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List of spirits (Mega Man series): Difference between revisions

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Most ''Mega Man'' spirit battles are stamina battles, representing how the series' numerous bosses possess a health bar akin to {{SSBU|Mega Man}}'s, which must be depleted to defeat them.
Most ''Mega Man'' spirit battles are stamina battles, representing how the series' numerous bosses possess a health bar akin to {{SSBU|Mega Man}}'s, which must be depleted to defeat them.


{|class="wikitable sortable" style="width:100%;"
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}}
! colspan=3|Spirit
{{SpiritBattleRow|num=866|name=Bass|link=y
! colspan=7|Battle parameters
|enemy=*{{SpiritBattleHead|Mega Man|col1=Grey|hp1=120 HP}}
! colspan=1 rowspan=2|Inspiration
*{{SpiritBattleHead|Duck Hunt|v=Metal|col1=Red|hp1=60 HP}}
|-
|type=Attack
! style="width:5%;"|No.
|power=9,100
! style="width:5%;"|Image
|stage=[[Wily Castle]] ([[Battlefield form]])
! Name
|rules=N/A
! Enemy Fighter(s)
|conditions=
! style="width:5%;"|Type
*[[Stamina battle]]
! style="width:5%;"|Power
*The enemy's shooting items have increased power
! Stage
*The enemy is metal
! Rules
|music={{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
! Conditions
|insp=
! Music
|-
|866
|{{SpiritTableName|Bass|link=y|size=64}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Grey}} (120 HP)<br>•Metal {{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Red}} (60 HP)
|{{SpiritType|Attack}}
|9,100
|[[Wily Castle]] ([[Battlefield form]])
|N/A
|[[Stamina battle]]<br>•The enemy's shooting items have increased power<br>•The enemy is metal
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|
*The Mega Man puppet fighter references how Bass is created to be an arch-nemesis for Mega Man.
*The Mega Man puppet fighter references how Bass is created to be an arch-nemesis for Mega Man.
*The Dog of the Metal Duck Hunt minion fighter references Treble, Bass's robotic canine partner. The minion fighter also references to how Treble was created to be similar to Rush, Mega Man's robotic canine partner.
*The Dog of the Metal Duck Hunt minion fighter references Treble, Bass's robotic canine partner. The minion fighter also references to how Treble was created to be similar to Rush, Mega Man's robotic canine partner.
*The stage represents Wily Castle where Bass was created by Dr. Wily.
*The stage represents Wily Castle where Bass was created by Dr. Wily.
|-
}}
|867
{{SpiritBattleRow|num=867|name=Dr. Light
|{{SpiritTableName|Dr. Light|size=64}}
|enemy=*{{SpiritBattleHead|Dr. Mario|col1=Blue|hp1=160 HP}}
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}} (160 HP)<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} (160 HP)
*{{SpiritBattleHead|Mega Man|col1=Cyan|hp1=160 HP}}
|{{SpiritType|Shield}}
|type=Shield
|10,000
|power=10,000
|[[Wily Castle]] ([[Battlefield form]])
|stage=[[Wily Castle]] ([[Battlefield form]])
|N/A
|rules=N/A
|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy tends to avoid conflict
|conditions=
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
*Defeat the main fighter to win
|'''Spirit Battle trivia:'''
*[[Stamina battle]]
*The enemy tends to avoid conflict
|music={{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|insp='''Spirit Battle trivia:'''
*The Dr. Mario puppet fighter references both Dr. Mario and Dr. Light sharing the same title of doctor.
*The Dr. Mario puppet fighter references both Dr. Mario and Dr. Light sharing the same title of doctor.
*The Mega Man minion fighter references Dr. Light being the creator of Mega Man.
*The Mega Man minion fighter references Dr. Light being the creator of Mega Man.
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----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Power Plant map where Dr. Light's spirit is located is occupied by electronic-based spirits, referencing Dr. Light's association with electronic automatons.
*In World of Light, the Power Plant map where Dr. Light's spirit is located is occupied by electronic-based spirits, referencing Dr. Light's association with electronic automatons.
|-
}}
|868
{{SpiritBattleRow|num=868|name=Roll
|{{SpiritTableName|Roll|size=64}}
|enemy=*{{SpiritBattleHead|Villager|col1=Pink}}
|{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}}
*{{SpiritBattleHead|Mega Man|col1=Red}}
|{{SpiritType|Shield}}
|type=Shield
|9,800
|power=9,800
|[[Living Room]]
|stage=[[Living Room]]
|N/A
|rules=N/A
|•Defeat the main fighter to win<br>•Timed battle (2:00)<br>•The enemy heals over time
|conditions=
|{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}}
*Defeat the main fighter to win
|
*Timed battle (2:00)
*The enemy heals over time
|music={{SSBUMusicLink|Mega Man|Mega Man Retro Medley}}
|insp=
*The pink Villager puppet fighter references both the puppet fighter and Roll being female characters who wears a red-tinted dress.
*The pink Villager puppet fighter references both the puppet fighter and Roll being female characters who wears a red-tinted dress.
*The Mega Man minion fighter references Mega Man being the "big brother" of Roll.
*The Mega Man minion fighter references Mega Man being the "big brother" of Roll.
*The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series.
*The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series.
*Though while Roll has never demonstrated regenerative capabilities, the Autoheal battle condition references her ability to craft healing items for Mega Man such as Energy Tanks.
*Though while Roll has never demonstrated regenerative capabilities, the Autoheal battle condition references her ability to craft healing items for Mega Man such as Energy Tanks.
|-
}}
|870
{{SpiritBattleRow|num=870|name=Beat|link=y
|{{SpiritTableName|Beat|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Falco|col1=Blue}}
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}
*{{SpiritBattleHead|Mega Man|col1=Cyan}}
|{{SpiritType|Grab}}
|type=Grab
|3,900
|power=3,900
|[[Wily Castle]] ([[Ω form]])
|stage=[[Wily Castle]] ([[Ω form]])
|•Hazard: Heavy Wind
|rules=
|•Dangerously high winds are in effect<br>•The enemy favors grabs and throws
*Hazard: Heavy Wind
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|conditions=
|
*Dangerously high winds are in effect
*The enemy favors grabs and throws
|music={{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|insp=
*The Falco puppet fighter references both Falco and Beat being avian characters.
*The Falco puppet fighter references both Falco and Beat being avian characters.
*The Mega Man minion fighter references how Beat is Mega Man's robotic bird-like companion.
*The Mega Man minion fighter references how Beat is Mega Man's robotic bird-like companion.
*This spirit's Support type and Grab battle type, the Heavy Wind hazard, and the second battle condition reference Beat's role to carry Mega Man out of pits and fly through the air if he falls into one.
*This spirit's Support type and Grab battle type, the Heavy Wind hazard, and the second battle condition reference Beat's role to carry Mega Man out of pits and fly through the air if he falls into one.
|-
}}
|871
{{SpiritBattleRow|num=871|name=Auto|customname=[https://megaman.fandom.com/wiki/Auto Auto]
|{{SpiritTableName|Auto|customname=[https://megaman.fandom.com/wiki/Auto Auto]|size=64}}
|enemy=*{{SpiritBattleHead|R.O.B.|col1=Green}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}}
|type=Shield
|{{SpiritType|Shield}}
|power=3,600
|3,600
|stage=[[Moray Towers]] ([[Ω form]])
|[[Moray Towers]] ([[Ω form]])
|rules=
|•Item: Shooting Types
*Item: Shooting Types
|•The enemy starts the battle with a [[Super Scope]]
|conditions=
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
*The enemy starts the battle with a [[Super Scope]]
|'''Spirit Battle trivia:'''
|music={{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|insp='''Spirit Battle trivia:'''
*The R.O.B puppet fighter references both R.O.B. and Auto being programmed as buddies, as R.O.B. is an acronym for Robotic Operating Buddy.
*The R.O.B puppet fighter references both R.O.B. and Auto being programmed as buddies, as R.O.B. is an acronym for Robotic Operating Buddy.
*The puppet fighter starts off with a Super Scope, referencing the bazooka Auto wields in the flying sections of ''Mega Man 8''.
*The puppet fighter starts off with a Super Scope, referencing the bazooka Auto wields in the flying sections of ''Mega Man 8''.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Auto's spirit is located in the Power Plant map where it is occupied by electronic-based spirits, as Auto is an electronic automaton.
*In World of Light, Auto's spirit is located in the Power Plant map where it is occupied by electronic-based spirits, as Auto is an electronic automaton.
|-
}}
|872
{{SpiritBattleRow|num=872|name=Duo
|{{SpiritTableName|Duo|size=64}}
|enemy=*{{SpiritBattleHead|Captain Falcon|col1=Cyan|num1=2|hp1=80 HP}}
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Cyan}}×2 (80 HP)
|type=Shield
|{{SpiritType|Shield}}
|power=3,700
|3,700
|stage=[[Wily Castle]] ([[Ω form]])
|[[Wily Castle]] ([[Ω form]])
|rules=N/A
|N/A
|conditions=
|•The enemy's neutral special has increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]
*The enemy's neutral special has increased power
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
*The enemy has super armor and is hard to launch or make flinch
|
*[[Stamina battle]]
|music={{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|insp=
*The two Captain Falcon puppet fighters are jokes reference to Duo's name, as well as a reference to his evil counterpart in ''Mega Man 8''.
*The two Captain Falcon puppet fighters are jokes reference to Duo's name, as well as a reference to his evil counterpart in ''Mega Man 8''.
*This spirit's Fist Attack ↑ ability and the puppet fighter's favored [[Falcon Punch]] references one of Duo's main attacks: an energy-infused punch with his large left hand.
*This spirit's Fist Attack ↑ ability and the puppet fighter's favored [[Falcon Punch]] references one of Duo's main attacks: an energy-infused punch with his large left hand.
|-
}}
|873
{{SpiritBattleRow|num=873|name=Dr. Wily|link=y
|{{SpiritTableName|Dr. Wily|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Dr. Mario|col1=Blue|hp1=50 HP}}
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}} (50 HP)<br>•Metal {{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Green}}×8 (100 HP)
*{{SpiritBattleHead|Mega Man|v=Metal|col1=Green|num1=8|hp1=100 HP}}
|{{SpiritType|Attack}}
|type=Attack
|12,600
|power=12,600
|[[Wily Castle]] (hazards off)
|stage=[[Wily Castle]] (hazards off)
|N/A
|rules=N/A
|[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy is metal
|conditions=
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
*[[Stamina battle]]
|'''Spirit Battle trivia:'''
*Reinforcements will appear after an enemy is KO'd
*The enemy is metal
|music={{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|insp='''Spirit Battle trivia:'''
