Ganondorf (SSB4)/Neutral special/Custom 1: Difference between revisions
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===Grounded=== | ===Grounded=== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}} | ! {{rollover|Rehit rate|If not 0, hits again every X frames|y}} | ||
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===Aerial=== | ===Aerial=== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}} | ! {{rollover|Rehit rate|If not 0, hits again every X frames|y}} | ||
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==Timing== | ==Timing== | ||
===Normal=== | ===Normal=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Windbox | !Windbox | ||
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===Reversed=== | ===Reversed=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Turnaround | !Turnaround |
Revision as of 21:43, April 12, 2022
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Overview
The first custom variation of Ganondorf's neutral special is known as Warlock Blade. In this custom variation of Warlock Punch, rather than a normal punch, Ganondorf pulls out the Sword of Sages and stabs it forwards. It has less start-up, greater range, deals increased shield damage, and the sword has powerful sweetspot at the the tip which not only deals increase knockback, it can also instantly shatter a full shield. Overall, it is weaker than Warlock Punch if not landed with the tip of the sword, making it most useful as a long-ranged punishing option. As of update 1.1.3, if reversed, it has super armor frames if starting on frame 18 and ends on frame 56, right before the stab.
Update history
- Warlock Punch and Warlock Blade have increased super armor frames and have added armor when ground reversed.
Hitboxes
Grounded
Grounded Reversal
Aerial
Aerial Reversal
Timing
Normal
Windbox | 55-58 |
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Clean hit | 60-62 |
Late hit | 63-66 |
Super armor (Ground only) | 8-54 |
Interruptible | 117 |
Animation length | 118 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armor |
Reversed
Turnaround | 8 |
---|---|
Windbox | 63-68 |
Clean hit | 70-72 |
Late hit | 73-76 |
Super armor (Ground only) | 18-60 |
Interruptible | 127 |
Animation length | 128 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armor |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
State change |
Armour |
Interruptible |
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