SSB4 Icon.png

List of semi-spikes (SSB4)

This is a list of semi-spikes in Super Smash Bros. 4.


An icon for denoting incomplete things.

ListEdit

BayonettaEdit

  • Down smash (hit 1) has an angle of 0º
  • Bullet Climax the uncharged/extended bullets have an angle of 0º
  • Witch Twist (final hit, both variants) has an angle of 34º for the first use and 0º for the second

BowserEdit

  • Neutral attack (1st hit) - A small portion of the punch has an angle of 30°.
  • Back aerial - Has an angle of 35°.
  • Down aerial (landing hit) - The landing hit has an angle of 20°.

Giga BowserEdit

  • Down smash (hits 1-7) - Either launches at 150º or 190º depending on the opponent's position.
  • Back aerial - Has an angle of 24º

Bowser Jr.Edit

  • Dash attack (loop hits) - The loop hits have an angle of 25°.
  • Piercing Cannon has an angle of 35º
  • Air Cannon's windbox has an angle of 20º

Captain FalconEdit

  • Down tilt - Has an angle of 25°.
  • Forward aerial - The clean hit is a semi-spike with an angle of 32°.
  • Up aerial - The late hit is a semi-spike with an angle of 30°.

CharizardEdit

  • Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°.
  • Down tilt - Both the windbox and the hitbox have an angle of 30°.
  • Down smash - The hitboxes closer to Charizard has an angle of 33°.
  • Forward aerial - The clean hit has an angle of 32°.

CloudEdit

  • Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°.
  • Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°.
  • Down smash - The first hit has hitboxes of angles 160/167/170/176º. The second hit has an angle of 35°.

CorrinEdit

  • Dash attack multi hits have an angle of 15º
  • Down smash front hit has an angle of 32º and the back hitboxes have an angle of 35º

Dark PitEdit

  • Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
  • Down smash (2nd hit) - The second hit has an angle of 30°.
  • Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
  • Impact Orbitars have an angle of 30º

Diddy KongEdit

  • Forward smash (1st hit) - A small portion of the punch has an angle of 30°.
  • Down smash - The front and back hits have an angle of 33° and 35°, respectively.
  • Exploding Popgun - The smoke hitbox when uncharged has an angle of 30º

Donkey KongEdit

  • Spinning Kong - One of the multi-hit hitboxes on the ground has an angle of 20º
  • Hot Slap - The second aerial hit has an angle of 35º

Dr. MarioEdit

  • Down smash - The front and back hits have an angle of 32° and 30°, respectively.
  • Doctor Finale - The front capsule launches at 28º, and the back capsule launches at 26º
  • Clothesline Tornado - The initial hits are semi-spikes.

Duck HuntEdit

  • Down tilt - Has an angle of 30°.
  • Forward smash (1st and 2nd hits) - The first and second hits have an angle of 5°.
  • Down smash (3rd hit) - The third hit has an angle of 150°. It is one of the few semi-spikes to send the opponent backwards.
  • The windboxes on Super Duck Jump wave an angle of 30º

FalcoEdit

  • Down smash - The hitboxes further away from Falco have an angle of 25°.
  • Back throw (1st hit) - The first hit has an angle of 35°.
  • Landmaster - The ram hit deals knockback at 20º, one of the hitboxes on the turn deals knockback at 25º. One of the landing hitboxes deals knockback at 16º

FoxEdit

  • Neutral attack (1st hit) - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°.
  • Down smash - The hitboxes further away from Fox have an angle of 25°.
  • Back aerial - Has an angle of 30°.
  • Reflector - On grounded opponents, the hitbox has an angle of 10°.
  • Landmaster - The ram hit deals knockback at 20º, one of the hitboxes on the turn deals knockback at 25º. One of the landing hitboxes deals knockback at 16º

GanondorfEdit

  • Forward tilt - Has an angle of 22°.
  • Up aerial - The mid and late hits have an angle of 30° and 0°, respectively.
  • Warlock Punch - The aerial versions of this move have an angle of 30°.
  • Beast Ganon - Charge attack deals knockback at 30º

GreninjaEdit

  • Down smash - Has an angle of 30°.
  • Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
  • Water Shuriken (fully charged, loop hits) - The fully charged loop hits have an angle of 21°.
  • Substitute - Only when angled diagonally downwards, which has an angle of 25°.

