pit]]: Spins his bow around. Multiple hits available.
* [[Pit (SSBB)|Pit]]: Spins his bow around. Multiple hits available.
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* [[Meta Knight (SSBB)|Meta Knight]]: Spins with his sword jutting out. High knockback, can hit twice for 19% damage (12% for 1 hit).
* [[Meta Knight (SSBB)|Meta Knight]]: Spins with his sword jutting out. High knockback, can hit twice for 19% damage (12% for 1 hit).
* [[King Dedede (SSBB)|King Dedede]]: Moves into a belly flop position. Exactly the same as Wario's, without a spin.
* [[King Dedede (SSBB)|King Dedede]]: Moves into a belly flop position. Exactly the same as Wario's, without a spin.
* [[Captain Olimar (SSBB)|Captain Olimar]]: Spins with his arms sticking out. Multiple hits, similar to Utilt.
* [[Captain Olimar (SSBB)|Captain Olimar]]: Spins with his arms sticking out. Multiple hits, similar to up tilt.
* [[Fox (SSBB)|Fox]]: A [[sex kick]].
* [[Fox (SSBB)|Fox]]: A sex kick.
* [[Falco (SSBB)|Falco]]: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks.
* [[Falco (SSBB)|Falco]]: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks.
* [[Wolf (SSBB)|Wolf]]: Similar to Sonic's. Curls up and spins around. Has [[Sex Kick]] atributes, but the hits after the first few frames do really weak multi-hit damage instead of just being weaker. Long duration, useful for damage racking. A good filler move in combos.
* [[Wolf (SSBB)|Wolf]]: Similar to Sonic's. Curls up and spins around. Has sex kick attributes, but the hits after the first few frames do weak multi-hit damage instead of simply being weaker. Long duration, useful for damage racking. A good filler move in combos.
* [[Captain Falcon (SSBB)|Captain Falcon]]: 2 kicks, one after the other. First kick usually leads into second, very strong kick.
* [[Captain Falcon (SSBB)|Captain Falcon]]: 2 kicks, one after the other. First kick usually leads into second, very strong kick.
* [[Pikachu (SSBB)|Pikachu]]: Spins around in a ball in midair. Similar in effect to Meta Knight's.
* [[Pikachu (SSBB)|Pikachu]]: Spins around in a ball in midair. Similar in effect to Meta Knight's.
* [[Squirtle (SSBB)|Squirtle]]: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a [[Sex Kick]].
* [[Squirtle (SSBB)|Squirtle]]: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a sex kick.
* [[Ivysaur (SSBB)|Ivysaur]]: Spins facing diagonally downwards.
* [[Ivysaur (SSBB)|Ivysaur]]: Spins facing diagonally downwards.
* [[Charizard (SSBB)|Charizard]]: Spins with tail slightly jutting out. Gives a fire effect.
* [[Charizard (SSBB)|Charizard]]: Spins with tail slightly jutting out. Gives a fire effect.
* [[Lucario (SSBB)|Lucario]]: Spins with aura at the end of his hands.
* [[Lucario (SSBB)|Lucario]]: Spins with aura at the end of his hands.
* [[Jigglypuff (SSBB)|Jigglypuff]]: A normal kick. Can be used in the WOP for blocking, not for knockback.
* [[Jigglypuff (SSBB)|Jigglypuff]]: A normal kick. Can be used in the [[Wall of Pain]] for blocking but not for knockback.
* [[Marth (SSBB)|Marth]]: Spins twice with sword. Very useful.
* [[Marth (SSBB)|Marth]]: Spins twice with sword. Very useful.
* [[Ike (SSBB)|Ike]]: A simple spin.
* [[Ike (SSBB)|Ike]]: A simple spin.
* [[Ness (SSBB)|Ness]]: Similar to Peach's, spins around in place. Huge priority.
* [[Ness (SSBB)|Ness]]: Similar to Peach's, spins around in place. High priority.
* [[Lucas (SSBB)|Lucas]]: Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game.
* [[Lucas (SSBB)|Lucas]]: Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game.
* [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage.
* [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage.
* [[Snake (SSBB)|Snake]]: 4 kicks. Last kick has powerful knockback. Easily DI'd out of, but does good damage if the opponent does not DI.
* [[Snake (SSBB)|Snake]]: 4 kicks. Last kick has powerful knockback. Easily [[Directional influence|DI]]'d out of, but does good damage if the opponent does not DI.
* [[Sonic (SSBB)|Sonic]]: Curls up into a ball like in the Sonic games. Has Sex Kick properties. Similar to Wolf's.
* [[Sonic (SSBB)|Sonic]]: Curls up into a ball like in the Sonic games. Has sex kick properties. Similar to Wolf's.