*Similar to the battle with Dr. Light, the Dr. Mario puppet fighter references both Dr. Mario and Dr. Wily sharing the same title of doctor.
*Similar to the battle with Dr. Light, the Dr. Mario puppet fighter references both Dr. Mario and Dr. Wily sharing the same title of doctor.
*This spirit battle references the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, all of them taking place inside Wily Castle, which often leads to the battle against Dr. Wily after they are all defeated.
*This spirit battle references the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, all of them taking place inside Wily Castle, which often leads to the battle against Dr. Wily after they are all defeated.
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*This spirit's Jam FS Charge ability references Dr. Wily being the archenemy of Mega Man, whose [[Mega Legends]] Final Smash features Mega Man's different counterparts from the other ''Mega Man'' series who have battled Dr. Wily's counterparts and/or his legacy.
*This spirit's Jam FS Charge ability references Dr. Wily being the archenemy of Mega Man, whose [[Mega Legends]] Final Smash features Mega Man's different counterparts from the other ''Mega Man'' series who have battled Dr. Wily's counterparts and/or his legacy.
*In World of Light, the Base map where Dr. Wily's spirit is located is occupied by robotic-based spirits, referencing Dr. Wily's association with robotics.
*In World of Light, the Base map where Dr. Wily's spirit is located is occupied by robotic-based spirits, referencing Dr. Wily's association with robotics.
|-
}}
|874
{{SpiritBattleRow|num=874|name=Wily Capsule|link=y
|{{SpiritTableName|Wily Capsule|link=y|size=64}}
|enemy=*{{SpiritBattleHead|R.O.B.|v=Metal|col1=Purple|hp1=180 HP}}
|•Metal {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Purple}} (180 HP)
|type=Grab
|{{SpiritType|Grab}}
|power=9,700
|9,700
|stage=[[Wily Castle]] ([[Ω form]])
|[[Wily Castle]] ([[Ω form]])
|rules=
|•Assist Trophy Enemies (Wily Capsule)
*Assist Trophy Enemies (Wily Capsule)
|[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy is metal
|conditions=
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
*[[Stamina battle]]
|'''Spirit Battle trivia:'''
*Hostile assist trophies will appear
*The enemy is metal
|music={{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|insp='''Spirit Battle trivia:'''
*The Wily Capsule appears as the Assist Trophy enemy
*The Wily Capsule appears as the Assist Trophy enemy
*The Giant Metal R.O.B. puppet fighter represents Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule.
*The Giant Metal R.O.B. puppet fighter represents Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing the Wily Capsule being Dr. Wily's main mode of transportation.
*This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing the Wily Capsule being Dr. Wily's main mode of transportation.
|-
}}
|875
{{SpiritBattleRow|num=875|name=Mettaur|link=y
|{{SpiritTableName|Mettaur|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Pac-Man|col1=Yellow|hp1=120 HP}}
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}} (120 HP)
|type=Shield
|{{SpiritType|Shield}}
|power=1,800
|1,800
|stage=[[Wrecking Crew]]
|[[Wrecking Crew]]
|rules=N/A
|N/A
|conditions=
|[[Stamina battle]]<br>•The enemy shields often<br>•The enemy doesn't like to jump
*[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|Cut Man Stage}}
*The enemy shields often
|
*The enemy doesn't like to jump
|music={{SSBUMusicLink|Mega Man|Cut Man Stage}}
|insp=
*The Pac-Man puppet fighter references both Pac-Man and Mettaur being spherical characters with a yellow coloration.
*The Pac-Man puppet fighter references both Pac-Man and Mettaur being spherical characters with a yellow coloration.
*The stage references Guts Man's stage, where Mettaurs are first seen in the original ''Mega Man''.
*The stage references Guts Man's stage, where Mettaurs are first seen in the original ''Mega Man''.
*This spirit's Shield type, Jump ↓ ability, and the battle conditions references reference how most variations of Mettaur cannot jump, but they can hide their bodies inside their helmets until an enemy comes near and their invulnerability to most attacks while in this state.
*This spirit's Shield type, Jump ↓ ability, and the battle conditions references reference how most variations of Mettaur cannot jump, but they can hide their bodies inside their helmets until an enemy comes near and their invulnerability to most attacks while in this state.
|-
}}
|876
{{SpiritBattleRow|num=876|name=Cut Man
|{{SpiritTableName|Cut Man|size=64}}
|enemy=*{{SpiritBattleHead|Young Link|col1=Orange|num1=2|hp1=80 HP}}
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Orange}}×2 (80 HP)
|type=Grab
|{{SpiritType|Grab}}
|power=3,700
|3,700
|stage=[[Wily Castle]] ([[Ω form]])
|[[Wily Castle]] ([[Ω form]])
|rules=N/A
|N/A
|conditions=
|•The enemy's side special has increased power<br>•[[Stamina battle]]<br>•The enemy favors side specials
*The enemy's side special has increased power
|{{SSBUMusicLink|Mega Man|Cut Man Stage}}
*[[Stamina battle]]
|
*The enemy favors side specials
|music={{SSBUMusicLink|Mega Man|Cut Man Stage}}
|insp=
*The Young Link puppet fighter's favored [[Boomerang]] references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang.
*The Young Link puppet fighter's favored [[Boomerang]] references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang.
|-
}}
|877
{{SpiritBattleRow|num=877|name=Guts Man
|{{SpiritTableName|Guts Man|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|v=Giant|col1=Orange|hp1=140 HP}}
|•Giant {{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}} (140 HP)
|type=Grab
|{{SpiritType|Grab}}
|power=4,500
|4,500
|stage=[[Gerudo Valley]] ([[Ω form]])
|[[Gerudo Valley]] ([[Ω form]])
|rules=
|•Earthquake<br>•Item Tidal Wave
*Earthquake
|•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]<br>•The enemy favors grabs and throws
*Item Tidal Wave
|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
|conditions=
|
*The enemy has super armor and is hard to launch or make flinch
*[[Stamina battle]]
*The enemy favors grabs and throws
|music={{SSBUMusicLink|Mega Man|Guts Man Stage}}
|insp=
*The orange Giant Mega Man puppet fighter represents Guts Man, a giant civil engineering Robot Master, with the puppet fighter and the third battle condition references Mega Man's grab and throwing attacks being based on Guts Man's Special Weapon, the Super Arm.
*The orange Giant Mega Man puppet fighter represents Guts Man, a giant civil engineering Robot Master, with the puppet fighter and the third battle condition references Mega Man's grab and throwing attacks being based on Guts Man's Special Weapon, the Super Arm.
*The stage and music references the Guts Man Stage in ''Mega Man''. The stage takes place in a canyon setting, referencing the canyon-like area of the Badlands section where Guts Man's spirit is located in World of Light.
*The stage and music references the Guts Man Stage in ''Mega Man''. The stage takes place in a canyon setting, referencing the canyon-like area of the Badlands section where Guts Man's spirit is located in World of Light.
*The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground.
*The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground.
*This spirit's Grab type and the Barrel items in the Item Tidal Wave rule references Guts Man's great physical strength, which, along with his Super Armor Special Weapon, allows him to pick up and throw heavy objects at Mega Man.
*This spirit's Grab type and the Barrel items in the Item Tidal Wave rule references Guts Man's great physical strength, which, along with his Super Armor Special Weapon, allows him to pick up and throw heavy objects at Mega Man.
|-
}}
|878
{{SpiritBattleRow|num=878|name=Ice Man
|{{SpiritTableName|Ice Man|size=64}}
|enemy=*{{SpiritBattleHead|Ice Climbers|col1=White|hp1=140 HP}}
|•{{SSBU|Ice Climbers}} {{Head|Ice Climbers|g=SSBU|s=20px|cl=White}} (140 HP)
|type=Shield
|{{SpiritType|Shield}}
|power=4,600
|4,600
|stage=[[Summit]] ([[Battlefield form]])
|[[Summit]] ([[Battlefield form]])
|rules=
|•Hazard: Ice Floor
*Hazard: Ice Floor
|•The floor is frozen<br>•The enemy's ice and water attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•''[[Stamina battle]]''
|conditions=
|{{SSBUMusicLink|Mega Man|Ice Man Stage}}
*The floor is frozen
|
*The enemy's ice and water attacks have increased power
*The enemy has super armor and is hard to launch or make flinch
*''[[Stamina battle]]''
|music={{SSBUMusicLink|Mega Man|Ice Man Stage}}
|insp=
*The Ice Climbers references both the Ice Climbers and Ice Man being short, parka-wearing characters.
*The Ice Climbers references both the Ice Climbers and Ice Man being short, parka-wearing characters.
*The stage, music, and Ice Floor hazard references the Ice Man Stage in ''Mega Man''.
*The stage, music, and Ice Floor hazard references the Ice Man Stage in ''Mega Man''.
*This spirit's Lava-Floor Immunity ability and the battle conditions references the Ice Man utilizing ice-based attacks.
*This spirit's Lava-Floor Immunity ability and the battle conditions references the Ice Man utilizing ice-based attacks.
|-
}}
|879
{{SpiritBattleRow|num=879|name=Bomb Man
|{{SpiritTableName|Bomb Man|size=64}}
|enemy=*{{SpiritBattleHead|Young Link|col1=Orange|num1=2|hp1=80 HP}}
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Orange}}×2 (80 HP)
|type=Grab
|{{SpiritType|Grab}}
|power=3,500
|3,500
|stage=[[Wily Castle]] ([[Ω form]])
|[[Wily Castle]] ([[Ω form]])
|rules=N/A
|N/A
|conditions=
|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors down specials
*The enemy's explosion and fire attacks have increased power
|{{SSBUMusicLink|Mega Man|Bomb Man Stage}}
*[[Stamina battle]]
|'''Spirit Battle trivia:'''
*The enemy favors down specials
|music={{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|insp='''Spirit Battle trivia:'''
*The Young Link puppet fighter's favored ({{b|Bomb|Link}}) references Bomb Man's Special Weapon, [[Hyper Bomb]]. The puppet fighter's orange costume references the orange coloration of Bomb Man's armor.
*The Young Link puppet fighter's favored ({{b|Bomb|Link}}) references Bomb Man's Special Weapon, [[Hyper Bomb]]. The puppet fighter's orange costume references the orange coloration of Bomb Man's armor.
*The music references the Bomb Man stage in ''Mega Man''.
*The music references the Bomb Man stage in ''Mega Man''.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Base map where Bomb Man's spirit is located is occupied by robotic-based spirits, as Bomb Man is a robotic character.
*In World of Light, the Base map where Bomb Man's spirit is located is occupied by robotic-based spirits, as Bomb Man is a robotic character.
|-
}}
|880
{{SpiritBattleRow|num=880|name=Fire Man
|{{SpiritTableName|Fire Man|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Red|hp1=140 HP}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}} (140 HP)
|type=Attack
|{{SpiritType|Attack}}
|power=4,200
|4,200
|stage=[[Norfair]]
|[[Norfair]]
|rules=