IkeEdit

  • Forward throw - Has an angle of 28°.
  • Back throw - Has an angle of 28°.

JigglypuffEdit

  • Down tilt - Has an angle of 20°.
  • Down smash - Has an angle of 0°.
  • Rollout - The grounded version of this move is a semi-spike with an angle of 30°.
  • Sideways Pound - Slow and weak, making it impractical for gimping.
  • Puff Up - Has a launch angle of 0º

King DededeEdit

  • Neutral attack (loop hits) - A small portion of the spinning hammer has an angle of 20°.
  • Down smash - The hitboxes further away from King Dedede have an angle of 30°.

KirbyEdit

  • Stone (landing hit) - The landing hit has an angle of 0°.

LinkEdit

  • Neutral attack (3rd hit) - The third hit has an angle of 30°.
  • Down smash (2nd hit) - The second hit has an angle of 30°.
  • Grab aerial (1st hit) - The first hit has an angle of 35°.

Little MacEdit

  • Down smash - Both hits have an angle of 30°.
  • Forward aerial - Has an angle of 30°.
  • Back aerial - Has an angle of 30°.
  • All of the above moves are semi-spikes for Giga Mac

LucarioEdit

  • Down smash - Both hits have an angle of 33°.

LucasEdit

  • Neutral attack (1st and 2nd hits) - A small portion of the kicks has an angle of 30°.
  • Down tilt - A small portion of the kick has an angle of 0° on grounded opponents.
  • PSI Magnet - The deactivation hitbox is a semi-spike with an angle of 25°.

LucinaEdit

  • Down tilt - Has an angle of 30°.
  • Dancing Blade - The hitbox further away from Lucina on the first hit has an angle of 20°.

LuigiEdit

  • Clothesline Cyclone - The initial hits are semi-spikes.

MarioEdit

  • Down smash - The front and back hits have an angle of 32° and 30°, respectively.
  • Mario Finale - The front fireball launches at 28º, and the back fireball launches at 26º

MarthEdit

  • Down tilt - Has an angle of 30°.
  • Dancing Blade - The hitbox further away from Marth on the first hit has an angle of 20°.

Mega ManEdit

  • Dash attack (loop hits) - The loop hits have an angle of 20°.

Meta KnightEdit

  • Down smash - Both hits have an angle of 35°.
  • Down aerial - The hitboxes closer to Meta Knight have an angle of 35°.

* Both Meta Knight's down smash and down aerial are tied for the fastest semi-spike in the game (frame 4).

Mii FightersEdit

Mii BrawlerEdit

  • Down smash - The front and back hits have an angle of 32° and 35°, respectively.
  • Feint Jump - A small portion of the kick has an angle of 35°.

Mii GunnerEdit

Mii SwordfighterEdit

  • Down smash - The front and back hits have an angle of 27° and 32°, respectively.
  • Gale Strike - A small portion of the wind has an angle of 20°.
  • Power Thrust - The grounded version's clean hit is a semi-spike with an angle of 35°.

Mr. Game & WatchEdit

  • Down tilt - Has an angle of 30°.
  • Down smash - The hitboxes on the hammers' handles have an angle of 20°.
  • Chef (pan) - The pan has an angle of 10°.
  • Judge (#6) - #6 has an angle of 20°.

NessEdit

  • Dash attack (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°.
  • Down tilt - Has an angle of 0°.
  • Down smash (final hit) - The back and front hits have an angle of 28° and 33°, respectively.
  • Forward PSI Magnet

OlimarEdit

  • Down smash - The clean and late hits have an angle of 28° with a Red/Blue/Yellow/White Pikmin, and an angle of 28° and 0°, respectively, with a Purple Pikmin.

