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Conquest: Difference between revisions

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(My data got corrupted. Yay. FML and all that shit. On a side note, I can do some early game testing, so if anyone needs anything tested/checked hit me up.)
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[[File:ConquestPieChart.jpg|thumb|Results of a conquest round.]]
:''For a list of Conquests in ''SSB4'', see [[List of conquests (SSB4-3DS)]] and [[List of conquests (SSB4-Wii U)]]''
:''For a list of Conquests in ''SSB4'', see [[List of conquests (SSB4-3DS)]] and [[List of conquests (SSB4-Wii U)]]''
'''Conquests''' are a system in ''[[Super Smash Bros. 4]]''{{'}}s [[With Anyone]] online modes. While a conquest is ongoing, the game aggregates global wins among specific groups of [[character]]s (known as teams) in With Anyone during a limited time, and determines the victor based on the number of wins. Players automatically participate in Conquest when playing With Anyone, and there is no way to otherwise prevent their data from being sent. After contributing points to a certain team or character, players cannot contribute again until 16 hours have passed. Upon the conquest being completed, going to the conquest menu will reveal the overall results and potentially provide rewards.
'''Conquests''' were a system in ''[[Super Smash Bros. 4]]''{{'}}s [[With Anyone]] online modes. While a conquest was ongoing, the game aggregated global wins among specific groups of [[character]]s (known as teams) in With Anyone during a limited time, and determined the victor based on the number of wins. Players automatically participated in Conquest when playing With Anyone, and there was no way to otherwise prevent their data from being sent. After contributing points to a certain team or character, players could not contribute again until 16 hours have passed. Upon the conquest being completed, going to the conquest menu will reveal the overall results and potentially provide rewards.


Old [[List of updates (SSB4-3DS)|versions]] of the 3DS version of ''SSB4'' allowed players to look at results in real-time as data was being collected. Version 1.0.3, however, removed this functionality, and obscures all percentages until the results are tallied. The Wii U version includes this by default.
Old [[List of updates (SSB4-3DS)|versions]] of the 3DS version of ''SSB4'' allowed players to look at results in real-time as data was being collected. Version 1.0.3, however, removed this functionality, and obscures all percentages until the results are tallied. The Wii U version includes this by default.


Conquests are not shared across both versions of the game; the red team might win a conquest on 3DS while the blue team wins the same one on Wii U. On a few occasions, the Wii U has had a conquest that the 3DS did not run, leaving 3DS owners with no conquest to participate in at the time. It is also possible for both versions to run different conquests, though this has not happened thus far.
Conquests were not shared across both versions of the game; the red team might win a conquest on 3DS while the blue team wins the same one on Wii U. On a few occasions, the Wii U had a conquest that the 3DS did not run, leaving 3DS owners with no conquest to participate in at the time. It is also possible for both versions to run different conquests, though this has not happened thus far.


If a player contributes to more than one team in a conquest, then they will only receive rewards if they contributed the most points to the winning team and the end of the results.
If a player contributed to more than one team in a conquest, then they would only receive rewards if they contributed the most points to the winning team and the end of the results.


Players detected to be [[sandbagging]] do not have their data included in calculations.
Players detected to be [[sandbagging]] did not have their data included in calculations.


Characters which have not been unlocked will still be shown in the conquest display.
Characters who had not been unlocked or purchased could still be shown in the conquest display.
 
If a player did not connect ''SSB4'' to Nintendo Network for an entire conquest round, they would never be able to view its results.
 
Some conquests were repeated in order to incorporate DLC characters who didn't appear the last time the round was played.
 
The Conquest service ended on January 3, 2019.


==Points==
==Points==
{{incomplete}}
Points earned by players depended on their results. The rate at which points are gained did not differ between modes and were as follows:
Points earned by players depend on the mode being played and their results.
*Getting a KO in any match granted 1 point per KO. If an opponent [[Self destruct|SD's]], it would not count as a KO or a point.
*Winning a 1-on-1 For Glory match is worth 6 points.
*4 more points were added if a match is won.
*Winning a Smash For Fun match is worth 10 points.
*In a Team Battle, 1 point was added for every KO a teammate got.
*Winning a Team Battle For Fun match is worth 6, 7 or 8 points. (varies)
Additionally, participating in a match would always add 1 point regardless of the match's results.
 
{{SSB4-3Menus}}
{{SSB4-UMenus}}


[[Category:Modes (SSB4-3DS)]]
[[Category:Modes (SSB4-3DS)]]
[[Category:Modes (SSB4-Wii U)]]
[[Category:Modes (SSB4-Wii U)]]

Latest revision as of 08:36, May 28, 2022

Results of a conquest round.
For a list of Conquests in SSB4, see List of conquests (SSB4-3DS) and List of conquests (SSB4-Wii U)

Conquests were a system in Super Smash Bros. 4's With Anyone online modes. While a conquest was ongoing, the game aggregated global wins among specific groups of characters (known as teams) in With Anyone during a limited time, and determined the victor based on the number of wins. Players automatically participated in Conquest when playing With Anyone, and there was no way to otherwise prevent their data from being sent. After contributing points to a certain team or character, players could not contribute again until 16 hours have passed. Upon the conquest being completed, going to the conquest menu will reveal the overall results and potentially provide rewards.

Old versions of the 3DS version of SSB4 allowed players to look at results in real-time as data was being collected. Version 1.0.3, however, removed this functionality, and obscures all percentages until the results are tallied. The Wii U version includes this by default.

Conquests were not shared across both versions of the game; the red team might win a conquest on 3DS while the blue team wins the same one on Wii U. On a few occasions, the Wii U had a conquest that the 3DS did not run, leaving 3DS owners with no conquest to participate in at the time. It is also possible for both versions to run different conquests, though this has not happened thus far.

If a player contributed to more than one team in a conquest, then they would only receive rewards if they contributed the most points to the winning team and the end of the results.

Players detected to be sandbagging did not have their data included in calculations.

Characters who had not been unlocked or purchased could still be shown in the conquest display.

If a player did not connect SSB4 to Nintendo Network for an entire conquest round, they would never be able to view its results.

Some conquests were repeated in order to incorporate DLC characters who didn't appear the last time the round was played.

The Conquest service ended on January 3, 2019.

Points[edit]

Points earned by players depended on their results. The rate at which points are gained did not differ between modes and were as follows:

  • Getting a KO in any match granted 1 point per KO. If an opponent SD's, it would not count as a KO or a point.
  • 4 more points were added if a match is won.
  • In a Team Battle, 1 point was added for every KO a teammate got.

Additionally, participating in a match would always add 1 point regardless of the match's results.