|•Hazard: Lava Floor
*Hazard: Lava Floor
|•The floor is lava<br>•[[Stamina battle]]<br>•The enemy favors down smash attacks
|conditions=
|{{SSBUMusicLink|Mega Man|Fire Man Stage}}
*The floor is lava
|'''Spirit Battle trivia:'''
*[[Stamina battle]]
*The enemy favors down smash attacks
|music={{SSBUMusicLink|Mega Man|Fire Man Stage}}
|insp='''Spirit Battle trivia:'''
*The Mega Man puppet fighter's favored down smash attack, Flame Blast is not based on Fire Man's Special Weapon, but that of a similar Robot Master from ''Mega Man 6'', Flame Man.
*The Mega Man puppet fighter's favored down smash attack, Flame Blast is not based on Fire Man's Special Weapon, but that of a similar Robot Master from ''Mega Man 6'', Flame Man.
*The stage, music and Lava Floor hazard references the Fire Man Stage in ''Mega Man''.
*The stage, music and Lava Floor hazard references the Fire Man Stage in ''Mega Man''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Water Weakness ability references Fire Man specializing in fires, which is easily extinguishable with water.
*This spirit's Water Weakness ability references Fire Man specializing in fires, which is easily extinguishable with water.
|-
}}
|881
{{SpiritBattleRow|num=881|name=Elec Man|link=y
|{{SpiritTableName|Elec Man|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Pikachu|col1=Libre|hp1=140 HP}}
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}} (140 HP)
|type=Grab
|{{SpiritType|Grab}}
|power=4,400
|4,400
|stage=[[Wily Castle]] ([[Battlefield form]])
|[[Wily Castle]] ([[Battlefield form]])
|rules=
|•Hazard: Zap Floor
*Hazard: Zap Floor
|•The floor is electrified<br>•The enemy's electric attacks have increased power<br>•[[Stamina battle]]
|conditions=
|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
*The floor is electrified
|
*The enemy's electric attacks have increased power
*[[Stamina battle]]
|music={{SSBUMusicLink|Mega Man|Guts Man Stage}}
|insp=
*The Pikachu Libre puppet fighter references both Pikachu Libre and Elec Man being masked characters who utilizes electric-based attacks.
*The Pikachu Libre puppet fighter references both Pikachu Libre and Elec Man being masked characters who utilizes electric-based attacks.
*This spirit's Electric Attack ↑ ability and the Zap Floor hazard references Elec Man's association with electricity. This is also referenced by the Power Plant where Elec Man's spirit is located, as the Power Plant is occupied by electricity-based spirits.
*This spirit's Electric Attack ↑ ability and the Zap Floor hazard references Elec Man's association with electricity. This is also referenced by the Power Plant where Elec Man's spirit is located, as the Power Plant is occupied by electricity-based spirits.
|-
}}
|883
{{SpiritBattleRow|num=883|name=Metal Man
|{{SpiritTableName|Metal Man|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Brown|num1=3|hp1=60 HP}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Brown}}×3 (60 HP)
|type=Grab
|{{SpiritType|Grab}}
|power=3,600
|3,600
|stage=[[Wily Castle]]
|[[Wily Castle]]
|rules=N/A
|N/A
|conditions=
|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
*The enemy's neutral special has increased power
|{{SSBUMusicLink|Mega Man|Metal Man Stage}}
*[[Stamina battle]]
|
*The enemy favors neutral specials
|music={{SSBUMusicLink|Mega Man|Metal Man Stage}}
|insp=
*The Mega Man puppet fighters' favored [[Metal Blade]] represents the same Special Weapon he obtains from Metal Man, with the puppet fighter's brown costume being based off of Mega Man's appearance when using Metal Blade in the ''Mega Man'' series.
*The Mega Man puppet fighters' favored [[Metal Blade]] represents the same Special Weapon he obtains from Metal Man, with the puppet fighter's brown costume being based off of Mega Man's appearance when using Metal Blade in the ''Mega Man'' series.
*The music references the Metal Man stage in ''Mega Man''.
*The music references the Metal Man stage in ''Mega Man''.
|-
}}
|884
{{SpiritBattleRow|num=884|name=Air Man
|{{SpiritTableName|Air Man|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Cyan|hp1=140 HP}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} (140 HP)
|type=Shield
|{{SpiritType|Shield}}
|power=4,400
|4,400
|stage=[[Skyworld]]
|[[Skyworld]]
|rules=
|•Hazard: Heavy Wind
*Hazard: Heavy Wind
|•Dangerously high winds are in effect<br>•[[Stamina battle]]<br>•The enemy starts the battle with a [[Gust Bellows]]
|conditions=
|{{SSBUMusicLink|Mega Man|Air Man Stage}}
*Dangerously high winds are in effect
|'''Spirit Battle trivia:'''
*[[Stamina battle]]
*The enemy starts the battle with a [[Gust Bellows]]
|music={{SSBUMusicLink|Mega Man|Air Man Stage}}
|insp='''Spirit Battle trivia:'''
*The Mega Man puppet fighter starts off with a Gust Bellows, referencing Air Man's Special Weapon, Air Shooter, which pushes Mega Man back as the tornadoes fly away from him.
*The Mega Man puppet fighter starts off with a Gust Bellows, referencing Air Man's Special Weapon, Air Shooter, which pushes Mega Man back as the tornadoes fly away from him.
*The stage and music references the Air Man stage in ''Mega Man 2'', which is also a sky-based stage featuring clouds as platforms.
*The stage and music references the Air Man stage in ''Mega Man 2'', which is also a sky-based stage featuring clouds as platforms.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fog Immunity ability references how Air Man can use his built-in fans to blow away the fog.
*This spirit's Fog Immunity ability references how Air Man can use his built-in fans to blow away the fog.
|-
}}
|885
{{SpiritBattleRow|num=885|name=Quick Man
|{{SpiritTableName|Quick Man|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Orange|hp1=140 HP}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}} (140 HP)
|type=Grab
|{{SpiritType|Grab}}
|power=3,700
|3,700
|stage=[[Wily Castle]] (hazards off)
|[[Wily Castle]] (hazards off)
|rules=
|•Item: [[Boomerang]]
*Item: [[Boomerang]]
|[[Stamina battle]]<br>•The enemy is easily distracted by items
|conditions=
|{{SSBUMusicLink|Mega Man|Quick Man Stage}}
*[[Stamina battle]]
|'''Spirit Battle trivia:'''
*The enemy is easily distracted by items
|music={{SSBUMusicLink|Mega Man|Quick Man Stage}}
|insp='''Spirit Battle trivia:'''
*The Mega Man puppet fighter starts off with a Boomerang, referencing Quick Man's Special Weapon, Quick Boomerang.
*The Mega Man puppet fighter starts off with a Boomerang, referencing Quick Man's Special Weapon, Quick Boomerang.
*The music references the Quick Man stage in ''Mega Man 2''.
*The music references the Quick Man stage in ''Mega Man 2''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Move Speed ↑ ability references Quick Man's ability to move at high speeds.
*This spirit's Move Speed ↑ ability references Quick Man's ability to move at high speeds.
|-
}}
|886
{{SpiritBattleRow|num=886|name=Crash Man
|{{SpiritTableName|Crash Man|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Orange|num1=3|hp1=60 HP}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}}×3 (60 HP)
|type=Attack
|{{SpiritType|Attack}}
|power=3,400
|3,400
|stage=[[Wrecking Crew]]
|[[Wrecking Crew]]
|rules=N/A
|N/A
|conditions=
|•The enemy's side special has increased power<br>•[[Stamina battle]]<br>•The enemy favors side specials
*The enemy's side special has increased power
|{{SSBUMusicLink|Mega Man|Crash Man Stage}}
*[[Stamina battle]]
|'''Spirit Battle trivia:'''
*The enemy favors side specials
|music={{SSBUMusicLink|Mega Man|Crash Man Stage}}
|insp='''Spirit Battle trivia:'''
*The Mega Man puppet fighter's favored [[Crash Bomber]] represents the same Special Weapon he obtains from Crash Man.
*The Mega Man puppet fighter's favored [[Crash Bomber]] represents the same Special Weapon he obtains from Crash Man.
*The stage and music references the Crash Man Stage in ''Mega Man 2'' which prominently features ladders.
*The stage and music references the Crash Man Stage in ''Mega Man 2'' which prominently features ladders.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Bomber Equipped ability is a joke reference to Crash Man's Crash Bomber.
*This spirit's Bomber Equipped ability is a joke reference to Crash Man's Crash Bomber.
|-
}}
|887
{{SpiritBattleRow|num=887|name=Flash Man
|{{SpiritTableName|Flash Man|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Cyan|hp1=140 HP}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} (140 HP)
|type=Grab
|{{SpiritType|Grab}}
|power=3,900
|3,900
|stage=[[Wily Castle]] ([[Battlefield form]])
|[[Wily Castle]] ([[Battlefield form]])
|rules=
|•Item: [[Timer]]
*Item: [[Timer]]
|•Timed [[stamina battle]] (1:30)<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items
|conditions=
|{{SSBUMusicLink|Mega Man|Flash Man Stage}}
*Timed [[stamina battle]] (1:30)
|
*Items will be pulled toward the enemy
*The enemy is easily distracted by items
|music={{SSBUMusicLink|Mega Man|Flash Man Stage}}
|insp=
*The Mega Man puppet fighter's cyan costume references Flash Man's cyan color scheme.
*The Mega Man puppet fighter's cyan costume references Flash Man's cyan color scheme.
*The music references the Flash Man stage in ''Mega Man 2''.
*The music references the Flash Man stage in ''Mega Man 2''.
*The time stamina battle condition and the Timer item references Flash Man's association with time. The Timer item also references Flash Man's Special Weapon, Time Stopper, which allows him to stop time and immobilize his opponents.
*The time stamina battle condition and the Timer item references Flash Man's association with time. The Timer item also references Flash Man's Special Weapon, Time Stopper, which allows him to stop time and immobilize his opponents.
|-
}}
|888
{{SpiritBattleRow|num=888|name=Wood Man
|{{SpiritTableName|Wood Man|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Green|num1=2|hp1=80 HP}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Green}}×2 (80 HP)
|type=Shield
|{{SpiritType|Shield}}
|power=3,600
|3,600
|stage={{b|Duck Hunt|stage}} (hazards off)
|{{b|Duck Hunt|stage}} (hazards off)
|rules=N/A
|N/A
|conditions=
|•The enemy's down special has increased power<br>•[[Stamina battle]]<br>•The enemy shields often
*The enemy's down special has increased power
|{{SSBUMusicLink|Mega Man|Wood Man Stage}}
*[[Stamina battle]]
|'''Spirit Battle trivia:'''
*The enemy shields often
|music={{SSBUMusicLink|Mega Man|Wood Man Stage}}
|insp='''Spirit Battle trivia:'''
*The Mega Man puppet fighter's frequent use of [[Leaf Shield]] represents the same Special Weapon he obtains from Wood Man, with the puppet fighter's green costume being based off of Mega Man's appearance when using Leaf Shield in the ''Mega Man' series.
*The Mega Man puppet fighter's frequent use of [[Leaf Shield]] represents the same Special Weapon he obtains from Wood Man, with the puppet fighter's green costume being based off of Mega Man's appearance when using Leaf Shield in the ''Mega Man' series.
*The stage and music references the Wood Man stage in ''Mega Man 2'' which features an 8-bit forest-like stage. The stage takes place in a forest, referencing the Lost Woods in the Sacred Land map where the Wood Man spirit is located in World of Light.