Pac-ManEdit

  • Dash attack (1st and 2nd hits) - The first and second hits have an angle of 12°.
  • Down smash - The clean hit is a semi-spike with an angle of 29°.
  • Bonus Fruit (orange) - The orange has an angle of 30°.

PalutenaEdit

  • Down smash - The late hit is a semi-spike with an angle of 28°.
  • Reflect Barrier - Has an angle of 25°.

PeachEdit

  • Forward smash - When used with the tennis racket, it has an angle of 28°. When sweetspotted and fully charged, it is the strongest semi-spike in the game.
  • Down smash (loop hits) - A small portion of the slashes has an angle of 15°.
  • Toad (loop hits) - Some of the loop hits have an angle of 30°.
  • Vegetables - All vegetables (except the Bob-omb and Mr. Saturn) have an angle of 30°.

PikachuEdit

  • Neutral attack - Has an angle of 0°.

PitEdit

  • Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
  • Down smash (2nd hit) - The second hit has an angle of 30°.
  • Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
  • Impact Orbitars have an angle of 30º

R.O.B.Edit

  • Down smash (final hit) - The last hit has an angle of 33°.
  • Back aerial - Both hits have an angle of 35°.

RobinEdit

  • Down tilt - Has an angle of 30°.
  • Down smash - When used with the Bronze Sword, it has an angle of 28°.
  • Neutral aerial - Has an angle of 30°.

Rosalina & LumaEdit

  • Down tilt - Has an angle of 30° when either hit.
  • Down smash - Rosalina and Luma have an angle of 32° and 33°, respectively.
  • Back aerial - Rosalina and Luma have an angle of 30° and 28°, respectively.

RoyEdit

  • Down tilt - Has an angle of 30°.
  • Double-Edge Dance - Angled downwards, the third hit is a semi-spike with an angle of 20°.

RyuEdit

  • Hadoken - On grounded opponents, all hitboxes (excluding Shakunetsu Hadoken's final hit) have an angle of 0°.

SamusEdit

  • Down smash - Both hits have an angle of 31°.
  • Neutral aerial (1st hit) - The first hit has an angle of 32°.
  • Forward aerial (2nd-4th hits) - A small portion of the blasts has an angle of 18°.
  • Missile (homing missile) - Has an angle of 0°.

SheikEdit

  • Up tilt (1st hit) - A small portion of the kick has an angle of 0°.
  • Forward smash (1st hit) - A small portion of the kick has an angle of 26°.
  • Light Arrow - Has a launch angle of 20º

ShulkEdit

  • Forward smash (1st hit) - A small portion of the stab has an angle of 10°.

SonicEdit

  • Dash attack (loop hits) - The loops have an angle of 0°.
  • Down smash - Both hits have an angle of 30°.
  • Down throw - The final hit has an angle of 20°.

Toon LinkEdit

  • Forward tilt - The hitboxes further away from Toon Link have an angle of 20°.

WarioEdit

  • Dash attack - The late hit has an angle of 180°. It is one of the few semi-spikes to send the opponent backwards.
  • Down smash - All hits have an angle of 30°.
  • Wario Waft (fully charged) - The clean hit is a semi-spike with an angle of 35°.
  • All of the above moves are also semi-spikes for Wario Man.

Wii Fit TrainerEdit

  • Down tilt - The initial windbox has an angle of 0°.
  • Down smash - Both hits have an angle of 20°.

YoshiEdit

  • Down tilt - The hitboxes closer to Yoshi have an angle of 28°.
  • Down smash - Both hits have an angle of 30°.

ZeldaEdit

  • Forward smash (loop hits) - The hitbox closer to Zelda has an angle of 25°.
  • Down smash - The hitboxes closer to Zelda have an angle of 20°.

See alsoEdit