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Challenges: Difference between revisions

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==Operation==
==Operation==
In ''Brawl'', the Challenges made its debut as a way to show players the various ways to unlock [[trophies]], [[music]], [[characters]], and other gameplay aspects. Upon completing a criteria in-game, the player is taken to the Challenges screen in order to show what they have accomplished, what they have unlocked, and, most importantly, what they can do afterward; upon clearing a box, the boxes, and their criteria, to the left and right of the cleared challenge, though their rewards are not immediately visible to the player until they complete those challenges. ''Brawl'' features 32 columns of 4 rows, with the total of 128. There are 3 panels of Challenges in ''Super Smash Bros. for Nintendo 3DS'' each with 7 columns of 5 rows, with a total of 105. The latter game also increases the number of challenges opened for each completed challenge, with boxes above and below the completed box also being exposed alongside the ones to the left and right of it. Cryptically, Masahiro Sakurai has also claimed that the Wii U's version of Challenges will be more challenging than the 3DS's version.
In ''Brawl'', the Challenges made its debut as a way to show players the various ways to unlock [[trophies]], [[music]], [[characters]], and other gameplay aspects. Upon completing a criterion in-game, the player is taken to the Challenges screen in order to show what they have accomplished, what they have unlocked, and, most importantly, what they can do afterward; upon clearing a box, the boxes, and their criteria, to the left and right of the cleared challenge, though their rewards are not immediately visible to the player until they complete those challenges. ''Brawl'' features 32 columns of 4 rows, with the total of 128. There are 3 panels of Challenges in ''Super Smash Bros. for Nintendo 3DS'' each with 7 columns of 5 rows, with a total of 105. The latter game also increases the number of challenges opened for each completed challenge, with boxes above and below the completed box also being exposed alongside the ones to the left and right of it. Cryptically, Masahiro Sakurai has also claimed that the Wii U's version of Challenges will be more challenging than the 3DS's version.


As to potentially prevent spoiling the game's unlockable content from players, some challenges do not immediately identify certain elements. For example, a challenge may say "Complete ????? with ?????", if it refers to "Complete All-Star Mode with Mr. Game & Watch", and both All-Star mode and Mr. Game & Watch remain locked.
As to potentially prevent spoiling the game's unlockable content from players, some challenges do not immediately identify certain elements. For example, a challenge may say "Complete ????? with ?????", if it refers to "Complete All-Star Mode with Mr. Game & Watch", and both All-Star mode and Mr. Game & Watch remain locked.

Revision as of 13:52, November 23, 2014

For a list of challenges in Super Smash Bros. Brawl, see List of challenges (SSBB). For a list of challenges in Super Smash Bros. for Nintendo 3DS, see List of challenges (SSB4-3DS). For a list of challenges in Super Smash Bros. for Wii U, see List of challenges (SSB4-Wii U).
File:Challenges.jpg
Brawl's Challenges Screen

The Challenges (known in Japanese as Clear Getter) (クリアゲッター Kuria gettā) are an external gameplay component of Super Smash Bros. Brawl and Super Smash Bros. 4. On a rectangular grid of boxes, the Challenges give players hints at attaining the various unlockable components of the game.

Origin

The checklist seen in Kirby Air Ride, which the Challenges in Super Smash Bros. Brawl drew inspiration from.
The Checklist from Kirby Air Ride, which acts as a predecessor to the Challenges found in the Smash Bros. games. The violet boxes to the left can fill in any box on the checklist.

While hosting some differences from the mode's introduction in Brawl, Kirby Air Ride featured a "Checklist" mode that acts similarly to the Challenges in Brawl. In the game, players are given a Checklist that shows the player what they can do in order to unlock various gameplay elements in the game's various modes; upon completing the requirements in one check-box, the boxes above, below, left, and right to the cleared check-box would give players further goals to complete. Additionally, among the unlockables given to the player included violet "filler" boxes that could be used to complete any check-box and gain their potential rewards. Unique to Kirby Air Ride's checklist was that not all check-boxes featured rewards, a feature that was not retained for Brawl. In Super Smash Bros. 4, challenges are also shown above and below, similar to Kid Icarus: Uprising.

Operation

In Brawl, the Challenges made its debut as a way to show players the various ways to unlock trophies, music, characters, and other gameplay aspects. Upon completing a criterion in-game, the player is taken to the Challenges screen in order to show what they have accomplished, what they have unlocked, and, most importantly, what they can do afterward; upon clearing a box, the boxes, and their criteria, to the left and right of the cleared challenge, though their rewards are not immediately visible to the player until they complete those challenges. Brawl features 32 columns of 4 rows, with the total of 128. There are 3 panels of Challenges in Super Smash Bros. for Nintendo 3DS each with 7 columns of 5 rows, with a total of 105. The latter game also increases the number of challenges opened for each completed challenge, with boxes above and below the completed box also being exposed alongside the ones to the left and right of it. Cryptically, Masahiro Sakurai has also claimed that the Wii U's version of Challenges will be more challenging than the 3DS's version.

As to potentially prevent spoiling the game's unlockable content from players, some challenges do not immediately identify certain elements. For example, a challenge may say "Complete ????? with ?????", if it refers to "Complete All-Star Mode with Mr. Game & Watch", and both All-Star mode and Mr. Game & Watch remain locked.

In order to assist players in completing the grid, the game occasionally rewards players with five Golden Hammers for some challenges. In the 3DS version, 3 special Challenges on each panel award you with a Golden Hammer to use on that panel only. These items can be used to break any challenge box, as well as customarily exposing the challenges next to the box. Some boxes, particularly those involving plot elements in the Subspace Emissary, are unable to be broken by the Golden Hammers, though this applies only to the NTSC region; the PAL release of the game allows any box to be broken open.

Trivia

  • Challenges that reward the player Stickers can be repeatedly completed to receive more copies of said sticker.
  • If the player unlocks a CD, they can listen to it via the Challenges menu.