*The stage and music references the Wood Man stage in ''Mega Man 2'' which features an 8-bit forest-like stage. The stage takes place in a forest, referencing the Lost Woods in the Sacred Land map where the Wood Man spirit is located in World of Light.
Line 1,052: Line 1,092:
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire Weakness ability references Wood Man being themed around wood, which is susceptible to fires.
*This spirit's Fire Weakness ability references Wood Man being themed around wood, which is susceptible to fires.
|-
}}
|889
{{SpiritBattleRow|num=889|name=Hard Man
|{{SpiritTableName|Hard Man|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Cyan|num1=3|hp1=60 HP}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}×3 (60 HP)
|type=Attack
|{{SpiritType|Attack}}
|power=3,500
|3,500
|stage=[[The Great Cave Offensive]] ([[Ω form]])
|[[The Great Cave Offensive]] ([[Ω form]])
|rules=
|•Earthquake
*Earthquake
|[[Stamina battle]]<br>•Periodic earthquakes will shake the stage<br>•The enemy favors down air attacks
|conditions=
|{{SSBUMusicLink|Mega Man|Hard Man Stage}}
*[[Stamina battle]]
|
*Periodic earthquakes will shake the stage
*The enemy favors down air attacks
|music={{SSBUMusicLink|Mega Man|Hard Man Stage}}
|insp=
*The Mega Man puppet fighter's favored down aerial attack, Hard Knuckle, represents the same Special Weapon he obtains from Hard Man.
*The Mega Man puppet fighter's favored down aerial attack, Hard Knuckle, represents the same Special Weapon he obtains from Hard Man.
*The stage and music references the Hard Man stage in ''Mega Man 3'' which features mining tunnels.
*The stage and music references the Hard Man stage in ''Mega Man 3'' which features mining tunnels.
*The Earthquake rule references Hard Man's dive attack, which shakes the screen and temporarily freezes Mega Man in place.
*The Earthquake rule references Hard Man's dive attack, which shakes the screen and temporarily freezes Mega Man in place.
|-
}}
|890
{{SpiritBattleRow|num=890|name=Top Man
|{{SpiritTableName|Top Man|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|t=Team|col1=Grey|num1=4|hp1=30 HP}}
|•{{SSBU|Mega Man}} Team {{Head|Mega Man|g=SSBU|s=20px|cl=Grey}}×4 (30 HP)
|type=Grab
|{{SpiritType|Grab}}
|power=1,700
|1,700
|stage=[[Distant Planet]] ([[Ω form]])
|[[Distant Planet]] ([[Ω form]])
|rules=N/A
|N/A
|conditions=
|•The enemy's dash attacks have increased power<br>•[[Stamina battle]]
*The enemy's dash attacks have increased power
|{{SSBUMusicLink|Mega Man|Top Man Stage}}
*[[Stamina battle]]
|'''Spirit Battle trivia:'''
|music={{SSBUMusicLink|Mega Man|Top Man Stage}}
|insp='''Spirit Battle trivia:'''
*The Mega Man Team 's favored dash attack, Top Spin, represents the same Special Weapon he obtains from Top Man, with the puppet fighter's grey costume being based off of Mega Man's appearance when using Top Spin in the ''Mega Man'' series.
*The Mega Man Team 's favored dash attack, Top Spin, represents the same Special Weapon he obtains from Top Man, with the puppet fighter's grey costume being based off of Mega Man's appearance when using Top Spin in the ''Mega Man'' series.
*The stage and music references the Top Man Stage in ''Mega Man 3'' which features a flora-like setting.  
*The stage and music references the Top Man Stage in ''Mega Man 3'' which features a flora-like setting.  
Line 1,082: Line 1,126:
*The stage takes place in a jungle, referencing the Kongo Jungle setting where Top Man's spirit is located in World of Light.
*The stage takes place in a jungle, referencing the Kongo Jungle setting where Top Man's spirit is located in World of Light.
*This spirit's Screw Attack Equipped item references both Top Man's Top Spin and the Screw Attack being spinning attacks.
*This spirit's Screw Attack Equipped item references both Top Man's Top Spin and the Screw Attack being spinning attacks.
|-
}}
|891
{{SpiritBattleRow|num=891|name=Snake Man
|{{SpiritTableName|Snake Man|size=64}}
|enemy=*{{SpiritBattleHead|Snake|col1=Green|num1=2|hp1=120 HP}}
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Green}}×2 (120 HP)
|type=Grab
|{{SpiritType|Grab}}
|power=1,900
|1,900
|stage={{SSB|Kongo Jungle}} ([[Ω form]])
|{{SSB|Kongo Jungle}} ([[Ω form]])
|rules=
|•Item: [[Bombchu]]
*Item: [[Bombchu]]
|[[Stamina battle]]<br>•The enemy is easily distracted by items
|conditions=
|{{SSBUMusicLink|Mega Man|Snake Man Stage}}
*[[Stamina battle]]
|
*The enemy is easily distracted by items
|music={{SSBUMusicLink|Mega Man|Snake Man Stage}}
|insp=
*The Snake puppet fighter is a joke reference to Snake Man's name. The puppet fighter's green costume references the green coloration of Snake Man's armor.
*The Snake puppet fighter is a joke reference to Snake Man's name. The puppet fighter's green costume references the green coloration of Snake Man's armor.
*The stage references the grassland where Snake Man's spirit is located in World of Light.
*The stage references the grassland where Snake Man's spirit is located in World of Light.
*The Bombchu item references Snake Man's weapon, Search Snake, which generates robotic snakes that similarly crawl across solid surfaces.
*The Bombchu item references Snake Man's weapon, Search Snake, which generates robotic snakes that similarly crawl across solid surfaces.
|-
}}
|892
{{SpiritBattleRow|num=892|name=Spark Man
|{{SpiritTableName|Spark Man|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|t=Team|col1=Orange|num1=4|hp1=140 HP}}
|•{{SSBU|Mega Man}} Team {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}}×4 (140 HP)
|type=Attack
|{{SpiritType|Attack}}
|power=4,400
|4,400
|stage=[[Midgar]]
|[[Midgar]]
|rules=
|•Hazard: Zap Floor
*Hazard: Zap Floor
|•The floor is electrified<br>•[[Stamina battle]]<br>•The enemy favors up smash attacks
|conditions=
|{{SSBUMusicLink|Mega Man|Spark Man Stage}}
*The floor is electrified
|
*[[Stamina battle]]
*The enemy favors up smash attacks
|music={{SSBUMusicLink|Mega Man|Spark Man Stage}}
|insp=
*The Mega Man puppet fighter's favored up smash attack, Spark Shock, represents the same Special Weapon he obtains from Spark Man.
*The Mega Man puppet fighter's favored up smash attack, Spark Shock, represents the same Special Weapon he obtains from Spark Man.
*The stage and music references the Spark Man stage in ''Mega Man 3'' which features a factory-like setting.
*The stage and music references the Spark Man stage in ''Mega Man 3'' which features a factory-like setting.
Line 1,112: Line 1,161:
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Energy Shot Attack/Resistance ↑ ability represents Spark Man's association with electricity.
*This spirit's Energy Shot Attack/Resistance ↑ ability represents Spark Man's association with electricity.
|-
}}
|893
{{SpiritBattleRow|num=893|name=Shadow Man
|{{SpiritTableName|Shadow Man|size=64}}
|enemy=*{{SpiritBattleHead|Greninja|col1=Purple|num1=3|hp1=60 HP}}
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Purple}}×3 (60 HP)
|type=Shield
|{{SpiritType|Shield}}
|power=3,500
|3,500
|stage=[[Norfair]] ([[Battlefield form]])
|[[Norfair]] ([[Battlefield form]])
|rules=N/A
|N/A
|conditions=
|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
*The enemy's neutral special has increased power
|{{SSBUMusicLink|Mega Man|Shadow Man Stage}}
*[[Stamina battle]]
|
*The enemy favors neutral specials
|music={{SSBUMusicLink|Mega Man|Shadow Man Stage}}
|insp=
*The Greninja puppet fighter references both Greninja and Shadow Man being ninja characters
*The Greninja puppet fighter references both Greninja and Shadow Man being ninja characters
*The stage and music references the Shadow Man stage in ''Mega Man 3'' which features lava. This is also referenced by the Molten Fortress map where Shadow Man's spirit is located in World of Light.
*The stage and music references the Shadow Man stage in ''Mega Man 3'' which features lava. This is also referenced by the Molten Fortress map where Shadow Man's spirit is located in World of Light.
*The puppet fighter's favored [[Water Shuriken]] references Shadow Man's weapon, [[Shadow Blade]].
*The puppet fighter's favored [[Water Shuriken]] references Shadow Man's weapon, [[Shadow Blade]].
|-
}}
|895
{{SpiritBattleRow|num=895|name=Dive Man
|{{SpiritTableName|Dive Man|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Cyan|num1=2|hp1=70 HP}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}×2 (70 HP)
|type=Shield
|{{SpiritType|Shield}}
|power=1,600
|1,600
|stage=[[Great Bay]] ([[Battlefield form]])
|[[Great Bay]] ([[Battlefield form]])
|rules=N/A
|N/A
|conditions=
|[[Stamina battle]]<br>•The enemy starts the battle with a [[Steel Diver]]
*[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
*The enemy starts the battle with a [[Steel Diver]]
|
|music={{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|insp=
*The Mega Man puppet fighter starts off with a Steel Diver, representing Dive Man's Special Weapon, Dive Missile.  
*The Mega Man puppet fighter starts off with a Steel Diver, representing Dive Man's Special Weapon, Dive Missile.  
*The stage and music references the Dive Man Stage in ''Mega Man 4'' which features an underwater level.
*The stage and music references the Dive Man Stage in ''Mega Man 4'' which features an underwater level.
|-
}}
|896
{{SpiritBattleRow|num=896|name=Skull Man
|{{SpiritTableName|Skull Man|size=64}}
|enemy=*{{SpiritBattleHead|Samus|v=Reflect|col1=White|hp1=140 HP}}
|•Reflect {{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=White}} (140 HP)
|type=Shield
|{{SpiritType|Shield}}
|power=3,900
|3,900
|stage=[[Wily Castle]] ([[Ω form]])
|[[Wily Castle]] ([[Ω form]])
|rules=
|•Reflect-Damage Buffed
*Reflect-Damage Buffed
|•The enemy reflects projectiles<br>•[[Stamina battle]]<br>•All fighters' reflected projectiles have increased power
|conditions=
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
*The enemy reflects projectiles
|'''Spirit Battle trivia:'''
*[[Stamina battle]]
*All fighters' reflected projectiles have increased power
|music={{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|insp='''Spirit Battle trivia:'''
*The Samus puppet fighter references both Samus and Skull Man wearing armor which also conceals their face.
*The Samus puppet fighter references both Samus and Skull Man wearing armor which also conceals their face.
*The music references Skull Man's appearance in ''Mega Man 4''.
*The music references Skull Man's appearance in ''Mega Man 4''.
Line 1,155: Line 1,210:
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Skull Man spirit is located in the Dracula's Castle map, likely referencing the recurring skeleton and ghost enemies in the ''Castlevania'' series.
*In World of Light, the Skull Man spirit is located in the Dracula's Castle map, likely referencing the recurring skeleton and ghost enemies in the ''Castlevania'' series.
|-
}}
|897
{{SpiritBattleRow|num=897|name=Gravity Man
|{{SpiritTableName|Gravity Man|size=64}}
|enemy=*{{SpiritBattleHead|Dark Samus|col1=Pink|hp1=160 HP}}