{{Attacks}}
{{Attacks}}

Revision as of 01:58, November 20, 2008

The neutral aerial (abbreviated as "nair", "Nair", "n-air" or "ANA") is an aerial attack that is performed in midair by pressing the A Button, and no direction on the control stick. Its official term varies between titles, where it is known as a "Standard Midair Attack" in Super Smash Bros. Melee, and a "Standard Air Attack" in Brawl. Most characters' neutral aerials are fast, high-range moves useful for bettering other air attacks. Many neutral aerials are also sex kicks. With T-Sticking, one is able to do neutral aerials without losing any horizontal momentum. Most Nairs have no landing lag if the player lands whilst the Nair is still being performed.

File:Na.jpg
Yoshi's neutral aerial.

Notable neutral aerials in Melee

  • Captain Falcon's neutral aerial is very useful in comboing because its two kicks and its knockback give Falcon the spacing and timing needed to continue with another aerial attack.
  • Samus' sex kick lasts a long time, combos efficiently and is generally considered one of the best aerial attacks in the game.
  • Link's sex kick has high range, combos effectively and can be interrupted before its hitbox finishes, making it a completely lagless attack.
  • Luigi's neutral aerial is a sex kick that sends enemies at an upward trajectory.
  • Marth's neutral aerial makes Marth spin twice hitting any enemy and throwing him horizontally with some upward knockback.

List of neutral aerials in Brawl

  • Mario: A sex kick, with varying directional knockback.
  • Luigi: A sex kick with powerful upward knockback.
  • Peach: Spins around in midair. Good priority, similar to Ness's.
  • Bowser: Spins in his shell. Low knockback and priority.
  • Donkey Kong: Spins with both arms extended.
  • Diddy Kong: A midair cartwheel, strong kick-like properties.
  • Yoshi: A sex kick. His foot expands, which gives large range.
  • Wario: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback and reflects some projectiles.
  • Link: A very fast and hard sex kick.
  • Zelda: Spins with magic at the end of her arms. Massive priority.
  • Sheik: A somewhat weak sex kick.
  • Ganondorf: 2 kicks, one after the other, of about the same power.
  • Toon Link: Slices his sword in the direction he is facing and then in the opposite direction. Looks a lot like his Down smash.
  • Samus: A sex kick
  • Zero Suit Samus: Swishes her whip around herself.
  • Pit: Spins his bow around. Multiple hits available.
  • Ice Climbers: Spin around with their hammers.
  • R.O.B.: Pauses for a second, then fires his boosters as he spins vertically. Massive priority.
  • Kirby: Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal.
  • Meta Knight: Spins with his sword jutting out. High knockback, can hit twice for 19% damage (12% for 1 hit).
  • King Dedede: Moves into a belly flop position. Exactly the same as Wario's, without a spin.
  • Captain Olimar: Spins with his arms sticking out. Multiple hits, similar to up tilt.
  • Fox: A sex kick.
  • Falco: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks.
  • Wolf: Similar to Sonic's. Curls up and spins around. Has sex kick attributes, but the hits after the first few frames do weak multi-hit damage instead of simply being weaker. Long duration, useful for damage racking. A good filler move in combos.
  • Captain Falcon: 2 kicks, one after the other. First kick usually leads into second, very strong kick.
  • Pikachu: Spins around in a ball in midair. Similar in effect to Meta Knight's.
  • Squirtle: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a sex kick.
  • Ivysaur: Spins facing diagonally downwards.
  • Charizard: Spins with tail slightly jutting out. Gives a fire effect.
  • Lucario: Spins with aura at the end of his hands.
  • Jigglypuff: A normal kick. Can be used in the Wall of Pain for blocking but not for knockback.
  • Marth: Spins twice with sword. Very useful.
  • Ike: A simple spin.
  • Ness: Similar to Peach's, spins around in place. High priority.
  • Lucas: Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game.
  • Mr. Game & Watch: Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage.
  • Snake: 4 kicks. Last kick has powerful knockback. Easily DI'd out of, but does good damage if the opponent does not DI.
  • Sonic: Curls up into a ball like in the Sonic games. Has sex kick properties. Similar to Wolf's.