|•{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Pink}} (160 HP)
|type=Neutral
|{{SpiritType|Neutral}}
|power=7,500
|7,500
|stage=[[Mario Galaxy]]
|[[Mario Galaxy]]
|rules=
|•Hazard: High Gravity<br>•Hazard: Low Gravity
*Hazard: High Gravity
|[[Stamina battle]]<br>•Gravity is reduced<br>•All fighters have reduced jump ability after a little while
*Hazard: Low Gravity
|{{SSBUMusicLink|Mega Man|Gravity Man Stage}}
|conditions=
|
*[[Stamina battle]]
*Gravity is reduced
*All fighters have reduced jump ability after a little while
|music={{SSBUMusicLink|Mega Man|Gravity Man Stage}}
|insp=
*The Dark Samus puppet fighter references how Dark Samus appears to be floating by defying gravity.
*The Dark Samus puppet fighter references how Dark Samus appears to be floating by defying gravity.
*The stage, music, and High Gravity and Low Gravity hazards references the Gravity Man stage in ''Mega Man 5'' which prominently features gravity gimmicks.
*The stage, music, and High Gravity and Low Gravity hazards references the Gravity Man stage in ''Mega Man 5'' which prominently features gravity gimmicks.
|-
}}
|898
{{SpiritBattleRow|num=898|name=Napalm Man
|{{SpiritTableName|Napalm Man|size=64}}
|enemy=*{{SpiritBattleHead|Snake|col1=Red|num1=3|hp1=50 HP}}
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Red}}×3 (50 HP)
|type=Attack
|{{SpiritType|Attack}}
|power=1,600
|1,600
|stage=[[Wily Castle]] (hazards off)
|[[Wily Castle]] (hazards off)
|rules=N/A
|N/A
|conditions=
|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
*The enemy's explosion and fire attacks have increased power
|{{SSBUMusicLink|Mega Man|Napalm Man Stage}}
*[[Stamina battle]]
|'''Spirit Battle trivia:'''
*The enemy favors neutral specials
|music={{SSBUMusicLink|Mega Man|Napalm Man Stage}}
|insp='''Spirit Battle trivia:'''
*The Snake puppet fighters' favored [[Hand Grenade]] references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding.
*The Snake puppet fighters' favored [[Hand Grenade]] references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding.
*The music references the Napalm Man stage in ''Mega Man 5''.
*The music references the Napalm Man stage in ''Mega Man 5''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Sheldon's Place, a shop that sells spirits related to weapons, referencing Napalm Man's ability to use weaponized explosives.
*This spirit is purchasable at Sheldon's Place, a shop that sells spirits related to weapons, referencing Napalm Man's ability to use weaponized explosives.
|-
}}
|899
{{SpiritBattleRow|num=899|name=Dark Man 4
|{{SpiritTableName|Dark Man 4|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Brown|hp1=100 HP}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Brown}} (100 HP)<br>•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Brown}}×3 (30 HP)
*{{SpiritBattleHead|Samus|col1=Brown|num1=3|hp1=30 HP}}
|{{SpiritType|Attack}}
|type=Attack
|1,400
|power=1,400
|[[Wily Castle]] ([[Battlefield form]])
|stage=[[Wily Castle]] ([[Battlefield form]])
|N/A
|rules=N/A
|[[Stamina battle]]<br>•The enemy's shield has extra durability<br>•Reinforcements will appear after an enemy is KO'd
|conditions=
|{{SSBUMusicLink|Mega Man|Dark Man Stage}}
*[[Stamina battle]]
|
*The enemy's shield has extra durability
*Reinforcements will appear after an enemy is KO'd
|music={{SSBUMusicLink|Mega Man|Dark Man Stage}}
|insp=
*This spirit battle fighting against the four Dark Man robots, with the three Samus minion fighters representing the first three Dark Men and the Mega Man puppet fighter representing the fourth and final Dark Man.
*This spirit battle fighting against the four Dark Man robots, with the three Samus minion fighters representing the first three Dark Men and the Mega Man puppet fighter representing the fourth and final Dark Man.
**The first Samus minion fighter starts off with a Super Scope, referencing Dark Man 3's right plasma arm.
**The first Samus minion fighter starts off with a Super Scope, referencing Dark Man 3's right plasma arm.
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**The third Samus minion fighter starts off with a Franklin Badge, referencing Dark Man 2's electromagnetic barriers.
**The third Samus minion fighter starts off with a Franklin Badge, referencing Dark Man 2's electromagnetic barriers.
*The music references the Dark Man stage in ''Mega Man 5''.
*The music references the Dark Man stage in ''Mega Man 5''.
|-
}}
|900
{{SpiritBattleRow|num=900|name=Knight Man
|{{SpiritTableName|Knight Man|size=64}}
|enemy=*{{SpiritBattleHead|Simon|v=Metal|col1=Blue|hp1=120 HP}}
|•Metal {{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Blue}} (120 HP)
|type=Shield
|{{SpiritType|Shield}}
|power=2,500
|2,500
|stage=[[Castle Siege]] (Throne Room)
|[[Castle Siege]] (Throne Room)
|rules=N/A
|N/A
|conditions=
|[[Stamina battle]]<br>•The enemy favors smash attacks<br>•The enemy is metal
*[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}}
*The enemy favors smash attacks
|'''Spirit Battle trivia:'''
*The enemy is metal
|music={{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}}
|insp='''Spirit Battle trivia:'''
*The Metal Simon puppet fighter's favored smash attacks represents Knight Man's Special Weapon, Knight Crusher, which fires a metallic spiked ball much like that at the end of the Vampire Killer.
*The Metal Simon puppet fighter's favored smash attacks represents Knight Man's Special Weapon, Knight Crusher, which fires a metallic spiked ball much like that at the end of the Vampire Killer.
*The stage references the boss room of Knight Man stage in ''Mega Man 6'' which features similar banners.
*The stage references the boss room of Knight Man stage in ''Mega Man 6'' which features similar banners.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Knight Man is located in the Dracula's Castle map, referencing the recurring knight enemies in the ''Castlevania'' series.
*In World of Light, the Knight Man is located in the Dracula's Castle map, referencing the recurring knight enemies in the ''Castlevania'' series.
|-
}}
|901
{{SpiritBattleRow|num=901|name=Wind Man
|{{SpiritTableName|Wind Man|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Orange|hp1=120 HP}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Orange}} (120 HP)
|type=Shield
|{{SpiritType|Shield}}
|power=2,200
|2,200
|stage=[[Skyworld]]
|[[Skyworld]]
|rules=
|•Hazard: Heavy Wind
*Hazard: Heavy Wind
|•Dangerously high winds are in effect after a little while<br>•[[Stamina battle]]<br>•The enemy loves to jump
|conditions=
|{{SSBUMusicLink|Mega Man|Air Man Stage}}
*Dangerously high winds are in effect after a little while
|
*[[Stamina battle]]
*The enemy loves to jump
|music={{SSBUMusicLink|Mega Man|Air Man Stage}}
|insp=
*The Mega Man puppet fighter's orange costume references Wind Man's orange color scheme.
*The Mega Man puppet fighter's orange costume references Wind Man's orange color scheme.
*Similar to the battle with Air Man, the stage and music references the Wind Man stage in ''Mega Man 6'' which features a cloudy sky setting. The stage also references the sky setting of the Temple of Light map where Wind Man's spirit is located in World of Light.
*Similar to the battle with Air Man, the stage and music references the Wind Man stage in ''Mega Man 6'' which features a cloudy sky setting. The stage also references the sky setting of the Temple of Light map where Wind Man's spirit is located in World of Light.
*The Heavy Wind hazard represents Wind Man's Special Weapon, Wind Storm, as well as the various wind hazards seen in his stage. The hazard and third battle condition also references Wind Man's ability to fly across the boss room.
*The Heavy Wind hazard represents Wind Man's Special Weapon, Wind Storm, as well as the various wind hazards seen in his stage. The hazard and third battle condition also references Wind Man's ability to fly across the boss room.
|-
}}
|902
{{SpiritBattleRow|num=902|name=Slash Man
|{{SpiritTableName|Slash Man|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Chartreuse|num1=3|hp1=50 HP}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Chartreuse}}×3 (50 HP)
|type=Attack
|{{SpiritType|Attack}}
|power=2,100
|2,100
|stage=[[Distant Planet]] ([[Battlefield form]])
|[[Distant Planet]] ([[Battlefield form]])
|rules=
|•Hazard: Sticky Floor
*Hazard: Sticky Floor
|•The floor is sticky<br>•[[Stamina battle]]<br>•The enemy favors back air attacks
|conditions=
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
*The floor is sticky
|
*[[Stamina battle]]
*The enemy favors back air attacks
|music={{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|insp=
*The Mega Man puppet fighters' favored back aerial attack, Slash Claw, represents the same Special Weapon he obtained from Slash Man, with the puppet fighter's chartreuse costume being based off of Mega Man's appearance when using Slash Claw in the ''Mega Man'' series.
*The Mega Man puppet fighters' favored back aerial attack, Slash Claw, represents the same Special Weapon he obtained from Slash Man, with the puppet fighter's chartreuse costume being based off of Mega Man's appearance when using Slash Claw in the ''Mega Man'' series.
*The stage references the Slash Man stage in ''Mega Man 7'' which features a jungle-like setting.
*The stage references the Slash Man stage in ''Mega Man 7'' which features a jungle-like setting.
*The Sticky Floor hazard references the Slash Man boss battle where he drops eggs containing a red adhesive substance that prevents Mega Man from moving if he touches it.
*The Sticky Floor hazard references the Slash Man boss battle where he drops eggs containing a red adhesive substance that prevents Mega Man from moving if he touches it.
|-
}}
|903
{{SpiritBattleRow|num=903|name=Sword Man
|{{SpiritTableName|Sword Man|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Brown|num1=3|hp1=100 HP}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Brown}}×3 (100 HP)
|type=Attack
|{{SpiritType|Attack}}
|power=1,800
|1,800
|stage=[[Find Mii]] ([[Ω form]])
|[[Find Mii]] ([[Ω form]])
|rules=N/A
|N/A
|conditions=
|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors forward air attacks
*The enemy's explosion and fire attacks have increased power
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
*[[Stamina battle]]
|'''Spirit Battle trivia:'''
*The enemy favors forward air attacks
|music={{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|insp='''Spirit Battle trivia:'''
*The Mega Man puppet fighters' favored aerial attack, Flame Sword, represents the same Special Weapon he obtains from Sword Man.
*The Mega Man puppet fighters' favored aerial attack, Flame Sword, represents the same Special Weapon he obtains from Sword Man.
*The stage references the Sword Man Stage from ''Mega Man 8'' which features a ruined castle setting.
*The stage references the Sword Man Stage from ''Mega Man 8'' which features a ruined castle setting.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack battle type and the Fire Bar Equipped ability references Sword Man's Flame Sword.
*This spirit's Attack battle type and the Fire Bar Equipped ability references Sword Man's Flame Sword.
|-
}}
|904
{{SpiritBattleRow|num=904|name=Galaxy Man|customname=[https://megaman.fandom.com/wiki/Galaxy_Man Galaxy Man]
|{{SpiritTableName|Galaxy Man|customname=[https://megaman.fandom.com/wiki/Galaxy_Man Galaxy Man]|size=64}}
|enemy=*{{SpiritBattleHead|R.O.B.|col1=Cyan}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|type=Attack
|{{SpiritType|Attack}}
|power=2,100
|2,100
|stage=[[Lylat Cruise]]
|[[Lylat Cruise]]
|rules=
|•Hazard: Low Gravity<br>•Item: [[Black Hole]]
*Hazard: Low Gravity
|•Timed battle (1:00)<br>•Gravity is reduced<br>•The enemy starts the battle with a Black Hole
*Item: [[Black Hole]]
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|conditions=
|
*Timed battle (1:00)
*Gravity is reduced
*The enemy starts the battle with a Black Hole
|music={{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|insp=
*The R.O.B. puppet fighter starts off with a Black Hole, representing Galaxy Man and his Special Weapon, Black Hole Bomb.
*The R.O.B. puppet fighter starts off with a Black Hole, representing Galaxy Man and his Special Weapon, Black Hole Bomb.
*The stage and Low Gravity hazard represent the Galaxy Man stage from ''Mega Man 9'' which features a space setting, as well as the spaceship themed enemies fought in it.  
*The stage and Low Gravity hazard represent the Galaxy Man stage from ''Mega Man 9'' which features a space setting, as well as the spaceship themed enemies fought in it.  
----'''Other trivia:'''
----'''Other trivia:'''The stage also references the Outer Space section where Galaxy Man's spirit is located in World of Light.
The stage also references the Outer Space section where Galaxy Man's spirit is located in World of Light.
}}
|-
{{SpiritBattleRow|num=905|name=X|customname={{b|X|Mega Man}}
|905
|enemy=*{{SpiritBattleHead|Mega Man|col1=Cyan|hp1=160 HP}}
|{{SpiritTableName|X|customname={{b|X|Mega Man}}|size=64}}
|type=Grab
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}} (160 HP)
|power=9,400
|{{SpiritType|Grab}}
|stage=[[New Donk City Hall]] ([[Battlefield form]])
|9,400
|rules=N/A
|[[New Donk City Hall]] ([[Battlefield form]])
|conditions=
|N/A
*The enemy's energy attacks have increased power
|•The enemy's energy attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]
*The enemy has super armor and is hard to launch or make flinch
|{{SSBUMusicLink|Mega Man|Opening Stage}}
*[[Stamina battle]]
|'''Spirit Battle trivia:'''
|music={{SSBUMusicLink|Mega Man|Opening Stage}}
|insp='''Spirit Battle trivia:'''
*The Mega Man puppet fighter references Mega Man X being Mega Man's successor.
*The Mega Man puppet fighter references Mega Man X being Mega Man's successor.
*The stage and music references Central Highway, the opening stage in ''Mega Man X'' which features a highway occupide by vehicles.
*The stage and music references Central Highway, the opening stage in ''Mega Man X'' which features a highway occupide by vehicles.
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----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, X's spirit is located on Galeem's side on the Final Battle Map while Zero (Zero Buster's) spirit is featured across from him on Dharkon's side, referencing their rivalry and origins as X was created by Dr. Light.
*In World of Light, X's spirit is located on Galeem's side on the Final Battle Map while Zero (Zero Buster's) spirit is featured across from him on Dharkon's side, referencing their rivalry and origins as X was created by Dr. Light.
|-
}}
|907
{{SpiritBattleRow|num=907|name=Zero (Zero Buster)|customname={{b|Zero|Mega Man}} (Zero Buster)
|{{SpiritTableName|Zero (Zero Buster)|customname={{b|Zero|Mega Man}} (Zero Buster)|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Red|hp1=140 HP}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}} (140 HP)
|type=Attack
|{{SpiritType|Attack}}
|power=3,800
|3,800
|stage=[[Big Blue]] ([[Battlefield form]])
|[[Big Blue]] ([[Battlefield form]])
|rules=
|•Assist Trophy Enemies (Zero)
*Assist Trophy Enemies (Zero)
|•The enemy's energy attacks have increased power<br>•[[Stamina battle]]<br>•Hostile assist trophies will appear
|conditions=
|{{SSBUMusicLink|Mega Man|X vs ZERO}}
*The enemy's energy attacks have increased power
|'''Spirit Battle trivia:'''
*[[Stamina battle]]
*Hostile assist trophies will appear
|music={{SSBUMusicLink|Mega Man|X vs ZERO}}
|insp='''Spirit Battle trivia:'''
*Zero's Z-Saber form (this spirit's enhanced form) appears as the Assist Trophy enemy.
*Zero's Z-Saber form (this spirit's enhanced form) appears as the Assist Trophy enemy.
*The Mega Man puppet fighter's red costume features a white coloration, referencing Zero's red-and-white color scheme.  
*The Mega Man puppet fighter's red costume features a white coloration, referencing Zero's red-and-white color scheme.  
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----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Zero (Zero Buster)'s spirit is located on Dharkon's side on The Final Battle map while X is featured across from him on Galeem's side, referencing their rivalry and origins as Zero was created by Dr. Wily.
*In World of Light, Zero (Zero Buster)'s spirit is located on Dharkon's side on The Final Battle map while X is featured across from him on Galeem's side, referencing their rivalry and origins as Zero was created by Dr. Wily.
|-
}}
|909
{{SpiritBattleRow|num=909|name=Axl
|{{SpiritTableName|Axl|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Grey|num1=2|hp1=80 HP}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Grey}}×2 (80 HP)
|type=Attack
|{{SpiritType|Attack}}
|power=3,800
|3,800
|stage=[[Midgar]] ([[Ω form]])
|[[Midgar]] ([[Ω form]])
|rules=N/A
|N/A
|conditions=
|[[Stamina battle]]<br>•The enemy's shooting items have increased power<br>•The enemy starts the battle with a [[Ray Gun]]
*[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|Opening Stage}}
*The enemy's shooting items have increased power
|'''Spirit Battle trivia:'''
*The enemy starts the battle with a [[Ray Gun]]
|music={{SSBUMusicLink|Mega Man|Opening Stage}}
|insp='''Spirit Battle trivia:'''
*The Mega Man puppet fighters start off with a Ray Gun, referencing Axl's default handgun weapon and the various rapid fire weapons he can use in ''Mega Man X8''.
*The Mega Man puppet fighters start off with a Ray Gun, referencing Axl's default handgun weapon and the various rapid fire weapons he can use in ''Mega Man X8''.
*The stage references the various dystopian cities from the ''Mega Man X'' series, in particular the first stage of Axl's first game, ''Mega Man X7''.
*The stage references the various dystopian cities from the ''Mega Man X'' series, in particular the first stage of Axl's first game, ''Mega Man X7''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Axl working alongside X and Zero in the ''Mega Man X'' series.
*This spirit's Support type references Axl working alongside X and Zero in the ''Mega Man X'' series.
|-
}}
|910
{{SpiritBattleRow|num=910|name=Sigma
|{{SpiritTableName|Sigma|size=64}}
|enemy=*{{SpiritBattleHead|Ganondorf|col1=Violet|hp1=160 HP}}
|•{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Violet}} (160 HP)
|type=Attack
|{{SpiritType|Attack}}
|power=9,500
|9,500
|stage=[[Midgar]] (hazards off)
|[[Midgar]] (hazards off)
|rules=N/A
|N/A
|conditions=
|•The enemy's melee weapons have increased power<br>•[[Stamina battle]]
*The enemy's melee weapons have increased power
|{{SSBUMusicLink|Mega Man|X vs ZERO}}
*[[Stamina battle]]
|'''Spirit battle trivia:'''
|music={{SSBUMusicLink|Mega Man|X vs ZERO}}
|insp='''Spirit Battle trivia:'''
*The Ganondorf references both Ganondorf and Sigma being physically powerful main antagonists from their respective series.
*The Ganondorf references both Ganondorf and Sigma being physically powerful main antagonists from their respective series.
*The stage references Sigma Palace and the various dystopian cities from the ''Mega Man X'' series.
*The stage references Sigma Palace and the various dystopian cities from the ''Mega Man X'' series.
Line 1,337: Line 1,422:
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Sigma spirit must be defeated in order to access the Mega Man spirit, referencing Sigma being the arch enemy of X, the successor of Mega Man.
*In World of Light, the Sigma spirit must be defeated in order to access the Mega Man spirit, referencing Sigma being the arch enemy of X, the successor of Mega Man.
|-
}}
|911
{{SpiritBattleRow|num=911|name=MegaMan Volnutt|link=y
|{{SpiritTableName|MegaMan Volnutt|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Cyan|num1=3}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}×3
|type=Grab
|{{SpiritType|Grab}}
|power=9,400
|9,400
|stage=[[The Great Cave Offensive]]
|[[The Great Cave Offensive]]
|rules=
|•Hazard: High Gravity<br>•Item: Exploding Types
*Hazard: High Gravity
|•Timed battle (2:00)<br>•Your jumping power decreases
*Item: Exploding Types
|{{SSBUMusicLink|Other|Light Plane (Remix)}}
|conditions=
|
*Timed battle (2:00)
*Your jumping power decreases
|music={{SSBUMusicLink|Other|Light Plane (Remix)}}
|insp=
*The Mega Man puppet fighters references MegaMan Volnutt being Mega Man's successor. Each of the puppet fighters starts off with a different weapon, including a Ray Gun, a Super Scope, and a Drill, referencing MegaMan Volnutt's Special Weapons, including blaster weapons, and the Drill Arm.
*The Mega Man puppet fighters references MegaMan Volnutt being Mega Man's successor. Each of the puppet fighters starts off with a different weapon, including a Ray Gun, a Super Scope, and a Drill, referencing MegaMan Volnutt's Special Weapons, including blaster weapons, and the Drill Arm.
*The stage references Volnutt's job as a Digger, an occupation that involves exploring underground ruins.
*The stage references Volnutt's job as a Digger, an occupation that involves exploring underground ruins.
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*The Explosive Type items likely references a mission from ''Mega Man Legends'' that involved diffusing bombs.
*The Explosive Type items likely references a mission from ''Mega Man Legends'' that involved diffusing bombs.
*The timed battle condition references the timed trials in the ''Mega Man Legends'' series.
*The timed battle condition references the timed trials in the ''Mega Man Legends'' series.
|-
}}
|912
{{SpiritBattleRow|num=912|name=Roll Caskett
|{{SpiritTableName|Roll Caskett|size=64}}
|enemy=*{{SpiritBattleHead|Isabelle|col1=Red}}
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}}
*{{SpiritBattleHead|Diddy Kong|col1=White}}
|{{SpiritType|Shield}}
|type=Shield
|3,700
|power=3,700
|[[Pilotwings]]
|stage=[[Pilotwings]]
|•Item: [[Hocotate Bomb]]
|rules=
|•Take your strongest team into this no-frills battle
*Item: [[Hocotate Bomb]]
|{{SSBUMusicLink|Other|Light Plane (for 3DS / Wii U)}}
|conditions=
|
*Take your strongest team into this no-frills battle
|music={{SSBUMusicLink|Other|Light Plane (for 3DS / Wii U)}}
|insp=
*The Isabelle puppet fighter's red costume references both Isabelle and Roll Casket being female characters with blonde hair and wearing a red outfit.
*The Isabelle puppet fighter's red costume references both Isabelle and Roll Casket being female characters with blonde hair and wearing a red outfit.
*The Diddy Kong minion fighter represents Data, Mega Man Volnutt's robotic monkey companion.
*The Diddy Kong minion fighter represents Data, Mega Man Volnutt's robotic monkey companion.
*The stage and music reference Roll's role as a mechanic and airship pilot in the ''Mega Man Legends'' series, piloting the Flutter and other aerial vehicles.
*The stage and music reference Roll's role as a mechanic and airship pilot in the ''Mega Man Legends'' series, piloting the Flutter and other aerial vehicles.
*The Hocotate Bomb item references the ending of ''Mega Man Legends 2'', where Mega Man Volnutt gets stuck on the planet Elysium and Roll Caskett alongside other characters build a rocket in an attempt to rescue him.
*The Hocotate Bomb item references the ending of ''Mega Man Legends 2'', where Mega Man Volnutt gets stuck on the planet Elysium and Roll Caskett alongside other characters build a rocket in an attempt to rescue him.
|-
}}
|913
{{SpiritBattleRow|num=913|name=Tron Bonne
|{{SpiritTableName|Tron Bonne|size=64}}
|enemy=*{{SpiritBattleHead|Bowser Jr.|n=Wendy|col1=Wendy}}
|•[[Bowser Jr. (SSBU)|Wendy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}<br>•Tiny {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}×2
*{{SpiritBattleHead|R.O.B.|v=Tiny|col1=Yellow|num1=2}}
|{{SpiritType|Grab}}
|type=Grab
|3,600
|power=3,600
|[[Wuhu Island]] (Talon Rock)
|stage=[[Wuhu Island]] (Talon Rock)
|N/A
|rules=N/A
|•Take your strongest team into this no-frills battle
|conditions=
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
*Take your strongest team into this no-frills battle
|
|music={{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}}
|insp=
*The Wendy puppet fighter's Koopa Clown Car references the various machines Tron Bonne pilots in the ''Mega Man Legends'' series, such as the Gustaff.
*The Wendy puppet fighter's Koopa Clown Car references the various machines Tron Bonne pilots in the ''Mega Man Legends'' series, such as the Gustaff.
*The two Tiny R.O.B. represents the Servbots, Tron Bonne's robotic servants.
*The two Tiny R.O.B. represents the Servbots, Tron Bonne's robotic servants.
*The stage references Ryship Island, the main setting of ''The Misadventures of Tron Bonne'', a spin-off game of the ''Mega Man Legends'' series.
*The stage references Ryship Island, the main setting of ''The Misadventures of Tron Bonne'', a spin-off game of the ''Mega Man Legends'' series.
|-
}}
|914
{{SpiritBattleRow|num=914|name=MegaMan.EXE|link=y
|{{SpiritTableName|MegaMan.EXE|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|col1=Cyan|num1=3}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}×3
|type=Grab
|{{SpiritType|Grab}}
|power=13,600
|13,600
|stage=[[Hanenbow]] ([[Battlefield form]])
|[[Hanenbow]] ([[Battlefield form]])
|rules=
|•Hazard: Zap Floor
*Hazard: Zap Floor
|•The floor is electrified<br>•Reinforcements will appear after an enemy is KO'd
|conditions=
|{{SSBUMusicLink|Mega Man|Shooting Star}}
*The floor is electrified
|
*Reinforcements will appear after an enemy is KO'd
|music={{SSBUMusicLink|Mega Man|Shooting Star}}
|insp=
*The Mega Man puppet fighter represents MegaMan.EXE, the NetNavi protagonist of the ''Mega Man Battle Network'' series.
*The Mega Man puppet fighter represents MegaMan.EXE, the NetNavi protagonist of the ''Mega Man Battle Network'' series.
*The stage likely references visual aesthetic of the cyberworld from the ''Mega Man Battle Network'' series.
*The stage likely references visual aesthetic of the cyberworld from the ''Mega Man Battle Network'' series.
*This spirit battle references the "virus busting" mechanic of the ''Mega Man Battle Network'' series where the NetNavi is installed with a Battle Chip battle program to fight off invading viruses and hackers. As such, the second puppet fighter starting off with a Bob-omb references the bomb-type Battle Chip while the third puppet fighter starting off with a Beam Sword references the sword-type Battle Chip.
*This spirit battle references the "virus busting" mechanic of the ''Mega Man Battle Network'' series where the NetNavi is installed with a Battle Chip battle program to fight off invading viruses and hackers. As such, the second puppet fighter starting off with a Bob-omb references the bomb-type Battle Chip while the third puppet fighter starting off with a Beam Sword references the sword-type Battle Chip.
|-
}}
|915
{{SpiritBattleRow|num=915|name=ProtoMan.EXE
|{{SpiritTableName|ProtoMan.EXE|size=64}}
|enemy=*{{SpiritBattleHead|Shulk|col1=Lavender}}
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Lavender}}
|type=Shield
|{{SpiritType|Shield}}
|power=9,300
|9,300
|stage=[[Mute City SNES]] ([[Battlefield form]])
|[[Mute City SNES]] ([[Battlefield form]])
|rules=
|•Item: Swords
*Item: Swords
|•The enemy has increased melee-weapon damage and move speed
|conditions=
|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}}
*The enemy has increased melee-weapon damage and move speed
|
|music={{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}}
|insp=
*The Shulk puppet fighter references both Shulk and ProtoMan.EXE wielding plasma swords.
*The Shulk puppet fighter references both Shulk and ProtoMan.EXE wielding plasma swords.
*The stage references the 16-bit style of the ''Mega Man Battle Network'' series.
*The stage references the 16-bit style of the ''Mega Man Battle Network'' series.
*The Sword items and battle condition references the sword-type Battle Chips which ProtoMan.EXE prominently uses.
*The Sword items and battle condition references the sword-type Battle Chips which ProtoMan.EXE prominently uses.
|-
}}
|916
{{SpiritBattleRow|num=916|name=Geo Stelar & Omega-Xis|customname=[https://megaman.fandom.com/wiki/Geo_Stelar Geo Stelar] & [https://megaman.fandom.com/wiki/Omega-Xis Omega-Xis]
|{{SpiritTableName|Geo Stelar & Omega-Xis|customname=[https://megaman.fandom.com/wiki/Geo_Stelar Geo Stelar] & [https://megaman.fandom.com/wiki/Omega-Xis Omega-Xis]|size=64}}
|enemy=*{{SpiritBattleHead|Richter|col1=Red}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}}
*{{SpiritBattleHead|Wolf|col1=Blue}}
|{{SpiritType|Neutral}}
|type=Neutral
|3,900
|power=3,900
|[[Moray Towers]]
|stage=[[Moray Towers]]
|•Hazard: Zap Floor
|rules=
|•The floor is electrified
*Hazard: Zap Floor
|{{SSBUMusicLink|Mega Man|Shooting Star}}
|conditions=
|
*The floor is electrified
|music={{SSBUMusicLink|Mega Man|Shooting Star}}
|insp=
*The Richter puppet fighter represents Geo Stelar, the main protagonist of the ''Mega Man Star Force'' series.
*The Richter puppet fighter represents Geo Stelar, the main protagonist of the ''Mega Man Star Force'' series.
*The Wolf minion fighter references both Wolf and Omega-Xis sharing a similar canid appearance.
*The Wolf minion fighter references both Wolf and Omega-Xis sharing a similar canid appearance.
*The stage references the Wave World, the successor to the ''Battle Network's'' Cyberworld.
*The stage references the Wave World, the successor to the ''Battle Network's'' Cyberworld.
|-
}}
|918
{{SpiritBattleRow|num=918|name=Mega Man Zero
|{{SpiritTableName|Mega Man Zero|size=64}}
|enemy=*{{SpiritBattleHead|Zero Suit Samus|col1=Red|hp1=160 HP}}
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}} (160 HP)
|type=Attack
|{{SpiritType|Attack}}
|power=9,400
|9,400
|stage=[[Midgar]] (hazards off)
|[[Midgar]] (hazards off)
|rules=
|•Assist Trophy Enemies ({{b|Zero|Mega Man}})
*Assist Trophy Enemies ({{b|Zero|Mega Man}})
|[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy starts the battle with a [[Beam Sword]]
|conditions=
|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}}
*[[Stamina battle]]
|
*Hostile assist trophies will appear
*The enemy starts the battle with a [[Beam Sword]]
|music={{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}}
|insp=
*The Zero Suit Samus puppet fighter references both Zero Suit Samus and Mega Man Zero being blonde characters who wear their hair in a ponytail, and having "Zero" in their names.
*The Zero Suit Samus puppet fighter references both Zero Suit Samus and Mega Man Zero being blonde characters who wear their hair in a ponytail, and having "Zero" in their names.
*The stage references Neo Arcadia, the metropolitan city in ''Mega Man Zero''.
*The stage references Neo Arcadia, the metropolitan city in ''Mega Man Zero''.
*The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness.
*The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness.
*The puppet fighter starts off with a Beam Sword, referencing Mega Man Zero's main weapon, the Z-Saber, another energy blade.
*The puppet fighter starts off with a Beam Sword, referencing Mega Man Zero's main weapon, the Z-Saber, another energy blade.
|-
}}
|919
{{SpiritBattleRow|num=919|name=Model X
|{{SpiritTableName|Model X|size=64}}
|enemy=*{{SpiritBattleHead|Mega Man|t=Team|col1=Cyan|col2=Orange|col3=Green|col4=Red}}
|•{{SSBU|Mega Man}} Team {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}{{Head|Mega Man|g=SSBU|s=20px|cl=Orange}}{{Head|Mega Man|g=SSBU|s=20px|cl=Green}}{{Head|Mega Man|g=SSBU|s=20px|cl=Red}}
|type=Grab
|{{SpiritType|Grab}}
|power=1,700
|1,700
|stage=[[Moray Towers]]
|[[Moray Towers]]
|rules=N/A
|N/A
|conditions=
|•The enemy favors smash attacks
*The enemy favors smash attacks
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|music={{SSBUMusicLink|Mega Man|Opening Stage}}
|
|insp=
*The Mega Man Team represents four of the several Biometals that can be used by Vent and Aile in ''Mega Man ZX'', these being Model X, F, H and ZX in order.
*The Mega Man Team represents four of the several Biometals that can be used by Vent and Aile in ''Mega Man ZX'', these being Model X, F, H and ZX in order.
**The cyan Mega Man puppet fighter's favored side smash references Model X carrying the essence of X, who utilized the X-Buster attack similar to Mega Man's Charge Shot.
**The cyan Mega Man puppet fighter's favored side smash references Model X carrying the essence of X, who utilized the X-Buster attack similar to Mega Man's Charge Shot.
Line 1,455: Line 1,554:
**The green Mega Man puppet fighter's favored up smash references Model H carrying the essence of Harpuia, who utilized electric-based attacks.
**The green Mega Man puppet fighter's favored up smash references Model H carrying the essence of Harpuia, who utilized electric-based attacks.
**The red Mega Man puppet fighter starts off with a Beam Sword, referencing Model ZX (this spirit's enhanced form) carrying the essence of Zero, who utilized his Zero Saber.
**The red Mega Man puppet fighter starts off with a Beam Sword, referencing Model ZX (this spirit's enhanced form) carrying the essence of Zero, who utilized his Zero Saber.
*The stage references the 16-bit style of ''Mega Man ZX''.
}}
|}
|}



Revision as of 22:45, March 20, 2021

The following is the list of the spirits from the Mega Man series in Super Smash Bros. Ultimate.

Primary Spirits

No. Image Name Type Class Slot Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Origin Game Acquisition
865
SSBU spirit Proto Man.png
Proto Man
Shield
★★★★ ⬡⬡⬡ 4,011 10,029 1,484 3,711 2,527 6,318 No Effect Mega Man 3
(Artwork: Mega Man 10)
Summon with cores from Dr. Light, Roll, and any Shield core
866
SSBU spirit Bass.png
Bass
Attack
★★★ ⬡⬡⬡ 2,544 7,652 1,374 4,132 1,170 3,520 No Effect Mega Man 7
(Artwork: Mega Man 10)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
872
SSBU spirit Duo.png
Duo
Shield
★★ 1,768 7,097 807 3,241 893 3,583 Fist Attack ↑ Mega Man 2: The Power Fighters
(Artwork: Mega Man 8)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
874
SSBU spirit Wily Capsule.png
Wily Capsule
Grab
★★★ ⬡⬡⬡ 2,683 8,071 1,073 3,228 1,610 4,843 No Effect Mega Man 4
(Artwork: Mega Man 7)
•Purchase at Funky Kong's Shack for 4000SP
•Battle via Spirit Board
875
SSBU spirit Mettaur.png
Mettaur
Shield
1,256 6,282 302 1,510 906 4,531 Jump ↓ Mega Man
(Artwork: Rockman Complete Works - Rockman)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
876
SSBU spirit Cut Man.png
Cut Man
Grab
★★ ⬡⬡ 1,716 6,885 1,081 4,338 635 2,547 No Effect Mega Man
(Artwork: Rockman Complete Works - Rockman)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
877
SSBU spirit Guts Man.png
Guts Man
Grab
★★ 1,741 7,006 975 3,923 766 3,083 No Effect Mega Man
(Artwork: Rockman Complete Works - Rockman)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
880
SSBU spirit Fire Man.png
Fire Man
Attack
★★ ⬡⬡ 1,885 7,589 1,013 4,076 733 2,951 Water Weakness Mega Man
(Artwork: Rockman Complete Works - Rockman)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
881
SSBU spirit Elec Man.png
Elec Man
Grab
★★ ⬡⬡ 1,749 7,001 916 3,666 734 2,939 Electric Attack ↑ Mega Man
(Artwork: Rockman Complete Works - Rockman)
•Battle via World of Light (Power Plant)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
882
SSBU spirit Yellow Devil.png
Yellow Devil
Neutral
★★★ 3,794 11,429 1,229 3,704 2,284 6,879 Speed ↓ Mega Man Summon with cores from Waddle Doo and Diskun
883
SSBU spirit Metal Man.png
Metal Man
Grab
★★ ⬡⬡ 1,700 6,824 595 2,388 1,105 4,436 No Effect Mega Man 2
(Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
888
SSBU spirit Wood Man.png
Wood Man
Shield
★★ ⬡⬡ 1,816 7,315 786 3,165 961 3,869 Fire Weakness Mega Man 2
(Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo)
•Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
891
SSBU spirit Snake Man.png
Snake Man
Grab
1,104 5,521 635 3,175 469 2,346 No Effect Mega Man 3
(Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
896
SSBU spirit Skull Man.png
Skull Man
Shield
★★ ⬡⬡ 1,552 6,229 590 2,367 962 3,862 No Effect Mega Man 4
(Artwork: Rockman Complete Works - Rockman 4: Aratanaru Yabou!!)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
898
SSBU spirit Napalm Man.png
Napalm Man
Attack
1,008 5,044 549 2,749 459 2,295 No Effect Mega Man 5
(Artwork: Rockman Complete Works - Rockman 5: Blues no Wana!?)
•Purchase at Sheldon's Place for 500SP
•Battle via Spirit Board
900
SSBU spirit Knight Man.png
Knight Man
Shield
⬡⬡ 989 4,949 485 2,425 504 2,524 No Effect Mega Man 6
(Artwork: Rockman Complete Works - Rockman 6: Shijō Saidai no Tatakai!!)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
902
SSBU spirit Slash Man.png
Slash Man
Attack
1,001 5,009 606 3,031 395 1,978 No Effect Mega Man 7 •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
905
SSBU spirit X.png
X
Grab
★★★ 2,858 8,575 1,486 4,459 1,372 4,116 Can Be Enhanced at Lv. 99 Mega Man X
(Artwork: Mega Man Maverick Hunter X)
•Battle via World of Light (The Final Battle - Light)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
906
SSBU spirit Full Armor X.png
Full Armor X
Grab
★★★★ 3,418 8,548 1,567 3,918 1,282 3,206 Super Armor Mega Man X
(Artwork: Mega Man Maverick Hunter X)
•Enhance the X spirit
907
SSBU spirit Zero (Zero Buster).png
Zero (Zero Buster)
Attack
★★ ⬡⬡ 1,781 7,149 1,051 4,218 730 2,931 Can Be Enhanced at Lv. 99 Mega Man X •Battle via World of Light (The Final Battle - Dark)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
908
SSBU spirit Zero (Z-Saber).png
Zero (Z-Saber)
Attack
★★★★ ⬡⬡ 4,810 12,026 2,447 6,118 1,736 4,340 Weapon Attack & Move Speed ↑ Mega Man X2
(Artwork: Mega Man X5)
•Enhance the Zero (Zero Buster) spirit
910
SSBU spirit Sigma.png
Sigma
Attack
★★★ ⬡⬡⬡ 2,949 8,869 1,961 5,898 988 2,971 No Effect Mega Man X
(Artwork: Mega Man Maverick Hunter X)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
911
SSBU spirit MegaMan Volnutt.png
MegaMan Volnutt
Grab
★★★ ⬡⬡⬡ 2,665 8,015 1,399 4,208 1,266 3,807 No Effect Mega Man Legends •Battle via World of Light (The Dark Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
913
SSBU spirit Tron Bonne.png
Tron Bonne
Grab
★★ ⬡⬡⬡ 1,656 6,626 704 2,816 952 3,810 No Effect Mega Man Legends •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
914
SSBU spirit MegaMan.EXE.png
MegaMan.EXE
Grab
★★★★ ⬡⬡⬡ 4,015 10,039 2,128 5,321 1,887 4,718 No Effect Mega Man Battle Network
(Artwork: Rockman.EXE Operate Shooting Star)
•Battle via World of Light (The Dark Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 15,000G (unlocked after obtaining spirit once)
915
SSBU spirit ProtoMan.EXE.png
ProtoMan.EXE
Shield
★★★ ⬡⬡ 2,945 8,860 1,299 3,907 1,379 4,148 Sword Attack ↑ Mega Man Battle Network •Battle via World of Light (The Light Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
916
SSBU spirit Geo Stelar & Omega-Xis.png
Geo Stelar & Omega-Xis
Neutral
★★ ⬡⬡⬡ 1,350 5,404 749 2,999 601 2,405 Can Be Enhanced at Lv. 99 Mega Man Star Force •Complete Challenge (Adventure): Awaken 25 fighters.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
917
SSBU spirit Star Force Mega Man.png
Star Force Mega Man
Neutral
★★★ ⬡⬡⬡ 3,079 9,239 1,554 4,663 1,351 4,053 Shooting Items ↑ Mega Man Star Force •Enhance the Geo Stelar & Omega-Xis spirit
918
SSBU spirit Mega Man Zero.png
Mega Man Zero
Attack
★★★ ⬡⬡ 3,224 9,697 1,773 5,334 1,158 3,482 Sword Attack ↑ Mega Man Zero
(Artwork: Mega Man Zero 2)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
919
SSBU spirit Model X.png
Model X
Grab
⬡⬡⬡ 845 4,229 549 2,749 296 1,480 Can Be Enhanced at Lv. 99 Mega Man ZX •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
920
SSBU spirit Model ZX.png
Model ZX
Grab
★★ ⬡⬡⬡ 1,720 6,958 910 3,680 744 3,011 Transformation Duration ↑ Mega Man ZX •Enhance the Model X spirit

Support Spirits

No. Image Name Class Cost Ability Origin Game Acquisition
867
SSBU spirit Dr. Light.png
Dr. Light ★★★ ⬢⬢ Zap-Floor Immunity Mega Man
(Artwork: Mega Man 9)
•Battle via World of Light (Power Plant)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
868
SSBU spirit Roll.png
Roll ★★★ ⬢⬢ Autoheal Mega Man
(Artwork: Mega Man 9)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
869
SSBU spirit Rush.png
Rush ★★★ Up Special ↑ Mega Man 3 Summon with cores from Chibi-Tot, Boney, and any Support core
870
SSBU spirit Beat.png
Beat ★★ Air Attack ↑ Mega Man 5
(Artwork: Mega Man 9)
•Purchase at Timmy and Tommy's for 1000SP
•Battle via Spirit Board
871
SSBU spirit Auto.png
Auto ★★ ⬢⬢ Super Scope Equipped Mega Man 7 •Treasure Chest in World of Light (Power Plant)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
873
SSBU spirit Dr. Wily.png
Dr. Wily ★★★★ ⬢⬢ Jam FS Charge Mega Man
(Artwork: Mega Man 10)
•Battle via World of Light (Base)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
878
SSBU spirit Ice Man.png
Ice Man ★★ Lava-Floor Resist Mega Man
(Artwork: Rockman Complete Works - Rockman)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
879
SSBU spirit Bomb Man.png
Bomb Man ★★ Bob-omb Equipped Mega Man
(Artwork: Rockman Complete Works - Rockman)
•Battle via World of Light (Base)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
884
SSBU spirit Air Man.png
Air Man ★★ ⬢⬢ Fog Immunity Mega Man 2
(Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
885
SSBU spirit Quick Man.png
Quick Man ★★ Move Speed ↑ Mega Man 2
(Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo)
•Battle via World of Light (The Dark Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
886
SSBU spirit Crash Man.png
Crash Man ★★ Bomber Equipped Mega Man 2
(Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
887
SSBU spirit Flash Man.png
Flash Man ★★ ⬢⬢ Screen-Flip Immunity Mega Man 2
(Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
889
SSBU spirit Hard Man.png
Hard Man ★★ Weapon Attack ↑ Mega Man 3
(Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
890
SSBU spirit Top Man.png
Top Man ⬢⬢ Screw Attack Equipped Mega Man 3
(Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
892
SSBU spirit Spark Man.png
Spark Man ★★ ⬢⬢ Energy Shot Attack/Resistance ↑ Mega Man 3
(Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
893
SSBU spirit Shadow Man.png
Shadow Man ★★ Killing Edge Equipped Mega Man 3
(Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?)
•Battle via World of Light (Molten Fortress)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
894
SSBU spirit Drill Man.png
Drill Man Drill Equipped Mega Man 4
(Artwork: Rockman Complete Works - Rockman 4: Aratanaru Yabou!!)
•Purchase at Sheldon's Place for 500SP
895
SSBU spirit Dive Man.png
Dive Man ⬢⬢ Steel Diver Equipped Mega Man 4
(Artwork: Rockman Complete Works - Rockman 4: Aratanaru Yabou!!)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
899
SSBU spirit Dark Man 4.png
Dark Man 4 Rage Blaster Equipped Mega Man 5 •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
901
SSBU spirit Wind Man.png
Wind Man ⬢⬢ Instadrop Mega Man 6
(Artwork: Rockman Complete Works - Rockman 6: Shijō Saidai no Tatakai!!)
•Battle via World of Light (Temple of Light)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
903
SSBU spirit Sword Man.png
Sword Man Fire Bar Equipped Mega Man 8 •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
904
SSBU spirit Galaxy Man.png
Galaxy Man Energy-Shot Resist ↑ Mega Man 9 •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
909
SSBU spirit Axl.png
Axl ★★ Ray Gun Equipped Mega Man X7 •Battle via World of Light (The Dark Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
912
SSBU spirit Roll Caskett.png
Roll Caskett ★★ Shooting Attack ↑ Mega Man Legends •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G

Master Spirit

No. Image Name Facility Origin Game Acquisition Music
897
SSBU spirit Gravity Man.png
Gravity Man Dojo (Gravity Style) Mega Man 5
(Artwork: Rockman Complete Works - Rockman 5: Blues no Wana!?)
•Battle via World of Light (The Dark Realm) Gravity Man Stage

Fighter Spirit

No. Image Alternate Artwork Name Origin Game Acquisition
864
SSBU spirit Mega Man.png
Mega Man SSBU.png
Mega Man Mega Man
(Artwork: Mega Man 10)
•Complete Classic Mode with Mega Man
•Purchase from the Vault Shop for 300G (after unlocking Mega Man)

Spirit Battles

Most Mega Man spirit battles are stamina battles, representing how the series' numerous bosses possess a health bar akin to Mega Man's, which must be depleted to defeat them.


Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music

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Series Order

Number Name Series
864 Mega Man Mega Man Series
865 Proto Man
866 Bass
867 Dr. Light
868 Roll
869 Rush
870 Beat
871 Auto
872 Duo
873 Dr. Wily
874 Wily Capsule
875 Mettaur
876 Cut Man
877 Guts Man
878 Ice Man
879 Bomb Man
880 Fire Man
881 Elec Man
882 Yellow Devil
883 Metal Man
884 Air Man
885 Quick Man
886 Crash Man
887 Flash Man
888 Wood Man
889 Hard Man
890 Top Man
891 Snake Man
892 Spark Man
893 Shadow Man
894 Drill Man
895 Dive Man
896 Skull Man
897 Gravity Man
898 Napalm Man
899 Dark Man 4
900 Knight Man
901 Wind Man
902 Slash Man
903 Sword Man
904 Galaxy Man
905 X Mega Man X Series
906 Full Armor X
907 Zero (Zero Buster)
908 Zero (Z-Saber)
909 Axl
910 Sigma
911 MegaMan Volnutt Mega Man Legends Series
912 Roll Caskett
913 Tron Bonne
914 MegaMan.EXE Mega Man Battle Network Series
915 ProtoMan.EXE
916 Geo Stelar & Omega-Xis Mega Man Star Force Series
917 Star Force Mega Man
918 Mega Man Zero Mega Man Zero Series
919 Model X Mega Man ZX Series
920 Model ZX

Trivia

  • Prior to the 1.1.0 update, Duo was ordered between Bass and Dr. Light rather than between Auto and Dr. Wily.
  • The Mega Man series has the most spirits out of any third-party franchise.
  • Yellow Devil and Malos are the only Neutral Type Primary Spirits to have 1 Support Slot.
  • Plant Man, Burst Man, Tengu Man and Flame Man are the only Robot Masters whose weapons are used by Mega Man in Super Smash Bros., but do not appear as spirits.
    • Only Flame Man's weapon can be used in SSBU, as the others are custom moves in SSB4.
  • Full Armor X is the only enhanced spirit with less power than its original form when at level 99.
  • Roll and Galaxy Man are the only Robot Masters not to be fought in a stamina battle.
    • Also, Galaxy Man is the only Robot Master that debuted after Mega Man 8 to appear as a spirit.